Crystalwatcher's Magical Girl Quest!

—Damage by Health is typo'd. EDIT: Also, does it scale by current Health or max Health?
Fixed the typo. And current health.

—You've written Purge as having the boosts stack multiplicatively, which is unusual.
Purge is a fairly high level ability and is balanced accordingly.

—Multi-Target is identical to Target by Level.
—Void needs her Time Walk replaced with Journey. Probably a couple other sheets with renamed Abilities, but I'm not in a searching mood.
oh, uh... paging @crystalwatcher wat do?
 
Coming from the other direction, why do you think your plan is better on that front? You think she hasn't encountered short-range fuck-you abilities like, say, her own spell? You think she can't recognize taunting, or when someone has a plan they think will work and is charging her in order to execute it?

(On that note, the only reason to use the Conceptual Language is that it might kill her even with Not Truly There due to "hitting at conceptual speeds", so why are you waiting for a Soul Rend? Heck, what do you expect the Conceptual Language to do to her that makes your plan different from "wait for Soul Rend, then kill both bodies with conventional weapons"? Somehow prevent her from deleting a body? And why do you not have backup plans for when the Conceptual Language doesn't incapacitate her?)

I think that Nepgear is smart enough to tell which way to taunt her best; this can go from hurtful comments to just silently ignoring whatever she says.
What I want is to draw out Soul Rend, exactly because White Soul can not morph away after using it. But just in case she is still nimble enough to dodge the follow-up (why should she not be) and I do not want to use Starshine right off the bat, I want to use the Conceptual Language. It is something she can not escape with anything as long as we are close enough; even if there is a Brandcraft barrier she can duck behind, it will still hit her anyway.


What I am doing is maximising the chance of actually killing the girl with my plan. Contingencies to "incapacitate with CL, then splat with PB" are Starshine and Core Purge, just like all the other plans tell to do, in case you have not noticed.
Adhoc vote count started by Naron on Sep 22, 2017 at 7:59 AM, finished with 16351 posts and 15 votes.

  • [X] [EXP] Plan Emergency
    -[X] Level Starshine to 17 (150+160=310)
    [X] Plan Don't Mess With Divinity
    -[X] Get some distance between yourself and the barrier, then taunt White Soul into using Soul Rend against you
    --[X] If that takes more than four turns, go ahead and blast her with Starshine; make sure to concentrate fire all around both of her bodies so she can not morph away
    -[X] The moment she does, charge at her and call out [PEACE] in the Conceptual Language from as close as possible to stop her from reacting, then cast Starshine on her
    -[X] If she gets out of that, cast again or use Core Purge, or whatever is most likely to hit her
    [X] Plan Rain of Light
    -[X] Try and keep the distance between you and both of White Soul's bodies as small as possible.
    -[X] Once you are as close as you think you'll get cast Starshine at both of White Soul's bodies. You've already used it against dozens and hundreds of targets so hitting just two, and the area around them to avoid clone teleport shenanigans, can't be too hard.
    [X] Plan Fire Everything
    -[X] Fire Starshine at White Soul, trying to fill the air with so many projectiles White Soul can't dodge even with body-deletion.
    -[X] If she gets within 50 meters of you, activate Core Purge.
    -[X] Continue using your spells until White Soul is dead.
    [X] Plan Big Booms
    -[X] Start blasting with Purifier Beam at your own feet and sweeping towards White Soul. Aim for as much AOE as you can as long as you avoid engulfing the barrier.
    -[X] If White Soul backs away and gives a lull try to hit the barrier to weaken it, aim away from where Insight is located.
    -[X] If White Soul moves to the barrier curse and fly far enough away that she can't reach you quickly.
    [X] Plan Don't Mess With Divinity
    -[X] Get some distance between yourself and the barrier, then taunt White Soul into using Soul Rend against you
    -[X] The moment she does, charge at her and call out [PEACE] in the Conceptual Language from as close as possible to stop her from reacting, then hit her with the Panzer Blade as often as possible
    -[X] If she is out of your direct range in that moment or gets away from you, cast Celestial Severance or Starshine, whichever is more likely to hit her
    [X] Plan Someday This Will Work
    -[X] Tell Sega to go through the wall or the ceiling.
    -[X] Fly about halfway down the hall and activate Core Purge along the way. Make sure to watch both bodies.
    -[X] If she avoids it by going through a wall, carve a hole and follow. If she goes into the central structure, follow at max speed. Stay in the middle of passages/rooms in order to prevent her from using corners. Return quickly in case she's circling around to go for the others.
    [X] [EXP] Plan Emergency
    [X] Plan Bluescreen
    -[X] Talk her down
    -[X] mention that the seal makes sure Red Rose's first Priority will be to Godess Red and not to her.
    -[X] that you have been friends to Red Rose, while she only caused her pain
    -[X] that you have freed the old guard from Godess Red
    -[X] if that fails, proceed with some other plan
 
