Crystalwatcher's Magical Girl Quest!

For those wondering on what numberical effects Reequip might have wonder no more:
James Robert

Team: GEAR
"Me and Jess grew up in Kansas. Lived in a small town near some farm but not much else. Most interesting thing there was this huge well. Tended to act as a pit stop for travelers going through. After the Unification Crusade dissolved the world's countries me and Jess got into High-school. Turned seventeen when the first Demons attacked openly and the Akashic Pillar joined the Unified Light. Graduation day, my town was attacked by some Dark Lord looking to make a quick name for himself before the Second Fall. Jess was at her boyfriend's place when it happened. He and his family got through it fine, but Jess had to kill a demon with a spoon. We both joined up not long after that."​
Stats

Health: 500 -> 2,500
Base Damage: 250 -> 1,250
Base Resilience: 100 -> 500
Magic Modifier: N/A
Affinity: N/A
Weapon
Anti-Demon Rifle
Attacks Per Turn: 1
Affinity: Holy
Ability: Full Auto
Ability
'Merely' Human
-If an attack would do more than 100 damage, dodge and counter with a free action.


Michael Rodriguez

Team: GEAR
"Joined because I was a glory hound." ... "Wanted to join up, kill some demons. Come back hailed as a hero. I was there at Reluxus and Gabriel's Last Stand. A single battalion of angels facing down a horde of demons dense enough to hide the ground beneath their feet. A literal ocean of hellfire and brimstone charging the Gate. I was the last one through actually: I got to watch as a paltry hundred angels stood alone against damn near the entire Fifth Legion. Instead of accepting the discharge after that battle I fought tooth and nail to stay in the Counter Force. Been on mostly shit duties but... It frees up actual soldiers to fight instead of wanna-be washouts like me."​
Stats

Health: 500 -> 2,500
Base Damage: 250 -> 1,250
Base Resilience: 100 -> 500
Magic Modifier: N/A
Affinity: N/A
Weapon
Anti-Demon Rifle
Attacks Per Turn: 1
Affinity: Holy
Ability: Full Auto
Ability

Atheist
-Reduces all magic-based damage by half.


Samael Balier

Team: GEAR
"Discovered I was a practitioner when a girl at school started making love potions and selling them for cheep. Got the genius idea to buy one and try using it on a teacher that I had a crush on at the time. Brilliant way to find out she was actually a doppelganger hunting for Magical Girls hiding among the student populous. My magic woke up and burned the entire school down to the ground. Started checking out magic books from the library shortly there after, and not much longer before I found my self signing up with the Counter Force to fight the good fight. Got a little awkward when I also found out my girlfriend - the one selling the love potions in the first place - was actually a succubus. We've been thinking of marrying after my time's up."​
Stats

Health: 500 -> 2,500
Base Damage: 250 -> 1,250
Base Resilience: 100 -> 500
Magic Modifier: 5 -> 25
Affinity: Library
Weapon
Anti-Demon Rifle
Attacks Per Turn: 1
Affinity: Holy
Ability: Full Auto
Spells
Libras
Level 1
Base Damage: 50
Magic Modifier: 10
Affinity: Library
Ability: Juggernaut

Purge
Level 1
Base Damage: 150
Magic Modifier: 50
Affinity: Purity
Ability: N/A

Empower
Level 1
Bae Damage: N/A
Magic Modifier: 200
Affinity: Faith
Ability: Boost-Self

Shell
Level 1
Base Damage: 0
Magic Modifier: 200
Affinity: Divinity
Ability: Defender | Boost-All

Life Drain
Level 1
Base Damage: 200
Magic Modifier: 50
Affinity: Slaughter
Ability: Vampire
Ability

Practitioner
-Allows the creation and upgrading of Spells.

Snipe Shot
-Allows Full Auto to sacrifice 3 hits to cancel an enemy action.

Affinity Override
-Able to use spells he doesn't have the Affinity for.


Now for what those number increases mean:
Anti-Demon Rifle
Per turn damage goes from:
250 + 5*0.2*250 = 500​
To:
1,250 + 5*0.2*1,250 = 2,500​

Base Resilience
With 500BR little things like Hell's Foot Soldiers or low tier Magical Girls like Candy Heart are just flat out incapable of hurting them.

Very useful considering we keep dragging them into situations way over their heads.

