Crystalwatcher's Magical Girl Quest!

If they're boosted by 9001 times each hit from a SAK will deal about the damage of a strategic nuke. On the possibly unwarranted assumption that Grey won't power up her fans to the point where they turn both her, themselves, and everything in the same Zip Code into shrapnel, I'm going to bet they won't be powerful enough to one-shot Solid Core.

They're still going to take alarming chunks off of anyone who isn't Red Rose.
 
This is your friendly reminder that Grey Champion likely has abilities not listed on her character sheet. Does everyone remember the last time we dropped a Core Purge during the first round? Because I do:
We did get information from Red Rose about Grey Champion and White Soul's abilities. Unless a third-party is interfering at the moment, she can't really stop Core Purge except by being outside its range.

Also everyone, remember that we have James with us. With his ability, the upgrades he's gotten, and our empowering him, he doesn't have to worry about the mooks. It's Grey Champion that's a threat to him.
 
just to make sure we are all on the same tactical page here, any one of those mooks could one shot us. Grey Champion's weapon has spell boost so lets start a riot is a multiplier of somewhere between 1 and 9002. so we might want to take extra steps to avoid being hit by any of them. like taking advantage of them all being melee only.
Grey Champion is high grade bullshit.

Here are what her spells look like with the Spell Boost from !☆Riot☆! :
Lets Start A Riot!
Level 20
Base Damage: Target's Damage + 9,000
Magic Modifier: 2 + 1,200 = 1,202
Affinity: Song | Battle
Ability: Boost-All | Boost-By-Modifier

Blast ☆ Star!
Level 25
Base Damage: 12,500 + 9,000 = 21,500
Magic Modifier: 1,200
Affinity: Song | Battle | Legend
Ability: Omni-Magic | Collateral Damage


If I'm interpreting it right the boosted Lets Start A Riot! brings the Spawn of Chaos' base attack up to [9,666 x 1d1202] which on average will come out to around 5,809,266 which is easily enough to one shot even Nepgear. This isn't factoring in that Spawn of Chaos have Coming of the End which triples the effectiveness of their weapon. So odds are that damage is more like 17,427,798.

Skeletal Assault Knights meanwhile have a base damage of 400 so they become [9,400 x 1d1202] for an average of 5,654,100. They are actually even worse then Spawn of Chaos' because their weapon has Double Hit and they have the ability Death Seekers which deals double damage against living targets so they'll actually be hitting for 22,616,400 damage.


Oh and as for Grey Champion despite being "weaker" in solo combat her spell Blast ☆ Star! hits for [21,500 + 1d1200] x 5 thanks to Omni-Magic. Which means her opening attack deals 110,500 damage and thanks to !☆Riot☆! having Omni-Caster (Level 2) she can throw that out twice per turn.
 
If they're boosted by 9001 times each hit from a SAK will deal about the damage of a strategic nuke. On the possibly unwarranted assumption that Grey won't power up her fans to the point where they turn both her, themselves, and everything in the same Zip Code into shrapnel, I'm going to bet they won't be powerful enough to one-shot Solid Core.

They're still going to take alarming chunks off of anyone who isn't Red Rose.

I'm not so sure about that. crystalwatcher mentioned that there are safeguards in place that keep it from passing you, and when I asked why they didn't use it to buff an MG and then scour America from the face of the world the answer was about why they would not do that rather than why they couldn't.
 
Oh and as for Grey Champion despite being "weaker" in solo combat her spell Blast ☆ Star! hits for [21,500 + 1d1200] x 5 thanks to Omni-Magic. Which means her opening attack deals 110,500 damage and thanks to !☆Riot☆! having Omni-Caster (Level 2) she can throw that out twice per turn.
Three times per turn.

Each level of Omni-Caster gives an additional opportunity to cast, otherwise Omni-Caster (level 1) would be useless.

I'm a bit fuzzy on the distinction between Omni-Caster and Multi-Caster though.

