So, what should we do for our Faith action? I'm thinking of a medium school because it will take care of our piety rolls and it's not too high in upkeep.
 
Can we vote to use the Personal Cutter for something?

I suggest we gift it to the Emperor. +Political brownie points, and if anyone can use a super-fast unblockable messenger, it's him.

[ ] [The Lost] - (For now, restrict knowledge of The Lost to the Council - purely because this is such a delicate situation. Make two exceptions to this: First, an infiltration team, who we'll send to gather information and better understand the group. Second, Faithful Nexa - to ask if she feels up to the challenge of organizing and leading the effort to bring our Lost home.)
 
It was mentioned that snow and ice aren't something that's common around Mirn, so air-cooling should be less effective and water-cooling instead makes sense. I'm not sure how hot, dry air fits with moisture problems, though.
Wait, we were somehow having moisture problems? In an area that has hot, dry air?
@HeroCooky could it be possible for us to look further into this? If we can get this problem into a reoccurring thing, we might be able to get something not all that different to a moisture vaporator from Star Wars.
 
Not sure what to vote for. But I do know that I want the Census and Translating THE BOOK in it. Because we absolutely need to get started on the theories, and I want to know if we're going to be more at war with the CoE or not once they find out.

And I believe it's already been WoG that it's just a matter of time for that right? And hey, for all we know their founder was more or less and they are now, so we just get lots and lots of materials for it...
 
And I believe it's already been WoG that it's just a matter of time for that right? And hey, for all we know their founder was more or less and they are now, so we just get lots and lots of materials for it...
The WOG is that we can keep it secret as long as we don't translate it. If we do, then it's only a matter of time until the COE finds out.
 
HIATUS ANNOUNCEMENT - DON'T PANIC
As I was re-reading the update for any mistakes, I realized that the announcement for my upcoming Hiatus was missing.

Consider this the belated warning:

From the 20th July (20.07.21) to the 20th of September (20.09.21), [Cult Creator] - The Pilgrims Journey will be in Hiatus. (Or sooner, depending on my speed.)

This is not due to me burning out, far from that, but the specters of several short Quests haunting me, wanting to be written.

In particular: [Xianxia] - Yellow Sky Revolution, [Gang War Voting Style] - Space Station 14, [SCP-Like] To Build Against The Dark, [WH40K] - Colonizing A Peaceful Planet.

So... yeah. :V
 
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Yep, but if you do any action beyond narrative, that consumes an Acton in the assigned Category.
I have been thinking about using the Cutter as an escort for the DoD if we try to open the Bunker. Would that be an Archeology Action?

But it would have to wait until we developed Cargo Transporters anyway...

But slavery is illegal in Slatnan.
Slavery as an institution or slavery as a concept(indentured servitude, transporting someone to a place they can't leave without armed escort and then have to work or starve, etc.)?

Harbinger's faction is the White Forest, so her being referred to as the black ram, with black text color doesn't really fit.
The giant black humanoids/skeletons that got mentioned attacking pre-Collapse humanity during the DAWN Interlude threw me off.

Wait, we were somehow having moisture problems? In an area that has hot, dry air?
Sorry, it was humidity and it was mentioned in the context of overheated and melted parts. I'm not sure if she means because of the heat or the attempts to design around it, though.
Sometimes the components would overheat and safely shut down, but other times they would melt and ruin entire sections of the thing. When we tried to build around or with that problem, we ran into other bottlenecks, like space, humidity somehow, cost, lack of accessibility, and so forth.


Of yourse not, I don't have any time-travel powers! That is preposterous! :V

But fixed that to a 21.
But you do plan an SCP-like quest, so it would fit!


Anyway, I'm posting a plan draft because I will have forgotten something important by the time the hiatus is over, otherwise.

[] [The Lost] - (What will you do? Make the information public, contact them, etc.?)
[] [Black Box] - (Hololithic Cube)
[] [Extra Action] - (Category - Learning)

