[X]Check up on the War. The fuck is going on?
[X]Don't spend anything.
[X]Don't spend anything.
That would certainly get the attention of the Darkness-aligned Goddesses. Especially when combined with Echo of Peace.May as well actually vote on something... .
[X]Check up on the War. The fuck is going on?
[X]Don't spend anything.
Hmmm... other obvious way to abuse Reequip that will probably be swiftly shot down... but how large can Team GEAR get? Because I have this humorous impression of the Akashic Pillar renaming itself to Team GEAR.
Getting that super expensive upgrade that makes us gain a ton of HP each turn would also mean that we can keep Purge active permanently. Both of those abilities would benefit from increases to our max hp too.
In the interest of hypoteticals, here's what may be one of them.
Note that this isn't canon unless crystalwatcher says it is. It's just something that I came up with.
- The Never Should
The Error Beyond Existance
- Stats
Health: 9,999,999,999,999,999,999,999,000,000,000,000,000
Base Damage: Target's Resilience x 400
Base Resilience: Incoming Base Damage x 600
Magic Modifier: Opponent's Modifier x 500
Affinity: Infinity | Void | Cosmic | Darkness | Light | Corruption | Glitch | Horror | Destruction | Eldritch | Pantheonic
- Weapon
The Entity
Level %$^#&*
Attacks Per Turn: Yes
Health: 8,634,000,000,000,000,000
Affinity: Infinity | Void | Cosmic | Corruption | Glitch | Horror | Divinity
Ability: Murder | Glitch | Corruption | Collateral | Detonate | Echo | Unstoppable | Juggernaut | Danmaku Assault | Autonomous Combat
- Spells
Ctrl-Alt-Del
Level 99999
Base Damage: N/A
Magic Modifier: N/A
Affinity: Infinity | Void | Glitch
Ability: Unstoppable | Auto-Kill
Error
Level 67413
Base Damage: Targets Resilience
Magic Modifier: Opponents Modfier
Affinity: Cosmic | Corruption | Glitch
Ability: Murder | Limitless | Boost-Self
404
Level 49273
Base Damage: N/A
Magic Modifier: N/A
Affinity: Corruption | Glitch
Ability: Weaken-All
Break The Game
Level 80000
Base Damage: Targets Resilience
Magic Modifier: Opponents Modfier
Affinity: Destruction | Eldritch | Void
Ability: Collateral | Detonate | Boost-Self | Weaken-All | Murder | Vampire
- Ability
Fateless
- Fate, Oracle and Future/Past Sight powers treat The Never Should, and as such timelines that it exists in, as if it doesn't exist, preventing any sort of in battle advantage.
Reality's Anathema
- Deal 5% total health in damage to all enemies per turn. While within a universe, this damage is unblockable and is considered to also have the Juggernaut and Unstoppable ability modifiers.
You Are Less Than Insects
- Immunity to all status effects
Your Armour Is Useless
- Apply opponents Armour modifier to The Never Should's attack.
Your Faith, Even Less
- If an attack aimed at The Never Should comes from something with the Divinity Affinity, apply the modifier [(End Damage x 0) + 1] to the attack.
Beyond Reality
-The Never Should is capable of waging war on Trans-dimensional existences, as well as entire dimentional clusters simultaneously.
I AM
- Abilities that require an attack to affect a certain amount of area (such as planetary or universal) to deal damage are negated.
Glitch In The Matrix
- The Never Should attempts to corrupt a target. If successful (1d100, difficulty of 50) the target gains the "Otherworldly Corruption" debuff. This applies a 0/X counter to the target (X is determined by targets affinities). Every turn, the counter goes up by 1d25. Once the counter is equal or greater than X, the target dies and a new The Entity is created from the target immediately.
Countless As The Stars
- If there are no The Entity in battle, The Never Should may spend 1 action to summon a new The Entity.
