Crystalwatcher's Magical Girl Quest!

She's a ranged attacker with a wall of 'meat' shields in between her and any oncoming foe... while standing on a highly exposed, and raised platform with clear lines of sight from the entire area. Don't any of you think that's odd?
I'd wondered, but I didn't think about it that much, and I still can't come up with anything which seems likely, is particularly problematic, and can be dealt with without compromising performance in other scenarios. If we assume no decoys, unknown enemies or spells, then I can't come up with anything better than @kelllogo and @Tirfarthuan. If it's a decoy, then it's a very good one, and we need to poke it anyway—and I'm not sure where the real one would be. Roof/on top of the wall, ready to snipe? If we assume that unknown spells are in play, she could have a defensive buff that lets her survive, or Spell Reflect would make sense, or an Interception buff, or a brand-craft array doing something, or a readied teleport, or something else. Hidden enemies could mean all sorts of things—maybe she kept singing when we entered in order to buff some concealed ranged attackers, or maybe she was distracting us while the melee guys sneak up on us, or there's another MG in which case anything is possible. The fact that she kept singing when we entered is definitely suspicious, but I don't know what she was using it for, since the update did say that all known enemies are unbuffed.

Many of these are taken care of by Just Do It—Core Purge is hard to block (aura effect, not a Spell or projectile, not a element that's easy to block), would hit concealed enemies (I think—I forget precisely how it interacts with cover) unless they're too far away, and does enough damage (59025) to break through weaker defenses, and the Starshine follow-up will deal with some other possibilities. There are still potential problems, but I don't see how to deal with them without incurring extra risk.

Actually, there is one modification that would deal with some potential issues—do the Starshine regardless of Grey's condition, and also use it to implement my plan 4, destroying the platform she's standing on (and probably some of the other cover in the room—particularly the far half—just in case). We could also deal with distant enemies by moving around while Core Purge is active—and probably should—but that being dangerous may be more likely than ranged enemies surviving the Starshine.

@ltmauve, @ReaperofInterest, @kitsune9, @Crimson Soul, @Makuta, @victor janus, @Helibeb, @Mellithae, @random_npc —you voted for the plan, what do you think of modifying it like that?

[X] Plan Just Do It (but make sure you have a backup plan,too)
[X] Plan Just Do It (but make sure you have a backup plan,too)
You need a space after the comma.
 
wait, we can tank her ranged attacks right? couldn't we do a fighting retreat while the squishes retreat?
We can tank Grey's attacks and spells, but her boosted minions would actually have a decent chance of killing us even without any possible synchronization bonuses.

Hence why we're planning on dealing with Grey while getting rid of the minions, and leaving the remaining minions to our allies.
 
wait, we can tank her ranged attacks right? couldn't we do a fighting retreat while the squishes retreat?
We can tank Grey's attacks and spells, but her boosted minions would actually have a decent chance of killing us even without any possible synchronization bonuses.

Hence why we're planning on dealing with Grey while getting rid of the minions, and leaving the remaining minions to our allies.
From what I can tell, none of the enemies should be capable of hurting Nepgear if she's airborne. Yes, they can still knock her around the room with their attacks, but I don't see how they can make her fall to the ground with their attacks.
 
We can tank Grey's attacks and spells, but her boosted minions would actually have a decent chance of killing us even without any possible synchronization bonuses.

Hence why we're planning on dealing with Grey while getting rid of the minions, and leaving the remaining minions to our allies.

none of them have ranged attacks though. There may be hidden archers but unless they have AA we would, in theory, be imune- pff, hahah supremacy zone being useful, that'll be the day. you have a point, if she has hidden ranged attackers with readied actions to shoot anyone who rushes her, the first one would knock us out of the sky, the second one would pop our death save and the third would finish us.
 
Okay than. Trying to think about things from Grey Champion's perspective.