[] Plan Reminder for after the Hiatus
-[][Faith] Build Upon A 'Consensual' - (Mirn) - (0/3 Turns Complete) - (-20 Materials)
-[][Faith] The Pilgrims Need You! - (1/2 Turns Complete)
-[][Diplomacy] New Settlement, Who Dis? - (3/6 Turns Complete)
-[][Martial] Central Region Security - (Basic)- (2/3 Turns Complete)
-[][Learning] Learning To Take Census Pt.1 - (All Psychology) - (0/14 Successes)
--[] [PD], [DoD],+6 FF,
--[] Scientific Theory +15,
-[][Learning] Cargo Transporters - (Common Mechanics/Hydraulic/Armor/Machinery/Metallurgy/Physics) - (0/2 Successes) - (-10 Materials)
--[] 4 Suspendium Shard - Tiny, 1 [ENGI] +14, +6 FF,
--[] Scientific Theory +15,
-[][Learning] Sugar, Spice, And Everything Nice - (Biology/Chemicals) - (0/4 Successes)
--[] 2 [DO] +24, [Institutional Knowledge] +30,
--[] Scientific Theory +15,
-[][Archeology] Scout The Gallery - (0/1 Turns Complete) - (Tech-Scouts)
--[]+3 FF
-[][Archeology] Prepare an Expedition (SO-02)(2 Turns)
-[][Tree of Knowledge] Berth - Tiny - (0/3 Turns Complete) - (-26.25 Materials) - [Sandcrete](-12.5 Materials)
-[][Tree of Knowledge] Beautification - (1/2 Turns Complete)
-[][Holdings] Dig Out A Marketplace - (3/4 Turns Complete)
-[][Aria action] Too Much To Do - (Translations For Beginners - (Linguistics) - (1 (one) Artifact)) - (0/1 Successes)
-[][Martyris action] Too Much To Do - (Infiltrate Part 1 - (The Lost)) - (0/3 Turns) - (-3 Materials)
-[][Martyris action] Relax - (Play with Silvia and her kitten / learn how to read with Silvia)

-[] Merchants - (All Are Free Actions)
--[] Buying Goods In Bulk - (Anchorage For Airships)
-[] The Adventurer Guild - (1 Action)
--[] Investigate - (-3 Materials)
---[] Local Cults
-[] The Union Of Herbalists - (1 Action)
--[] Institutional Knowledge - (Sugar, Spice, And Everything Nice) - (-3.69 Materials)
-[] Stupendously Scholastic Scholars of Science - (1 Action)
--[] Suffer Their Arrogance - (2/4 Turns Complete) - (-6 Materials)
-[] Forge Clan Vanar-Feer - (1 Action Locked)
--[] Engineers Galore - (Engineer) - (1/6 Turns Complete) - (-15 Materials)

Costs: 20 Materials+ 10 Materials+ 26.25 Materials+ 12.5 Materials+ 3 Materials+ 3 Materials+ 3.69 Materials+ 6 Materials+ 15 Materials= 99.44 Materials
Leftover for next Turn: 152.45 Materials - 99.44 Materials= 53.01 Materials
 
[][Aria action] Too Much To Do - (Translations For Beginners - (Linguistics) - (1 (one) Artifact)) - (0/1 Successes)
If you mean for this to be the COE bible, then NO. We should save that nuke for when we actually need it.

We can keep it secret if we don't translate it. We should not restart our spat with the COE until we share space again.
 
Would that be an Archeology Action?
Not if you want to attach the ship as a screening force. As an independent Unit, then yes.
Slavery as an institution or slavery as a concept(indentured servitude, transporting someone to a place they can't leave without armed escort and then have to work or starve, etc.)?
There is the exact legal worknin the glossary, bu in short: Not as an Institution, indentured is prisoners only (they colonize red zones and get free after 5 years (if they survive)), and the last would straight up be a crime.
Anyway, I'm posting a plan draft because I will have forgotten something important by the time the hiatus is over, otherwise.
Hiatus is in 21 days.
 
We can keep it secret if we don't translate it. We should not restart our spat with the COE until we share space again.
I can replace it with something else. Hmm, another salvage action to get more Cutters, doing Adventurer jobs to get combat experience, or maybe researching another book?

Hiatus is in 21 days.
Ugh, it was a long day and it took all my focus to draft something approaching a usable plan.

[] [The Lost] - (What will you do? Make the information public, contact them, etc.?)
[X] [Black Box] - (Hololithic Cube)
[X] [Extra Action] - (Category - Learning)