I still think going after the seal will be easier, and then we can discuss whether or not she deserves a shot at redemption

We can't take back killing her
 
I still think going after the seal will be easier, and then we can discuss whether or not she deserves a shot at redemption

We can't take back killing her
She sewed the Radiances together so the two of them died in an agonized embrace, murdered Grey Champion by causing her to rot from the inside out, and killed Silver Hero by getting her impaled on a Hell Beasts horns, all with her own free will.

Even Red Rose agrees the best we can do is put her down before she can hurt anyone else. We can store her body wherever they're keeping Sixth Heaven's.
 
I also need to question why you want to get closer to White Soul. Starshine should have plenty of range, though its range has never actually been given. To make it hit faster?
Pretty much to make it hit faster. Since I'm not trying to get White Soul to hit Nepgear with Soul Rend she'd have her clone ability active. We know she can create, dismiss, and create clones fast enough to fake teleporting:
When she clones herself, White Soul's clone has to be within touching distance to the one that used the spell, and starts at a dead stop. Meaning she pops out a clone and it'll functionally just be standing there.

Otherwise the 'chain-teleport' tactic is actually how she survived her battle with Goddess Gold. She's gotten really good at abusing that feature of the spell. Remember, she was Number 1 on the list until her death for a reason.


But just in case she is still nimble enough to dodge the follow-up (why should she not be) and I do not want to use Starshine right off the bat
I think you are underestimating just how destructive Starshine is. At level 17 each of the four castings deals 38,588 damage. 20,000 damage meanwhile is the point attacks get splash damage from raw power:
Well, at 20,000 damage, you start causing it starts causing splash damage even without abilities like "collateral damage".

Remember this is what Starshine looked like back when it had just 125 Base Damage, Danmaku, and Quadra-Magic:
Your power comes down as if the sky itself dropped. In the haze of pain and grief, you somehow keep enough presence of mind to direct each bolt of energy that your attack spews out at individual targets. If one isn't enough, then you send another, and another, until the creature dies. A swath of zombies die en mass, wiped from the field in a single brilliant moment of light as the sound of fireworks flying through the air fill your ears.
Well Gehaburn was also in effect but all told this was the Dmage Total of that attack:
Starshine: 2,740 Quadra Damage Total
Meanwhile Level 17 Starshine has has a Base Damage of 3,508 before anything else. So even without Target: Army going off odds are we're going to glass this entire courtyard.
 
I think you are underestimating just how destructive Starshine is. At level 17 each of the four castings deals 38,588 damage. 20,000 damage meanwhile is the point attacks get splash damage from raw power:

Actually, my main problem is that I do not want to destroy the place as the first option. To give a quote of my own...

"... Then don't be surprised... when those heavens come CRASHING DOWN ATOP YOU! THIS IS THE END!"

"Oh, shi-"

And so it ends. In a wave of light.

