Crystalwatcher's Magical Girl Quest!

Well on the bright side we just got a massive amount of XP. Probably somewhere in the range of one third of all the XP we have ever gained is from this update right here.
 
Anyway, Passives.

Segarite Core and Lesser Gods, because fuck if we're doing anything here.

The only problem is that as she's scaled, if we get Lesser Gods... She one shots our guys even harder because they're stronger now.
 
Sixth Heaven hard counters all of our high speed movement options with her bullshit "Nobody else gets to fly when I'm on the field" power that somehow wins despite a four tier affinity disadvantage
Two tier.
Like, how is this woman "Only" number seven? It looks like she hard counters everyone in the setting.
Former number 7, currently in the double digits.

Should give you an idea of how bullshit the Top 10 really are. The Maidens never got to demonstrate their best stuff, on account of Goddess White quickly weakening them, and them definitely not expecting mere humans to put up that much of a fight, which caused them to get ganked further.
 
Oh, and anyone who tries to attack Sixth Heaven is automatically boosted by 75% of the force of the attack and intercepted (That Intercept also gets it's base damage amplified by 125% mind you).
I'm not sure you're right.
This:
Overwhelm (Demon King)
-If an incoming attack is caught, intercept the attack with one of Demon King's. When intercepting an attack, increase Demon King's damage by 75% of his opponent's Base Damage. If Demon King's damage is higher, negate the attack, and deal the difference in unblockable damage. If Demon King's damage is exceeded, reduce incoming damage by yours before calculation.
sounds like it increases the Demon King's Base Damage by 75% of the opponent's Base Damage not 75% of the opponent's attack's Base Damage. So high power spells would be a way around it.
 
Two tier.

Former number 7, currently in the double digits.

Should give you an idea of how bullshit the Top 10 really are. The Maidens never got to demonstrate their best stuff, on account of Goddess White quickly weakening them, and them definitely not expecting mere humans to put up that much of a fight, which caused them to get ganked further.

A two tier disadvantage is still a two tier disadvantage. ESpecially when she takes that disadvantage and goes "Lol, no, anyone strong enough to oppose me makes me far stronger and better at killing them."

Not kidding, she can one shot anyone and everyone on this field. And what's worse is that we can't even really run away, because nobody can fly thanks to her applicability-trumping "Nobody can fly when I'm on the field but me" power.

Like, that alone would be a gamebreaker. That's just a side note though compared to her other pile of bullshit. If she has a single AoE attack that hits everyone (And I'm pretty sure she does), she kills everyone on this battlefield except Ana, because the only reason we're still alive is because she couldn't outright ignore Indestructable Core and No Longer Human, so we "Only" lost half of our maximum health instead of been overkilled 50 times over.

She's going to attack that hard against everyone else on the field who's relevant against her. And Solid Core is the gold standard for "Lol tankiness"

Probably the only reason we're not down a Divinity grade at this point is because we were so high threat that she blew her tele-ambush on us, and we actually could survive a single hit from her. Nobody else on this field can do that.
 
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Oh yeah, question. Can anyone calculate what Gabriel's stats are at right now? As a result of her "Gain +10% damage for every enemy killed" ability?

Also, we should be able to win if we can survive until Nepgear wakes up. Celestial Severance has Unstoppable, and thus should be able to oneshot this boss.
 
Also, we should be able to win if we can survive until Nepgear wakes up. Celestial Severance has Unstoppable, and thus should be able to oneshot this boss.

That's pretty much my current plan. Boost Celestial Severance to the point the damage difference is insane enough to breach the Enemy's various abilities. Level 13 should be enough at 409,600 damage but I haven't run the math on that.
 
That's pretty much my current plan. Boost Celestial Severance to the point the damage difference is insane enough to breach the Enemy's various abilities. Level 13 should be enough at 409,600 damage but I haven't run the math on that.

Problem, is that by the time Ana wakes up, everyone else is dead--and that assumes that Sixth Heaven doesn't prioritze finishing the job.

Not like anyone can do shit to stop her. Pop Demon King targetting us, and it doesn't matter how many people Intercept, it just gets stronger and stronger and refuses to be denied until it pulps us.

We don't even have the option of grabbing Segarite Core to regen-tank through it by abusing our "Don't die unless you get reduced below 1 health twice in a given turn" trait, because she has 12 attacks per turn.
 
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The concern here is that she knows this, and yet she still walked on a field surrounded by people who can use those powers.

I suspect there's a second MG here who hard counters that too, and it's not like the UD isn't incapable of getting automatic ambushes and dropping automatic first-strikes on the field, they just did here too.
 
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I suppose we could try to kill her, if we can get her away from her weapon. I noticed that she's much more fragile than the Demon King, so we could try to snipe her, maybe?

The concern here is that she knows this, and yet she still walked on a field surrounded by people who can use those powers.
I actually think this is Lucky and Aquila's first engagement with us, so they're probably unknowns.
 
The concern here is that she knows this, and yet she still walked on a field surrounded by people who can use those powers.
Actually, Sixth is mostly ignorant of roughly 90% of what Team GEAR can do.

So far she's watched Gabriel chop up some Hell Beasts, the three humans jump into a melee with a bunch of Soul Reavers like a bunch of idiots, and The elf and fairy take some pot shots at said melee.
 
I think Gabriel can tank the Demon King actually. Even with Godlike Strength, it's only has 1875 base damage after EoP. That gets reduced to 875 post resistance. At 6 attacks a turn, that comes out to 5250 damage per turn. And this is without Lesser Gods.

Is there a limit for how many Intercepts Demon King can do?
 
I think Gabriel can tank the Demon King actually. Even with Godlike Strength, it's only has 1875 base damage after EoP. That gets reduced to 875 post resistance. At 6 attacks a turn, that comes out to 5250 damage per turn. And this is without Lesser Gods.

Is there a limit for how many Intercepts Demon King can do?

Doesn't matter how many intercepts it can do, when we don't have enough attacks to get past it. Everyone on the field only gets 1 attack, and she has 12
 
I suspect there's a second MG here who hard counters that too, and it's not like the UD isn't incapable of getting automatic ambushes and dropping automatic first-strikes on the field, they just did here too.
Unless crystal has kept it secret even from Lost and me, I'm just going to confirm this isn't the case.

She's the Boss Fight. Figure this out.
 
I think Gabriel can tank the Demon King actually. Even with Godlike Strength, it's only has 1875 base damage after EoP. That gets reduced to 875 post resistance. At 6 attacks a turn, that comes out to 5250 damage per turn. And this is without Lesser Gods.

Is there a limit for how many Intercepts Demon King can do?
Existence Bonus, remember?
 
Of note: 2 of her attacks are tied to her sword, which, being a melee weapon, is useless while she's standing in the air being superior.
 
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