'Merely' Human
This doesn't actually get increased however it still benefits from the stat gain. From what we see every time James uses this he suffers an unblockable 25 Strain Damage.

While that damage should remain constant, I don't see why it would scale with health, it goes from taking 5% of his health per use to just 1%.

Incidentally unless there is something that can bypass it this means James must take one hundred attacks before he can die. The man is a freaking tank.
 
If her team become OP, I would say it a good things through Nepgear base stat must be good as well or get more powerful abilities that allow her greater survivability since she if down her team would lost the boast. Hope we can get Judgement Core to permanentily join, with her stats boasted she really scary, best if any of the senior MG join as well. Especially Goddress Gold, she will the most powerful MG of all... on a planetary scale.
 
Incidentally unless there is something that can bypass it this means James must take one hundred attacks before he can die. The man is a freaking tank.
In fact if the damage is not too high, he might not take / take lesser strain damage — facing off against Grey is pretty much the peak, with him negating 10k damage at one point :V

I'm kinda curious how he'll counter something like a laser beam though
 
Jesus

Hows that buffed full auto stack with Starfall?

Sadly not as awesome as it could be but still awesome.

James Full Auto: 1,250 Base Damage, No Dice, +250 Full Auto, +250 Full Auto, +250 Full Auto, +250 Full Auto, +250 Full Auto = 2,500 Total Damage

Michael Full Auto: 1,250 Base Damage, No Dice, +250 Full Auto, +250 Full Auto, +250 Full Auto, +250 Full Auto, +250 Full Auto = 2,500 Total Damage

Samael Full Auto: 1,250 Base Damage, No Dice, +250 Full Auto, +250 Full Auto, +250 Full Auto, +250 Full Auto, +250 Full Auto = 2,500 Total Damage


Starshine: 125 Base Damage, No Dice, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku = 435 Total Damage

Starshine: 125 Base Damage, No Dice, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku = 435 Total Damage

Starshine: 125 Base Damage, No Dice, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku = 435 Total Damage

Starshine: 125 Base Damage, No Dice, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku = 435 Total Damage

Team GEAR: 9,240 Unified Damage, x2 Synchronize Bonus (Hail of Lead) = 18,480 Total Damage



If we can recruit 3 more troopers we upgrade from a x2 bonus to a 5x bonus:
Human soldiers can trigger a x2 synergy bonus if at least three of them are firing together.

If ten are firing together that multiplier grows to x5.
This means using Starshine once, results in it going off four times. Damage calculation from these attacks are applied similar to other synchronize bonus'. If one of your teammates are firing alongside you, it'll trigger their dakka wall bonus. You count for however many soldiers you launch attacks. Otherwise the bonuses are applied like normal.

That would give us:

James Full Auto: 1,250 Base Damage, No Dice, +250 Full Auto, +250 Full Auto, +250 Full Auto, +250 Full Auto, +250 Full Auto = 2,500 Total Damage

Michael Full Auto: 1,250 Base Damage, No Dice, +250 Full Auto, +250 Full Auto, +250 Full Auto, +250 Full Auto, +250 Full Auto = 2,500 Total Damage

Samael Full Auto: 1,250 Base Damage, No Dice, +250 Full Auto, +250 Full Auto, +250 Full Auto, +250 Full Auto, +250 Full Auto = 2,500 Total Damage


Extra 1 Full Auto: 1,250 Base Damage, No Dice, +250 Full Auto, +250 Full Auto, +250 Full Auto, +250 Full Auto, +250 Full Auto = 2,500 Total Damage

Extra 2 Full Auto: 1,250 Base Damage, No Dice, +250 Full Auto, +250 Full Auto, +250 Full Auto, +250 Full Auto, +250 Full Auto = 2,500 Total Damage

Extra 3 Full Auto: 1,250 Base Damage, No Dice, +250 Full Auto, +250 Full Auto, +250 Full Auto, +250 Full Auto, +250 Full Auto = 2,500 Total Damage

Starshine: 125 Base Damage, No Dice, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku = 435 Total Damage

Starshine: 125 Base Damage, No Dice, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku = 435 Total Damage

Starshine: 125 Base Damage, No Dice, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku = 435 Total Damage

Starshine: 125 Base Damage, No Dice, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku, +31 Danmaku = 435 Total Damage
Team GEAR: 16,740 Unified Damage, x5 Synchronize Bonus (???) = 83,700 Total Damage
 
Someone did mention buffing Rei and/or Judgement Core.

