I assumed they dug up multiple graves.
I assumed they dug up multiple graves.
Besides stuff like Samael's Snipe Shot? Certain abilities interact with such things, and it's a standardized formula.Because it looks cooler? I honestly can't see a reason why it wouldn't be written [X Full Auto x5] now that you mention it other then the coolness factor.
Yeah, one for each Magical Girl they grabbed?
Has he even used that a single time in the entire quest?
Never got a chance/needed to, and he can't use it with his current weapon. So no.Has he even used that a single time in the entire quest?
Or is it just to give him a background as a sniper so that he can obtain some pinpoint targeting long range spells?
Besides stuff like Samael's Snipe Shot? Certain abilities interact with such things, and it's a standardized formula.
Uhh, wasn't that Solid Drive's grave which they dug up?
Considering that undead Goddess Grey was the one who killed Juggernaut Drive, I kinda doubt that she actually got a burial.
She lived and died at around the right time and that epitaph."Alexandria Soft
January 1st, 1990 to December 31st, 2007
A loving daughter and close friend.
'May nothing stand before you in the next life, my juggernaut.'"
Considering there was five coffins, and we only ones known are Sega, Juggernaut Drive and Candy Heart?
Take a guess.
Not just increasing or decreasing the number of bonuses, some can affect the bonuses themselves. Such as a (hypothetical) ability that doubles the increase granted by each successive bonus from Full Auto, like so:But that's just as easily dealt with by adjusting the multiplier on the number of Full Autos.
Article: Sword of Example: 100 Base Damage, No Dice, +20 Full Auto, +40 Full Auto, +80 Full Auto, +160 Full Auto, +320 Full Auto = 720 Total Damage
Wouldn't it be more fitting to label her allegiance as "Goddess Red" instead of "Unified Darkness"?
Good idea. I'll do that.Wouldn't it be more fitting to label her allegiance as "Goddess Red" instead of "Unified Darkness"?
I've been playing the Devil Survivor games, and I thought that it might make decent characters. And I wanted to make Epics with overpowered abilities.
- (Unified Light) Infernal Overlady
Tsukiko Ayashi
- Stats
Health: 4,000
Base Damage: 2,000
Base Resilience: 375
Magic Modifier: 187
Affinity: Corruption | Rule | Epic- Weapon
Amastu-Mikaboshi
Level 1
Attacks Per Turn: 2
Affinities: Corruption
Ability: Curse | Poison
- Spells
Rotting Blast
Level 1
Base Damage: 1,111
Magic Modifier: 1,000
Affinity: Corruption
Ability: Armor-Pierce | Murder
The Overlady's Command
-Demons targeted by this spell are now under Infernal Overlady's control. This effect lasts until death.
Level 1
Base Damage: N/A
Magic Modifier: 50
Affinity: Rule
Ability: Target-By-Modifier | Mind Control
- Abilities
Herald of Damnation
-All allied negative affinities have all their stats multiplied by 5. All opposed positive affinities have all their stats divided by 5.
Slavedriver
-All demons affected by The Overlady's Command have their stats multiplied by 2. This effect stacks with Herald of Damnation.
The Royal Personage
Level 1
-Negate 50% of Total End Damage. Ignore body damage modifiers. Controls Health and Resilience.
- (Unified Light) Divine Overlady
Hoshi Yoshida
- Stats
Health: 875
Base Damage: 375
Base Resilience: 2,000
Magic Modifier: 2,000
Affinity: Purity | Rule | Epic- Weapon
Excalipoor
Level 1
Attacks Per Turn: 1
Affinities: Purity
Ability: Crush | Armor-Pierce
- Spells
Cleansing Light
Level 1
Base Damage: N/A
Magic Modifier: N/A
Affinity: Purity
Ability: Full-Heal | Target By Level
Your Fate: Death
Level 1
Base Damage: 1,111
Magic Modifier: 1,000
Affinities: Rule
Ability: Execute | Murder
- Abilities
Herald of Salvation
-All allied positive affinities have all their stats multiplied by 5. All opposed negative affinities have their stats divided by 5.
