Crystalwatcher's Magical Girl Quest!

Magical Girl Solar Radiance is going to be a serious pain to fight. Four Attacks Per Turn, Can negate 1 action per action spent, has the following stats under Solar Excellency:
Proposed Stats are not the same as actual stats. Maybe we'll be lucky and meet Solar Radiance before she unlocked Unstoppable on her primary weapon *stupidly optimistic*.

Heroes of Old suggests she might be even more potent than listed. I do wonder what the point is of an attack that has both Judgment and Unstoppable, did Sol just slot in Unstoppable over the top? Anyways, she may be more of a fight than your sheet suggests, and any none-Core Purge attack need to get through an Intercept conflict to hit the seal, and we don't know if she'll calm down/act sane even if the seal is cleared. Just using Celestial Severance is looking better all the time for dealing with Solar Radiance :???:

The Negative Space Ability is also quite dangerous to us. If it acts like the presence abilities it will just drop Health without regard for resistance. That would make Lucky Star just evaporate if she's near Gabriel, and the rest of Team GEAR doesn't fare much better. Worst off is Solid Core, because she can't turn her healing off (I think?). 3,050 Health gone at the start of each turn, plus the hit from Presence of Light, pretty much bars Solid Core from participation until the effect wears off. It isn't even something Supremacy Zone will let us no-sell. Since all magic is conceptual in this setting the effect undermines magic that is made from restoration, as it's fundamental concept, to have it unmake what it was intended to fix.

All quite impressive and spiteful for a fire-and-forget spell effect, why not just put Slaughter on the spell instead? ...unless it already has one of those "you need to get healed or die" lingering effects before the "no healing" Ability.
 
Worst off is Solid Core, because she can't turn her healing off (I think?). 3,050 Health gone at the start of each turn, plus the hit from Presence of Light, pretty much bars Solid Core from participation until the effect wears off.
Unless Nepgear is already below her max Health, shouldn't Indestructible Core nullify that damage since 75% of her max Health is less than 99% of her current Health?
 
Unless Nepgear is already below her max Health, shouldn't Indestructible Core nullify that damage since 75% of her max Health is less than 99% of her current Health?

I think the assumption is that the energy drain will completely bypass our resistances.

That being said, it would make more sense if it just stopped our constant regen because it fails to hit the 99% no-sell threshold. It flips it to damage--which bounces against Indestructable Core.
 
Unless Nepgear is already below her max Health, shouldn't Indestructible Core nullify that damage since 75% of her max Health is less than 99% of her current Health?
From TEAM GEAR:
Presence of Light: 200 Damage All Enemies
Control Seal: 5,000 - 200 = 4,800

Presence of Light: 200 Healing All Allies
Samael: 2,250 + 200 = 2,450

Michael Full Auto: 1,250 Base Damage, +250 Full Auto, +250 Full Auto, +250 Full Auto, +250 Full Auto, +250 Full Auto, +500 Hostile Divinity Effect = 3,000 Total Damage
Control Seal: 500 Base Resilience, no dice, +400 Epic Existence = 900 Damage Reduction
Note that Presence of Light didn't check Existence Boni or Resilience at all. If that's how the inverted healing is treated then nothing will save you from the Damage.

I fully expect this to have one of those "take damage until healed above the Health this spell reduced you to" effects attached (Rend, Murder, Slaughter). Because why just block relatively rare healing effects when you can toss a death sentence?

Edit: You saw nothing.
 
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Note that Presence of Light didn't check Existence Boni or Resilience at all. If that's how the inverted healing is treated then nothing will save you from the Damage.
True, but that's no different from the Presence acting similarly to Unstoppable. Even Unstoppable can't ignore the "immune to everything below 99% of current Health" effect of Indestructible Core.
 
True, but that's no different from the Presence acting similarly to Unstoppable. Even Unstoppable can't ignore the "immune to everything below 99% of current Health" effect of Indestructible Core.
That's literally the only part of INDESTRUCTIBLE CORE that Unstoppable ignores though? Did you mean the "I'm invincible" effect that reduces damage by 99%?

Edit with stuff that should have been there the first time:
I think the rending effects don't go through Resilience/Magic Modifier the way Presence of Light did. That means the lingering part is going to be pitiful on Nepgear after the 99% reduction in damage, it's almost certain to just get blocked by the no-sell threshold.

