Decim
On again, off again lurker.
- Location
- St. Louis, MO
It is done! Along with another quote from SB that I have as my sig over yonder.Not really.
But it would be an awesome sig. I'd do it, but my sig is packed enough.
It is done! Along with another quote from SB that I have as my sig over yonder.Not really.
But it would be an awesome sig. I'd do it, but my sig is packed enough.
Well...we want to spend time with Sega, Rei and San and we don't want the traitor MGs to kill Truth (well...or we miss her and Carnage after so long). Plugging in the new teammates will have to wait I guess. Presumably we'll get another chance to do so.
Machine Code hasn't been added. Not sure about anything else though.And any other character submissions that I've forgotten to catalogue?
So, apparently Devilslayer targets those who possess the Divinity Affinity and at least one negative Affinity. I thought: there's only five people with the Divinity Affinity, and they all share the same morally positive Affinities of Purity and Faith. Consider this a joking attempt at showing what someone who fit those criteria might looks like.
- (Independent) Devil Green
Diana Mercer
- Stats
Health: 100
Base Damage: 20 1.6
Base Resilience: 0
Magic Modifier: 5 +5 (x2)
Affinity: Death | Horror | Divinity- Weapon
Scythe of Damnation
Level 1
Attacks Per Turn: 1
Affinities: Death
Ability: Judgement
- Spells
Chains of Fate
Level 1
Base Damage: N/A
Magic Modifier: N/A
Affinity: Death
Ability: Lockdown
Army of the Dead
Level 1
Base Damage: N/A
Magic Modifier: 2 (X2)
Affinity: Horror
Ability: Summon
- Abilities
The Army of Nightmares
-Summons one Metallic Soldier for every point rolled for Army of the Dead's Magic Modifier.
- (Devil Green) Metallic Soldier
- Stats
Health: 3000
Base Damage: 1500
Base Resilience: 750
Magic Modifier: N/A
Affinity: Horror- Weapon
Metal Blade
Level 1
Attacks Per Turn: 1
Affinities: Horror
Ability: Multislash
- Abilities
The Black Horde
-Metallic Soldiers automatically synchronize their attacks with their fellows.
I imagined her as a sort of counterpart to Goddess Red.
- (Independent) Devil White
Yuu Koutari
- Stats
Health: 100
Base Damage: 20 1.6
Base Resilience: 0
Magic Modifier: 5 +5 (x2)
Affinity: Body | Madness | Divinity- Weapon
Ogre Arms
Level 1
Attacks Per Turn: 1
Affinities: Body
Ability: Mode Change | Double-Hit (Giant Fists) | Full Auto (Vulcan Gauntlets)
- Spells
Unleash the Madness
-Increases ATP by (spell level), increases base damage and resilience
Level 1
Base Damage: 100 (1.3)
Magic Modifier: N/A
Affinity: Madness
Ability: Boost-Self
The Unstoppable Force
-Completely heals the body from all damage
Level 1
Base Damage: N/A
Magic Modifier: N/A
Affinity: Body
Ability: Full-Heal | Rapid Regeneration
- Abilities
Unquenchable Bloodlust
-All of Devil White's attacks are treated as if their base damage is four times higher than it actually is.
- (Independent) Devil Purple
Mato Kuroi
- Stats
Health: 100
Base Damage: 20 1.6
Base Resilience: 0
Magic Modifier: 5 +5 (x2)
Affinity: Annihilation | Chaos | Divinity- Weapon
Cannonblade
Level 1
Attacks Per Turn: 1
Affinities: Annihilation
Ability: Full Auto
- Spells
Area Disposal
-Causes all non-living objects that are not wielded by living things to shatter and be destroyed.
Level 1
Base Damage: N/A
Magic Modifier: N/A
Affinity: Annihilation
Ability: Collateral Damage
Implacable Juggernaut
-Increases base damage and defense, causes use to enter into a berserk state.
Level 1
Base Damage: 100 (1.3)
Magic Modifier: N/A
Affinity: Chaos
Ability: Boost-Self | Berserk
- Abilities
Unceasing Regeneration
-Reset Health to max each turn. Body modifiers only last the turn they are acquired.
- (Independent) Devil Blue
Emily Grace
- Stats
Health: 100
Base Damage: 20 1.6
Base Resilience: 0
Magic Modifier: 5 +5 (x2)
Affinity: Rule | Land | Divinity- Weapon
Royal Blade
Level 1
Attacks Per Turn: 1
Affinities: Rule
Ability: Kingdom
- Spells
The Land Serves
-The surrounding area warps and changes into a form deemed more fitting by Devil Blue.
