Crystalwatcher's Magical Girl Quest!

Because it looks cooler? I honestly can't see a reason why it wouldn't be written [X Full Auto x5] now that you mention it other then the coolness factor.
Besides stuff like Samael's Snipe Shot? Certain abilities interact with such things, and it's a standardized formula.

But if the numbers get too big, such as with Judgement Core's numerous extra bonuses? Yeah, it's recorded like that, too unwieldy otherwise.
I assumed they dug up multiple graves.
Yeah, one for each Magical Girl they grabbed?
 
Besides stuff like Samael's Snipe Shot? Certain abilities interact with such things, and it's a standardized formula.

But that's just as easily dealt with by adjusting the multiplier on the number of Full Autos.

Uhh, wasn't that Solid Drive's grave which they dug up?

Considering that undead Goddess Grey was the one who killed Juggernaut Drive, I kinda doubt that she actually got a burial.
"Alexandria Soft
January 1st, 1990 to December 31st, 2007
A loving daughter and close friend.
'May nothing stand before you in the next life, my juggernaut.'"​
She lived and died at around the right time and that epitaph.

Besides it was literally stated eight posts before mine she was one of the coffins there:
Considering there was five coffins, and we only ones known are Sega, Juggernaut Drive and Candy Heart?

Take a guess.
 
But that's just as easily dealt with by adjusting the multiplier on the number of Full Autos.
Not just increasing or decreasing the number of bonuses, some can affect the bonuses themselves. Such as a (hypothetical) ability that doubles the increase granted by each successive bonus from Full Auto, like so:
Article:
Sword of Example: 100 Base Damage, No Dice, +20 Full Auto, +40 Full Auto, +80 Full Auto, +160 Full Auto, +320 Full Auto = 720 Total Damage
 
My steps echoed as I strode across the stone bricks that seemed to make up the entirety of this fortress's halls. My heart beat much louder to my ears as the pit of worry in my heart became deeper with every step. The corridors went by in a daze, and I found myself before the throne hall's entrance less settled than I had been at the start of my journey.

The guards threw themselves to the ground at my glare. Good. I wasn't sure what I wanted to say to them anyway. I kicked the door open and let myself in.

Whatever name my nominal master possessed had not been shared with me. He lounged in the middle of a large circular table, one head constantly eating finely prepared food while the other made demands and insinuations to the enthralled servants. The second head gave pause at my intrusion, the first continued sloppy eating everything it could reach. My brother and I called him Gluttony.

"You were not called. Depart before I make an example of you." Sneered the head of Gluttony.

I took a breath. "WHERE IS MY BROTHER!" The shrill sound bounced in the suddenly quiet room.

"You failed me," Gluttony spoke after a brief pause. "Consider yourself lucky that your brother paid the price for that failure. Next time it will be you that is made part of my meal. Now leave, your presence upsets my palate."

No.

A dozen arrows appeared in Gluttony, sending bits of it all over the throne hall.

They promised.

A half dozen huge snake-like demons are crushed by slabs of brick slamming them into the ceiling.

I had to accept, I had to protect my brother, he's all I have left.

I shatter the rubble that entombs me with a touch and claw my way to the top of the pile.

I don't know what to do now.

__--__

I start at a hand landing on my shoulder. Looking back I see it's Goddess Red supported by a pillar of her skeleton warriors.

"Are you here to kill me?" I ask with a hollow voice.

"Oh, goodness no! I'm glad you killed those fuckers." She says with a toothy grin

Her next words are more sober, "I heard about your brother when I asked about this earthquake. If you promise to serve me I can bring him back to life. There's a lot of things I can do for someone capable of..." Goddess Red waved her arms to encompass the destruction. "Or would you rather try to figure this out yourself?"

"Really?" I needed him back. I'd done so much to try and save him, I couldn't let it go to waste.

"Yes. Just serve me faithfully and I'll make all these problems go away."

"I'll do anything." I answered quietly.
(Goddess Red) Magical Girl Ill Tidings

Cassandra Nguyen

I was alone then.

I would have done anything if I could have avoided it.

But what's done is done, as calamity befell me so shall it befall you all.
Stats

Health: 1,500
Base Damage: 777
Base Resilience: 800
Magic Modifier: 400

Affinity: Disaster | Earth | Epic
Weapon

Black Bow of Disaster
Level 1
Attacks Per Turn: 1
Affinities: Disaster
Ability: Splinter
Spells

Earthquake
-Send spikes from the ground to impale and crush your foes.
Level 1
Base Damage: 600
Magic Modifier: N/A
Affinity: Disaster | Earth
Ability: Target:Army | Collateral Damage
Abilities

Earth Bones
-Take 90% less Damage from spells and ranged attacks.
 
