ConfusedPotato
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[X] Hold The Line (Take Direct control of Team GEAR)
Yeah that completely changes what Line Team means. We're not holding the defensive line like the update originally implied but instead trying to slaughter tons of demons and draw attention. That is definitely Nepgear's strong suite.wo teams, the Line Team rushes the gates, smashing as much as we can in a straight line in order to draw as much attention as we can.
Supremacy Zone's 30 attacks per turn in army actions is kinda useless honestly. On average we'd probably get around 13k to 14k per attack which TIG should generally double to ~27k. Thirty such attacks gives a total of 810k damage against the enemy army.Btw, shouldn't we at least upgrade ou basic atack a bit? I mean, we do have that ability that grants us 30 free atacks per turn in army mode, so...
Also, is echo of peace our overwhelming presence or we still need to unlock it?
Well, as far as i know if we lvl it up to 20 we get another APT, but at the same time i understand the problem with the damage balooing again, and we really need the control in such chaotic battlefield. Btw, how much health/armor we gain with each lvl of core? And when would be a good idea to spend our xp? I mean, we should keep +/-1k for when the next ability unlocks, but still, afaik our main problems are less lack of damage and more on how to apply said damage...Supremacy Zone's 30 attacks per turn in army actions is kinda useless honestly
hang
avoidyou to dodge crushing a Fairy mage that had been fighting him.
We gain +200hp and +100BR per level of ICORE. So far there have been no signs of there being any bonuses to hitting significant levels in it either.
Honestly right now we don't really have anything good to spend XP on.
We do not really need more damage now. To keep up we need speed mainly.[] EXP Plan all 20
-[] Purchase Purifier Beam LVL 20 (540)
-[] Purchase Celestial Severance LVL 20 (540)
-[] Purchase Starshine LVL 20 (540)
"Faster than" isn't the only benchmark for flight, though. In the current scenario where Nepgear is splitting off from her team, she might e.g. need to rush over, in which case absolute speed matters. Not that a few percent additional speed are likely to be crucial, admittedly.Flight is a tricky one. There are certainly faster flyers (Old/Dead Gabriel) but at 270mph Nepgear is already about as fast as the vast majority of top tier flyers we have data on. She actually significantly out speeds the gunships we fly in.
37 and almost certainly not, respectively."Faster than" isn't the only benchmark for flight, though. In the current scenario where Nepgear is splitting off from her team, she might e.g. need to rush over, in which case absolute speed matters. Not that a few percent additional speed are likely to be crucial, admittedly.
Also, sorry for not being up-to-date on the author and beta hints and rulings, but would it take Flight level 37 or 46 for High-Speed Combat Level 5, and would that be likely to unlock another ability?
Who are we trying to keep up with?We do not really need more damage now. To keep up we need speed mainly.
At 270mph Nepgear is capable of traveling 120 meters per second. We don't know how far away the Hellgates are but lets say it is a massive journey for soldiers on foot at 10km (~2 hours for normal soldiers probably more like 30min for Team GEAR). At full speed it would take Nepgear 83 seconds (1 minute and 23 seconds) to cross that distance."Faster than" isn't the only benchmark for flight, though. In the current scenario where Nepgear is splitting off from her team, she might e.g. need to rush over, in which case absolute speed matters. Not that a few percent additional speed are likely to be crucial, admittedly.
Reaction time (in the context of things moving) is actually based on High Speed Combat. Sin facerolled Nepgear like she did because she was, if not the first, then one of the very few enemies you've faced that were faster than Nep's HSC could keep up with.We should look into improving her reaction time (attacks per turn).
One thing to keep in mind is that our weapon's level is largely irrelevant right now aside from affecting our attacks per turn, because unlike almost every character, we have no limit to how many spells we can cast each turn.On the subject of level ups, I'd like to get all of our attacks up to 20... when we have a chance to train so we don't risk history repeating what happened to Truth. That's the last thing poor Nepgear needs. So not right now, in other words, due to the risk of friendly fire with this many people around. Training should be enough to let us adjust to a grenade like AOE like Collateral Damage as a False Ability, but we're in the middle of a battle.