(THE END: 11,500 Base Damage, +165 Dice, +2,300 Full Auto, +2,300 Full Auto, +2,300 Full Auto, +2,300 Full Auto, +2,300 Full Auto, +319x45 Full Auto, +780 Divine Inspiration (Shell), +500 Hostile Divinity Effect = 38,800

Burst Stream of Obliteration Triggers!

THE END: 11,500 Base Damage, +165 Dice, +4,600 Full Auto, +4,600 Full Auto, +4,600 Full Auto, +4,600 Full Auto, +4,600 Full Auto, +638x45 Full Auto, +780 Divine Inspiration, +500 Hostile Divinity Effect = 64,655 193,965 Total Damage
Demon King: 5,000 Base Resilience, +1,439 Dice, -3,250 Armor Break, -3,750 Juggernaut, +300 Legendary Existence = 261 Extra Damage!

Demon King takes 194,226 Total End Damage!

Demon King = 25,000 - 194,226 = -169,226 Remaining Health)

There's no contest.

The Skeleton tries to defend. Sixth Heaven pours enough of her magic into it in a desperate act to get every ounce of defense out of it as she can. Even the breaks seem to fuse shut just as Uni unleashes her attack.

She might as well have tried to hug the moon for all the good it did.

The Demon King ceases. There is no fading, no dust, nothing. The cataclysmic roaring of the Burst Stream renders it a non-entity. There is no flame, no sound of shattering bone. There is only the roar, and the screams of the air as Judgement Core rends it asunder. The several seconds of her attack seem to last an eternity before it finally, mercifully, dies down...

And everything in a three mile line: a smoking trench carved form the face of Gaia.

Especially the last line is important here. Roughly 200k damage (or 170k breaking through the target) destroyed everything in three miles.
I am aware this was Uni and not Nepgear shooting, but I am concerned that Starshine could actually bring down a good part of the Necropolis, seeing that it has no range limit like Celestial Severance.
 
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Especially the last line is important here. Roughly 200k damage (or 170k breaking through the target) destroyed everything in three miles.
I am aware this was Uni and not Nepgear shooting, but I am concerned that Starshine could actually bring down a good part of the Necropolis, seeing that it has no range limit like Celestial Severance.
It's important to remember that Uni's attack was a beam so obviously it's going to over penetrate. Starshine meanwhile is all about the having hundreds of individually targeted balls of death. So the damage is going to be a lot more localized.

Also worth noting that even if we tried we couldn't actually demolish the Necropolis in a single attack since it's got 900k+ health:
Necropolis Structure: 956,376 - 13,158 = 943,218 Health Remaining)
Starshine meanwhile, in non-army mode, can only deal out a maximum of 154,352 damage to it. Even if The Insurmountable Gap triggering on White Soul increases the total splash damage to 308,704 it's stlll not enough to bring the Necropolis down around us.
 
It's important to remember that Uni's attack was a beam so obviously it's going to over penetrate. Starshine meanwhile is all about the having hundreds of individually targeted balls of death. So the damage is going to be a lot more localized.

Also worth noting that even if we tried we couldn't actually demolish the Necropolis in a single attack since it's got 900k+ health:

Starshine meanwhile, in non-army mode, can only deal out a maximum of 154,352 damage to it. Even if The Insurmountable Gap triggering on White Soul increases the total splash damage to 308,704 it's stlll not enough to bring the Necropolis down around us.

Yes, I figured that there would be less damage to the environment overall... but 300k is still a lot and it leveled up a lot since Nepgear last trained with it. Even just a fourth of it going into the surroundings would be pretty bad.

As for the health, you are somewhat right... but this is for the Necropolis overall. I figure that if we take away a third of it, we probably destroy about a third of the place. Just like people get seriously hurt if you take half of their Health away.


However... following up with Starshine is probably safer overall.


