Crystalwatcher's Magical Girl Quest!

Hey, @crystalwatcher, how exactly is damage calculated when Double-Cast and Quadra-Magic are involved? Is the attack's damage multiplied and then it hits all at once or is each multiplied spell's damage calculated and applied separately? How do these abilities affect the the way damage bonuses are applied? do they apply to all attacks or only to the barrage as a whole?
Double-Cast/Quadra Magic causes the attack to be launched multiple times in one go.

This means using Starshine once, results in it going off four times. Damage calculation from these attacks are applied similar to other synchronize bonus'. If one of your teammates are firing alongside you, it'll trigger their dakka wall bonus. You count for however many soldiers you launch attacks. Otherwise the bonuses are applied like normal.

Next question, does Intercept apply only to attacks with a physical component like rocks thrown at our face or our Panzer blade against Black Knight or does it trigger against purely magical/energy attacks as well?
Intercept can apply to everything. The intercept target doesn't need a physical component.

What about Sam? He has buff spells now. Can he cast them only on himself or on others as well? Would his Shell spell also get a bonus against the Undead because of its Divinity affinity?
Boost-Self abilities can only be used on the user. Boost-All abilities can be used on whoever the user feels like throwing them on. Shell is a yes.

I'll add those to his spell to clear this up, sorry.
 
That infinite something spreads through the air, searching for something else, but fails to find it...
So...something inside Nepgear is looking for SOMETHING, but what?
I'm really interested in what's going on there. I have a feeling it's looking for it's partners, the other Cores.
Although there's obviously going to be serious consequences to dying, I think we should take advantage of this if the situation calls for it. If at least for intelligence gathering purposes.

As for a plan:

I don't think we should try and save Candy Heart. Yeah, what's happening with her is sad but we are not capable enough to deal with her without pasting her into mist. The Control Seal is a nice bit of intel but something we really can't put to use ATM. Focus more on keeping our allies alive rather than an enemy we probably won't be able to save.

First priority: get Goddess Gold here right the fuck now and stall for time. Keep an eye on White Knight so if/when Goddess Gold shows up and BK stops playing around, we can try and get her out of danger. That means generally removing the zombies as a threat, though focus more on taking Candy Heart down. Though if we take her down too quickly and join WK against BK, she might stop playing around.
 
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On that note, I think maybe we can just equip ourself to Rei and at our higher level, probably with one of the ??? expenses we can provide a huge power / stamina boost to Rei and by focusing our maxing our DEF / Survivability we can just follow Rei as she wins the war Single Handedly.

*Eyes Reequip*

The second Helicopter carrying Goddess Gold and Bly Sky barely have enough time to realize something had happened before the wave of light is upon them

The raw turbulence caused by the clash though knocks Bly Sky screaming into the air, as the Light washes over her, taking her as well.
Also uh...Bly Sky?
 
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So that was our first death. I had a feeling that it would of happened sooner or later, our luck couldn't of lasted forever.

[X] Plan We're a housecat, not a baby Tiger
 
As for a plan:

I don't think we should try and save Candy Heart. Yeah, what's happening with her is sad but we are not capable enough to deal with her without pasting her into mist. The Control Seal is a nice bit of intel but something we really can't put to use ATM. Focus more on keeping our allies alive rather than an enemy we probably won't be able to save.

First priority: get Goddess Gold here right the fuck now and stall for time. Keep an eye on White Knight so if/when Goddess Gold shows up and BK stops playing around, we can try and get her out of danger. That means generally removing the zombies as a threat, though focus more on taking Candy Heart down. Though if we take her down too quickly and join WK against BK, she might stop playing around.
Well, we can't stay inside, because our one good AoE will aggro the boss monster, so we've got to get outside, and since Candy Heart is the enemy it's our job to deal with she's got to come out with us. Candy Heart isn't our enemy, the magic that's making her fight us is, but if it doesn't work that way she's still going to instantly re-disintegrate, completing our objective of wrecking all the small fry so that White Knight doesn't get instantly ganked (as opposed to being ganked over the course of many turns).
 
That was unexpected, but at least we now have some info on BK, last time all we had were her stats.

The reason why Starshine (for those asking) wasnt used because it was quadra magic and Danmaku, so there was a chance the entire mausoleum would have collapsed and killed Team GEAR.