I Am Above Your Gods (The Entity)
- Abilities that require an attack to affect a certain amount of area (such as planetary or universal) to deal damage are negated. This ability is negated by those with the Pantheonic Affinity.
Intercept (The Entity)
- If an incoming attack is caught, intercept the attack with one of your own. If your damage is higher, negate the attack, and deal the difference in unblockable damage. If your damage is exceeded, reduce incoming damage by yours before calculation.
Cleave (The Entity)
- If Intercept Successful, break enemy weapon.
Unstoppable Force (The Entity)
- If basic attack is negated, activate Intercept.
Unreal Strength (The Entity)
- When meeting an opposing force, increase Damage by 50%. Negate if opposing force is backed by: Unreal Strength, Unstoppable, Juggernaut, or a 3-1 damage advantage.
Countless As The Stars (The Entity)
- If Echo activates, a new The Entity is summoned.
Retgone
- Those killed by The Never Should or The Entity are done so retroactively, and can't be brought back to life, regardless of other abilities, spells, items. Negated by the Glitch In The Matrix ability and by those that use the Writer Of Reality ability.
Broken Code
- Damage that is dealt by The Never Should and The Entity has 75% chance to instead target another stat (25% per stat). End damage reduces the affected stat permanently. Opponents modifiers that affect opponents health lost are not applied if the attack targets a non-health stat. Opponents modifiers that affect damage received still activate as normal.
Two. The Unified Darkness has two of the Goddesses.And then we autodie because we stop being an amusing anecdote and become a mote of threat--and given how the enemy has an absolute strategic advantage over us, it means we're walking dead the moment that happens, because Rei can't stop all three of the other Goddesses if they get dropped on her at the same time--at least not and keep us alive.
Ehh, by the time we can actually afford that hax regen ability, we'll probably already be to the point where it's difficult to assassinate us. We'll probably also have at least one other MG, probably another Core, as part of our team.And then we autodie because we stop being an amusing anecdote and become a mote of threat--and given how the enemy has an absolute strategic advantage over us, it means we're walking dead the moment that happens, because Rei can't stop all three of the other Goddesses if they get dropped on her at the same time--at least not and keep us alive.
And that will happen, because we're getting our face wrecked so badly that they can afford to consolidate their shitkickers for a single operation without significantly hurting their operational tempo otherwise.
*Equip Nepgear Reactor*Also, in retrospect, Nepgear being OP at party buffing makes complete sense. In the games, putting Nepgear in a supporting role gives the character paired with her the obscenely powerful (and otherwise nearly unobtainable) Break Damage Limit ability (allowing for damage above 9999 in a single hit).
Naw, not cannon...In the interest of hypoteticals, here's what may be one of them.
Note that this isn't canon unless crystalwatcher says it is. It's just something that I came up with.
- The Never Should
The Error Beyond Existance
- Stats
Health: 9,999,999,999,999,999,999,999,000,000,000,000,000
Base Damage: Target's Resilience x 400
Base Resilience: Incoming Base Damage x 600
Magic Modifier: Opponent's Modifier x 500
Affinity: Infinity | Void | Cosmic | Darkness | Light | Corruption | Glitch | Horror | Destruction | Eldritch | Pantheonic
- Weapon
The Entity
Level %$^#&*
Attacks Per Turn: Yes
Health: 8,634,000,000,000,000,000
Affinity: Infinity | Void | Cosmic | Corruption | Glitch | Horror | Divinity
Ability: Murder | Glitch | Corruption | Collateral | Detonate | Echo | Unstoppable | Juggernaut | Danmaku Assault | Autonomous Combat
- Spells
Ctrl-Alt-Del
Level 99999
Base Damage: N/A
Magic Modifier: N/A
Affinity: Infinity | Void | Glitch
Ability: Unstoppable | Auto-Kill
Error
Level 67413
Base Damage: Targets Resilience
Magic Modifier: Opponents Modfier
Affinity: Cosmic | Corruption | Glitch
Ability: Murder | Limitless | Boost-Self
404
Level 49273
Base Damage: N/A
Magic Modifier: N/A
Affinity: Corruption | Glitch
Ability: Weaken-All
Break The Game
Level 80000
Base Damage: Targets Resilience
Magic Modifier: Opponents Modfier
Affinity: Destruction | Eldritch | Void
Ability: Collateral | Detonate | Boost-Self | Weaken-All | Murder | Vampire
- Ability
Fateless
- Fate, Oracle and Future/Past Sight powers treat The Never Should, and as such timelines that it exists in, as if it doesn't exist, preventing any sort of in battle advantage.