@steamrick @tryrar
I changed the wording of my vote; could you adjust your copies to this:
(Your votes are on page 649)

[X] Plan Don't Mess With Divinity
-[X] Get some distance between yourself and the barrier, then taunt White Soul into using Soul Rend against you
--[X] If that takes more than four turns, go ahead and blast her with Starshine; make sure to concentrate fire all around both of her bodies so she can not morph away
-[X] The moment she does, charge at her and call out [PEACE] in the Conceptual Language from as close as possible to stop her from reacting, then cast Starshine on her
-[X] If she gets out of that, cast again or use Core Purge, or whatever is most likely to hit her
 
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Sounds more like a "Kamikaze" type thing to me.
You're right, that's a better name. Edited.

I think that Nepgear is smart enough to tell which way to taunt her best; this can go from hurtful comments to just silently ignoring whatever she says.
The best taunt is nothing, because anything else tells her that we're trying to taunt her. Admittedly, she doesn't know us, so she might assume that we just like taunting our enemies, but foolish people like that don't tend to make it to our level of power.

What I want is to draw out Soul Rend, exactly because White Soul can not morph away after using it.
First, using Soul Rend does not disable Not Truly There; she can still delete bodies. She just can't make new ones. And why does it matter? If the Conceptual Language kills her, it'll do it regardless of her ability to create new clones; if it doesn't, it's either because it doesn't kill her or because she dodges by deleting a nearby body. At which point we're in the situation of needing to blast a distant body after she's used Soul Rend, i.e. exactly the same as the plan without Conceptual Language. The point I was making was that there's absolutely no reason to wait on using the Conceptual Language until after she's used Soul Rend, and the plans are essentially isomorphic since we'd still need to kill both bodies if the Conceptual Language doesn't kill her.

And the glaring flaw in any plan which relies on her using Soul Rend is that she's not an idiot. She knows it makes her vulnerable, she knows it's unlikely to kill us instantly, she knows we have serious ranged firepower. She's not going to cast it while her other body is visible, because if she did we could easily kill her just with the abilities we've already displayed.

But just in case she is still nimble enough to dodge the follow-up (why should she not be) and I do not want to use Starshine right off the bat, I want to use the Conceptual Language. It is something she can not escape with anything as long as we are close enough; even if there is a Brandcraft barrier she can duck behind, it will still hit her anyway.
She escapes it by (a) not being affected too strongly or (b) deleting the body. The Conceptual Language plan relies on the hope that neither of those is possible; if one of them is, then there's little point to using it since it won't do anything (sure, it might distract her for a second, but that's unlikely to really matter given her power and experience).

What I am doing is maximising the chance of actually killing the girl with my plan.
I see how you're going for it, but you're making too many assumptions, giving her too much warning, and giving her too much time to get clever ideas. What if it takes six turns for her to decide to use Soul Rend, but only four before she decides to do an end-run on us and kill Insight first? Time is very much not on our side (in three different ways, even), and "wait for Soul Rend" gives her the initiative.


I still think going after the seal will be easier, and then we can discuss whether or not she deserves a shot at redemption.
She sewed the Radiances together so the two of them died in an agonized embrace, murdered Grey Champion by causing her to rot from the inside out, and killed Silver Hero by getting her impaled on a Hell Beasts horns, all with her own free will.
Aiming to not kill her means you already think she deserves a shot at redemption. I don't.
If you think she deserves a chance to atone, or that she's an irredeemable monster for what she did, then you missed the point of what Red Rose said. She's not some simple, relatable disorder like sociopathy or narcissism, or someone driven by ordinary traumas. She's further from the human norm than that. The way she processes the world is different in fundamental ways from how normal people do it, and she cannot be evaluated in the normal framework. If it helps, don't think of her as human. She is, she's well within the limits of ordinary human variation, but most people's intuition is not calibrated for anything very different from either themselves or the local average. (Edited to note: I'm making assumptions here, and maybe wishful thinking because I like abnormal perspectives. Still, this bit is mostly irrelevant, the next paragraph is the important one.)