Having it linger forever until we kill the caster or die would be funny, but very stupid if it just leaves us waiting to pop the next time a fight breaks out. A quick de-and-re-transform should drop the effect. Transforming already has to do something impressive to confound scrying, so it seems like a good bet for clearing lingering effects
 
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That's literally the only part of INDESTRUCTIBLE CORE that Unstoppable ignores though? Did you mean the "I'm invincible" effect that reduces damage by 99%?
Oh derp. Yeah. Either of those greatly reduces the effect on Nepgear of that anti-healing ability though.

Edit:
The reduce by 99% triggering means taking 31 or 32 damage from Segarite Core each turn, which is basically negligible.
 
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The Negative Space Ability is also quite dangerous to us. If it acts like the presence abilities it will just drop Health without regard for resistance. That would make Lucky Star just evaporate if she's near Gabriel, and the rest of Team GEAR doesn't fare much better. Worst off is Solid Core, because she can't turn her healing off (I think?). 3,050 Health gone at the start of each turn, plus the hit from Presence of Light, pretty much bars Solid Core from participation until the effect wears off. It isn't even something Supremacy Zone will let us no-sell. Since all magic is conceptual in this setting the effect undermines magic that is made from restoration, as it's fundamental concept, to have it unmake what it was intended to fix.
It depends on how much Negative Space bypasses INDESTRUCTIBLE CORE. There are a lot of cases here.
  1. Negative Space does not bypass any part of INDESTRUCTIBLE CORE.
  2. Negative Space bypasses the damage block portion of INDESTRUCTIBLE CORE.
  3. Negative Space bypasses the damage reduction portion of INDESTRUCTIBLE CORE.
  4. Negative Space bypasses the 1 HP save portion of INDESTRUCTIBLE CORE.
  5. Negative Space bypasses the damage block and damage reduction of INDESTRUCTIBLE CORE.
  6. Negative Space bypasses the damage block and 1 HP save portions of INDESTRUCTIBLE CORE.
  7. Negative Space bypasses INDESTRUCTIBLE CORE entirely.
So let's take a looksee, shall we?
Case 1:
Segarite Core Negative Space: 3150 damage
INDESTRUCTIBLE CORE check: 4158 > 3150
Damage negated.

Case 2:
Segarite Core Negative Space: 3150 damage
INDESTRUCTIBLE CORE check: 4158 > 3150
Damage negated.
Damage reduced: 32 Damage taken.

4200/32=131.25

132 Turns are required to die from Negative Space.

Cases 3 & 4:
Same as case 1. Runs into the Damage Block. All damage negated.

Case 5:
Segarite Core Negative Space: 3150 damage
INDESTRUCTIBLE CORE check: 4158 > 3150
Damage negated.
Damage reduced: 32 Damage taken.

Solid Core: 4200 - 3150 = 1050 HP
Solid Core: 1050 - 3150 = -2100 HP 1 HP
Solid Core: 1 - 3150 = -3149 HP

Dead in 3 turns.

Case 6:
Same as Case 2.

Case 7:
Segarite Core Negative Space: 3150 damage
INDESTRUCTIBLE CORE check: 4158 > 3150
Damage negated.
Damage reduced: 32 Damage taken.

Solid Core: 4200 - 3150 = 1050 HP
Solid Core: 1050 - 3150 = -2100 HP

Dead in 2 turns.
Pretty self-explanatory I think.

As a side note, if @UberJJK could verify this, that would be great. Dear god why did I into math when I haven't in years oh god oh god oh god.
 
It depends on how much Negative Space bypasses INDESTRUCTIBLE CORE. There are a lot of cases here.
  1. Negative Space does not bypass any part of INDESTRUCTIBLE CORE.
  2. Negative Space bypasses the damage block portion of INDESTRUCTIBLE CORE.
  3. Negative Space bypasses the damage reduction portion of INDESTRUCTIBLE CORE.
  4. Negative Space bypasses the 1 HP save portion of INDESTRUCTIBLE CORE.
  5. Negative Space bypasses the damage block and damage reduction of INDESTRUCTIBLE CORE.
  6. Negative Space bypasses the damage block and 1 HP save portions of INDESTRUCTIBLE CORE.
  7. Negative Space bypasses INDESTRUCTIBLE CORE entirely.
So let's take a looksee, shall we?
Case 1:
Segarite Core Negative Space: 3150 damage
INDESTRUCTIBLE CORE check: 4158 > 3150
Damage negated.

