Crystalwatcher's Magical Girl Quest!

...

That makes two.

Have this:

Auto Rhythm
Level 90
-Every attack aimed at ???? must roll a 1d100 (Difficulty: 90) in order to land a hit. Any attack that fails this roll grants ???? a free counter attack against the source.

Walk Without Rhythm
-???? is immune to Counter Attacks, Interception, Auto Kill, and Attack Negation.

Dance To The Rhythm
-When attacking, ???? may hit every target within range of her chosen action, with that action.

The Endless Waltz No One Knows
-If an attack would hit ???? for more than her Max Health, she can automatically block that attack. Does not work against attacks that carry Unstoppable, Supremacy, or a Slayer Ability aligned to one of her Affinities.
 
Honestly, at this point, I think that the power of the Top Twenty Magical Girls is less in the 'biggatons' department, and more in terms of the sheer bullshit they can pull off.

As a side note, unless this girl has some really big biggatons though, I think the bullshit of INDESTRUCTABLE CORE will win the day.
 
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Level Up 20
Team GEAR Ability Upgraded!

Core Connection replaced with Lesser God

-I have become... the vanguard to peace... Full power boost from the ???? Core. By sacrificing two turns, may materialize the Progenitor Golem. Progenitor Golem may only be active for ten turns, before breakdown.(Increases in parentheses.)

Character Profiles updated.

Partial unlock of ????'s Profile.
Ability Purchased

Segarite Core
--Self-sustaining love... Each turn Anastasia gains 75% of her maximum health with no upper limit. Excess health is shed after the fight ends.
Spell Upgraded!

Celestial Severance
-A One-Hit linear attack that obliterates everything in it's path.
Level 8 -----> 9 -----> 10
Base Damage: 6,400 -----> 12,800 -----> 25,600
Magic Modifier: 225 -----> 250 -----> 275
Affinity: Purity | Divinity
Ability: Unstoppable | Double Cast | Echo


2,601 Total EXP Remaining

New Shop Items Unlocked!​
 
Tempted to make an Empire Quest now.

Been thinking of making one of those, but have yet to figure out how to do it effectively.

While I've never run one I've played lots of Empire Quests so if you want any help/advice I'll be happy to lend whatever assistance I can.

In Memoir - ????
-????
-????
??????????????????????????????????????????????????????????

In Memoir - The White
-The White Goddess....
-????
??????????????????????????????????????????????????????????

In Memoir - ????
-????
-????
??????????????????????????????????????????????????????????

Child of The Gods
-????
-????
-????
-????
??????????????????????????????????????????????????????????
I'm guessing this set was inspired by Nepgear becoming the apprentice of Rei. The other two Memoirs are obvious about Grey and Red with Child of The Gods likely being connected to befriending all four Goddesses.

Segarite Core
-Self-sustaining love... Each turn Nepgear gains 75% of her maximum health with no upper limit. Excess health is shed after the fight ends.
@crystalwatcher - I don't think I got this clarified, although I might just be forgetting, but what exactly is "the fight"? The fight against this one foe? The active combat phase in which the Health was gained? The entire battle like The Maw of Destruction?

I'll talk about Team GEAR's improvements soon.
 
@crystalwatcher - I don't think I got this clarified, although I might just be forgetting, but what exactly is "the fight"? The fight against this one foe? The active combat phase in which the Health was gained? The entire battle like The Maw of Destruction?
The entire battle. Like Maw of Destruction.

Ana can't hurt her, but she can't really hurt Ana enough to bring her down either?
Yup.

You're weakest attack causes enough damage to trigger her Endless Waltz, while she has nowhere near the firepower needed to pierce Ana's defenses.

I cant see lesser god in Nepgear's ability list.
It's a Team GEAR ability, granted by Nepgear. It shows up in their sheets, not hers. Same as Core Connection did.
 
Huh. Turns out despite saying:

there is no change in their power boost. So I guess all we got out of it were the Progenitor Golems? Still I'm betting they are pretty awesome given how hyped the Progenitor Frame has been.

The Progenitor Golems need to be exactly strong enough to be relevant on the same field that the Progenitor Frame exists on.
 
Yup.

You're weakest attack causes enough damage to trigger her Endless Waltz, while she has nowhere near the firepower needed to pierce Ana's defenses.
Wouldn't Nepgear still win though? Celestial Severance deals at least 51,202 damage, carries the Unstoppable ability so it bypasses Endless Waltz, and with Calamity Circuit we can throw them out as often as Purifier Beam blasts.

The entire battle. Like Maw of Destruction.
Cool! Then the only question is; does Nepgear still keep gaining help during non-combat parts of the battle, like the time between arriving in the mausoleum and Black Knight attacking? Because if so Social-Fu and getting the enemies to monologue at us is a good thing since it gives more time for Nepgear's Health to grow.
 
Wouldn't Nepgear still win though? Celestial Severance deals at least 51,202 damage, carries the Unstoppable ability so it bypasses Endless Waltz, and with Calamity Circuit we can throw them out as often as Purifier Beam blasts.
True Point. But everything else triggers it.

does Nepgear still keep gaining help during non-combat parts of the battle, like the time between arriving in the mausoleum and Black Knight attacking?
It only starts spinning when the spells start flying.
 
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