Actually, BK was tasked to protect CH, if we instagib her, she might enrage and decide to 'play with us. (I.e come after us but not in serious mode like last time) so maybe we should get ready to fly and buy time.

[X] Plan We're a housecat, not a baby Tiger
 
That was unexpected, but at least we now have some info on BK, last time all we had were her stats.

The reason why Starshine (for those asking) wasnt used because it was quadra magic and Danmaku, so there was a chance the entire mausoleum would have collapsed and killed Team GEAR.

Actually, BK was tasked to protect CH, if we instagib her, she might enrage and decide to 'play with us. (I.e come after us but not in serious mode like last time) so maybe we should get ready to fly and buy time.

[X] Plan We're a housecat, not a baby Tiger

To be entirely fair, even "Play Time" mode Black Knight will instagib us just based on her baseline stats.

1,250 damage after our battery of reduction.
 
[X] Plan We're a housecat, not a baby Tiger

[X] XP Plan Upgrade
-[X] Raise Purifier Beam's level to 6 (120 XP)
-[X] Raise Armored Core's level to 5 (40 XP)

Since we're planning on dealing with Candy Heart, we should upgrade our melee and defenses. According to my math, the proposed upgrade to Purifier Beam will increase it's damage to 151.875. That will doubtlessly be rounded, but it increases our base damage from a measly 45 to something somewhat respectable. At the absolute least, we'll be able to take out zombies in a single hit without having to rely on luck. The upgrade to Armored Core will raise our base resilience to 155, which is a little more than half of Candy Heart's base damage. That, plus our other defenses, will make it easier for us to live through this.
 
To be entirely fair, even "Play Time" mode Black Knight will instagib us just based on her baseline stats.

1,250 damage after our battery of reduction.
I was thinking of rapidly increasing our altitude such that BK would at least need to jump and allow us to lose a limb instead of being bisected, when we try to dodge

It would also make us easier to spot for Rei, so hopefully she can snipe BK from far.
 
Just took a look at how Intercept worked, and if my calculations are correct, then with my proposed upgrade, Candy Heart will only be able to scratch us thanks to her magic modifier! We'll basically only be taking scratch damage through our fight with her :)
 
[X] Plan We're a housecat, not a baby Tiger

[X] XP Plan Upgrade
-[X] Raise Purifier Beam's level to 6 (120 XP)
-[X] Raise Armored Core's level to 5 (40 XP)
 
Explicitly wrong. Starshine had the lowest chance of causing a collapse after Core Purge.
Yup i dont disagree, which was why it was included as a backup in plan purge if core purge didnt work for some reason.
Just stating it for those wondering why we didnt open with Starshine - there was still a chance if it had hit support structures.
 
...I really don't know what doing this over is supposed to prove, if anything. You don't need to have a degree in math to see it's going to come to either the same result or an even more pathetic showing.
 
Tactical Analysis:

If we are effective in dealing with Candy Heart and the zombies Black Knight will spare the time to kill us.
If we try to run/fly away Black Knight will shove MGWK out of the way and chop us in twain.
If we stall Black Knight will eventually wear down White Knight, then kill us.
If we harm Black Knight it will prioritize us - for killing. Unless we can destroy it in one strike.
Dakka bonus applies to Starshine (Maybe). Starshine also has the Divinity aspect.

[-] Plan Shoot the Big One!
-[-] Samael will fire on zombies coming through the door. James and Michael will join us as we fire upon Black Knight with Starshine.
-[-] White Knight does whatever she wants.


Richard Full Auto: 250 Base Damage, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto = 510 Total Damage
Michael Full Auto: 250 Base Damage, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto = 510 Total Damage
Magical Girl Solid Core: 125 Base Damage, +125 Quad Cast, +125 Quad Cast, +125 Quad Cast = 500 Total Damage

Team GEAR: 1,520 Unified Damage, x2 Synchronize Bonus (Hail of Lead) = 3,040 Damage

The Black Knight: 1,000 Base Resilience, No Dice, +2,500 Epic Existence, -5,000 Hostile Divinity Exposure: 1,500 Extra Damage
The Black Knight: 15,000 - 4,540 = 10,460 Health Remaining
Our Starshine attack needs about 5,000 more total damage to make this plan work :(. At +25% per level that needs level 13 Starshine, or 690 EXP. Assuming 25 EXP each time we're killed we should only need to die 22 more times to this encounter until we can smite Black Knight from existence.

