Crystalwatcher's Magical Girl Quest!

Personally I think people have been too eager to try and use Core Purge this arc.
Point.
Doubly so in this case since we know Core Purge has other effects:


Now we've never actually used the Purifier Beam, or any of our spells, while Core Purge is active, however given that the Purifier Beam is a release valve:


I'd expect damage to drop massively, possibly even to the point of it not functioning at all, since actually exposing the core like Core Purge does is going to drastically drop the pressure.

Hm. Not being able to use the Purifier Beam either directly or for casting spells would certainly result in a change in Nepgear's combat style. She'd have to rely on her Panzer Blade, which we know from Fatal Gear 1 works fine with Core Purge active, for combat. Melee combat + Core Purge does seem to make sense.
Thematically, she's a power core, and Core Purge is weakening the containment a bit—but it's also the way that she's supposed to power the Progenitor Frame, so it's not just letting loose uncontrolled energy. Now, it could be the case that trying to power something big would diminish the secondary outputs, but Core Connection doesn't seem to weaken during Core Purge, nor do our allies get the x10 on their Existence Bonus (a good thing, since they'd probably get the damage per turn too), so it doesn't strengthen them either. If the standard power taps aren't affected, the Purifier Beam probably shouldn't be, since it's just another output which happens to have a valve on it.
Source for Core Purge not affecting Core Connection is RADIANCE DRIVE.

Anyway, I'm only suggesting it as a way to get space so we can focus on getting the others out; we shouldn't be fighting while it's on. But I'm good with any reasonable backup plan, I just want one to exist.

FTFY, we were told we'd be fighting no more bosses in here, so worst case is a boss hitting the barricade.
Not in so many words. The closest are these:
White Soul is next. Yes.

And then the bonus fight to get the optional objective will show up, but you won't have to worry much about that.
This is a boss rush, like the Elite 4 in Pokemon but more Trying-To-Kill-You-y. White Soul is the Champion. You don't fight the Champion while you're still on Elite #4.
 
Hey, uh... I know this is completely aside from all the discussion we currently have, but...
I went over old sheets and realised that I found a cheater in the system.

The End of Everything
Level 10,000
Attacks Per Turn: 1
Affinity: Infinity | Hope | Cosmic | Divinity
Ability: Rain of Light | Supremacy
Affinity: Infinity | Hope | Cosmic | Life | Light | Purity | Magic | Salvation | Divinity
Note that our god does not possess a Rule-Affinity.

Edit: Me fail, me forgot. Please no hate.
 
Last edited:
The End of Everything
Level 10,000
Attacks Per Turn: 1
Affinity: Infinity | Hope | Cosmic | Divinity
Ability: Rain of Light | Supremacy
So Rain of Light gives 11x damage and Supremacy is a defense canceler. So all told The End of Everything deals 110,000 damage + Supremacy.

Starshine, with the upgrade to Level 17 we're about to buy, meanwhile deals 154,352 damage in normal mode and 77,176,000 damage in anti-army mode. Sadly it lacks the bullshit defense nullification of Supremacy. Celestial Severance does dramatically exceed both in damage with a minimum damage of 6,553,600 and an average (with Echo) damage of 13,107,200 and it has all the bullshit of being Unstoppable. Sadly it's limited range is rather limited.

Oh; and I can't wait until we finally trigger an Echo on Celestial Severance. After all we know this:
Base Damage: 15,000,000
Base Resilience: N/A
Magic Modifier: N/A
Affinity: Hope | Horror
Ability: Obliterate | Unstoppable
is a 40Mt nuclear bomb. While Celestial Severance certainly doesn't have the range nor Obliterate Ability:
Obliterate: Auto-kills "Mortal" enemies that get hit, and allows the weapon to bypass Beyond Good and Evil.
it does have both Unstoppable and (with Echo) nearly the same raw damage. So I'm betting we'd at least hit into the kiloton range.
 
So Rain of Light gives 11x damage and Supremacy is a defense canceler. So all told The End of Everything deals 110,000 damage + Supremacy.

Actually, you confused the weapon's level for its damage.
Base Damage: Target's Resilience x 50
So.... all told, "The End of Everything" deals 550 times the target's Resilience in damage against everything it hits while having Supremacy shut down a lot of its defenses except for actual damage reduction.

Wait...
*calculates*
Okay. If I read this correctly and it goes over Base Resilience, Nepgear could survive a hit if she has a single activation of Segarite Core.
For reference:
2,600 * 550 = 1,430,000 Total Damage
1,430,000 - 2,600 Base Resilience = 1,427,400
1,427,400 *.01 * .5 = 7,137

Solid Core Health: 6000 Base

One proc of Segarite Core increases Base Health to 10,500.

10,500 - 7137 = 3,363


Sadly it's limited range is rather limited.
I am pretty glad about that, actually. We could not control that much damage without a fixed range... and now imagine Nepgear throwing something that can match Oblivion Awaits in its destructive potential without knowing how to use it properly.
Gaia would not be amused.
 
Last edited:
Actually, you confused the weapon's level for its damage.
:oops:
I was wondering why it seemed so low...

So.... all told, "The End of Everything" deals 550 times the target's Resilience in damage against everything it hits while having Supremacy shut down a lot of its defenses except for actual damage reduction.

