It is a 20 Ton Lift, 120 km/h fast airship.
Is... is that not how you write "up to" and "greater than"?
Ah, I missed that entirely. I think what you wrote is correct then. I misread.

I would suggest a change to
" Light (0-2,000 Kg Lift), Medium (2,001-200,000 Kg Lift), Heavy (200,001+ Kg Lift) "

Greater than and less than signs mess with people who have reading issued like dyslexia.
 
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Meanwhile, my American ass initially read that as "Under two kilograms?? How??? Oh, right, other places swap comma and period for grouping and decimal marker." :lol:
 
That used to trip me up but then I decided that Herocooky was using a period as a comma for the numbers instead of it being a decimal point.
 
Also, Detective Course For Beginners give lore on any item/topic/person/organization/etc. it is used on.
So we could use that to get lore snippets about ^Ä^, the situation in other areas of the Empire, or cults like the Lost?

Suspendium Bag
Note:
Provides Lift. Fragile.
Cost: 6.99 Materials, 1 Tiny Suspendium Shard
Crew: 1
Lift: 1.000 Kg
Structure: -3
Price: 6d12 Materials
It seems Suspendium Bags are our only way to generate Lift currently. I'm amused that the rules don't explicitly state that we require a crew, though.:p
 
I mean, in theory all one needs is a couple of very simple radio control to fly it. For how long it will remain flying is another issue altogether.
 
So we could use that to get lore snippets about ^Ä^, the situation in other areas of the Empire, or cults like the Lost?
Pretty much, yeah. If I am convinced that an inquiry is too easy, success is automatic and one turn.
It seems Suspendium Bags are our only way to generate Lift currently. I'm amused that the rules don't explicitly state that we require a crew, though.:p
Gah, dagnabit! Fixed.
 
Just avoid the controversy entirely and list the lift in terms of Mg.

Embrace the Megagram.
I felt my heart skip a beat at the thought of so much math I'd need to do.

Give me controversy any time and day before More Math.

Edit: Also, I noticed, Now, that I forgot to put in the 15 Materials Upkeep for the computer you got with the finished Sotc.2, soo... free pc? Yey for you?

(Ah, I'll just say the Merchant Guild is covering the costs as a bribe, not like anyone will notice.)
 
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I felt my heart skip a beat at the thought of so much math I'd need to do.

Give me controversy any time and day before More Math.
It literally just cuts the ",000" off all your numbers. A Megagram is 1000 Kilograms. It's the same thing as a metric ton.

Another question, can we stack components? For example, can we build a ship with 2 suspendium bags, 10-12 tiny storages, and enough tiny births to cancel out the structure penalty?

Bigger ships seem to have slightly better economies of scale, with only needing similar numbers of crew and not needing to double up on propulsion.
 
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It literally just cuts the ",000" off all your numbers. A Megagram is 1000 Kilograms. It's the same thing as a metric ton.
I have commited myself to this technical debt.
Another question, can we stack components? For example, can we build a ship with 2 suspendium bags, 10-12 tiny storages, and enough tiny births to cancel out the structure penalty?
Yes. Nothing is stopping you. (Other than the lift limit. Hint: you can (currently) only build to 2.000 Kg.)
 
Is there any reason other than it being a backup to have more than one sail system?

And here is my breakdown of what I think a transport ship should look like

First, up. - Cargo ship
Suspendium Bag x2
Note:
Provides Lift. Fragile.
Cost: 6.99 Materials, 1 Tiny Suspendium Shard
Crew: 1
Lift: 1.000 Kg
Structure: -3
Price: 6d12 Materials

counterbalanced by
Tiny Berth x6
Note:
Cramped, uncomfortable, sufficient.
Cost: 0.10 Materials
Crew: +4+
Lift: -20Kg
Structure: +1
Price: 1d12-6

Net lift of 1880.

Now accounting for the required parts to go anywhere.

Cockpit
Note:
Allows control over the Airship.
Cost: 2.50 Materials
Crew: 0
Lift: -50 Kg
Structure: +5
Price: 1d12-3

Sideways Sail
Note:
Provides Speed Up To 35 Km/h.
Cost: 1.30 Materials
Crew: 2
Lift: -50 Kg
Structure: -1
Price: 1d12 Materials

Tiny Berth x2
Note:
Cramped, uncomfortable, sufficient.
Cost: 0.10 Materials
Crew: +4
Lift: -20Kg
Structure: +1
Price: 1d12-6

Net lift - 140, so 1740 lift remaining.