Resilience looks even worse for EXP costs, it grows by 30 points per upgrade at the current level. Taking the -25% malus into account: Nepgear needs around level 236 Armored Core to withstand BK's attacks, 277,240 EXP to reach that level.

Celestial Severance will crush the building, and doesn't hit the Divinity vulnerability, but it doubles each upgrade. CS will deal 25,600 damage at level 9 (double cast), at a cost of 210 EXP. I don't suppose we could accrue 50 EXP dept to reach this level :V.
 
If we try to run/fly away Black Knight will shove MGWK out of the way and chop us in twain.
Flight at merely level 3 already gives us a flying speed that's double our running speed. If we pump all our current xp into Flight, that should go through the roof, allowing us to run around the room faster than the Black Knight can chase us.
 
To be entirely fair, even "Play Time" mode Black Knight will instagib us just based on her baseline stats.

1,250 damage after our battery of reduction.
1,350 actually.

That's why I suggested full investment in our ability to run away and then intentionally aggro the boss.

Use Flight + Core Purge to be an evasion tank with Taunt and Bleed effects.

Flight at merely level 3 already gives us a flying speed that's double our running speed. If we pump all our current xp into Flight, that should go through the roof, allowing us to run around the room faster than the Black Knight can chase us.
I decided to calculate Max Flight Speed as (Level*10-10) For easy reference and less "because plot".

It also allows me to stick Flight on other characters/creatures and have hard numbers to determine Flight levels.

I'm also going to add the other collateral Damage from your death to your EXP count because the thought is morbid funny as hell.

EDIT: On flight speed-For example an American Apache's max speed of 182 means a flight level of 19. Meaning they can fly rings around a Hell Beast that has level 10 Flight.
 
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But the fight doesn't stop there. The Black Knight's eyes are locked dead on to you, registering you as a significant threat. And instead of going for White Knight like you were sure it would, it instead changes direction and goes straight for you. It crosses the distance in moments, and you rear back, trying to get away because you know you don't stand a chance again it...
Flight at merely level 3 already gives us a flying speed that's double our running speed. If we pump all our current xp into Flight, that should go through the roof, allowing us to run around the room faster than the Black Knight can chase us.
Black Knight and Magical Girl White Knight are both much faster than we are. Taking into account that the room isn't that large means we are going to have a hard time getting out of range unless we blast through the zombie-choked door and go straight up. I'd also bet that Candy Heart has some obnoxious "cotton candy wall" type effect to slow us further.

Hmm, maybe if we crush the mausoleum upon our heads we could zip up and out of range before Black Knight can react. It won't be good for our squishy team-mates :(, but a small collapsing building might be just survivable at our current toughness.
 
Added some more EXP to your guy's gibbing of the localized area.

Black Knight and Magical Girl White Knight are both much faster than we are. Taking into account that the room isn't that large means we are going to have a hard time getting out of range unless we blast through the zombie-choked door and go straight up. I'd also bet that Candy Heart has some obnoxious "cotton candy wall" type effect to slow us further.

Hmm, maybe if we crush the mausoleum upon our heads we could zip up and out of range before Black Knight can react. It won't be good for our squishy team-mates :(, but a small collapsing building might be just survivable at our current toughness.
Bringing the mausoleum down will deal 1,000 damage to everything it falls on, +500 thanks to gravity.

You might be able to dodge it if your fast enough but... Most of your team will be dead by the time the dust settles. And those that survive won't be feeling very charitable.
 
Black Knight and Magical Girl White Knight are both much faster than we are. Taking into account that the room isn't that large means we are going to have a hard time getting out of range unless we blast through the zombie-choked door and go straight up. I'd also bet that Candy Heart has some obnoxious "cotton candy wall" type effect to slow us further.

Hmm, maybe if we crush the mausoleum upon our heads we could zip up and out of range before Black Knight can react. It won't be good for our squishy team-mates :(, but a small collapsing building might be just survivable at our current toughness.
That's why I think we should stall for time until Goddess Gold shows up, then do Core Purge at the last second to distract it for White Knight to disengage and Goddess Gold does the intercept.

Or maybe forget the Core Purge, if that ability makes it back to UD, it might put some crosshairs on us.
 
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