Case 2:
Segarite Core Negative Space: 3150 damage
INDESTRUCTIBLE CORE check: 4158 > 3150
Damage negated.
Damage reduced: 32 Damage taken.

4200/32=131.25

132 Turns are required to die from Negative Space.

Cases 3 & 4:
Same as case 1. Runs into the Damage Block. All damage negated.

Case 5:
Segarite Core Negative Space: 3150 damage
INDESTRUCTIBLE CORE check: 4158 > 3150
Damage negated.
Damage reduced: 32 Damage taken.

Solid Core: 4200 - 3150 = 1050 HP
Solid Core: 1050 - 3150 = -2100 HP 1 HP
Solid Core: 1 - 3150 = -3149 HP

Dead in 3 turns.

Case 6:
Same as Case 2.

Case 7:
Segarite Core Negative Space: 3150 damage
INDESTRUCTIBLE CORE check: 4158 > 3150
Damage negated.
Damage reduced: 32 Damage taken.

Solid Core: 4200 - 3150 = 1050 HP
Solid Core: 1050 - 3150 = -2100 HP

Dead in 2 turns.
Pretty self-explanatory I think.

As a side note, if @UberJJK could verify this, that would be great. Dear god why did I into math when I haven't in years oh god oh god oh god.
Looks about right to me, although due to the Boss Rush nature of this, assuming that Max Health = Initial Health is rather foolish. We'll probably be well above our Max Health, even if we've been using Core Purge a ton.

One thing you forgot to include though is that in Cases 5 and 7, everything around us dies after Turn 2 from Core Breach (probably).
 
This:
Case 5:
Segarite Core Negative Space: 3150 damage
INDESTRUCTIBLE CORE check: 4158 > 3150
Damage negated.
Damage reduced: 32 Damage taken.

Solid Core: 4200 - 3150 = 1050 HP
Solid Core: 1050 - 3150 = -2100 HP 1 HP
Solid Core: 1 - 3150 = -3149 HP

Dead in 3 turns.
is wrong. ICORE let's us no-sell one fatal attack per turn. So as long as that isn't bypasses we can't actually die from Negative Space. It just means Nepgear will be sitting around at 1HP which makes killing her fairly easy.

For these cases:
Negative Space bypasses the damage block portion of INDESTRUCTIBLE CORE.
Negative Space bypasses the damage block and 1 HP save portions of INDESTRUCTIBLE CORE.
odds are since the damage reduction portion works No Longer Human should also work and reduce the damage by 50%.

Also your missing a case. You have No-Sell+Reduction and Reduction+1HP but you don't have a No-Sell+1HP case


Other then that everything looks good. Of course I still haven't slept, therefore still running on 3 hours sleep, so I may be missing something but probably not.
 
This:

is wrong. ICORE let's us no-sell one fatal attack per turn. So as long as that isn't bypasses we can't actually die from Negative Space. It just means Nepgear will be sitting around at 1HP which makes killing her fairly easy.

For these cases:


odds are since the damage reduction portion works No Longer Human should also work and reduce the damage by 50%.

Also your missing a case. You have No-Sell+Reduction and Reduction+1HP but you don't have a No-Sell+1HP case


Other then that everything looks good. Of course I still haven't slept, therefore still running on 3 hours sleep, so I may be missing something but probably not.
Fuck me. This is what I get for getting into math for the first time in a couple of years or so. Plus I was rushing... so... fuck.
 
My money's on Case 5.
Your case study is off on that one (Case 5). The Save from Death effect can trigger once per turn, it doesn't care if you were already at 1 Health.

That actually makes for an interesting situation. If Nepgear is under the effect do we run out of the fight quickly to save our own skin? Or should we try to keep the caster from hitting someone else with it? There's a bit of a safety net from Segarite triggering at least once, but it puts us in a vulnerable position from having our super-expensive healing effect becoming worse than useless.
 
My money's on Case 5.
Your case study is off on that one (Case 5). The Save from Death effect can trigger once per turn, it doesn't care if you were already at 1 Health.

That actually makes for an interesting situation. If Nepgear is under the effect do we run out of the fight quickly to save our own skin? Or should we try to keep the caster from hitting someone else with it? There's a bit of a safety net from Segarite triggering at least once, but it puts us in a vulnerable position from having our super-expensive healing effect becoming worse than useless.
If the save from death effect triggers, I don't think there will be anyone else around to help us. Remember that Core Breach happens when we die, and Indestructible Core says that we're capable of surviving Core Breach.
 