That said, why should it matter what she deserves? I certainly don't care. The question is the probability that she can become an asset, how likely she would be to remain an asset, how much good she could do, how much harm she would cause if or when things went wrong. If you feel she deserves a chance at whatever you think redemption would be for her, well, put it down in the plus column for making the attempt. But it's hardly the primary concern.

And my vote there is: not at the moment. Too unlikely to work, too risky to try to make it work. I'm happy to talk to her if it doesn't interfere with our combat plans, and I'd be happy to vote for a well-constructed plan which tried to get the Seals (and had contingencies for failure and for her continuing to try to kill us after the Seals are gone), but right now I don't have any promising possibilities.


I am concerned that Starshine could actually bring down a good part of the Necropolis, seeing that it has no range limit like Celestial Severance.
It has a range limit, or at least a spread limit. See our inability to kill all the Soul Reavers at once (also, we have to see where we're aiming the projectiles). Longer range than CS, though.

Also worth noting that even if we tried we couldn't actually demolish the Necropolis in a single attack since it's got 900k+ health
Not the whole Necropolis, no. But the part we need to be most worried about is just behind White Soul, the central building which we haven't yet explored and may contain more MGs, and probably a bunch of MG corpses. We don't want to bring that down.

I changed the wording of my vote
If you're changing it, can you at least include a backup plan for when she refuses to use Soul Rend? Because I don't want to just stand there making fun of her.
 
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[X] Plan Bluescreen
-[X] Talk her down
-[X] mention that the seal makes sure Red Rose's first Priority will be to Godess Red and not to her.
-[X] that you have been friends to Red Rose, while she only caused her pain
-[X] that you have freed the old guard from Godess Red
-[X] if that fails, proceed with some other plan
 
If you're changing it, can you at least include a backup plan for when she refuses to use Soul Rend? Because I don't want to just stand there making fun of her.

I can do that, even if it will bloat the vote a bit.

Besides, which part of "Nepgear is smart enough to guess what works best to taunt" did you not get? I have not written to make fun of her, but to do whatever angers her the most. The character can gauge that better than I, so I leave it to her.

As for going for Insight... this kind of leaves her open to Red Rose, who stands right next to her. She would also need to get past Nepgear to do that, who would get a free swing... which would force her to delete the copy.

Additionally, the Conceptual Language is not the killing blow; it is meant to incapacitate White Soul so any plan of dodging she might have can not be executed (properly). The killing blow was always meant to be either the Panzer Blade or Starshine, I am just making sure it does kill her.

Anyway, newest version...

[X] Plan Don't Mess With Divinity
-[X] Get some distance between yourself and the barrier, then taunt White Soul into using Soul Rend against you
--[X] If that takes more than four turns, go ahead and blast her with Starshine; make sure to concentrate fire all around both of her bodies so she can not morph away
-[X] The moment she does, charge at her and call out [PEACE] in the Conceptual Language from as close as possible to stop her from reacting, then cast Starshine on her
-[X] If she gets out of that, cast again or use Core Purge, or whatever is most likely to hit her

A limit of four turns because this should be enough for WS to realise she has to use Soul Rend or we will not go down.
 
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We know she can create, dismiss, and create clones fast enough to fake teleporting
Creating a copy in a different location and deleting the original is always teleportation. Actually, if I had to guess I'd say that the level of Follow The Waves contributes to how quickly she can create and dismiss clones. If we assume it's one per turn per level, and that "touching distance" is about 2m, then she can achieve a speed of 7m/s by chain-teleporting. Pretty good, but world record sprinters are ~10.5m/s, and I expect many MGs to be significantly faster. In any case, I think the teleportation aspect is more relevant in terms of bypassing obstacles than the speed boost.