Divine Blessing
-Anyone affected by Cleansing Light has their stats multiplied by 2 for 5 rounds. This effect stacks with Herald of Salvation.
The Royal Personage
Level 1
-Negate 50% of Total End Damage. Ignore body damage modifiers. Controls Health and Resilience.
Yes, but like I said, I wanted to make some with overpowered Abilities. So I did. Didn't really expect crystalwatcher to canonize them.Um... Didn't you admit you'd made too many Epics and promise not to make any more?
Depends which alignment system we're using here. I could see either "Order" (SMT style morality) or "Law" (the 9 standard character alignments) being the opposite of Chaos.@crystalwatcher, we know that Chaos is a morally negative Affinity, but is Order a morally positive Affinity? Because Lost did have a point that I was overusing Rule, so I thought that switching the Overladies' Rule with Chaos and Order might be a decent idea.
so, random question. But why does the full auto tree add a bonus base damage multiple times rather than just in one? Is there a mathematical difference between +20% X 5 and +100%? it just seems kind of odd to write it out fully.
Because it looks cooler? I honestly can't see a reason why it wouldn't be written [X Full Auto x5] now that you mention it other then the coolness factor.
But that's just as easily dealt with by adjusting the multiplier on the number of Full Autos.
The main reason is that it's cooler than just writing it out as a multiplier. But it's also because, as Gore stated, some abilities interact with Full Auto in different manners. Though just switching around multipliers would still work fine.Not just increasing or decreasing the number of bonuses, some can affect the bonuses themselves. Such as a (hypothetical) ability that doubles the increase granted by each successive bonus from Full Auto, like so:
Article: Sword of Example: 100 Base Damage, No Dice, +20 Full Auto, +40 Full Auto, +80 Full Auto, +160 Full Auto, +320 Full Auto = 720 Total Damage
I'll send a PM or something.I'd be happy to help here. Just tell me what you want done and I'll make it so.
Uhh, wasn't that Solid Drive's grave which they dug up?
Considering that undead Goddess Grey was the one who killed Juggernaut Drive, I kinda doubt that she actually got a burial.
They dug up five graves. One was Juggernaut, one was your sister, one was Candy Heart, one was the Epic from earlier, and the last was the other choice that wasn't Nepgear or Red Rose.
I wasn't thinking straight when I canonized them, so don't expect them to stay there forever.Yes, but like I said, I wanted to make some with overpowered Abilities. So I did. Didn't really expect crystalwatcher to canonize them.
Order is a positive affinity, but Law is neutral.@crystalwatcher, we know that Chaos is a morally negative Affinity, but is Order a morally positive Affinity? Because Lost did have a point that I was overusing Rule, so I thought that switching the Overladies' Rule with Chaos and Order might be a decent idea.
That's ok.I wasn't thinking straight when I canonized them, so don't expect them to stay there forever.
I'll go ahead and use Chaos and Order then.
Does this mean that if we had chose either that Epic or that no info character as our protagonist, the UD would have had all 3 of Solid Drive, Solid Core, and Juggernaut Drive on their side? Or would Nepgear have just never become an MG?They dug up five graves. One was Juggernaut, one was your sister, one was Candy Heart, one was the Epic from earlier, and the last was the other choice that wasn't Nepgear or Red Rose.
I'm curious to hear how they managed to run away from Goddess Grey with a corpse in their handsAlex got her burial because when Sega and Rev quit the field they managed to take her body with them and dropped off the map.
Nepgear would have never become a MG and the Divine MG plotline would have been locked permanently.Does this mean that if we had chose either that Epic or that no info character as our protagonist, the UD would have had all 3 of Solid Drive, Solid Core, and Juggernaut Drive on their side? Or would Nepgear have just never become an MG?