Now we just need cargo space

Tiny Storage x 12
Note:
Contains up to 100 Kg of freight.
Cost: 0.50 Materials
Crew: 0
Lift: -125 Kg (Fully loaded), -25 Kg (Empty)
Structure: -1
Price: 2d12

Tiny Berth x 12
Note:
Cramped, uncomfortable, sufficient.
Cost: 0.10 Materials
Crew: +4
Lift: -20Kg
Structure: +1
Price: 1d12-6

Net lift - 1740 fully loaded, so remaining.

So, where does that place us

Cargo ship
Suspendium Bag x2
Tiny Berth x 20
Cockpit
Sideways Sail
Tiny Storage x 12


This is a light vessel pushing the limit of the light category. It has a crew minimum of 4 and a total passenger limit, including crew, of 80. This ship will want to fly continuously, so that means rotating shifts of 12 total crew, so there is room for 68 passengers on every voyage. The cargo lift can carry up to 1200 kg of cargo, so a respectable amount through it is likely to focus on high value low weight goods like medicine. It can fly up to 35mph, 24 hours a day, allowing it a maximum traverse of 840 miles in a day under optimal conditions.

cost
2 Tiny Suspendium Shards
25.75 materials

Air Bus
Suspendium Bag x2
Tiny Berth x 75
Cockpit
Sideways Sail


Much like the cargo ship, but designed for high structure and high crew capacity. This ship can carry 288 people over any landscape up to 840 miles in a day. This isn't a ship carries only enough cargo space to carry a small amount of luggage per person, but allows for the movement of large numbers of people safely between cities with speed.

cost
2 Tiny Suspendium Shards
25.25 materials


Forgot to account for needing extra lift to actually fly at height. I will have to redo the numbers.
 
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Wait...so we increase structure by adding...people?

*picture forms of zeppelin frame made of grumpy pilgrims linking limbs, like army ants making a bridge*
 
Wait...so we increase structure by adding...people?

*picture forms of zeppelin frame made of grumpy pilgrims linking limbs, like army ante making a bridge*
I think the idea is that births have lots of interior structure and their inclusion makes the ship structurally sound.

Though I would like to suggest the very simple component "structural reinforcement", ie something that adds +2 structure for minimal weight and cost.
 
Yeah, that particular aspect is a bit weird feeling.

I imagine the reason why the "Structural" category is empty is because we don't have the technology for it yet.
 
Also this chart suddenly makes the Structural data project more valuable. Since more structure means we can put more modules.
 
Also this chart suddenly makes the Structural data project more valuable. Since more structure means we can put more modules.
Not a whole lot. Countering the structure penalty of our parts only costs us 2kg of lift. It's about 1% of our total load.

Personally this makes me want to research things like gas cracking and design a natural gas turbine so we can get ships with speeds not reliant on wind.

Or possibly even a light weight steam engine that spins a prop.
 
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Wait...so we increase structure by adding...people?

*picture forms of zeppelin frame made of grumpy pilgrims linking limbs, like army ants making a bridge*
I think the idea is that births have lots of interior structure and their inclusion makes the ship structurally sound.

Though I would like to suggest the very simple component "structural reinforcement", ie something that adds +2 structure for minimal weight and cost.
Yeah, that particular aspect is a bit weird feeling.

I imagine the reason why the "Structural" category is empty is because we don't have the technology for it yet.
This is something that the option Cargo Transporter will fix, with a whopping 10 new modules, one of which is Basic Structural Reinforcement.

Remember: the Pilgrims experience with Airships is one 120kg scout, and booting up some ancient ones which have survived pretty much intact.

Give it time, and soon the sky will be filled with Pilgrim airships blaring: "Congratulations! Your life will be improved! Do not resist!"
 
"Resistance is Futile. Your living standards shall be assimilated into our greater whole. Your specialities shall be changed to follow our designs."

So the Pilgrims become helpful Borg. I can get behind that
 
"Resistance is Futile. Your living standards shall be assimilated into our greater whole. Your specialities shall be changed to follow our designs."

So the Pilgrims become helpful Borg. I can get behind that
If we were the bad guys we would probably say something like "Resistance is futile, but hilarious. Therefore encouraged."
 
I felt my heart skip a beat at the thought of so much math I'd need to do.

Give me controversy any time and day before More Math.
Just imagine using imperial units instead of metric. :p

(Ah, I'll just say the Merchant Guild is covering the costs as a bribe, not like anyone will notice.)
*karmaoa will remember that.*

I think the idea is that births have lots of interior structure and their inclusion makes the ship structurally sound.
What? I mean we do have a daycare, but...:confused:
 
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