[X] Plan No Hiatus Yet!
-[X][Faith] Build Upon A 'Consensual' - (Mirn) - (0/3 Turns Complete) - (-20 Materials)
-[X][Faith] The Pilgrims Need You! - (1/2 Turns Complete)
-[X][Diplomacy] New Settlement, Who Dis? - (3/6 Turns Complete)
-[X][Martial] Central Region Security - (Basic)- (2/3 Turns Complete)
-[X][Learning] Learning To Take Census Pt.1 - (All Psychology) - (0/14 Successes)
--[X] [PD], [DoD],+6 FF,
--[X] Scientific Theory +15,
-[X][Learning] Cargo Transporters - (Common Mechanics/Hydraulic/Armor/Machinery/Metallurgy/Physics) - (0/2 Successes) - (-10 Materials)
--[X] 4 Suspendium Shard - Tiny, 1 [ENGI] +14, +6 FF,
--[X] Scientific Theory +15, 1 Destroyed Caretaker Remains +10 to Machinery/Armor/Programming/Electronics, Lightweight Alloy +20 to Common Metallurgy
-[X][Learning] Sugar, Spice, And Everything Nice - (Biology/Chemicals) - (0/4 Successes)
--[X] 2 [DO] +24, [Institutional Knowledge] +30,
--[X] Scientific Theory +15,
-[X][Archeology] Scout The Gallery - (0/1 Turns Complete) - (Tech-Scouts)
--[X]+3 FF
-[X][Archeology] Prepare an Expedition (SO-02)(2 Turns)
-[X][Tree of Knowledge] Berth - Tiny - (0/3 Turns Complete) - (-26.25 Materials) - [Sandcrete](-12.5 Materials)
-[X][Tree of Knowledge] Beautification - (1/2 Turns Complete)
-[X][Holdings] Dig Out A Marketplace - (3/4 Turns Complete)
-[X][Aria action] Too Much To Do - (Recover Personal Cutters - Intact - (PD, The Unbroken, The Wall)) -(6 Materials, -5 Small Suspendium Shards)
--[X] Establish A Trade Route From (The Tree) To (Jokvi) - (- 17.13 Materials)
-[X][Martyris action] Too Much To Do - (Infiltrate Part 1 - (The Lost)) - (0/3 Turns) - (-3 Materials)
-[X][Martyris action] Relax - (Play with Silvia and her kitten / learn how to read with Silvia)

-[X] Merchants - (All Are Free Actions)
--[X] Buying Goods In Bulk - (Anchorage For Airships)
-[X] The Adventurer Guild - (1 Action)
--[X] Investigate - (-3 Materials)
---[X] Local Cults
-[X] The Union Of Herbalists - (1 Action)
--[X] Institutional Knowledge - (Sugar, Spice, And Everything Nice) - (-3.69 Materials)
-[X] Stupendously Scholastic Scholars of Science - (1 Action)
--[X] Suffer Their Arrogance - (2/4 Turns Complete) - (-6 Materials)
-[X] Forge Clan Vanar-Feer - (1 Action Locked)
--[X] Engineers Galore - (Engineer) - (1/6 Turns Complete) - (-15 Materials)

Costs: 20 Materials+ 10 Materials+ 26.25 Materials+ 12.5 Materials+ 6 Materials+ 17.13 Materials+ 3 Materials+ 3 Materials+ 3.69 Materials+ 6 Materials+ 15 Materials= 122.57 Materials
Leftover for next Turn: 152.45 Materials - 122.57 Materials= 29.88 Materials

Ok, changed Aria's Action into getting another Cutter and creating a trade route. Thanks to @Godwinson for mathing out which route gets us the most Materials in the shortest time.

Like last time, plan and votes on the Lost, the Black Box, and our new Action slot are separated.
 
[X] [The Lost] - (For now, restrict knowledge of The Lost to the Council - purely because this is such a delicate situation. Make two exceptions to this: First, an infiltration team, who we'll send to gather information and better understand the group. Second, Faithful Nexa - to ask if she feels up to the challenge of organizing and leading the effort to bring our Lost home.)
[X] [Black Box] - (Hololithic Cube)
[X] [Extra Action] - (Category - Learning)

[X] Plan No Hiatus Yet!
 
[X] [The Lost] - (For now, restrict knowledge of The Lost to the Council - purely because this is such a delicate situation. Make two exceptions to this: First, an infiltration team, who we'll send to gather information and better understand the group. Second, Faithful Nexa - to ask if she feels up to the challenge of organizing and leading the effort to bring our Lost home.)
[X] [Black Box] - (Hololithic Cube)
[X] [Extra Action] - (Category - Learning)

[X] Plan No Hiatus Yet!
 
[X] [The Lost] - (For now, restrict knowledge of The Lost to the Council - purely because this is such a delicate situation. Make two exceptions to this: First, an infiltration team, who we'll send to gather information and better understand the group. Second, Faithful Nexa - to ask if she feels up to the challenge of organizing and leading the effort to bring our Lost home.)
[X] [Black Box] - (Hololithic Cube)
[X] [Extra Action] - (Category - Learning)

[X] Plan No Hiatus Yet!
 
[X] [The Lost] - (For now, restrict knowledge of The Lost to the Council - purely because this is such a delicate situation. Make two exceptions to this: First, an infiltration team, who we'll send to gather information and better understand the group. Second, Faithful Nexa - to ask if she feels up to the challenge of organizing and leading the effort to bring our Lost home.)
[X] [Black Box] - (Hololithic Cube)
[X] [Extra Action] - (Category - Learning)

[X] Plan No Hiatus Yet!
 
