ReaperofInterest
Herald of Disaster
I couldn't figure out away to justify her, I'm afraid. Besides, considering the Demi-Fiend's various endings, I would think that Divinity would have to be given to her, and that's plot-locked.
I couldn't figure out away to justify her, I'm afraid. Besides, considering the Demi-Fiend's various endings, I would think that Divinity would have to be given to her, and that's plot-locked.
No, just make both Godslayer and Devilslayer be abilities of her weaponI couldn't figure out away to justify her, I'm afraid. Besides, considering the Demi-Fiend's various endings, I would think that Divinity would have to be given to her, and that's plot-locked.
DevilSlayer's a refined version of Godslayer, like Tyrantslayer is a refined version of Kingslayer. I do like that idea though...No, just make both Godslayer and Devilslayer be abilities of her weapon
No, I meant Godslayer in the sense of "slayer ability which targets Divinity". Make it kill both YHWY and Lucifer.DevilSlayer's a refined version of Godslayer, like Tyrantslayer is a refined version of Kingslayer. I do like that idea though...
@crystalwatcher, what's the name of the positive counterpart to Devilslayer?
Lesse... First off, names: Don't just copy the names of the character you're expying. Especially when the character is male.I've been playing the Devil Survivor games, and I thought that it might make decent characters. And I wanted to make Epics with overpowered abilities.
If you can look at this and not immediately find something wrong with it, you need to stop making MGs and take a step back.one of them has a higher Base Resilience than the old Gabriel did at level 1, and the other hits harder than Goddess White
Herald of Damnation
Level 1
-All allied negative affinities have all their stats multiplied by 10. All opposed positive affinities have all their stats divided by 10. This ability controls Health and Resilience.
*smacks with newspaper* What is wrong with you?! What could possibly make you think this was acceptable for a Level One ability?!Herald of Salvation
Level 1
-All allied positive affinities have all their stats multiplied by 10. All opposed negative affinities have their stats divided by 10. This ability controls health and resilience.
OPs are also pretty rare. Like, I can only think of one non-MG that has one.so how do overwhelming presences stack? for example if sixth heaven had an ally with an OP that reduced actions by one would that mean no one without there own OP would be able to act? Because as is it sounds like there is no real counter to somone building a group of OP's that shut people down and then just have that group murder everyone.
Sure you can send out your own OP guys, but at that point why bother with an army if the entire thing can be shut down by a handful of guys? Nukes are new so a group of things with complementary OP's would render armies utterly pointless until very recently.
Is it the Dark Lord (taking into account the "has the powers of all previous Dark Lords" thing)?OPs are also pretty rare. Like, I can only think of one non-MG that has one.
In order:Lesse... First off, names: Don't just copy the names of the character you're expying. Especially when the character is male.
Stats: No, bad.
If you can look at this and not immediately find something wrong with it, you need to stop making MGs and take a step back.
Affinities: Rule and Epic for both of them. Both of which are really overused affinities at this point.
Weapons: Infernal's doesn't match her aesthetically, and Divine needs another pic, because that's Caliburn, and White Knight has Caliburn.
Spells: They're a bit strong for level 1, but probably alright.
Abilities:
*smacks with newspaper* What is wrong with you?! What could possibly make you think this was acceptable for a Level One ability?!
OPs are also pretty rare. Like, I can only think of one non-MG that has one.
If you're using the Goddesses as your stat benchmark, there's your problem. The Goddesses aren't "don't go past here", they're "If you see this, you've gone way too far".Regarding the stats, I was trying to go with another team like Winter and Summer Queen, with one strong where the other is weak. I'll change the stats to something like twice as srong as average, in one area, half the average in another area. That should bring them below the Goddess's in the equivalent stats.
I still think it's far too strong for a level one ability, but separating them would be better, yes.Abilities: With them, I was planning on something like "no matter the ability's level, anyone with the affinity matching the criteria get's boosed by 10", with the level only affecting the health and resilience. I could make a third ability, give it something like My Power Sustains Me, The Horseman's Body, make that the controller, and remove the levels from the Herald Abilities if that's better.
Was it reasonable that my attempt at a non-MG practitioner used Professor ElRoi as a benchmark?If you're using the Goddesses as your stat benchmark, there's your problem. The Goddesses aren't "don't go past here", they're "If you see this, you've gone way too far".
I never thought of one. Let me get back to you on that.@crystalwatcher, what's the name of the positive counterpart to Devilslayer?
Abilities: With them, I was planning on something like "no matter the ability's level, anyone with the affinity matching the criteria get's boosed by 10", with the level only affecting the health and resilience. I could make a third ability, give it something like My Power Sustains Me, The Horseman's Body, make that the controller, and remove the levels from the Herald Abilities if that's better.
This might be partly my fault since I suggested the use of the Horseman's Body as the controller for the Four Horsemen's health and resilience.I still think it's far too strong for a level one ability, but separating them would be better, yes.
Fairly reasonable, yes. Mortal Practitioners don't have the massive gulfs of ability like MGs do. Certainly not to the degree they do.Was it reasonable that my attempt at a non-MG practitioner used Professor ElRoi as a benchmark?
Alright, I've changed their stats to twice as good as average in their best areas, and half the average in their worst areas. That's reduced Infernal to 2,000 damage, which considering she lacks Ichi's Timewalk Ability seems better balanced.If you're using the Goddesses as your stat benchmark, there's your problem. The Goddesses aren't "don't go past here", they're "If you see this, you've gone way too far".
I still think it's far too strong for a level one ability, but separating them would be better, yes.
I think he was referring to the multiply/divide all stats by 10 part of the Herald Abilities, though I could be wrong about that.This might be partly my fault since I suggested the use of the Horseman's Body as the controller for the Four Horsemen's health and resilience.
I was, yes.I think he was referring to the multiply/divide all stats by 10 part of the Herald Abilities, though I could be wrong about that.
Remember to save some for that awesome Demon King! Unless he can spend XP on that now in which case go crazy!It's ok.
And on that note I'm going to have to bug the Workshop because Samael has something like 2,000 EXP to spend on spells now.
Counterpart to Devilslayer? Maybe Angelslayer? Or Messiahslayer?
Thanks to the Hostile Divinity Effect he gets from Core Connection, he's probably one of the most powerful mortal human Practicioners alive now, isn't he?It's ok.
And on that note I'm going to have to bug the Workshop because Samael has something like 2,000 EXP to spend on spells now.
Didn't the vote options say that he doesn't get to spend his EXP until we return to base?Remember to save some for that awesome Demon King! Unless he can spend XP on that now in which case go crazy!
Counterpart to Devilslayer? Maybe Angelslayer? Or Messiahslayer?
Thanks to the Hostile Divinity Effect he gets from Core Connection, he's probably one of the most powerful mortal human Practicioners alive now, isn't he?
Didn't the vote options say that he doesn't get to spend his EXP until we return to base?
It's ok.
And on that note I'm going to have to bug the Workshop because Samael has something like 2,000 EXP to spend on spells now.
Pre-spend so his upgrades are ready when you return.Didn't the vote options say that he doesn't get to spend his EXP until we return to base?
Personally, I recommend you stick to Jian or Katanas, or if you absolutely must give them a European sword like this, try and find one that that's actually drawn, rather than a photo of a prop piece.Ok, how about this for Divine's weapon?
Or this for Infernal's?
Or maybe this?
Or perhaps this?
As for their Ability, I'm thinking something like My Power Sustains Me or The Horseman's Body with the name changed to something suitable, like The Royal Personage. What do you think?