We kinda neglected something important when it comes to surviving battle.
Mobility
Indoors. Not the best place for a kite fight.
We kinda neglected something important when it comes to surviving battle.
Mobility
My take on how things look:As for size?
Roughly 100 to 120 square yards or so in all. It's slightly elongated with a central dome in the middle that the Black Knight and Candy Heart are standing right inside of, while you, White Knight, and Team GEAR are tanging near the currently open door that was busted when WK kicked it open.
And remember that we can also use Starshine on Candy Heart, not only just base damage, so that should hopefully make things go a lot faster, especially if we upgrade it.
added red for emphasis. Just because it's not likely don't mean it's not a threat.Possibly yes. Collateral Damage is a thing in this quest, though Starshine doesn't have as big a chance as other weapons or spells. Had you guys not had that rock-throwing event with Goddess Gold it would have been very likely that you would have brought the Mausoleum down without warning to anybody in one use. Now, while the possibility is there, it' not likely to happen unless your actually aiming for the building.
And by upgrading our weapon, we should hopefully see new options in the shop to take!
Also, judging on the xp calculations above, I think we could have a greater effect if we buy the purifier up to level 7, which is apparently the minimum we need, and then we can upgrade starshine up to level 6, which should be a massive jump in power for us and handily take out Candy Heart in one shot if we can get the purity damage boost and combo by using it on her.
This leaves us with not only a better defence via interception with base damage, but also a MUCH stronger offence via Starshine. And we'll even have some small amount of xp left over for the next upgrades to come.
Black Knight is toying with us because there is nothing we can do to stop it from killing everyone. The instant that changes it will charge us, break MGWK's weapon, and kill us. It would need to be much more conveniently stupid than it has been shown to be to let us waltz out after smoking Candy Heart and the zombies.
By the numbers Candy Heart can't survive a barrage from Team GEAR or a slugging match with Nepgear. Our problem is surviving and dealing with BK, which right now looks tougher than the Spawn of Mayham we had dropped upon us at quest start. Even if Nep hides behind 'merely human' what can be done to stop Black Knight?
that Rei is either already coming to meet us or scrambles after Team GEAR gets the word out. So we just need to hold long enough for her to arrive.The second Helicopter carrying Goddess Gold and Bly Sky barely have enough time to realize something had happened before the wave of light is upon them.
You know, because of this if we manage to hit the black knight with enough starshine we can kill her.
I will note the debuff is called "hostile divinity exposure". I don't think it'll occur normally.
Also, you seem to be forgetting the "Danmaku" ability, which is described as "Full Auto, but on steroids". That's +250 minimum per version. I'm guessing it's 500, myself.
I mean, hell, doesn't one of our own guys have a parry-counterattack trick that's basically unconditional and triggers any time he'd take enough damage to kill him? And works any time?
She can jump faster than we can dodge, and, by their very nature, jumps tend to accelerate faster than flying abilities do.
I will point out to you guys how your flight ability is Boosted.Which is a reason why i said we need to upgrate our flying you know. >.>
Due to my own lazy I'll simply put a link to this on page 1 for ease of access. As for things you've missed: No Longer Human for the abilities tab.I was bored and in the mood for math so here is what I've been able to work out.
- Spending XP
There are currently two ways to spend XP.
The first is by purchasing additional levels in any ability/spell/ect Nepgear already possess. The cost for this is simply: [Current Level] * 10 with multiple levels being calculated sequentially. For example going from Level 3 to Level 4 costs 30XP while going from Level 4 to Level 6 costs 90XP, 40XP for 4 -> 5 plus 50XP for 5 -> 6.
The second is by purchasing new abilities/spells/ect from the shop. The availability of various potential purchases depends upon in game events, previous purchases, and occasional the level of existing abilities/spells/ect.
- Stats
Health:
Health represents how much damage Nepgear's body can take before she suffers Core Breach and dies. Nepgear starts with 100 hp before modifiers are applied.
Currently there is only one known modifier for Health:
- Core Containment which adds 50 hp per level.
Base Damage:
Base damage represents how much damage Nepgear does with her Purifier Beam and Panzar Blade. Nepgear starts with 10 damage before modifiers are applied.
Currently there are three known modifiers for Base Damage:
Base Resilience:
- Purifier Beam which adds a 1.5x multiplier to Base Damage with each Level after the first.
- Beam Extension which added a flat 2x multiplier to Base Damage on purchase.
- Sword Skill which currently applies a -25% modifier in close range combat.
Base Resilience is the first layer of damage reduction applied to incoming damage and works by reducing incoming damage by it's value. Nepgear starts with 5 resilience before modifiers are applied.