Besides, which part of "Nepgear is smart enough to guess what works best to taunt" did you not get? I have not written to make fun of her, but to do whatever angers her the most.
It's a rhetorical device. I chose a scenario and phrasing which magnified the absurdity of the situation so as to emphasize the problem. A more realistic example would take more words and get the point across less effectively.
As for going for Insight... this kind of leaves her open to Red Rose, who stands right next to her. She would also need to get past Nepgear to do that, who would get a free swing... which would force her to delete the copy.
She goes up to the wall, creates a clone on the other side, walks down outside the courtyard, stands outside the passageway, creates a clone between the barriers, wallops Insight while Red Rose is busy holding up the barrier, deletes the clone. (That specific plan has holes, but it demonstrates the principle.)

(1) Additionally, the Conceptual Language is not the killing blow; (2) it is meant to incapacitate White Soul so any plan of dodging she might have can not be executed (properly). (3) The killing blow was always meant to be either the Panzer Blade or Starshine, I am just making sure it does kill her.
(1) Okay. I mean, the whole reason it was suggested as a weapon was because it might be able to kill her and it's pretty useless otherwise, but okay.
(2) We've seen her dodging plan. It's "delete the body". Nothing we do can interfere with that (maybe if she were unconscious, but if that happens—with both bodies, otherwise it's meaningless—then we've already won).
(3) The Conceptual Language part contributes nothing to that, it's all on the Soul Rend. And I just explained why she won't let that plan work, though I forgot to mention the other part: Soul Rend is almost certainly incredibly painful; being hit by it will disrupt our plans more than Conceptual Language can disrupt hers without killing her or knocking her out.
Anyway, newest version...
Looks better. No worries about bloating the vote, so long as it remains sensible and comprehensible.
 
She goes up to the wall, creates a clone on the other side, walks down outside the courtyard, stands outside the passageway, creates a clone between the barriers, wallops Insight while Red Rose is busy holding up the barrier, deletes the clone. (That specific plan has holes, but it demonstrates the principle.)

Hm... no, I really do not see how anything of that kind would work. Insight is right next to Red Rose, inside the barrier. White Soul would have to bring a clone into the confinement.
I doubt that keeping the second barrier from shrinking takes up that much of RR's attention... so the moment she notices WS is gone or appears in her reach, it means Sudden Death before WS gets to do anything to Insight. Red should be far faster in that regard.

Plus, WS is kind of busy with us right now; in her mind, she can still kill Insight and Sega once she is done with Nepgear.
(She might even go for Sega first if the taunting is what makes her do it... and Sega kind of blocks anything that is not Soul Rend in the same way Ana does)

(1) Okay. I mean, the whole reason it was suggested as a weapon was because it might be able to kill her and it's pretty useless otherwise, but okay.
(2) We've seen her dodging plan. It's "delete the body". Nothing we do can interfere with that (maybe if she were unconscious, but if that happens—with both bodies, otherwise it's meaningless—then we've already won).
(3) The Conceptual Language part contributes nothing to that, it's all on the Soul Rend. And I just explained why she won't let that plan work, though I forgot to mention the other part: Soul Rend is almost certainly incredibly painful; being hit by it will disrupt our plans more than Conceptual Language can disrupt hers without killing her or knocking her out.

Um.... no? I suggested it as a means to stun her or knock her out since the very beginning.
As for deleting the body, Ana can just switch tracks and charge the one that remains; after Soul Rend, she can not create a new one and we can fly over ~50m in less than a second. So when the first one is gone, just go for the second.

It being painful... I agree with. However, most of the pain in an attack comes from the damage it does; seeing that Nepgear is still far above her regular Maximum Health (and seeing that the previous damage from WS was not even acknowledged), I suspect it is either dulled or does not happen at all unless she falls beneath that.
If Soul Rend has an additional painful component... well, we are No Longer Human and pretty used to a lot of pain by this point. That might be a small hole in the plan, but just blasting away while she can still dodge has the same due to us not being sure if she can morph out of the way of Starshine.
 
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