[X] [The Lost] - (For now, restrict knowledge of The Lost to the Council - purely because this is such a delicate situation. Make two exceptions to this: First, an infiltration team, who we'll send to gather information and better understand the group. Second, Faithful Nexa - to ask if she feels up to the challenge of organizing and leading the effort to bring our Lost home.)
[X] [Black Box] - ( Hololithic Cube)
[X] [Extra Action] - (Category - Learning)


[X] Plan Get The Labs!
-[X][Faith] The Pilgrims Need You! - (1/2 Turns Complete)
-[X][Faith] Build Upon A 'Consensual' - (Mirn)
-[X][Diplomacy] New Settlement, Who Dis? - (3/6 Turns Complete)
-[X][Martial] Central Region Security - (Basic)- (2/3 Turns Complete)
-[X][Learning] The Movement Of Things - Part 1 - (Hydraulic/Machinery/Metallurgy)
--[X] PD, DoD
-[X][Learning] Learning To Take Census Pt.1 - (All Psychology)
-[X] Translations For Beginners - (Linguistics) - (Unknown Publication )
-[X][Archeology] Recover Personal Cutters - Intact - (The Wall, The Unbroken)
-[X] Establish A Trade Route From The Tree - Jokvi
-[X][Archeology] Scout The Gallery (tech-scouts)
-[X][Tree] Beautification - (1/2 Turns Complete)
-[X][Tree] Laboratories - Grand (Sandcrete)
-[X][Holding] Dig Out A Marketplace - (3/4 Turns Complete)
-[X][Martyris] Personal Introduction (The Emperor)
-[X] [Martyris] Too Much To Do - Infiltrate Part 1 - (The Lost)
-[X] [Aria] To Convince A Core
-[X] Merchants - (All Are Free Actions)
--[X] Buying Goods In Bulk - (Anchorage For Airships)
-[X] The Adventurer Guild - (1 Action)
--[X] Investigate - (-3 Materials)
---[X] Local Cults
-[X] The Union Of Herbalists - (1 Action)
--[X] Institutional Knowledge - (Sugar, Spice, And Everything Nice) - (-3.69 Materials)
-[X] Stupendously Scholastic Scholars of Science - (1 Action)
--[X] Suffer Their Arrogance - (2/4 Turns Complete) - (-6 Materials)
-[X] Forge Clan Vanar-Feer - (1 Action Locked)
--[X] Engineers Galore - (Engineer) - (1/6 Turns Complete) - (-15 Materials)
-[X] The Bureau For Imperial Civilian Logistics - (1 Action)
--[X] Grease The Wheels - (Learning To Take Census Pt.1)
 
[X] [The Lost] - (For now, restrict knowledge of The Lost to the Council - purely because this is such a delicate situation. Make two exceptions to this: First, an infiltration team, who we'll send to gather information and better understand the group. Second, Faithful Nexa - to ask if she feels up to the challenge of organizing and leading the effort to bring our Lost home.)
[X] [Black Box] - (Hololithic Cube)
[X] [Extra Action] - (Category - Learning)

[X] Plan No Hiatus Yet!
 
[X] [The Lost] - (For now, restrict knowledge of The Lost to the Council - purely because this is such a delicate situation. Make two exceptions to this: First, an infiltration team, who we'll send to gather information and better understand the group. Second, Faithful Nexa - to ask if she feels up to the challenge of organizing and leading the effort to bring our Lost home.)
[X] [Black Box] - (Hololithic Cube)
[X] [Extra Action] - (Category - Learning)

[X] Plan No Hiatus Yet!
 
[X] [The Lost] - (For now, restrict knowledge of The Lost to the Council - purely because this is such a delicate situation. Make two exceptions to this: First, an infiltration team, who we'll send to gather information and better understand the group. Second, Faithful Nexa - to ask if she feels up to the challenge of organizing and leading the effort to bring our Lost home.)
[X] [Black Box] - (Hololithic Cube)
[X] [Extra Action] - (Category - Learning)

[X] Plan No Hiatus Yet!

Next turn we should have a pep talk with the lost
 
[X] [The Lost] - (For now, restrict knowledge of The Lost to the Council - purely because this is such a delicate situation. Make two exceptions to this: First, an infiltration team, who we'll send to gather information and better understand the group. Second, Faithful Nexa - to ask if she feels up to the challenge of organizing and leading the effort to bring our Lost home.)
[X] [Black Box] - (Hololithic Cube)
[X] [Extra Action] - (Category - Learning)

[X] Plan No Hiatus Yet!
 
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