  • Grey is aware of Red Rose's abilities. Which, by comparing sheets and considering assets, mean Grey should lose very badly in an exchange before counting any of the people assisting Red. If I had a way to set things up I'd want a quick-escape method, some way to bury Red in stones, and to try and talk the Avatar of Victory out of destroying my things.
  • To handle Red Rose I'd first want her attention. My attacks won't be able to keep her from killing me if she wants, so I need to make sure she isn't going to use Sudden Death as a start.
  • I'll want some sort of special asset in case I manage to talk Red Rose out of killing me but my sister still wants to knock me senseless. At this I'm drawing a blank -- the most handy things, a dimensional gateway or flight-granting boon, should be already active and used to good effect already. We want out of this mausoleum and flight or a gateway would help do that. Some sort of hidden backup might work, but wouldn't improve the situation unless they had the Ability "Kill/knock-out things named Red Rose".
Since Grey didn't start off by running away she probably has a card or two to use to trip up Red Rose. How this interacts with Solid Core is unclear. If it's some kind of conditional Auto-Kill it's probably going to drop someone since Grey is noted to be pretty good at the whole 'keeping your skin in one piece' skill. If it's an escape route she'll probably use it (in a showy, rock star fashion) when Solid Core tries to fly up.

Any bets that Grey has backup standing on the roof overlooking the courtyard?
 
Eh. Frankly its been so long that im not surprised people are out of practice in terms of catching mistakes or catching whatever clue that the GM may have scattered around the updates.

But whatever. Carry on with the laughter.
Don't worry, I missed it at first myself. It's just really amusing when you see it~
 
Also, in case it weren't apparent, when I speak in colored text that means I'm using my beta voice.
 
Any bets that Grey has backup standing on the roof overlooking the courtyard?

Considering there are no invisibility-abilities of note, this might be one of the only ways she can have backup ready. We were already told that she is the only 'Boss' in the area, so no surprise White Soul murdering us from behind the next corner. There may be more mooks hiding, though. Maybe something from Dark Star that has a Lockdown-ability for Red Rose (someone must have raised those zombies, after all).

Your points also make just rushing forward as per the leading plan not a good idea at all. This really does look too easy.


As for the guys from the last page, I believe we are going in circles. I stated that I believe Crystalwatcher will not just kill us or our people on turn one because we gave first strike away for a wildcard. Also, you continuously insist my plan will get people killed... why do you think the others might not?
Based on @kelllogo's thoughts, there is probably a trap or some surprise waiting for us that may spring before we get our Core Purge started if we just rush forwards. If Solid Core falls out of the air and into the mooks while those are buffed, it is also time for a bad end.

In the end, we all go for what we believe will work. I believe that my plan will work.
And again, I understand that some people do not believe in our QM's fairness, but they proved it many times before. The only time I remember that got an inevitable bad end was against the Black Knight a long time ago. Which was on circumstances, incomplete information and a wrong decision, not malice on CW's part.


I will also go back and scour the last update for clues now.


Edit: I think I found it.
It's large. Just like the last two 'yards. But there's differences. What looks to have once been a roof is long since collapsed, debris littering the field. Collumns have fallen without rhyme or reason. Overall the entire thing means there are only three open lines of sight for the entire thing: the raised entrance you came in through, the exit on the far side...

And the single raised platform where your challenger awaits.

We can not see much of the room. There can be enemies hiding behind lots of corners. There were also no mooks between the third courtyard and this one. Grey could hide a small army in here and buff them silly.

Also, nothing on the roof. There is no roof.
 
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... I have a bad feeling about this. but while the author insighted my post about gray not having flight unless she used exp. I don't think there should be ability surprises... so white and goddess red are probably here but... i'm not sure how that effects things.
 
... I have a bad feeling about this. but while the author insighted my post about gray not having flight unless she used exp. I don't think there should be ability surprises... so white and goddess red are probably here but... i'm not sure how that effects things.
This is a boss rush, like the Elite 4 in Pokemon but more Trying-To-Kill-You-y. White Soul is the Champion. You don't fight the Champion while you're still on Elite #4.

Goddess Red maybe, White Soul no. Although I doubt that Red hangs out around the next corner as well... that would not really fit the overall theme of this mission.


