Crystalwatcher's Magical Girl Quest!

I suspect that Lord of Arrows will be limited by how fast she can think. She can't carefully select the perfect target for a million shots because there are too many going by and they're too fast to think for each one. Picking one target for all the shots would work though. An attack at sufficient velocity (hehehe) would be too fast for her to pick a target however. So she works best in small engagement with slow/small amount of shots, like arrows which would fit for an ability like Lord of Arrows.
 
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I think a good limitation would be to give her an area of control and/or limit it to ballistic arc bombardments.
That might work. I want to see what Crystalwatcher says though. I made it deliberately OP and a glad to reduce it, but I wanted to see if I could make a truly threatening ability first.
 
Well, there's a lot of interesting new data given by the Progenitor Frame addition to the front page. One of the most interesting of which confirms that there is no Juggernaut Core. Perhaps the Frames were specifically needed to bring forth the Cores? Or maybe Juggernaut Core would have been a reflection of the portion of [Peace] (or whomever the Progenitor was) that got destroyed? That might have actually made Juggernaut Drive in some way weaker, which might explain her death.
There never was a Juggernaut Core. Cores are based on the Sisters from Neptunia, and Juggernaut Drive is a Vert expy.

Or use it by accident when using Core Purge to clean up any remaining pieces of Sixth Heaven which could be revived by Goddess Red.
Even without any specialized targeting, wouldn't using Core Purge on Juggernaut Drive simultaneously destroy the Command Seal and activate Progenitor Frame?
Core Purge isn't the only trigger on the thing. It's just the one you have control over. So no, the P-Frame isn't gonna show up the second you pop Core Purge within range of one of the Drives.
 
Right then. No activating Core Purge near Juggernaut Drive, then. We'll just bombard the shit out of her.
 
(Unified Light) Magical Girl Gingerbread Hunter

Gretel Hansen
Stats

Health: 750
Base Damage: 120
Base Resilience: 90
Magic Modifier: 60

Affinity: Food| Scout| Legend Maker
Weapon


Welcher Kessel
Level 1
Attacks Per Turn: 1
Affinities: Food
Ability: Vampire | Spell Boost | Burn
Spells




Find the Weakness
Gingerbread Hunter points at a target and suddenly all their most vulnerable areas are made clear. They take 50% more damage for the next 3 turns.
Level 3
Base Damage: N/A
Magic Modifier: N/A
Affinity: Scout


Fatten
The target suddenly seems healthier ... and meatier. The target heals 10% of their maximum health, with no maximum. But they tale double damage for the next 6 turns and the Vampire quality heals 75% instead of 50% when used against them during this period.
Level 6
Base Damage: - 10% of target's maximum health
Magic Modifier: N/A
Affinity: Food
Ability: Boost-All

Imprison
The target is surrounded by bars.
Base Damage: N/A
Magic Modifier: N/A
Affinity: Scout
Ability: Lockdown

Abilities

Follow your Nose
Gingerbread Hunter is always aware of how to get to the nearest source of food, water, shelter or other basic necessities.

All Terrain Warrior
Gingerbread Hunter is immune to terrain penalties.


Breadcrumb Trail
Gingerbread Hunter is always aware of how to get back to any place she has ever been.

Self-Brewed Witch
Once per turn, Gingerbread Hunter can send an attack targeted at her back to its source, double the damage and benefit as if it was an attack made by her which had the Vampire property.



*Phew* Not quite as broken but still a nasty effect.
 
I know, but that question was in case Nepgear isn't that skilled at aiming an ability she's never used before.
You can't really AIM Core Purge. If it's in the Area of Effect, and it's an Enemy, then it Burns. If it's in the Area Of Effect, and it's Not an Enemy, then they are Safe. It all depends on if Nepgear ID's the mind-controlled JD as an Enemy or Not.
 
and having seen all the new shop items are still locked, and behind unknown triggers at that, I think it's time to start considering a new list!
Emissaries requirements have been completed, barring Progenitor Frame activation. Nepgear/you just don't know what those are yet.
The sound of madness in Sixth Heaven's voice is growing as she takes contemptuous swings at the surviving defenders. But one stands firm.
God-damnit Uni, we had a perfect streak going. Nepgear never froze. :rage::sad::cry:
 
God-damnit Uni, we had a perfect streak going. Nepgear never froze. :rage::sad::cry:
Simply more proof she must Get Gud and get used to the Bullshit that Nepgear attracts with her sheer existence. Wonder how Riven and Lucky are handeling their first dose of Nepgear Brand Bullshit? They keeping the Team Gear style of Not Giving A Fuck strong?
 
So here's my plan for if we run into Juggernaut. Activate Core Purge on the spot after designating Juggernaut as friendly and her Control Seal as hostile, and make sure to specify that we don't want to activate the P-Frame. We know from LDj that we can do that, so once we do we get Juggernaut knocked out, then run like hell back to the base.
 
So here's my plan for if we run into Juggernaut. Activate Core Purge on the spot after designating Juggernaut as friendly and her Control Seal as hostile, and make sure to specify that we don't want to activate the P-Frame. We know from LDj that we can do that, so once we do we get Juggernaut knocked out, then run like hell back to the base.
Unless we run into her at the Hyper Gate, and we still have to finish securing it, in which case we have to fend off the UD Forces and whatever emergency trump card they pull to try and retrieve JD.
 
Unless we run into her at the Hyper Gate, and we still have to finish securing it, in which case we have to fend off the UD Forces and whatever emergency trump card they pull to try and retrieve JD.
True...but really, as long as we're not taken by surprise again, I think that we will be able to handle whatever's thrown at us.
:confused: No you don't.
I said that Core Purge wasn't the only trigger, so it wouldn't just go off the moment you activate Purge near one of the drives. I never said anything about being able to say you don't want to activate the P-Frame and have it not activate because of that.
Oh...I feel foolish. Well, looks like Plan Upgrade Gabriel's Presence of Light is still our best choice for non-fatally taking care of Juggernaut Drive.
 
Hm.....Didn't crystalwatcher post a edited version of Juggernaut Drives Character Sheet before? What's her base Resilience and Abilities?
 
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Oh...I feel foolish. Well, looks like Plan Upgrade Gabriel's Presence of Light is still our best choice for non-fatally taking care of Juggernaut Drive.
Alternatively, beg our owner to teach us a Total Lockdown spell :V
Hm.....Didn't crystalwatcher post a edited version Juggernaut Drives Character Sheet before? What's her base Resilience and Abilities?
Pretty sure that all that was posted about Juggernaut Drive was the Spell she used to let the Drives defeat Sixth Heaven. That spell was an expy of a Nasuverse Gae Bolg's heartstab effect.
 
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