Crystalwatcher's Magical Girl Quest!

Good to know.

Can someone more familiar with this quest's math double-check how much damage a full casting of Starshine would do to the monster heads?
Starshine should do 154,352 raw damage since the SoAs are unlikely to qualify as Armies for the Target: Army ability. However SoA are basically invulnerable against anything without Unstoppable or something similar thanks to:
From Death: Life
-The Spawn of Apocalypse's Base Resilience increases by 1,000 for every enemy upon the field of battle.
For a battle like this there should easily be thousands of combatants on our side so the Spawn of Apocalypse should have Base Resilience in the millions.

In fact if we go to the mission selection screen:
The Fairy-Elf Fortress at Milidia has been all that's held Earth's flank ever since Reluxus fell. Forty thousand Elves, Ten Thousand Fairies, and nearly an entire division of Human soldiers hold it against an endless tide of raving demons.
40,000 Elves, 10,000 Fairies, and nearly a division (10,000 to 15,000) of humans. So all told we are easily looking at 60,000 soldiers guarding the fortress before our reinforcements arrived.

That means the SoA should have a Base Resilience somewhere around 60 million. So yeah; Unstoppable or similar is required to even scratch them.
 
Thanks for the explanation.

In that case we'll just have to stick to Celestial Severance and try to line up multiple heads per shot...

[] Hold The Line (Take Direct control of Team GEAR)

[] Join The Assault (Keep control of Anastasia)
So I don't misunderstand - is this a vote for where Nepgear should go or is Nepgear definitly killing the biggun and the vote is for what perspective we want the next chapter to have?


I think Nepgear is going to have to kill the big spawn asap if we want a chance of saving the garrison (and the fort as a useful strategic position).
 
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So I don't misunderstand - is this a vote for where Nepgear should go or what perspective we want the next chapter to have?
Pretty sure its a vote for which battle we have manual control of as players.

Part of me is leaning towards Team GEAR, because that sounds like more unique of task than the spam of boss fights we've had 'lately'.
 
The vote is for Nepgear to stay and help the Fragments (Which leaves you taking control of GEAR directly to close the portals), or having Nepgear go with her team.
 
Frontline Team:
Solid Drive: Can cut BR by 99% to ~600k with Clothes Break but still can't damage Spawn of Apocalypse.
Juggernaut Drive: The Unstoppable Spear easily OHKOs Spawn of Apocalypse and her regular attacks damage after Clothes Break.
Judgement Drive: Can't damage even Clothes Break'ed SoA unless using Drop Slash which can OHKO even without Clothes Break (78 million + 75% BR reduction).
Judgement Core: Definitely able to damage Spawn of Apocalypse.

Gate Team:
James: Can't damage Spawn of Apocalypse.
Samael: Maybe*
Michael: Can't damage Spawn of Apocalypse.
Gabriel: Technically** can damage Spawn of Apocalypse.
Lucky: Can only damage Spawn of Apocalypse with War Book: METEOR.
Aquila: Can't damage Spawn of Apocalypse.

*If Sam stacks enough effects like Downgrade, Curse, and potentially Disintegrate he might be able to debuff a SoA enough to get through it's BR. Depends upon how his various spells effect it and how things stack.

**Gabriel can theoretically max out her damage at 154,500 and ignore 25% of her target's Base Resilience. That isn't enough to bypass the SoA's BR but if she has a stacking 10% increase per enemy killed. So depending upon how that stacks she could hit the 45 million damage needed to bypass the SoA's BR after either 60 (154,500 x 1.1^60) or 2,903 (45,000,000 - 154,500 - 15,450 x 2903) kills. I'm pretty sure the stacking isn't exponential so she'd need to rack up around 3,000 kills, because that is her peak with maxed out MM, to even begin to scratch at the SoA.




So everyone on the Frontline Team can reliably kill SoAs, except Sega but she can help with Clothes Break, while no one on the Gate Team can reliably kill them. Given that this attack of Goddess Red throwing endless waves of SoAs through the Gate and the Gate Team's job is to try and reach the Gate this seems unwise. That makes the vote a pretty easy decision.