Currently there is only one known modifier for Base Resilience:
Magic Modifier:
- Armored Core: [Rank] which adds [Variable] resilience per level.
- The value of [Variable] depends upon the current [Rank] with Iron having a [Variable] of 10, Steel a [Variable] of 20, and Mythril a [Variable] of 30.
Magic Modifier determines how large the die rolled to supplement actions such as attacks or defense is. Nepgear starts with a Magic Modifier of 10 before modifiers are applied.
Currently there is only one known modifier for Magic Modifier:
- Purifier Beam which adds 5 per level after the first.
- Spells
Celestial Severance:
Celestial Severance extends our swing arc allowing us to strike everything in that arc out to a distance of 50 meters.
It's Base Damage follows the formula:
25 * 2^[Level]or put simply it starts at 50 and doubles with each additional level.
It's Magic Modifier follows the formula:
25 + [Level] * 25or put simply it starts at 50 and increases by 25 with each additional level.
Starshine:
Starshine sprays dozens of homing lasers from the end of Purifier Beam. This is treated as fours simultaneous attacks.
It's Base Damage appears to follow the formula:
80 * 1.25^[Level]- Abilities
Flight:
Flight allows Nepgear to fly.
Her flight speed follows the formula:
[Level] * 10 - 10
Armored Core: [Rank]:
In addition to the modifier to Base Resilience Armored Core applies a second layer of damage reduction, applied after Base Resilience. Any attack less then [Percentage]% of Nepgear's health is automatically negated and any attack greater then [Percentage]% of Nepgear's health is reduced by [Percentage]%.
[Percentage] is determined by the current [Rank] of Armored Core. Iron gave a [Percentage] of 5%, Steel a [Percentage] of 25%, and Mythril a [Percentage] of 50%. There is no clear formula for what further ranks will provide.
I think that's everything we know for everything non-obvious. If there is something I missed I'll happily edit it in.
I've already stated how the x2 circumstance bonus applies during a fight when alongside Human soldiers.We know that in one specific circumstance the bonus was x2. We have no idea how it applies in general. The bonus might not apply because we don't have enough attacks to qualify, in that case it was 6 simultaneous attacks, or it might be different since "Hail of Lead" implies it mostly for bullets and magic attacks might have their own bonus.
I'm sorry, but when I aw this I couldn't help but laugh. You made my day.My take on how things look:
A twelve meter by ten meter room means we can get at most 15 meters away from Black Knight, if it is so kind as to stand in the opposing corner. It is standing at the center right now, between that and the zombies we're stuck within five meters of that thing - no wonder we couldn't dodge X_X.
If we clean out the zombies we might be able to fly out the door and up out of easy stabbing range. I'm loath to leave our team to face Black Knight once it realizes that we've flown off to get back-up. Unless we use Core Purge or level Celestial Severance there's nothing Nepgear has that will scratch 3,500 resilience, so there's nothing to do but run for help in that situation.
If we wanted to troll Anastasia, could we give her a dream involving a lot of running water?
... Sure?If we wanted to troll Anastasia, could we give her a dream involving a lot of running water?
If we wanted to troll Anastasia, could we give her a dream involving a lot of running water?
Don't worry Crystal, I don't get it either.
It's commonly believed that the sound of running water makes you want to pee.
It's commonly believed that the sound of running water makes you want to pee.
Dream-bathrooms are traps. Horrible, horrible traps.
Oh, right, Rei decided that she was going to sleep in her bed that we had mistakenly believed to be ours.I don't think we want our owner to need to potty train their pet. Nobody would ever let us live that down.
...
I... really? No, this is not a good idea.
I think the next dream should be about the whole death scene.
I mean if we're going to be punished for dieing, I'd rather it be via giving Nepgear nightmares to properly tug on the player heartstrings.
In a quest where the GM keeps a pwn counter? No, it'll just be the general thread panic and a healthy dose of inexplicable PTSD that'll keep Rei up at night while we cry ourselves back to sleep. Assuming we even sleep by the time I'm through with our dreamsI though the punishment for dieing would be that that exp bonus we got for dieing would decrease with each death and keep decreasing after hitting zero and start taking exp away from us.
I don't think we want our owner to need to potty train their pet. Nobody would ever let us live that down.
Lets not go there... I only want the Overlords here if they feel like joining in on theOh, right, Rei decided that she was going to sleep in her bed that we had mistakenly believed to be ours.
Welp, no regrets now!
*whips out my writer's pen that only refills itself during Calibration*
You want to hug that? Go ahead. Just make sure to double check the writing of the segment before you do so you don't get vaped along with everything else.Hmm, I wonder if our artificial body feels really soft when it isn't being Divinely Awesome?...