Crystalwatcher's Magical Girl Quest!

Also, what makes you think she hasn't been watching us?

We've been given no reason to believe that she could? The terrain would have made mundane spying attempts a bitch and a half, her stat page has nothing to suggest stealth abilities or skills, Rose never mentioned anything in that vein, and Insight would have been a nightmare to hide from. Not impossible, but it strains SOD a whole hell of a lot.
 
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I sincerely hope that this never becomes relevant, but what happens to the effect of Revel in Darkness while someone is at negative Health due to The 'Kind' Monster? Do they take a negative amount of damage, and thus get healed a bit?

If that does in fact heal, is that healing affected by Negative Zone?
Yes.

If she's overwhelmingly stronger than a "positively aligned" girl, she can torture them for days if she wants. Solar and Lunar Radiance still have enough of their original "positive" Affinities that mix worked on them.
 
By the way people this:
Scream For Me
Level 17
-Weapons and Spells lower level than this ability cannot be utilized. Operates as an Overwhelming Presence effect.
means Team GEAR can't contribute to fighting White Soul at all. No one has an attack, well besides Nepgear's Core Purge which has issues, that would not be disabled by this.

In fact the only people on this mission capable of still fighting under this are Red Rose, she negates it with Men Kill Heroes, and Brilliant Key, her weapon is Level 20.
 
By the way people this:

means Team GEAR can't contribute to fighting White Soul at all. No one has an attack, well besides Nepgear's Core Purge which has issues, that would not be disabled by this.

In fact the only people on this mission capable of still fighting under this are Red Rose, she negates it with Men Kill Heroes, and Brilliant Key, her weapon is Level 20.
Presence of Light still works, since it's neither a Weapon nor a Spell.
 
Well, Men Kill Heroes would negate Scream for Me for everyone, but I'm not sure if White Soul is going to allow herself to be engaged by Red Rose. Not sure how abilities like Men Kill Heroes interact with Grey Champion's Power to the Fans.
White Soul is liable to try and Negative Space Nepgear tho.

Also, Overwhelming Presence shuts down Presence of Light iirc.

Nevertheless, neither of them have High Speed Combat, so speed dodging might be possible.
 
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We've been given no reason to believe that she could? The terrain would have made mundane spying attempts a bitch and a half, her stat page has nothing to suggest stealth abilities or skills, Rose never mentioned anything in that vein, and Insight would have been a nightmare to hide from. Not impossible, but it strains SOD a whole hell of a lot.
We fought the Radiances in an open courtyard. She'd literally just to gain some altitude and use binoculars.
 
Also, its worth noting that despite being useless for the White Soul fight, Team GEAR might be useful for the Gray Champion fight.

In particular, James and Michael will be quite effective at taking out Gray Champion's superpowered mooks.


Also, is there any way that we can let Samael steal spells from White Soul? Or is that the special reward for achieving a non-lethal KO on her?

On that note, is there any particular reason why the current plan calls for sending Samael as part of the escort group? I think passing up the chance to steal Gray Champion's insane buff spells is a mistake!
 
Well, Samael can always libra Gray Champion after we free her. As for the mooks, wouldn't Nepgear's Starshine/Core Purge be more useful.
 
Well, Samael can always libra Gray Champion after we free her. As for the mooks, wouldn't Nepgear's Starshine/Core Purge be more useful.
Core Purge would work, reducing our Resilience and Health might not be the best idea when surrounded by mooks who deal millions of damage.

Starshine isn't a good idea while underground. None of Nepgear's attacks (except Core Purge) are.
 
Instant dodge, remember?

all right this was my train of thought

I saw it as she keeps damage that the body she will keep takes before the switch, as if you delete one you have to recreate it from the other. Damage to the control seal isn't really all that noticeable. Most of the time people don't even know they have it. If she can't notice that she needs to dodge something; she won't use the dodge, and the attack will hit. If she doesn't feel pain she has no reason to react afterword's.

Her power is basically Schrodinger's cat, if an attack hits and she doesn't dismiss the body before she gets rid of the other body, she has to keep the damage. Which means if she's fighting someone like say the person who killed her. She should switch with her undamaged body without noticing the growing damage to the control seal until one version of her passes out. At which point getting in our range is a lose condition no matter how many times she can reset.

of course she might actually know about the seal, like the other evil magical girl did. In which case she could focus on protecting it. But the only way to avoid taking damage is very careful timing while hoping the other body doesn't get hurt or to not use close range attacks at all, and isn't her healing reversal ability a melee ability she has to tag someone with.
 
I think someone suggested just yelling [PEACE] at her a couple pages ago?

