Yeah, and some of things in the Bunker are destroyed.
Not for the Bunker action. You only got a +6% increase in chance. Also: forgot the second goodwill roll. Another 1d100 please?
That would only have happened if you managed to crack the bunker.
That's good to hear. Give me a second.Not for the Bunker action. You only got a +6% increase in chance. Also: forgot the second goodwill roll. Another 1d100 please?
That would only have happened if you managed to crack the bunker.
oh no, that's going to be either very good or really really bad.TOP-03 Information
It took some time and more than a bit of finagling with some pricey equipment, but we have concluded that pressing [Y] on the computer in TOP-03 will send a signal towards the Wall, the Bunker specifically. We still have no idea what it will do, if anything, but that should either be cleared within the following season or remain a mystery forever.
i mean is pretty sure it will activate the content of the bunkeroh no, that's going to be either very good or really really bad.
With lots and lots of high grade explosive material? Cause that bunker makes me nervous for many reasons.i mean is pretty sure it will activate the content of the bunker
so that would mean open gates,but activated security measures too
and maybe some new apocaliptic weapon
i rather just open the gates the good ol way
No, rather try to pull the door of it's hinges using a kilometer long airship.
Okay now that I would love to see cause using an airship to pull open a bunker door would be a site to see.No, rather try to pull the door of it's hinges using a kilometer long airship.
That's what the 103 materials are for. Get some holes cut into the bunkers, attach some heavy chains and pull.Okay now that I would love to see cause using an airship to pull open a bunker door would be a site to see.
The report says that we will know for sure next turn. So there's no reason not to wait for an answer.
Okay, the name translates to Dreams Forever and the question mark at the end makes me think that this is a book of forbidden knowledge.
According to google translate, we got a book by the title "Dreams forever" or maybe "to dream forever". That could be important due to all the eldritch stuff or be completely useless.-[X][Learning] Translations For Beginners - (Linguistics) - (Untranslated Book) - (3/1 Successes)
Needed: 40/45/50% for 1/2/3 Successes, Rolled: 23 + 15 = 38, Re-Roll: 58 + 15 = 73
+3 Successes!
Success!
Somnia In Sempiternum translated!
Hurray?
That wasn't too bad. I can't find Gargoyles in the Bestiary, though. But looking into the Bestiary reminded me that Nifians are a thing. They could be useful, due to the number of Mutated that live inside and around the Tree.-[X][Martyris] Too Much To Do - Recover Personal Cutters - Intact - (Tech-Scouts, The Wall, The Unbroken) - (0/1 Turns Complete) - (-6 Materials, -5 Small Suspendium Shards))
Needed: 52, Rolled: 3 + 25 = 28
Goodwill: 15
Failure!
You are attacked!
G = Gargoyle, M = Martyris, TS = Tech-Scouts, TW = The Wall, TU = The Unbroken
Stealth: G =8, M = 41, TS = 80, TW = 26, TU = 37
G is detected!
TS and TU fire, dealing 8 (4,4) Health damage.
G at (-7/1) Health and (4/4) Armor.
G dies. Result: +1 Baby Gargoyle Corpse.
Nearly 300 Materials. I guess we could get a steam engine and the chains for the DoD next Turn.23d4+3d12+76 = 66 + 76 = 142 Materials!
54.19 + 66.11 + 26.97 = 147.27 Materials!
I wonder if we could sell some Sandcrete, with all those construction projects going on.New Wave Of Construction - The Tessen Speaker
Several new building projects have started appearing all around Tessen, as the ICLB has approved new subsidies, most focused on creating new habitation areas and merchant quarters. While this will undoubtedly relieve the ever-present lack of space within cities and towns, several frontier companies have been heard grumbling about these endeavors. Their livelihoods depend on the outflow of people from those very same cities and towns after all! But as needed as those grants are, it will take years before regular citizens can feel any effect, the required excavations, building, and planning time, together with the safety-inspections to prevent anything circumventing the defensive arrays of those towns and cities taking advantage. Several prominent architects and engineers have raised their voices... (Read more on pages 26 and 27.)
One more Turn to sell Artefacts. And now that I think about it, maybe we could try to get some untranslated books from them? Bit of a gamble but shouldn't be too expensive.The Nine Tribe Assembly (49) - Rags, Rumors, And Rants
It seems that while the Tribal's mercantile spirits have continued unabated, their diplomatic ones have atrophied under the harsh conditions of the Wastes, where diplomacy is often a by-word for violence. However, at least some sense has been bashed into the heads of even the most stubborn, as even a catastrophic breakdown of cooperation would not result in all Tribes leaving in different directions as they currently are. Marriages and friendships have resulted in a moderate re-arranging of the surviving populace, ensuring that no Tribe will have to face the Waste's understrength. Good for them, better for those merchants who are now making an absolute killing selling needed foods, tools, materials, and odd luxury, while buying rare herbs, medicines, plants, seeds, minerals, crafts, expertise, and stories. (Read more on pages 17 to 21.)
Hmm, we do have an open Military Action and could send the Unbroken. The other units would lack the mobility or firepower required, I think.Raids Continue Unabated, Cult Activity Suggested - The Truthful Observers.
Despite the recent drive by the Adventurer's Guild to find and kill the bandits attacking outlying villages and settlements, despite the increased attention and priority leveled against the Black Claws destroying the fortunes and livelihoods of Imperial Citizen's, despite the Chapter of The Blue Lance joining the hunt, results are almost non-existent. Yes, dozens of the degenerate traitors have been found and several of their dens razed. Yet those interrogated and subsequently executed, bandits have failed to provide information on their leaders, primary hideouts, or overall strength. Adding to the growing frustration within the populace are rumors of the Black Claws growing cruelty and madness, as scenes of slaughter and carnage become the norm after one of their raids. Worst of all, InSec has started to pay attention to the proceedings, all but guaranteeing either a dangerous Cult, like the Rose or Knochentänzer, or something old, and therefore worse, being behind the rise of the bandit's fortunes. A spokesperson for the guards... (Read all about it on pages 1-9!)
It's either opening the doors or activating the self-destruction mechanism. That or it's the light switch.TOP-03 Information
It took some time and more than a bit of finagling with some pricey equipment, but we have concluded that pressing [Y] on the computer in TOP-03 will send a signal towards the Wall, the Bunker specifically. We still have no idea what it will do, if anything, but that should either be cleared within the following season or remain a mystery forever.
What position exactly is a Herald in the COE? They didn't get mentioned until now.The Church Of Eden is currently in high turmoil, as various letters and messengers are racing in and out of Tessen and the Green Dunes, with a squad of Heralds appearing yesterday. Nothing good can come of this.
Or it may be a philosophical or fiction book with little academic value.Okay, the name translates to Dreams Forever and the question mark at the end makes me think that this is a book of forbidden knowledge.
I'm adding them tomorrow. But in short, they are quadrupedal beasts with wings, whose skin has the color of stone with a same-ish toughness.
A Herald is the voice of the Pope.What position exactly is a Herald in the COE? They didn't get mentioned until now.