We can keep it secret if we don't translate it. We should not restart our spat with the COE until we share space again.
I can replace it with something else. Hmm, another salvage action to get more Cutters, doing Adventurer jobs to get combat experience, or maybe researching another book?
Ugh, it was a long day and it took all my focus to draft something approaching a usable plan.
[] [The Lost] - (What will you do? Make the information public, contact them, etc.?)
[X] [Black Box] - (Hololithic Cube)
[X] [Extra Action] - (Category - Learning)
[X] Plan No Hiatus Yet!
-[X][Faith] Build Upon A 'Consensual' - (Mirn) - (0/3 Turns Complete) - (-20 Materials)
-[X][Faith] The Pilgrims Need You! - (1/2 Turns Complete)
-[X][Diplomacy] New Settlement, Who Dis? - (3/6 Turns Complete)
-[X][Martial] Central Region Security - (Basic)- (2/3 Turns Complete)
-[X][Learning] Learning To Take Census Pt.1 - (All Psychology) - (0/14 Successes)
--[X] [PD], [DoD],+6 FF,
--[X] Scientific Theory +15,
-[X][Learning] Cargo Transporters - (Common Mechanics/Hydraulic/Armor/Machinery/Metallurgy/Physics) - (0/2 Successes) - (-10 Materials)
--[X] 4 Suspendium Shard - Tiny, 1 [ENGI] +14, +6 FF,
--[X] Scientific Theory +15, 1 Destroyed Caretaker Remains +10 to Machinery/Armor/Programming/Electronics, Lightweight Alloy +20 to Common Metallurgy
-[X][Learning] Sugar, Spice, And Everything Nice - (Biology/Chemicals) - (0/4 Successes)
--[X] 2 [DO] +24, [Institutional Knowledge] +30,
--[X] Scientific Theory +15,
-[X][Archeology] Scout The Gallery - (0/1 Turns Complete) - (Tech-Scouts)
--[X]+3 FF
-[X][Archeology] Prepare an Expedition (SO-02)(2 Turns)
-[X][Tree of Knowledge] Berth - Tiny - (0/3 Turns Complete) - (-26.25 Materials) - [Sandcrete](-12.5 Materials)
-[X][Tree of Knowledge] Beautification - (1/2 Turns Complete)
-[X][Holdings] Dig Out A Marketplace - (3/4 Turns Complete)
-[X][Aria action] Too Much To Do - (Recover Personal Cutters - Intact - (PD, The Unbroken, The Wall)) -(6 Materials, -5 Small Suspendium Shards)
--[X] Establish A Trade Route From (The Tree) To (Jokvi) - (- 17.13 Materials)
-[X][Martyris action] Too Much To Do - (Infiltrate Part 1 - (The Lost)) - (0/3 Turns) - (-3 Materials)
-[X][Martyris action] Relax - (Play with Silvia and her kitten / learn how to read with Silvia)
-[X] Merchants - (All Are Free Actions)
--[X] Buying Goods In Bulk - (Anchorage For Airships)
-[X] The Adventurer Guild - (1 Action)
--[X] Investigate - (-3 Materials)
---[X] Local Cults
-[X] The Union Of Herbalists - (1 Action)
--[X] Institutional Knowledge - (Sugar, Spice, And Everything Nice) - (-3.69 Materials)
-[X] Stupendously Scholastic Scholars of Science - (1 Action)
--[X] Suffer Their Arrogance - (2/4 Turns Complete) - (-6 Materials)
-[X] Forge Clan Vanar-Feer - (1 Action Locked)
--[X] Engineers Galore - (Engineer) - (1/6 Turns Complete) - (-15 Materials)
Costs: 20 Materials+ 10 Materials+ 26.25 Materials+ 12.5 Materials+ 6 Materials+ 17.13 Materials+ 3 Materials+ 3 Materials+ 3.69 Materials+ 6 Materials+ 15 Materials= 122.57 Materials
Leftover for next Turn: 152.45 Materials - 122.57 Materials= 29.88 Materials
Ok, changed Aria's Action into getting another Cutter and creating a trade route. Thanks to
@Godwinson for mathing out which route gets us the most Materials in the shortest time.
Like last time, plan and votes on the Lost, the Black Box, and our new Action slot are separated.