For the record, the thing I'm laughing about is general information not specifically brought up in the update.

I can give y'all a hint if you want one?

Pretty please?
 
I was going over old posts, specifically the one where Grey's character sheet was originally revealed, and found a couple things of note
Also, did anyone else notice Gray's "Riot" likely applies to her "Blast" as well? Meaning the second time she casts it, it's going to deal anywhere from 37,500 to 25,855,500 Base Damage, depending on how Spell Boost applies to it.

Then you consider it has Omni-Magic, meaning it hits 5 times per casting....

The first Blast is going to deal up to 113,500 damage. The second Blast could deal up to 129,328,500 in damage.
As a reminder Grey can cast 3 spells per turn so a pair of Blasts in quick succession...


There is also this bit on Grey's personality:
And while it's true that Grey Champion could boost certain people to the point of being able to pop a planet, they still have enough free will to decide to do it or say "Hell NO."

And true, while the Demons in command wouldn't flinch at killing an entire species off, Grey Champion still has enough of a "Hero" mentality to balk at it.


The nature of Goddess Red's mind control and how it interacts with people that share Grey Champion and Goddess Grey's mentalities will actually be a significant plot point some time after you guys rescue Ichi.


Oh and as a bonus here is the suggestion that White Soul has been secretly watching us this whole time:
Also, what makes you think she hasn't been watching us?
 
Consider what the Purifier Beam is, metaphysically, and how it relates to the nature of Core Purge. Then consider all the things you do with the Purifier Beam with that in mind.
Purifier Beam is a release value on Nepgear's Core while Core Purge is a semi-uncontrolled release. So the same energy is released in both cases and so likely shares the same Abilities.

In this case the relevant Ability is Smite which inverts the Magic Modifier of enemy attacks to damage themselves. So I suppose having Core Purge active while Grey casts Riot would kill her.
 
Your points also make just rushing forward as per the leading plan not a good idea at all. This really does look too easy.


As for the guys from the last page, I believe we are going in circles. I stated that I believe Crystalwatcher will not just kill us or our people on turn one because we gave first strike away for a wildcard. Also, you continuously insist my plan will get people killed... why do you think the others might not?

And again, I understand that some people do not believe in our QM's fairness, but they proved it many times before.
.

  • Grey Champion is a vet of vets. She survived a lot of shit, from World War 3, all the way up until shortly after Hope when White Soul went off the deep end. She didn't get to the point by being an idiot, so plans that bank on her doing something that falls under "would you do this in her shoes?" and you find yourself saying no, then you have your answer.
I think he is plenty fair. he won't punish us for innovation but your plan needs gray to be prone to smuck bait to work.

as for the rest of your post that's insightful. there is a trap here both the gm and the beta are hinting at it. But your info is reassuring in that gray is the only major player here.
Edit ninja on trap info
 
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Consider what the Purifier Beam is, metaphysically, and how it relates to the nature of Core Purge. Then consider all the things you do with the Purifier Beam with that in mind.
If I remember correctly, the Purifier Beam is like a valve that releases energy from something internal to us. And Core Purge is like chopping off the valve so that everything flows out at the maximum extent possible.

Does this mean that trying to cast spells while Core Purge is active without holding the Purifier Beam = Big Boom?
 
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Purifier Beam is a release value on Nepgear's Core while Core Purge is a semi-uncontrolled release. So the same energy is released in both cases and so likely shares the same Abilities.

In this case the relevant Ability is Smite which inverts the Magic Modifier of enemy attacks to damage themselves. So I suppose having Core Purge active while Grey casts Riot would kill her.
No, for the same reason Core Purge won't kill her itself.
If I remember correctly, the Purifier Beam is like a valve that releases energy from something internal to us. And Core Purge is like chopping off the valve so that everything flows out at the maximum extent possible.

Does this mean that trying to cast spells while Core Purge is active without holding the Purifier Beam = Big Boom?
Well, not in the sense of blowing yourself up, but... well, you use the Purifier Beam to aim, don'tcha?
 
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