[X] Join The Assault (Keep control of Anastasia)
 
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I'm pretty sure the stacking isn't exponential so she'd need to rack up around 3,000 kills, because that is her peak with maxed out MM, to even begin to scratch at the SoA.
It depends, actually. With how the Ability is worded, it might count anything Gabriel kills with her Presence of Light. Assuming it already procced once and damaged anything it did not immediately kill, she might get enough stacks with the next turn.

Although that, uh, also assumes the other War Angels do not end up accidentally stealing all those kills.
 
So everyone on the Frontline Team can reliably kill SoAs, except Sega but she can help with Clothes Break, while no one on the Gate Team can reliably kill them. Given that this attack of Goddess Red throwing endless waves of SoAs through the Gate and the Gate Team's job is to try and reach the Gate this seems unwise. That makes the vote a pretty easy decision.
In defense of the Gate Team, they're not going to rush the gates head on. I thought it'd be pretty obvious they'd go around and try to approach the Gates from either the side or behind the endless flow of reinforcements.
 
It's one of those things I should have added to the Update, namely having the characters discuss how they were going to assault the Gates while keeping the Amy occupied, but I didn't think of it at the time because it was midnight and I was tired while grinding rusty gears trying to resurrect the quest.

So what I want to know right now is this:

Should go back and expand on that scene?

Namely, should I pop back into the update and have the characters actually talk about how they're going to close the portals? Give you guys more information to work with for deciding whether or not Nepgear should stay with the Front Line Team or the Gate Team? I'm honestly willing to go do that, but I'm working on like three hours of sleep so my own judgement is likely impaired until I can get back to bed.
 
In defense of the Gate Team, they're not going to rush the gates head on. I thought it'd be pretty obvious they'd go around and try to approach the Gates from either the side or behind the endless flow of reinforcements.
Circling around doesn't really help in this situation though. Since you'd expect there to be multiple SoA guarding the gate because Goddess Red isn't stupid.

The real question is probably how fast can Goddess Red summon up SoAs. We know she gets 1d30,000 Spawn of Chaos per casting of Army of The Apocalypse but we don't know how many SoA come with that. If it is just one per casting then things might be manageable for Team GEAR.

Although even then the buggers hide underground so there could be who knows how many hidden in the ground surrounding the Gate.
 
one of those things I should have added to the Update, namely having the characters discuss how they were going to assault the Gates while keeping the Amy occupied, but I didn't think of it at the time because it was midnight and I was tired while grinding rusty gears trying to resurrect the quest.

So what I want to know right now is this:

Should go back and expand on that scene?

Namely, should I pop back into the update and have the characters actually talk about how they're going to close the portals? Give you guys more information to work with for deciding whether or not Nepgear should stay with the Front Line Team or the Gate Team? I'm honestly willing to go do that, but I'm working on like three hours of sleep so my own judgement is likely impaired until I can get back to bed.

Expending the scene would be better. Get some rest like a power nap first before doing it.
 
It's one of those things I should have added to the Update, namely having the characters discuss how they were going to assault the Gates while keeping the Amy occupied, but I didn't think of it at the time because it was midnight and I was tired while grinding rusty gears trying to resurrect the quest.

So what I want to know right now is this:

Should go back and expand on that scene?

Namely, should I pop back into the update and have the characters actually talk about how they're going to close the portals? Give you guys more information to work with for deciding whether or not Nepgear should stay with the Front Line Team or the Gate Team? I'm honestly willing to go do that, but I'm working on like three hours of sleep so my own judgement is likely impaired until I can get back to bed.
I concur with the others when they say get some rest first. The post can wait, but sleep, sleep never changes.
 
Get some sleep, expand the post later please. Even after all the explanations I'm still unsure which team actually needs the Nepgear most because I'm not sure what enemies each team expects to encounter.
 
Oh. So no option for Nepgear to stay with the Fragments while we as players take control of Team GEAR like in the nightmare den?
....That's what the option to stay with the Fragments is. Nepgear stays here, we control the rest of Team GEAR as they handle the portal. I thought that was clear from what Crystalwatcher said but several people seem to have misunderstood that.
 
With the similarity to the mythological hydra and the undiscovered abilities, battle plans will also need to consider whether one of said four abilities might let it regrow heads unless they're removed in a specific way...
 
There's also the fact that the SoA heads can act independently, so cutting them off may also cause them to regenerate into a brand new SoA.
 
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