Crystalwatcher's Magical Girl Quest!

Would having all the Super heavy infanty all focus aim on her work

SH Human Infantry: 250 Base Damage, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, No Dice, +780 Divine Inspiration (Shell), +25 High Ground = 1,305 Total Damage
SH Human Infantry: 250 Base Damage, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, No Dice, +780 Divine Inspiration (Shell), +25 High Ground = 1,305 Total Damage
SH Human Infantry: 250 Base Damage, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, No Dice, +780 Divine Inspiration (Shell), +25 High Ground = 1,305 Total Damage
SH Human Infantry: 250 Base Damage, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, No Dice, +780 Divine Inspiration (Shell), +25 High Ground = 1,305 Total Damage
SH Human Infantry: 250 Base Damage, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, No Dice, +780 Divine Inspiration (Shell), +25 High Ground = 1,305 Total Damage
SH Human Infantry: 250 Base Damage, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, No Dice, +780 Divine Inspiration (Shell), +25 High Ground = 1,305 Total Damage
SH Human Infantry: 250 Base Damage, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, No Dice, +780 Divine Inspiration (Shell), +25 High Ground = 1,305 Total Damage
SH Human Infantry: 250 Base Damage, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, No Dice, +780 Divine Inspiration (Shell), +25 High Ground = 1,305 Total Damage
SH Human Infantry: 250 Base Damage, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, No Dice, +780 Divine Inspiration (Shell), +25 High Ground = 1,305 Total Damage
SH Human Infantry: 250 Base Damage, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, No Dice, +780 Divine Inspiration (Shell), +25 High Ground = 1,305 Total Damage

Super Heavy Human Infantry: 13,050 Unified Damage, x5 Synchronization Bonus (Staccato of Slaughter) = 65,250 Total End Damage
 

Largely, yeah.

I enjoy reading the updates, but I don't really care for the planning anymore. There's just too many unknowns and too much ability on either side to flip the table for me to really find it challenging compared to it being just frustrating.

That may be good from a storytelling perspective, but I tend to only participate when there are understandable rules on each side of the table, and the fun is in teasing out what the other side can do and trying to anticipate them. This game--for better or worse--is more about stirring the pot and escalation rather than trying to be an understandable game, and that means that while I can enjoy reading it--barring my kneejerks to OCPs that keep showing up--I'd have a hard time contributing to it.
 
Ok, basic plan: we have Lucky drop a meteor on her, protect her until she can get it going. The meteor does her base health X 250 in damage, which is almost enough to one-shot anything. It also has Juggernaut and Apocalypse, so if it hits her Demon King, it hits her too, from my understanding of her positioning.

To be clear, she's inside the Demon King's chest, right?
 
I think I've got it! Her ability that increases the Demon King's damage by 75% only activates on her intercepting enemies, and not the other way around! Or at least, I think.

We could have Gabriel Intercept her Demon Kong's attacks, and murder the crap out of it!
 
The good news! If we can get a few good hits in, she gets splattered. Bad news? She's got ridiculous amounts of damage and gets to deal 5x more damage to all our Magical Girls except M.E.C.A. Force.

Suggestion: focus all fire on her. Normal soldiers don't have Existance bonuses, so they actually have a better shot at killing her than we do because she can't boost her attack to five times it's normal damage and use that to intercept the rain of lead. She doesn't have any damage mitigation effects on her sheet and the 65 thousand Synchronized damage from the human soldiers should be enough to pop the Demon King. If that fails, it might be just enough to distract her from Surprise Supersonic Rev colliding with her, considering she doesn't have nearly enough HSC to perceive her moving that fast.

And of course, Lucky Meteor boosted by Lesser Gods.
 
The good news! If we can get a few good hits in, she gets splattered. Bad news? She's got ridiculous amounts of damage and gets to deal 5x more damage to all our Magical Girls except M.E.C.A. Force.

Suggestion: focus all fire on her. Normal soldiers don't have Existance bonuses, so they actually have a better shot at killing her than we do because she can't boost her attack to five times it's normal damage and use that to intercept the rain of lead. She doesn't have any damage mitigation effects on her sheet and the 65 thousand Synchronized damage from the human soldiers should be enough to pop the Demon King. If that fails, it might be just enough to distract her from Surprise Supersonic Rev colliding with her, considering she doesn't have nearly enough HSC to perceive her moving that fast.

And of course, Lucky Meteor boosted by Lesser Gods.
Rev's speed is flight based.
 
Juggernaut hard-counters her.
Lemme expand on this real quick:

The Unstoppable Spear
-
Level N/A
Base Damage: Target's Health
Magic Modifier: N/A
Affinity: Purity | Faith | Divinity
Ability: Unstoppable | Scale To Target | Overwhelm
The Unstoppable Spear
-If Juggernaut Drive engages in an Intercept Conflict, she automatically casts The Unstoppable Spear, regardless of who triggers the Intercept.
 
Would having all the Super heavy infanty all focus aim on her work
That's interesting. Overwhelm is base of the opponent's base damage, which is essentially nothing. Even with Godlike Strength, it's intercept come out to 5812.5. And that should be counted by the 5x difference. With it's 25K health and 5K resistance, it should be glibbed instantly.
 
I'd aim for the seal for shits and giggles. Not sure breaking it would stop the attack, but anything that hits the seal is going to hit Sixth anyway, and her reaction to realizing she was enslaved should be funny. And possibly give her more important things to do than shoot at people she doesn't actually care about.
 
I'd aim for the seal for shits and giggles. Not sure breaking it would stop the attack, but anything that hits the seal is going to hit Sixth anyway, and her reaction to realizing she was enslaved should be funny. And possibly give her more important things to do than shoot at people she doesn't actually care about.

I think the implication is that the Seal--even if it's there--is not actually doing this.

Given how the Drives killed her before she was resurrected, which suggested she flipped on her own will, and thus, doesn't need additional reinforcement to keep fighting.
 
I'd aim for the seal for shits and giggles. Not sure breaking it would stop the attack, but anything that hits the seal is going to hit Sixth anyway, and her reaction to realizing she was enslaved should be funny. And possibly give her more important things to do than shoot at people she doesn't actually care about.
It sounds like she was already part of the UD anyway.
 
Spells cant be intercepted, right?
Not unless the opponent uses a spell that can trigger an Intercept on it's own or the given character has a version of Intercept that specifically allows the interception of spells.

Prior to Ni's defection, she was the UD Magical Girl.
Then got relegated to #3 when Ni and Ichi joined up, which pissed her off something fierce.

But before she died shit happened and she became a little obsessed with Goddess Red.
 
Can't she use her flight to boost a jump to reach Sixth? if she can do that faster than Sixth can bitchslap her out of the Sky, Judgement Drive should be able to land a hit.
*in a smarmy flight intendant voice*

"All Flights are grounded until da bitch with the skeleton is downed." :V

Also, what's the range limit on her Overwhelming Presence ability? Can ranged attackers like Judgement Core still attack multiple times?
Overwhelming Presence abilities act similar to Echo of Peace. They cover the entire battle field.
 
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