Reality's Anathema
- Deal 5% total health in damage to all enemies per turn. While within a universe, this damage is unblockable and is considered to also have the Juggernaut and Unstoppable ability modifiers.
You Are Less Than Insects
- Immunity to all status effects
Your Armour Is Useless
- Apply opponents Armour modifier to The Never Should's attack.
Your Faith, Even Less
- If an attack aimed at The Never Should comes from something with the Divinity Affinity, apply the modifier [(End Damage x 0) + 1] to the attack.
Beyond Reality
-The Never Should is capable of waging war on Trans-dimensional existences, as well as entire dimentional clusters simultaneously.
I AM
- Abilities that require an attack to affect a certain amount of area (such as planetary or universal) to deal damage are negated.
Glitch In The Matrix
- The Never Should attempts to corrupt a target. If successful (1d100, difficulty of 50) the target gains the "Otherworldly Corruption" debuff. This applies a 0/X counter to the target (X is determined by targets affinities). Every turn, the counter goes up by 1d25. Once the counter is equal or greater than X, the target dies and a new The Entity is created from the target immediately.
Countless As The Stars
- If there are no The Entity in battle, The Never Should may spend 1 action to summon a new The Entity.
I Am Above Your Gods (The Entity)
- Abilities that require an attack to affect a certain amount of area (such as planetary or universal) to deal damage are negated. This ability is negated by those with the Pantheonic Affinity.
Intercept (The Entity)
- If an incoming attack is caught, intercept the attack with one of your own. If your damage is higher, negate the attack, and deal the difference in unblockable damage. If your damage is exceeded, reduce incoming damage by yours before calculation.
Cleave (The Entity)
- If Intercept Successful, break enemy weapon.
Unstoppable Force (The Entity)
- If basic attack is negated, activate Intercept.
Unreal Strength (The Entity)
- When meeting an opposing force, increase Damage by 50%. Negate if opposing force is backed by: Unreal Strength, Unstoppable, Juggernaut, or a 3-1 damage advantage.
Countless As The Stars (The Entity)
- If Echo activates, a new The Entity is summoned.
Retgone
- Those killed by The Never Should or The Entity are done so retroactively, and can't be brought back to life, regardless of other abilities, spells, items. Negated by the Glitch In The Matrix ability and by those that use the Writer Of Reality ability.
Broken Code
- Damage that is dealt by The Never Should and The Entity has 75% chance to instead target another stat (25% per stat). End damage reduces the affected stat permanently. Opponents modifiers that affect opponents health lost are not applied if the attack targets a non-health stat. Opponents modifiers that affect damage received still activate as normal.
Another training action. But she does have suspicions.@crystalwatcher - We saw Nepgear learn about her upgraded Purifier Beam. Did she also learn about her increased durability or does that require another training action?
Core Purge actually burns through HP faster then Segarite Core can regenerate it.Getting that super expensive upgrade that makes us gain a ton of HP each turn would also mean that we can keep Purge active permanently. Both of those abilities would benefit from increases to our max hp too.
Actually, due to the operations they currently have going the only one that would be free to send would be Grey.And then we autodie because we stop being an amusing anecdote and become a mote of threat--and given how the enemy has an absolute strategic advantage over us, it means we're walking dead the moment that happens, because Rei can't stop all three of the other Goddesses if they get dropped on her at the same time--at least not and keep us alive.
