Two tier.Sixth Heaven hard counters all of our high speed movement options with her bullshit "Nobody else gets to fly when I'm on the field" power that somehow wins despite a four tier affinity disadvantage
Former number 7, currently in the double digits.Like, how is this woman "Only" number seven? It looks like she hard counters everyone in the setting.
I'm not sure you're right.Oh, and anyone who tries to attack Sixth Heaven is automatically boosted by 75% of the force of the attack and intercepted (That Intercept also gets it's base damage amplified by 125% mind you).
sounds like it increases the Demon King's Base Damage by 75% of the opponent's Base Damage not 75% of the opponent's attack's Base Damage. So high power spells would be a way around it.Overwhelm (Demon King)
-If an incoming attack is caught, intercept the attack with one of Demon King's. When intercepting an attack, increase Demon King's damage by 75% of his opponent's Base Damage. If Demon King's damage is higher, negate the attack, and deal the difference in unblockable damage. If Demon King's damage is exceeded, reduce incoming damage by yours before calculation.
Two tier.
Former number 7, currently in the double digits.
Should give you an idea of how bullshit the Top 10 really are. The Maidens never got to demonstrate their best stuff, on account of Goddess White quickly weakening them, and them definitely not expecting mere humans to put up that much of a fight, which caused them to get ganked further.
37.174% of our total EXP earnings, yes.Well on the bright side we just got a massive amount of XP. Probably somewhere in the range of one third of all the XP we have ever gained is from this update right here.
Also, we should be able to win if we can survive until Nepgear wakes up. Celestial Severance has Unstoppable, and thus should be able to oneshot this boss.
That's pretty much my current plan. Boost Celestial Severance to the point the damage difference is insane enough to breach the Enemy's various abilities. Level 13 should be enough at 409,600 damage but I haven't run the math on that.
Juggernaut hard-counters her.I'm with Alectai on this. How the absolute hell did the Drives manage to kill her last time?
Base Damage of 707,534 plus Judgement, Juggernaut and Apocalypse.I'm with Alectai on this. How the absolute hell did the Drives manage to kill her last time?
I actually think this is Lucky and Aquila's first engagement with us, so they're probably unknowns.The concern here is that she knows this, and yet she still walked on a field surrounded by people who can use those powers.
Actually, Sixth is mostly ignorant of roughly 90% of what Team GEAR can do.The concern here is that she knows this, and yet she still walked on a field surrounded by people who can use those powers.
I think Gabriel can tank the Demon King actually. Even with Godlike Strength, it's only has 1875 base damage after EoP. That gets reduced to 875 post resistance. At 6 attacks a turn, that comes out to 5250 damage per turn. And this is without Lesser Gods.
Is there a limit for how many Intercepts Demon King can do?
Unless crystal has kept it secret even from Lost and me, I'm just going to confirm this isn't the case.I suspect there's a second MG here who hard counters that too, and it's not like the UD isn't incapable of getting automatic ambushes and dropping automatic first-strikes on the field, they just did here too.
Existence Bonus, remember?I think Gabriel can tank the Demon King actually. Even with Godlike Strength, it's only has 1875 base damage after EoP. That gets reduced to 875 post resistance. At 6 attacks a turn, that comes out to 5250 damage per turn. And this is without Lesser Gods.
Is there a limit for how many Intercepts Demon King can do?
Only limited to those attacks it can perceive. Just like Nepgear.
You good mate?Bleh, sorry, it's just my nature to knee-jerk against bullshit. Even our own bullshit to a certain extent.