Level 1
Base Damage: N/A
Magic Modifier: N/A
Affinity: Land
Ability: Battlefield-Change
A Vassal's Might
-Devil Blue increases a team member's base damage and resilience
Level 1
Base Damage: 100 (1.5)
Magic Modifier: N/A
Affinity: Rule
Ability: Boost-Other
- Abilities
A King's RIght
-Devil Blue can cast spells more than once per turn.
It was hot.
Two suns beat down on the desert, spanning as far as I could see in all directions. The whole dimension was like this, a little pocket of overheated sand.
It was somewhat livable, though I would be in heaps of trouble if I didn't have Razorwind to hold in front of my face to cool the air I breathed, or if I hadn't practiced the healing spell that whisked away sunburn. But I had those things and more, I had the location of hidden treasure, stashed bullion that would cover the cost of transporting me here, cached relics that would make me even more formidable. First, however, I had to walk the rest of the way there.
Just four more miles... miles that would be much easier if I ever found a flying spell. I took a cooling breath through Razorwind and continued.
- Natalie
Natalie
"We're not here to hunt innocent animals... though I guess it's alright to euthanize some if they get in the way."- Stats
Health: 600
Base Damage: 200 (350)
Base Resilience: 150
Magic Modifier: 200
Affinity: Magic
- Weapon
Shooting Star
Level 4
Attacks per Turn: 1
Affinity: Magic
Abilities: Spell Boost | Invoke (Lucky Star)
Razorwind
Level 3
Attacks per Turn: 1
Affinity: Ice
Abilities: Ice Boost | Invoke (Iceshard)
- Spells
Lucky Star
-A coherent blast of magic is flung towards Natalie's foes.
Level 8
Base Damage: 80
Magic Modifier: 800
Affinity: Magic
Star Shower
-A barrage of Lucky Star Projectiles.
Level 2
Base Damage: 60
Magic Modifier: 200
Affinity: Magic
Abilities: Full-Auto | Double Cast
Fire Blast
Level 3
Base Damage: 180
Magic Modifier: 120
Affinity: Fire
Iceshard
Level 5
Base Damage: 400
Magic Modifier: 75
Affinity: Ice
Ability: Armor Pierce
Lightning Bolt
Level 2
Base Damage: 50
Magic Modifier: 150
Affinity: Lightning
Healing
-Restores health to Natalie and her comrades
Level 4
Base Damage: 0
Magic Modifier: 200
Affinity: Life
Ability: Heal
- Abilities
Practitioner
-Allows the creation and upgrading of Spells.
Magic Element Equivalence
"It's all magic, isn't it?"
-Allows learning, creating, and using spells outside your affinity.
Weapon of Choice (Staff)
Level 3
-Add 150 (50 per level) to Base Damage when using the appropriate weapon.
Quick Caster
-May cast a spell in addition to running or attacking.
Inspire Humans
Level 5
-Natalie's presence drives nearby humans to excel. The feeling she engenders -- Lust, Envy, Disgust -- somehow allow them to fight harder. Inspired humans may use 200 (40 per level) as their Magic Modifier.
I made a straight-forward Expy of Natz from Epic Battle Fantasy. Natalie is a gifted spell-caster rather than a magical girl. She's managed tostealfind enough magical equipment to make her about as tough as human shock trooper.
Edit: Swapped to a less titillating picture for Inspire Humans. Look up 'Natalie Epic Battle Fantasy Valentines' to see the old one.
- Magical Girl Illuminator (Akashic Pillar)
Samantha Heck
I shall make the world bright! I am Magical Girl Illuminator!- Stats
Health: 150
Base Damage: 50
Base Resilience: 50
Magic Modifier: 100 (200)
Affinity: Quintessence | Light | Myth- Weapon
Spirit Staff
Level 1
Attacks Per Turn: 1
Affinities: Quintessence
Ability: Spell Boost
- Spells
Illuminate!
Level 1
Base Damage: 150
Magic Modifier: 25 (125)
Affinity: Quintessence | Light
Ability: Spell Scan
Twin Wills
-You divide your magic to allow a single spell to be cast independently. [You can synchronize with spells cast through this spell.]
Level 0 (unlockable)
Base Damage: N/A
Magic Modifier: N/A
Affinity: Quintessence | Myth
Ability: Generate Spell
- Abilities
Practitioner
-Allows the creation and upgrading of Spells.