And that will happen, because we're getting our face wrecked so badly that they can afford to consolidate their shitkickers for a single operation without significantly hurting their operational tempo otherwise.
They've got the Emiya Expy and the True Necromancer, and the Control Seal is targeted by our Core Purge. By the time that we show up on their threat-radars, we'll probably be able to bring Gray back to goodness by existing in her general direction.And then we autodie because we stop being an amusing anecdote and become a mote of threat--and given how the enemy has an absolute strategic advantage over us, it means we're walking dead the moment that happens, because Rei can't stop all three of the other Goddesses if they get dropped on her at the same time--at least not and keep us alive.
And that will happen, because we're getting our face wrecked so badly that they can afford to consolidate their shitkickers for a single operation without significantly hurting their operational tempo otherwise.
I regret that I have but one like to give.
Just mocking something up in java to run through this...Lemme pull out my calculator:
450 Original Health
Segarite Core adds 337 per turn.
After one turn that's 787 health.
Core Purge kicks in to take 5%... 39 damage.
Wait. Huh. Not sure if I thought that one through.
public class Segarite_Purge
{
public static void main(double health, int rounds)
{
double add=.75*health, sub;
for(int i=0;i<rounds;i++){
health += add;
System.out.println("Segarite Core adds "+add+" health.");
sub = .05*health;
health -= sub;
System.out.println("Core purge removes "+sub+" health.");
System.out.println("Core purge deals "+sub*75+" damage.");
}
return;
}
}
Solid Core: 400 - 20 (Containment Breach) = 380 Health Remaining
Countdown Left: 4)
Solid Core: 380 - 20 (Containment Breach) = 360 Remaining Health
Lemme pull out my calculator:
450 Original Health
Segarite Core adds 337 per turn.
After one turn that's 787 health.
Core Purge kicks in to take 5%... 39 damage.
Wait. Huh. Not sure if I thought that one through.
Exactly. So a battle needs to go on for a really long time without Nepgear taking major damage before Core Purge will hurt her more than Segarite heals her, and that just means that the next activation of Core Purge will be back down to hurting her less than she gets healed.Core Purge doesn't run off "Current Health at Turn" it runs off "Current Health at Activation".
We can see this in FATAL GEAR where it consistently deals 1,500 damage despite Nepgear's health going down thanks to Core Purge:
Weaknesses: Burst damage, anti-magic, anti-armor, ability negation...
Otherwise, Nepgear is hard to kill.
It's also vulnerable to long range attacks, provided that those attacks are strong enough to actually hurt Nepgear.Weaknesses: Burst damage, anti-magic, anti-armor, ability negation...
Otherwise, Nepgear is hard to kill.
Actually, due to the operations they currently have going the only one that would be free to send would be Grey.
WOO!That's great that improves our chances from you're fucked to you're dead.
Actually, James nosold her even before we start breaking out out the buffs. As I noted before, it would take him a full hundred turns to burn through the extra health we'll give him, and all the while we're dissolving her command seal. I'm not going to claim that Candy Heart not getting freed was in any way a good thing, but we did manage to retain that particular element of surprise.That's great that improves our chances from you're fucked to you're dead.
That's only if she's actually fighting him not to mention he can't actually hurt her so she can just behead us or something while he's hitting her for 0 damage.Actually, James nosold her even before we start breaking out out the buffs. As I noted before, it would take him a full hundred turns to burn through the extra health we'll give him, and all the while we're dissolving her command seal. I'm not going to claim that Candy Heart not getting freed was in any way a good thing, but we did manage to retain that particular element of surprise.
I recall her stabbing a carnage, not him, for the first attack.That's only if she's actually fighting him not to mention he can't actually hurt her so she can just behead us or something while he's hitting her for 0 damage.