Sure, it might take her out...but so will it take out the rest of our team, baring Sega (maybe).

Remember what it did to that Angel? And what it did to everyone else in the room? That was by accident. Now consider what it would be like if it wasn't.

[CONCEPTIONAL] [STUFF] is [BULLSHIT] like [THAT].
 
I saw it as she keeps damage that the body she will keep takes before the switch, as if you delete one you have to recreate it from the other.
Nope. If one of her bodies is on the brink of death, she can delete it and create a new one that has been stored to pristine condition.

Basically, whatever happens to one body, does not affect the other, nor any future bodies, barring death.

Which, incidentally, could very well mean she doesn't possess a Seal anymore.
If she can't notice that she needs to dodge something; she won't use the dodge, and the attack will hit. If she doesn't feel pain she has no reason to react afterword's.
She reacts before she's hit. Not afterwards. It's why she's nigh-impossible to kill.
Her power is basically Schrodinger's cat, if an attack hits and she doesn't dismiss the body before she gets rid of the other body, she has to keep the damage. Which means if she's fighting someone like say the person who killed her. She should switch with her undamaged body without noticing the growing damage to the control seal until one version of her passes out. At which point getting in our range is a lose condition no matter how many times she can reset.
....What? I can't understand what you said. I think you phrased it badly?
 
....What? I can't understand what you said. I think you phrased it badly?

Schrödinger's cat - Wikipedia

from Wikipedia
Schrödinger's cat is a thought experiment, sometimes described as a paradox,
. The scenario presents a cat that may be simultaneously both alive and dead,[2][3][4][5][6][7][8] a state known as a quantum superposition, as a result of being linked to a random subatomic event that may or may not occur. The thought experiment is also often featured in theoretical discussions of the interpretations of quantum mechanics. Schrödinger coined the term Verschränkung (entanglement) in the course of developing the thought experiment.

she's not there until she is.

I took the fact that killing one body means you kill both, even if one of them is out of range of any attack. To show that her power is not having multiple bodies but simply retroactively deciding that she wasn't there in the first place to take the hit. If her power was having two separate bodies she shouldn't go down unless you can kill both of them at the same time.

I decided from there that if she has to choose to use it, as shown by it ending if she dies. It won't automatically block an attack if she doesn't know about. An attack without a visible effect like core purge which targets something she isn't aware of should be able to get through because she won't know to activate her dodge charm.

end

my assumption was that she could only jump back so far, and rather then making a whole new body the two bodies were tied together, so that she needed to use her dodge charm within a certain amount of time or the damage would remain afterwords and she couldn't trigger it if she was dead. Meaning she would have to jump out of our range every X seconds or the seal on both bodies would start to break. If it broke she would pass out without any warning and we would win by default without having to deal with her damage reflection.

if this still doesn't make sense, think of her having the same power as the Nazi cat boy from Hellsing.
 
I took the fact that killing one body means you kill both, even if one of them is out of range of any attack. To show that her power is not having multiple bodies but simply retroactively deciding that she wasn't there in the first place to take the hit. If her power was having two separate bodies she shouldn't go down unless you can kill both of them at the same time.
Look at Carnage. Look at her link to her Dragon.
It's basically that.
 
Alright then I have nothing, my new plan is the leave her to the others and focus on freeing the other girl. After all we don't have to capture White Soul alive, which means they don't actually need us to break the seal.
 
Schrödinger's cat - Wikipedia
I know what Schrodingers cat is. The problem was this bit:
Which means if she's fighting someone like say the person who killed her. She should switch with her undamaged body without noticing the growing damage to the control seal until one version of her passes out.
I took the fact that killing one body means you kill both, even if one of them is out of range of any attack. To show that her power is not having multiple bodies but simply retroactively deciding that she wasn't there in the first place to take the hit. If her power was having two separate bodies she shouldn't go down unless you can kill both of them at the same time.
Entirely different bodies, but the two share a life-force/soul/mind. If one dies, it backlashes and the other drops dead.
An attack without a visible effect like core purge
Core Purge is entirely visible, and requires a very noticeable activation.
my assumption was that she could only jump back so far, and rather then making a whole new body the two bodies were tied together, so that she needed to use her dodge charm within a certain amount of time or the damage would remain afterwords and she couldn't trigger it if she was dead. Meaning she would have to jump out of our range every X seconds or the seal on both bodies would start to break. If it broke she would pass out without any warning and we would win by default without having to deal with her damage reflection.
You're assuming that her second body is within easy shooting range/sight.
 
There should be seals on both of her bodies because otherwise she may very well lose the seal if it doesn't carry over, meaning she cease to be under the red one's control and simply do her own evil thing instead of being a lackey.
 
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