Central Element
-You may act as though you possess the Fire, Water, Wind, and Earth Affinities.
(UPGRADEABLE)
Fount of Power
Level 1
-Increase all Magic Modifiers by 100. Increase shown in parentheses.
Synchronize
-Allows synchronizing with other casters in order to create more powerful magical effects.
High Energy Magic
[Upgraded Synchronize, available at Fount of Power Level 5.]
-Allows synchronizing spells. You may synchronize with any spell that you share at least one Affinity. Synchronized spells you assist act with full Magic Modifier.
And here's the other idea I got from reading the synchronize skill.
I feel like I'm missing an ability that would keep her from using Twin Wills to cast itself until she has enough extra spellpower to blow up a Continent. Any recommendations to limit her to one hanging spell at a time that way? Would Brutal Cartridge work? Or does that knock her out instead of just disabling the spell?
She's supposed to become a Mythical spell-slinging MG, picking up your own spell in an instant and casting it better than you through raw power. With a future option of double casting a spell to turn the effect up to eleven.
Edit: HEM is no longer presented like a super ability, it also is noted to be an upgrade for Illuminator.
Remember when I said I was working on a team based on the Seven Deadly Sins? Here they are!
- (Independent) Magical Girl Luxuria
Jane Thorn
- Stats
Health: 2800
Base Damage: 1400
Base Resilience: 700
Magic Modifier: N/A
Affinity: Lust | Manipulation | Legend- Weapon
Clawed Gauntlets
Level 7
Attacks Per Turn: 3
Affinities: Lust
Ability: Extend | Armor Pierce
- Spells
Tell Me A Secret
-This spells enables the caster to determine what something that the targets wants, and what they'd be willing to do to get it. Higher levels increase data gained.
Level 7
Base Damage: N/A
Magic Modifier: N/A
Affinity: Lust | Manipulation
Ability: Scan
- Abilities
Master Skill
-Sacrifice three moves to negate enemy attack.
High Speed Combat (Lvl 1)
-Luxuria is able to track and react to objects moving up to 90mph.
Aura of Befuddlement
-Luxuria creates an aura that hampers her enemies thoughts, makes them more likely to give into their desires, and makes it harder for them to hit their targets.
Practitioner
-Allows the creation and upgrading of Spells.
Ability Term: Extend: this allows a weapon to extend to hit further away than it normally would.
Lust is meant to be based on the desire for things, such as bloodlust, the lust for knowledge, etc. Actual physical lust isn't really something she uses all that much, if ever.
- (Independent) Magical Girl Acedia
Maria Doe
- Stats
Health: 2450
Base Damage: 1050
Base Resilience: 875
Magic Modifier: 350
Affinity: Sloth | Effort | Legend- Weapon
Sword of Hypnos
Level 7
Attacks Per Turn: 3
Affinities: Sloth | Effort
Ability: Armor Pierce | Double Hit
- Spells
Without Sleep, There Is No Life
-Kills the target, then causes Acedia to gain one Sloth Counter.
Level 7
Base Damage: N/A
Magic Modifier: N/A
Affinity: Sloth | Effort
Ability: Auto Kill
- Abilities
Sloth Counters
Level 7
-Acedia may hold up to the ability level's worth of Sloth Counters. Acedia may expand a Sloth Counter to increase the effectiveness of an attack by the attack's base power multiplied by the number of Sloth Counters used.
High Speed Combat (Lvl 1)
-Acedia is able to track and react to objects moving up to 90mph.
Practitioner
-Allows the creation and upgrading of Spells.
Aura of Sloth
-Causes all enemies to become tired. Doubles all enemy actions needed to negate an attack from any source.
Sloth is supposed to be neglect of talent, so that's reflected by her not having a skilled trait, but being really scary when she's got enough Sloth Counters.
- (Independent) Magical Girl Superbia
Lucy Crossing
- Stats
Health: 2100
Base Damage: 1225
Base Resilience: 1225
Magic Modifier: 700
Affinity: Pride | Body | Legend- Weapon
Fists
Level 7
Attacks Per Turn: 3
Affinities: Pride | Body
Ability: Juggernaut
- Spells
Behold My Glory
-Increases offensive and defensive power. Increases ATP by 1.
Level 7
Base Damage: 1400
Magic Modifier: 1400
Affinity: Pride | Body
Ability: Boost-Self | Level-Stack
- Abilities
Inhuman Skill
-Spend two Actions to nullify an opponent's action. When affected by Behold My Glory, reduce the needed amount of actions by 1.