Wait...
*calculates*
Okay. If I read this correctly and it goes over Base Resilience, Nepgear could survive a hit if she has a single activation of Segarite Core.
Nepgear's Base Resilience is 2,600 so 550x that is 1,430,000. ICORE drops that to 14,300 and No Longer Human drops it again to 7,150. So yeah it's beyond Nepgear's current Maximum Health but one activation of Segarite Core will save her. Seeing as Segarite Core triggers as the first thing in every turn Nepgear pretty much always starts with 10,500 Health.

So seeing as Cosmos only has one APT Nepgear could tank that attack forever. Of course then Cosmos gets bored and hits her with Doorway to Nothingness which deals 1,000x Nepgear's Health while Nepgear can only survive up to 200x her Health. ICORE's save from death doesn't even help since Doorway to Nothingness has Total Devastation which bypasses it.
 
Nepgear's Base Resilience is 2,600 so 550x that is 1,430,000. ICORE drops that to 14,300 and No Longer Human drops it again to 7,150. So yeah it's beyond Nepgear's current Maximum Health but one activation of Segarite Core will save her. Seeing as Segarite Core triggers as the first thing in every turn Nepgear pretty much always starts with 10,500 Health.

I... kind of edited in the same calculation in my post above.
But yes, she could.
Only the problem is that Nepgear is probably one of a few who can survive that... and we know that Cosmos trying to talk to someone in the LDC would already devastate it.

If The End Of Everything comes crashing down in it, I doubt that only Solid Core will get hit.
It is amusing to think about, though.


Doorway to Nothingness
Ah, there was the health-based damage I remembered her having. Completely forgot to check her Spells.
 
Vote Tally : Original - Crystalwatcher's Magical Girl Quest! | Page 646 | Sufficient Velocity [Posts: 16146-16367]
##### NetTally 1.9.9
[X] Plan Rain of Light
-[X] Try and keep the distance between you and both of White Soul's bodies as small as possible.
-[X] Once you are as close as you think you'll get cast Starshine at both of White Soul's bodies. You've already used it against dozens and hundreds of targets so hitting just two, and the area around them to avoid clone teleport shenanigans, can't be too hard.
No. of Votes: 15
[X] Plan Don't Mess With Divinity
-[X] Get some distance between yourself and the barrier, then taunt White Soul into using Soul Rend against you
--[X] If that takes more than four turns, go ahead and blast her with Starshine; make sure to concentrate fire all around both of her bodies so she can not morph away
-[X] The moment she does, charge at her and call out [PEACE] in the Conceptual Language from as close as possible to stop her from reacting, then cast Starshine on her
-[X] If she gets out of that, cast again or use Core Purge, or whatever is most likely to hit her
No. of Votes: 5
[X] Plan Big Booms
-[X] Start blasting with Purifier Beam at your own feet and sweeping towards White Soul. Aim for as much AOE as you can as long as you avoid engulfing the barrier.
-[X] If White Soul backs away and gives a lull try to hit the barrier to weaken it, aim away from where Insight is located.
-[X] If White Soul moves to the barrier curse and fly far enough away that she can't reach you quickly.
No. of Votes: 1
[X] Plan Bluescreen
-[X] Talk her down
-[X] mention that the seal makes sure Red Rose's first Priority will be to Godess Red and not to her.
-[X] that you have been friends to Red Rose, while she only caused her pain
-[X] that you have freed the old guard from Godess Red
-[X] if that fails, proceed with some other plan
No. of Votes: 1

——————————————————————————————————————————————Task: EXP
[X][EXP] Plan Emergency
-[X] Level Starshine to 17 (150+160=310)
No. of Votes: 12
Total No. of Voters: 23
 
If Cosmos fires The End of Everything in Nepgear's general direction, it won't be going off her resilience. Just to let you all know.

As it stands, there's not much Cosmos and Void can't legitimately kill if they get annoyed.
 
If Cosmos fires The End of Everything in Nepgear's general direction, it won't be going off her resilience. Just to let you all know.

As it stands, there's not much Cosmos and Void can't legitimately kill if they get annoyed.
Why would Cosmos shoot herself in the breast (or other internal organ)? Doesn't she have some kind of immune system analog to pull [SOLID DRIVE] outside before shooting should that become necessary
 
So... Cosmos began existing for Void because Cosmos loves Void and wanted to exist for ehr so Void could exist. I could be wrong, but that's what i can recall. But concepts themselves can be killed, so [LOVE] caused all things to begin existing, so what would happen if you killed [LOVE]? Cosmos and Void would no longer love each other and care to exist or support the other...

Is this a bad end?

I'm sleep deprived, so if anyone thinks this is a weird question, that's the mostl likely reason. It seems a valid question to me right now.
 
So... Cosmos began existing for Void because Cosmos loves Void and wanted to exist for ehr so Void could exist. I could be wrong, but that's what i can recall. But concepts themselves can be killed, so [LOVE] caused all things to begin existing, so what would happen if you killed [LOVE]? Cosmos and Void would no longer love each other and care to exist or support the other...

Is this a bad end?

I'm sleep deprived, so if anyone thinks this is a weird question, that's the mostl likely reason. It seems a valid question to me right now.

Your answer is!!!!!!!!!! A lover's spat.
 
Back
Top