Ah but there is a nice trick here. So long as Rei and Judgement Core only deploy with Nepgear then the Unified Darkness have no reason to assume they are being buffed.

The Goddesses are known for growing in massive chunks and Divine girls like Judgement Core are known for growing really fast. So suddenly gaining 5x stats is quite reasonable. The only odd thing would be them both leveling up around the same time but coincidences do happen.
 
Ah but there is a nice trick here. So long as Rei and Judgement Core only deploy with Nepgear then the Unified Darkness have no reason to assume they are being buffed.

The Goddesses are known for growing in massive chunks and Divine girls like Judgement Core are known for growing really fast. So suddenly gaining 5x stats is quite reasonable. The only odd thing would be them both leveling up around the same time but coincidences do happen.

Yeah, but the chances of us always being deployed with Rei and JC are really low. Eventually we're going to have to go out into the field without them.
 
Holy shit, is there anything out there that's more powerful then Cosmos and Void?

Yes. But they can be counted on one hand.

In the interest of hypoteticals, here's what may be one of them.

Note that this isn't canon unless crystalwatcher says it is. It's just something that I came up with.

The Never Should

The Error Beyond Existance

WARNING - DATA CORRUPTION DETECTED
Stats

Health: 657328658236563459243659- <<ERROR>>
Base Damage: Target's Resilience x 4$T
Base Resilience: Incoming Base Damage x ^0Q
Magic Modifier: Opponent's Modifier x P0@
Affinity: Infinity | Void | Cosmic | Darkness | Light | Corruption | Glitch | Horror | Destruction | Eldritch | Pantheonic
Weapon

The Entity
Level %$^#&*
Attacks Per Turn: Yes
Health: 8,634,54R,QES,0YH,458,K@#
Affinity: Infinity | Void | Cosmic | Corruption | Glitch | Horror | Divinity
Ability: Murder | Glitch | Corruption | Collateral | Detonate | Echo | Unstoppable | Juggernaut | Danmaku Assault | Autonomous Combat
Spells

Ctrl-Alt-Del
Level @%#^$&
Base Damage: N/A
Magic Modifier: N/A
Affinity: Infinity | Void | Glitch
Ability: Unstoppable | Auto-Kill

Error
Level *%#&%(^
Base Damage: Targets Resilience
Magic Modifier: Opponents Modfier
Affinity: Cosmic | Corruption | Glitch
Ability: Murder | Limitless | Boost-Self

404
Level %@*#$&^
Base Damage: N/A
Magic Modifier: N/A
Affinity: Corruption | Glitch
Ability: Weaken-All

Break The Game
Level <<ERROR>>
Base Damage: Targets Resilience
Magic Modifier: Opponents Modfier
Affinity: Destruction | Eldritch | Void
Ability: Collateral | Detonate | Boost-Self | Weaken-All | Murder | Vampire

Ability

Fateless
- Fate, Oracle and Future/Past Sight po̶͠ẁ͞e̡͜r̨s͢ ̕͟͝t͜r̢̡̀e͜͡a̸̢͡t͢͝ The Never Should, and as such timelines that it exists in, as if it d̷̶͟o̴͘͟e̴͞s͘n̢'̨́t̵͝ ̧́exis̀t̛͞, preventing any sort of in battle adva̷̢ntage.

Reality's Anathema
- Deal 5% total health in damage to̷ ̡̨a͘l̷l̴ ͢e̕n̨͢͝emies per turn. While within a ų̶̡n̶͘iverse, this damage is unblockable and is considered to a͢͠l͠͝s̨̛o̡͜ ̡̀̕háv͡e̵̸͜ the Juggernaut and Unstoppable ability modif҉̨̨i̢ers̸.

You Are Less Than Insects
- Immunity to all stat̛͢u͢͝͠s̡͠ ̕ef͠҉f̷ects.

Your Armour Is Useless
- Apply opponents Armour m҉o͘͏d͟i̢̡f͏i̡e͏̛r̸͝ ̶ţo̢̨The Never Should's attack.

Your Faith, Even L̶͝ȩs̀͠s҉
- If an attack aimed at The Never Should comes from s͢om̷̢̧éth͘͠i͠͏ǹ̵g̀ with the Divinity Affinity, apply the modifier [(End Damage x 0) + 1] to the at̡͠t͞a̛̛͘ck.