Last edited:
I've been playing the Devil Survivor games, and I thought that it might make decent characters. And I wanted to make Epics with overpowered abilities.

(Unified Light) Infernal Overlady

Tsukiko Ayashi

Stats

Health: 4,000
Base Damage: 2,000
Base Resilience: 375
Magic Modifier: 187

Affinity: Corruption | Rule | Epic
Weapon


Amastu-Mikaboshi
Level 1
Attacks Per Turn: 2
Affinities: Corruption
Ability: Curse | Poison
Spells

Rotting Blast
Level 1
Base Damage: 1,111
Magic Modifier: 1,000
Affinity: Corruption
Ability: Armor-Pierce | Murder

The Overlady's Command
-Demons targeted by this spell are now under Infernal Overlady's control. This effect lasts until death.
Level 1
Base Damage: N/A
Magic Modifier: 50
Affinity: Rule
Ability: Target-By-Modifier | Mind Control
Abilities

Herald of Damnation
-All allied negative affinities have all their stats multiplied by 5. All opposed positive affinities have all their stats divided by 5.

Slavedriver
-All demons affected by The Overlady's Command have their stats multiplied by 2. This effect stacks with Herald of Damnation.

The Royal Personage
Level 1
-Negate 50% of Total End Damage. Ignore body damage modifiers. Controls Health and Resilience.


(Unified Light) Divine Overlady

Hoshi Yoshida

Stats

Health: 875
Base Damage: 375
Base Resilience: 2,000
Magic Modifier: 2,000

Affinity: Purity | Rule | Epic
Weapon


Excalipoor
Level 1
Attacks Per Turn: 1
Affinities: Purity
Ability: Crush | Armor-Pierce
Spells

Cleansing Light
Level 1
Base Damage: N/A
Magic Modifier: N/A
Affinity: Purity
Ability: Full-Heal | Target By Level

Your Fate: Death
Level 1
Base Damage: 1,111
Magic Modifier: 1,000
Affinities: Rule
Ability: Execute | Murder
Abilities

Herald of Salvation
-All allied positive affinities have all their stats multiplied by 5. All opposed negative affinities have their stats divided by 5.

Divine Blessing
-Anyone affected by Cleansing Light has their stats multiplied by 2 for 5 rounds. This effect stacks with Herald of Salvation.

The Royal Personage
Level 1
-Negate 50% of Total End Damage. Ignore body damage modifiers. Controls Health and Resilience.

Um... Didn't you admit you'd made too many Epics and promise not to make any more?
 
@crystalwatcher, we know that Chaos is a morally negative Affinity, but is Order a morally positive Affinity? Because Lost did have a point that I was overusing Rule, so I thought that switching the Overladies' Rule with Chaos and Order might be a decent idea.
 
@crystalwatcher, we know that Chaos is a morally negative Affinity, but is Order a morally positive Affinity? Because Lost did have a point that I was overusing Rule, so I thought that switching the Overladies' Rule with Chaos and Order might be a decent idea.
Depends which alignment system we're using here. I could see either "Order" (SMT style morality) or "Law" (the 9 standard character alignments) being the opposite of Chaos.
 
so, random question. But why does the full auto tree add a bonus base damage multiple times rather than just in one? Is there a mathematical difference between +20% X 5 and +100%? it just seems kind of odd to write it out fully.

Because it looks cooler? I honestly can't see a reason why it wouldn't be written [X Full Auto x5] now that you mention it other then the coolness factor.

But that's just as easily dealt with by adjusting the multiplier on the number of Full Autos.

Not just increasing or decreasing the number of bonuses, some can affect the bonuses themselves. Such as a (hypothetical) ability that doubles the increase granted by each successive bonus from Full Auto, like so:
Article:
Sword of Example: 100 Base Damage, No Dice, +20 Full Auto, +40 Full Auto, +80 Full Auto, +160 Full Auto, +320 Full Auto = 720 Total Damage
The main reason is that it's cooler than just writing it out as a multiplier. But it's also because, as Gore stated, some abilities interact with Full Auto in different manners. Though just switching around multipliers would still work fine.

I'd be happy to help here. Just tell me what you want done and I'll make it so.
I'll send a PM or something.

Uhh, wasn't that Solid Drive's grave which they dug up?

Considering that undead Goddess Grey was the one who killed Juggernaut Drive, I kinda doubt that she actually got a burial.

Yeah, one for each Magical Girl they grabbed?
They dug up five graves. One was Juggernaut, one was your sister, one was Candy Heart, one was the Epic from earlier, and the last was the other choice that wasn't Nepgear or Red Rose.