Does anyone else remember that IC blocks damage over time effects completely? I understand if you've forgotten it, since it's never come up, but it us there.
 
Does anyone else remember that IC blocks damage over time effects completely? I understand if you've forgotten it, since it's never come up, but it us there.
The effect we're discussing isn't a damage over time effect. What we're discussing is a passive ability which inverts the healing of Segarite Core.

Damage over time is damage from status conditions such "you are losing blood because your arm was chopped off" or "you are standing inside a forest fire".

One thing I am curious about though is "Does the immunity to damage over time effects let us fight in a vacuum (such as outer space)?"
 
The effect we're discussing isn't a damage over time effect. What we're discussing is a passive ability which inverts the healing of Segarite Core.

Damage over time is damage from status conditions such "you are losing blood because your arm was chopped off" or "you are standing inside a forest fire".

One thing I am curious about though is "Does the immunity to damage over time effects let us fight in a vacuum (such as outer space)?"
Considering that Segarite Core could be described as a healing-over-time effect, I would think that it being inverted would count as damage over time. It activates every turn as long as the conditions are correct, it inflicts damage, that says damage over time to me.
 
Considering that Segarite Core could be described as a healing-over-time effect, I would think that it being inverted would count as damage over time. It activates every turn as long as the conditions are correct, it inflicts damage, that says damage over time to me.
Segarite Core isn't what's damaging us though. We'd be taking damage from Negative Space.

Either way, I'm pretty sure that the only things it protects against are damage over time from negative body modifiers (which we are immune to anyways) and stuff that's in the Status Abilities section of Lost's ability bible (abilities such as Murder, Burn, Poison, Bleed, Freeze, and the variants of each).
 
If the save from death effect triggers, I don't think there will be anyone else around to help us. Remember that Core Breach happens when we die, and Indestructible Core says that we're capable of surviving Core Breach.
That's not true. I asked about that line and the "frame" is referring to Nepgear's body. Nepgear's soul is still completely and irrevocably destroyed, no resurrections her heaven for her, it's just now her body is tough enough to survive the resulting explosion rather then dissolving away into light like it did previously.
 
I'm back.

@crystalwatcher - You still haven't PM'd me about what you wanted updated in that. Nice IC reference by the way.
I'm trying to figure out exactly what I want with it.

...Nasuverse stuff must be the best selling stuff must be the best selling stuff on this Earth. I suppose that makes sense since Nasuverse style magic was one of the first confirmed.
He is making a mint.

...you did this on purpose didn't you? Seriously Mana Blaster is a perfect description of Nepgear. As is Master Magic. And she seems to be the Go-To-For (defeating) Old Guard girls, well after Red Rose anyway.
Not intentionally... but lets say yes because that's funny as hell.

One would think a mod would have a better record.
The horrific part is that one of the better records.

...Current #10. Whimpy.

Dude do you even think!? Sure she's not that impressive from what we, OOC, know but you gotta respect anyone with an Auto-Kill ability.
He's a kid. As in young enough to not know what Hope was.

I'm so incredibly curious as to what happened in Kirby Quest as to deserve a tag.
Let's just say the sanest thing to happen in that quest is that the questers had Kirby swallow a planet-sized source of energy, and use the resultant indigestion to give him a fart that let him hit FTL speeds so he could go rescue the cake of the Golden Monkey and be home in time for Barnie and Friends.

And it went down hill from there. Everyone got a tag out of it after a Admin pulled the quest up and binged it.

@crystalwatcher - Is this an accurate picture of the current Demon Lord:
Nope. :D

Huh. So where does the gesture control come into play?
So he can flip the pages.

That's the thing about Magical Girls. If they live long enough they all become badasses.
Or they survive something that's so out of their depth that it looks like they're trying to reach the moon on foot.

and an actual Nightmare doing cyberstalking.
This is disturbingly common in this setting.

Incidentally I wonder how much XP she got out of that...
She has something like 700xp saved up.

Fuck me. This is what I get for getting into math for the first time in a couple of years or so. Plus I was rushing... so... fuck.
NOW YOU KNOW HOW I FEEL!!!:V:V:V:V:V:V:V:V:V:V:V:V:V:V:V:V:V:V:V
 
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