Okay so a couple things that need noting. The current winning plan:
Involves using Core Purge again despite what happened last update. Even if she isn't directly within our area of effect I highly doubt Black Knight is somehow going to miss:
Plus it ignores that Candy Heart's first action was to attack us:
Now for those arguing Candy Heart can only deal scratch damage against us I give you:
Knuckle Duster
Damage = 300 + 1d45 = ~323
Candy Crush
Damage = (200 + 1d50) * 2 = 225 * 2 = 450
-Nepgear Base Resilience 125 = 325
-Armoed Core: Damage >50% = 325 * 0.5 = 162
-No Longer Human: 162 * 0.5 = 81
So while her primary weapon will, on average, get no sold her Spell Candy Crush will take 20% of our Health in a single blow. That's not scratch damage. Especially if Candy Heart has got some kind of boost out of being resurrected by the forces of evil.
Oh and as a final nail for this plan there isn't even a vote for spending XP with it. In fact the whole XP vote for this turn has got like no votes.
Instead I suggest:
This option lets us defeat Candy Heart relatively fast and move onto holding the line against the endless stream of zombies approaching. Without Core Purge it's unlikely that Black Knight pay Nepgear any attention even with her killing Candy Heart relatively swiftly. After all Candy Heart was just some random dead Magical Girl Goddess Red pulled out as a distraction. If we kill her quickly but then look like we're only just holding back the hoard it will just look like Candy Heart was one of those weak low level Magical Girls.
Plus Plan Tiger actually has an XP bit attached unlike Plan Housecat.
[] Plan We're a housecat, not a baby Tiger
-[] White Knight handles the Knight, while we handle Candy Heart and the zombies outside.
-[] Fire Starshine at the zombies entering, blow a path you can lead Candy Heart through.
-[] Team GEAR fires on the zombies from within the mausoleum, while radioing to request backup and detailing the situation, with specific mention to Goddess Red's Black Knight.
--[] Samuel to is to cast Shell on everyone.
-[] Once outside and flying above the zombies and with Candy Heart, activate Core Purge. It should clear-up the zombies easily.
--[] Candy Heart isn't an enemy, she's a victim. You don't want to hurt her.
-[] If the zombies are dealt with, focus on keeping Candy Heart occupied or disabled while you wait for reinforcements.
Involves using Core Purge again despite what happened last update. Even if she isn't directly within our area of effect I highly doubt Black Knight is somehow going to miss:
Something inside of you rushes out of the metaphysical gap it leaves, and the world is suddenly...
Light.Your inner energies flood out like a tidal wave. A wall of sparkling power that washes over everything and fills a good portion of the mausoleum. That infinite something spreads through the air, searching for something else, but fails to find it...
Plus it ignores that Candy Heart's first action was to attack us:
so if we use Starshine on the zombie hoards approaching Candy Heart would be upon as before we could do anything else.Your own feet leave the ground in almost the same instant, and Candy Heart is rushing right at you.
Now for those arguing Candy Heart can only deal scratch damage against us I give you:
Knuckle Duster
Damage = 300 + 1d45 = ~323
-Nepgear Base Resilience 125 = 198
-Armored Core: Damage < 50% = Negated
Candy Crush
Damage = (200 + 1d50) * 2 = 225 * 2 = 450
-Nepgear Base Resilience 125 = 325
-Armoed Core: Damage >50% = 325 * 0.5 = 162
-No Longer Human: 162 * 0.5 = 81
So while her primary weapon will, on average, get no sold her Spell Candy Crush will take 20% of our Health in a single blow. That's not scratch damage. Especially if Candy Heart has got some kind of boost out of being resurrected by the forces of evil.
Oh and as a final nail for this plan there isn't even a vote for spending XP with it. In fact the whole XP vote for this turn has got like no votes.
Instead I suggest:
[X] Plan We're a Baby Tiger
-[X] White Knight handles the Knight, while we handle Candy Heart and the zombies outside.
-[X] Team GEAR fires on the zombies from within the mausoleum, while radioing to request backup and detailing the situation, with specific mention to Goddess Red's Black Knight.
-[X] Engage Candy Heart with Purifier Beam. Put her back to rest as fast as possible.
--[X] Once Candy Heart is down join Team GEAR in holding off the zombies with Purifier Beam while awaiting Reinforcements.
---[X] Switch to aiding White Knight if she needs it.
[X] XP Plan Purifier
-[X] Raise Purifier Beam's level to 9 (330XP)
This option lets us defeat Candy Heart relatively fast and move onto holding the line against the endless stream of zombies approaching. Without Core Purge it's unlikely that Black Knight pay Nepgear any attention even with her killing Candy Heart relatively swiftly. After all Candy Heart was just some random dead Magical Girl Goddess Red pulled out as a distraction. If we kill her quickly but then look like we're only just holding back the hoard it will just look like Candy Heart was one of those weak low level Magical Girls.
Plus Plan Tiger actually has an XP bit attached unlike Plan Housecat.