They can fly really fast, and with Grey's hero mindset she didn't want to chase defeated enemies that were obviously retreating.I'm curious to hear how they managed to run away from Goddess Grey with a corpse in their hands
They can fly really fast, and with Grey's hero mindset she didn't want to chase defeated enemies that were obviously retreating.
@crystalwatcher - This might be down to early installment weirdness but is Goddess Red suppose to have the most powerful Overwhelming Presence? Because as it is written it makes her basically untouchable.
To show what I mean let's go through all the Overwhelming Presences we know of:
Goddess Gold: Deals 1000 damage per turn to all enemies within range.
This is quite a meh function. 1k damage per turn sounds good until you realize the Angel's racial ability, Presence of Light, is just flat out better. Sure it starts off weaker but by Level 10 it's dealing 1k damage and healing allies for 1k which is objectively better. Honestly it could be argued that Level 5, which is the level every War Angel is at, is the parity point for the two what with causing 500 damage and healing 500 damage.
Goddess White: Reduce opponent's Magic Modifier by 500, and Base Damage by 500.
I suppose it's better then Goddess Gold's as an unblockable/uncountable debuff, that gets better the higher leveled it is, which is at least unique. Still not really impressive since such a small difference is utterly pointless at Goddess White's level. It's good for dealing with mooks and whatnot but Goddess White is already immune to mooks with her no-selling and regenerative abilities.
Goddess Red: Enemies have their Attacks Per Turn by 5. Deals 500 Damage per turn.
This is the single most bullshit ability we know of. I haven't gone through all the submitted girls* but of the characters on the front page the only ones who can act in Goddess Red's presence are:
Everyone else is reduced to 0 APTs and hence unable to do anything but stare blankly in terror. Which is kinda a problem for Operation Soul Collector since it means Goddess Red can just casually kill everyone on the team without a fight.
- Goddess Gold (Counter with Overwhelming Presence)
- Goddess White (Counter with Overwhelming Presence)
- Archangel Michael (Sufficient APT)
- Grand Archangel Gabriel (Sufficient APT)
- White Knight (Sufficient APT)
- Goddess Grey (Sufficient APT)
- Sixth Heaven (Counter with Overwhelming Presence)
*I think the only submitted girl with sufficient Attacks Per Turn (6 or higher) is Silver Chevalier who has 10 APT.
Sixth Heaven: Enemies within range have their actions per turn reduced to 1.
Dropping enemies down to 1 action per turn is nasty. Combined with her Overwhelm, Tear the Gods from their Heights, and Demon King this makes it almost impossible to even scratch her before she kills you.
Basically the two allied Overwhelming Presences are weak to the point they might as well not exist, aside from counting over Overwhelming Presences, while the two enemy ones are incredibly strong. Honestly I wouldn't mind if they were all at Sixth Heaven tier since that is powerful, unlike Gold and White, without being an automatic victory card, like Red.
It's a mix between early installment weirdness and a general lack of ideas on how to fix it.@crystalwatcher - This might be down to early installment weirdness but is Goddess Red suppose to have the most powerful Overwhelming Presence? Because as it is written it makes her basically untouchable.
How about reducing her enemies Actions by one (or more) and increasing her army's actions per turn by one(or more)?It's a mix between early installment weirdness and a general lack of ideas on how to fix it.
Goddess Gold's OP lets her more or less just walk through hordes of mooks without a care in the world, while White's was supposed to make it easier for her to eventually overwhelm her opponent. As for Red... I honestly can't remember what the original purpose behind her OP was for. As it is, I think it was supposed to be another way to make her summoned minions more dangerous while she was on the field by weakening her enemies.
I'm intending to modify her Presence before you guys finally fight her, but what it's going to be changed to is currently up in the air.
The funny part, is this was the idea that spawned the current stupidity that's her Presence.Still makes her minions more powerful and reduces her enemies actions. If you want a effect that only targets enemies, make it reduce their actions by 2 and add a small debuff to damage or something.