I'm not so sure about that. crystalwatcher mentioned that there are safeguards in place that keep it from passing you, and when I asked why they didn't use it to buff an MG and then scour America from the face of the world the answer was about why they would not do that rather than why they couldn't.
¯\_(ツ)_/¯

I can see your own attack not hurting you, but how would it 'know' to leave your allies alone? That's not how it's worked for us -- the issue of ZOTing our friends has been a major concern for Solid Core the entire time I've been following this quest.

Thus I expect Grey will limit her boost to a level where the empowered ally isn't going to destroy her when they take a swing.
 
I'm a bit fuzzy on the distinction between Omni-Caster and Multi-Caster though.
My understanding is that Omni-Caster gives you one free spell casting per level, while Multi-Caster let's you use one more spell at once per level.

Put another way, Omni-Caster at level 3 let's you cast 4 different spells through your turn but you can only cast one spell at a time, while Multi-Caster at level 3 let's you only cast spells once while letting you fire up to four different spells at the same time.
 
There probably something like harmonious accord. Damage from your buffs doesn't spill onto your allies.
Honestly I doubt that would work. Fragarach's deal 15,000,000 damage while these buffed minions deal ~17,400,000 damage and ~22,600,000 damage based off my calculations. A single swing of their swords should look something like this:


That, by the bye, is the average strength. If any of the Skeletal Assault Knights get lucky enough to get a maximum roll they are looking at around 45,195,200 damage per swing.

Honestly it's stuff like this that makes me find the current mission the least enjoyable of the quest so far. The amount of powercreep, although I'm not sure creep is the appropriate term given how fast it's happened, makes it feel like the current Top Ten, who we've met and fought against/with, are chumps compared to their predecessors.
 
Not really confirming anything right now, considering that its been confirmed ages ago :V
Well yeah, but confirming it here saves time. :V

The amount of powercreep, although I'm not sure creep is the appropriate term given how fast it's happened, makes it feel like the current Top Ten, who we've met and fought against/with, are chumps compared to their predecessors.
That's a combination of:
  1. You really haven't seen the current Top 10 in their Glory.
  2. Whether many of the current Toppers would still be on the list if the old guard were still around is a highly debated topic for good reason.
 
The Major differences between the Old Guard and the New Guard is a mixture between their ability to rules lawyer and micromanage their bullshit for a variety of situations.

More or less a Munchkin vs "All you've got is a hammer" situation.

The Old Guard min-maxed themselves into hilarity with what they had available, because at the time they didn't know if there was a outright hard-cap for how strong a Magical Girl could grow. So instead of trying to get All The Power, they leveraged their bullshittium as much as they could. And as you can see, that worked really, really well for them.

The New Guard on the other hand, came after the revelation that Magical Girls had no real cap for how strong they could get. Just a limit on how fast they grew. So instead of focusing solely on how to munchkin their way to a better tomorrow, they aimed for the sky and let loose. Using Rei as an example, she worked her powers into a loop that could cover pretty much any situation she could think of, then started boosting her relatively limited bag of tricks to the point that trying to face her head on in a one-on-one fight is just asking to get you turned into a smear on the ground.

Ni went for minions, Ichi went for speed, and San got a little carried away with the juggernaut impersonation.

So when it comes to the New Guard vs the Old Guard, just remember everyone on the list has earned their ranks. Even if they don't look it half the time.
 
None of them have Primordia, so intercepting spells is not a thing they can do.
So star shine the mooks and clear them and the. Try to get close for core purge while not getting close enough to get sonics smacked.


How far away can avatar of victory hit.


For that matter can he heart seeking death spear just aim for the seal now that she knows that is a thing?

And faith can we start a religious movement and get a buff?
 
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How far away can avatar of victory hit.
Melee attack. The spear is an even 2 meters long, so subtract some to account for the fact that she's not waving it around like a baseball bat...

For that matter can he heart seeking death spear just aim for the seal now that she knows that is a thing?
It's an auto-kill attack, what do you think?

And faith can we start a religious movement and get a buff?
Personally, I would prefer to not fuck about in that area.

The lack of White Soul makes me worried that she might be waiting to ambush us somewhere.
This is a boss rush, like the Elite 4 in Pokemon but more Trying-To-Kill-You-y. White Soul is the Champion. You don't fight the Champion while you're still on Elite #4.
 
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