Beyond Reality
-The Never Should is capa̷b̨l̕͠e͠͠ ͟o̵̧f̧͞ wa҉̵̀g̶̛͝ing war on Trans-dimensional e̢x̸̨̛i̕͢s͘͞t̵e̸̛nces, as well as entire dimentional c̨̀͡lu͏̷s͟tę̀̕r̵s̴͢ ̢͟ś҉imultaneously.

I AM
- Abilities that require an attack to affect a certain amount of area (such as planetary or universal) to deal damage are n̷e̴̸ga̢͜t̕͏è̵́d̸.

Glitch In The Matrix
- The Never Should attempts to corrupt a target. If successful (1d100, difficulty of 50) the target gains the <<ERROR>> debuff. This applies a 0/X counter to the target (X is determined by targets affinities). Every turn, t̨͝he̡̛ ͘͏̸c̕͝͝óu͘͠ņt̷ȩ́r goes up by 1d25. Once the counter is equal or greater than X, the target dies and a new The Entity is created from the target ím̶m̴̀e̡d̷i͘͡à̷t̛e̵̢͜ly.

Countless As The Stars
- If there are no The Entity in b̨a̧̡͏tt̀l̵̸̷e͜, The Never Should may spend 1 action to summon a new The Entity.

I Am Above Your Gods (The Entity)
- Abilities that require an att̵͞à̡c̴k̀ to affect a certain amount of area (such as planetary or universal) to deal damage are negated. This ability is n̨e͜g̴a̢͝ted by those with the Pantheonic Affinity.

Intercept (The Entity)
- If an incoming attack is cau̕g̡ht, iǹ͜t̷͜͏e̶rcept the attack with one of your own. If your d̸a̕͟m̷̡a̸ge is higher, negate the attack, and deal the d̷i̶f͏̶fer̨e͝nc̶͟͞e̢ in unblockable damage. If your damage is exceeded, r̸͝͠è́d̛͜ú̵c̀e͜͞͠ ̸̢i͟ńcoming damage by yours before calculation.

Clea̵̧͜v̛e͠ ͡҉́(̸͠T̴͟h͟͞e͡ Entity)
- If Intercept Successful, break enemy weapon.

Unstoppable Force (The Entity)
- If basic attack is negated, activate In̕t͡ȩr̛͟c̨ept.

Unreal Strength (The Entity)
- When meeting a̧͟n̷͢ ͢͝ó͠p̴͏p͢͝o҉͜sing force, increase Damage by 50%. Negate if opposing force is backed by: Unreal Streng̛͘͘t̸h̕͢,̧ Unstoppable, Juggernaut, or a <<ERROR>> damage advantage.

Countless As The Stars (The Ȩǹ̵͟t̵͡ity)
- If Echo activates, a new The Entity is summoned.

Retgone
- Those killed by The Never Should or The Entity are done so re͞t̕r͢͞o͝a҉͡c͏̵̴t̴̡̕i̡͢͡v͘e̛͟l̢͢͠y̶͟, and can't be brought back to life, regardless of other a̴͡b͘͜il͜i̸ties, spells, items. Negated by the Glitch In The Matrix ability and by those that ú́̀s̸e̴ ̡̕t̀hé͜ Writer Of Reality ability.

Broken Code
- Damage that is ḑ̸e͜a̛͞l̴̶ţ̀ ҉̵̛b͟y̛ The Never Should and The Entity has a 75% chance to instead target another stat (25% per stat). End damage reduces the affected stat permanently. Oppon̡͟͠e̛͜nts modifiers that affect opponents hea҉͜lt͜͏̡h͟͡ ̨lòs̛͜͠t̶̨ are not applied if the attack targets a non-health stat. Opponents modifiers that affect damage received s͢t̢i̶͠l̸l̢͢ activate as normal.

 
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[X]Check up on the War. The fuck is going on?

There have been a bunch of hints suggesting we should really do this. Ignoring hints is generally a bad idea.

[X]Don't spend anything.

Got to save up that precious precious XP.

@crystalwatcher - We saw Nepgear learn about her upgraded Purifier Beam. Did she also learn about her increased durability or does that require another training action?
 
[X]Check up on the War. The fuck is going on?
[X]Don't spend anything.

Now people vote for the war option. This irritates me almost enough to spite, but doing so would only be counterproductive and dumb.
 
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