Alex got her burial because when Sega and Rev quit the field they managed to take her body with them and dropped off the map.

Yes, but like I said, I wanted to make some with overpowered Abilities. So I did. Didn't really expect crystalwatcher to canonize them.
I wasn't thinking straight when I canonized them, so don't expect them to stay there forever.

@crystalwatcher, we know that Chaos is a morally negative Affinity, but is Order a morally positive Affinity? Because Lost did have a point that I was overusing Rule, so I thought that switching the Overladies' Rule with Chaos and Order might be a decent idea.
Order is a positive affinity, but Law is neutral.
 
They dug up five graves. One was Juggernaut, one was your sister, one was Candy Heart, one was the Epic from earlier, and the last was the other choice that wasn't Nepgear or Red Rose.
Does this mean that if we had chose either that Epic or that no info character as our protagonist, the UD would have had all 3 of Solid Drive, Solid Core, and Juggernaut Drive on their side? Or would Nepgear have just never become an MG?
Alex got her burial because when Sega and Rev quit the field they managed to take her body with them and dropped off the map.
I'm curious to hear how they managed to run away from Goddess Grey with a corpse in their hands :o
 
They can fly really fast, and with Grey's hero mindset she didn't want to chase defeated enemies that were obviously retreating.

We know that the command seal don't "mind control" people as much as "Give them reason to follow Red orders" leaving practically their sense of self and personality intact....more or less.
So Grey is currently thinking she is saving people by murdering people for the Unified Darkness like Sega?
Or Red simply swapped the Unified Light with the Unified Darkness in Grey moral values?
...
In both case i have really no idea how Red is gonna tackle the Grey issue in the hypotetical(in her mind certain) scenario when the Unified Darkness win.
Let her remain under command seal forever? Free her and ressurect her again if she commit suicide? And what if she simply start fighting against the UD against?
Does Red have any plan for how to calm her sister?
 
@crystalwatcher - This might be down to early installment weirdness but is Goddess Red suppose to have the most powerful Overwhelming Presence? Because as it is written it makes her basically untouchable.

To show what I mean let's go through all the Overwhelming Presences we know of:

Goddess Gold: Deals 1000 damage per turn to all enemies within range.
This is quite a meh function. 1k damage per turn sounds good until you realize the Angel's racial ability, Presence of Light, is just flat out better. Sure it starts off weaker but by Level 10 it's dealing 1k damage and healing allies for 1k which is objectively better. Honestly it could be argued that Level 5, which is the level every War Angel is at, is the parity point for the two what with causing 500 damage and healing 500 damage.

Goddess White: Reduce opponent's Magic Modifier by 500, and Base Damage by 500.
I suppose it's better then Goddess Gold's as an unblockable/uncountable debuff, that gets better the higher leveled it is, which is at least unique. Still not really impressive since such a small difference is utterly pointless at Goddess White's level. It's good for dealing with mooks and whatnot but Goddess White is already immune to mooks with her no-selling and regenerative abilities.

Goddess Red: Enemies have their Attacks Per Turn by 5. Deals 500 Damage per turn.
This is the single most bullshit ability we know of. I haven't gone through all the submitted girls* but of the characters on the front page the only ones who can act in Goddess Red's presence are:
  1. Goddess Gold (Counter with Overwhelming Presence)
  2. Goddess White (Counter with Overwhelming Presence)
  3. Archangel Michael (Sufficient APT)
  4. Grand Archangel Gabriel (Sufficient APT)
  5. White Knight (Sufficient APT)
  6. Goddess Grey (Sufficient APT)
  7. Sixth Heaven (Counter with Overwhelming Presence)
Everyone else is reduced to 0 APTs and hence unable to do anything but stare blankly in terror. Which is kinda a problem for Operation Soul Collector since it means Goddess Red can just casually kill everyone on the team without a fight.

*I think the only submitted girl with sufficient Attacks Per Turn (6 or higher) is Silver Chevalier who has 10 APT.

Sixth Heaven: Enemies within range have their actions per turn reduced to 1.
Dropping enemies down to 1 action per turn is nasty. Combined with her Overwhelm, Tear the Gods from their Heights, and Demon King this makes it almost impossible to even scratch her before she kills you.



Basically the two allied Overwhelming Presences are weak to the point they might as well not exist, aside from counting over Overwhelming Presences, while the two enemy ones are incredibly strong. Honestly I wouldn't mind if they were all at Sixth Heaven tier since that is powerful, unlike Gold and White, without being an automatic victory card, like Red.
 
Last edited:
@crystalwatcher - This might be down to early installment weirdness but is Goddess Red suppose to have the most powerful Overwhelming Presence? Because as it is written it makes her basically untouchable.

To show what I mean let's go through all the Overwhelming Presences we know of:

Goddess Gold: Deals 1000 damage per turn to all enemies within range.
This is quite a meh function. 1k damage per turn sounds good until you realize the Angel's racial ability, Presence of Light, is just flat out better. Sure it starts off weaker but by Level 10 it's dealing 1k damage and healing allies for 1k which is objectively better. Honestly it could be argued that Level 5, which is the level every War Angel is at, is the parity point for the two what with causing 500 damage and healing 500 damage.

Goddess White: Reduce opponent's Magic Modifier by 500, and Base Damage by 500.
I suppose it's better then Goddess Gold's as an unblockable/uncountable debuff, that gets better the higher leveled it is, which is at least unique. Still not really impressive since such a small difference is utterly pointless at Goddess White's level. It's good for dealing with mooks and whatnot but Goddess White is already immune to mooks with her no-selling and regenerative abilities.

Goddess Red: Enemies have their Attacks Per Turn by 5. Deals 500 Damage per turn.
This is the single most bullshit ability we know of. I haven't gone through all the submitted girls* but of the characters on the front page the only ones who can act in Goddess Red's presence are:
  1. Goddess Gold (Counter with Overwhelming Presence)
  2. Goddess White (Counter with Overwhelming Presence)
  3. Archangel Michael (Sufficient APT)
  4. Grand Archangel Gabriel (Sufficient APT)
  5. White Knight (Sufficient APT)
  6. Goddess Grey (Sufficient APT)
  7. Sixth Heaven (Counter with Overwhelming Presence)
Everyone else is reduced to 0 APTs and hence unable to do anything but stare blankly in terror. Which is kinda a problem for Operation Soul Collector since it means Goddess Red can just casually kill everyone on the team without a fight.

*I think the only submitted girl with sufficient Attacks Per Turn (6 or higher) is Silver Chevalier who has 10 APT.

Sixth Heaven: Enemies within range have their actions per turn reduced to 1.
Dropping enemies down to 1 action per turn is nasty. Combined with her Overwhelm, Tear the Gods from their Heights, and Demon King this makes it almost impossible to even scratch her before she kills you.



Basically the two allied Overwhelming Presences are weak to the point they might as well not exist, aside from counting over Overwhelming Presences, while the two enemy ones are incredibly strong. Honestly I wouldn't mind if they were all at Sixth Heaven tier since that is powerful, unlike Gold and White, without being an automatic victory card, like Red.

Well...To be fair Red is the most scary of all of them.
She is practically a Necromancer feared by BOTH the Unified Light and the Unified Darkness that can kill you and ressurect yourself to kill your own beloved ones.
She is considered the most batshit crazy of the four and have practically(From the point of view of someone that doesn't know her reasons) ressurected and enslaved one of her sister and a fellow goddesses, using her to slaughter her own friends.
On top of that her abilities practically make her potentially a third faction is she is left unchecked.
so...it make sense that her Presence is the strongest, even if maybe not to this extend.
I would be surprise if the Dark Lord have a better presence, considering that aside from him the others were offed fairly easily compared to their rank.
 
Last edited:
@crystalwatcher - This might be down to early installment weirdness but is Goddess Red suppose to have the most powerful Overwhelming Presence? Because as it is written it makes her basically untouchable.
It's a mix between early installment weirdness and a general lack of ideas on how to fix it.

Goddess Gold's OP lets her more or less just walk through hordes of mooks without a care in the world, while White's was supposed to make it easier for her to eventually overwhelm her opponent. As for Red... I honestly can't remember what the original purpose behind her OP was for. As it is, I think it was supposed to be another way to make her summoned minions more dangerous while she was on the field by weakening her enemies.

I'm intending to modify her Presence before you guys finally fight her, but what it's going to be changed to is currently up in the air.
 
It's a mix between early installment weirdness and a general lack of ideas on how to fix it.

Goddess Gold's OP lets her more or less just walk through hordes of mooks without a care in the world, while White's was supposed to make it easier for her to eventually overwhelm her opponent. As for Red... I honestly can't remember what the original purpose behind her OP was for. As it is, I think it was supposed to be another way to make her summoned minions more dangerous while she was on the field by weakening her enemies.

I'm intending to modify her Presence before you guys finally fight her, but what it's going to be changed to is currently up in the air.
How about reducing her enemies Actions by one (or more) and increasing her army's actions per turn by one(or more)?

Still makes her minions more powerful and reduces her enemies actions. If you want a effect that only targets enemies, make it reduce their actions by 2 and add a small debuff to damage or something.
 
Back
Top