High Speed Combat (Lvl 2)
-Superbia is able to track and react to objects moving up to 180mph.
Practitioner
-Allows the creation and upgrading of Spells.
Prideful Performance
-Whenever Superbia kills an enemy, reset her ATP.
Since Superbia is supposed to represent Pride, why not give her some abilities that encourage that pride?
- (Independent) Magical Girl Invidia
Eloise Valois
- Stats
Health: 1575
Base Damage: 875
Base Resilience: 1050
Magic Modifier: 1050
Affinity: Envy | Library | Legend- Weapon
Rainy Blade
Level 7
Attacks Per Turn: 2
Affinities: Envy
Ability: Mode Change | Double Hit (sword) | Curse (Umbrella)
- Spells
Spell Steal - (Insert Spell Name Here)
-This spells enables Invidia to copy the spells cast by others. She can only copy spells that she has seen cast herself, cannot copy spells if their level is above Spell Steal's level, can only copy the spell she had specified, and cannot copy spells from Epic or Divinity tier Magical Girls. Standard Library spell effects take place whenever she targets someone with an Affinity she does not have a spell for.
Level 7
Base Damage: N/A
Magic Modifier: N/A
Affinity: Envy | Library
Ability: Scan | Copy
- Abilities
Master Skill
-Sacrifice three moves to negate enemy attack.
High Speed Combat (Lvl 2)
-Luxuria is able to track and react to objects moving up to 180mph.
Practitioner
-Allows the creation and upgrading of Spells.
Affinity Override
-Able to use spells she doesn't have the Affinity for.
Invidia's spell is based off of what I think a lot of people who only know the bares bones of Library magic would think - that they have to copy other to be useful. The weapon's because I was feeling like adding in something silly.
- (Independent) Magical Girl Gula
Grace Washington
- Stats
Health: 3850
Base Damage: 700
Base Resilience: 1225
Magic Modifier: 1400
Affinity: Gluttony | Time | Legend- Weapon
Temporal Trident
Level 7
Attacks Per Turn: 4 (started with 3)
Affinities: Time
Ability: Triple-Hit | Armor Pierce
- Spells
Time For A Feast
-Gula's next three attacks do additional damage.
Level 7
Base Damage: 700
Magic Modifier: 700
Affinity: Gluttony
Ability: Vampire | Juggernaut
- Abilities
Inhuman Skill
-Spend two Actions to nullify an opponent's action.
High Speed Combat (Lvl 1)
-Gula is able to track and react to objects moving up to 90mph.
Practitioner
-Allows the creation and upgrading of Spells.
It's Meal Time
-Causes all attacks to be treated as if they possess the Slow Ability.
New Ability Term: Slow.
-prevents the affected from moving as fast as they can via temporal shenanigans. Reduces ATP and max flight speed.
Gula's based on Gluttony, so adding in something to increase her Vampire attacks seemed like a good idea to me.
- (Independent) Magical Girl Ira
Lucy Wild
- Stats
Health: 3500
Base Damage: 1225
Base Resilience: 875
Magic Modifier: 525
Affinity: Wrath | Fire | Legend- Weapon
Blazing Fang
Level 7
Attacks Per Turn: 3
Affinities: Wrath | Fire
Ability: Ignite | Armor Pierce
- Spells
Flames of Hatred
-Increases damage and defensive power, and causes all of Ira's attacks to gain the Murder Ability.
Level 7
Base Damage: 1050
Magic Modifier: 1050
Affinity: Wrath | Fire
Ability: Boost-Self | Murder
- Abilities
Master Skill
-Sacrifice three moves to negate enemy attack.
High Speed Combat (Lvl 1)
-Ira is able to track and react to objects moving up to 90mph.
Practitioner
-Allows the creation and upgrading of Spells.
Flames of Fury
-All attacks with the Ignite ability are treated as if they are three times stronger.
What with how redheads are stereotypically depicted as having short fuses, how could I not make my Wrath stand-in one?
- (Independent) Magical Girl Avaritia
Nan Black
- Stats
Health: 2450
Base Damage: 700
Base Resilience: 1225
Magic Modifier: 1225
Affinity: Greed | Life | Legend- Weapon
Harvest Scythe
Level 7
Attacks Per Turn: 2
Affinities: Greed
Ability: Return | Murder
- Spells
Don't Leave Me
-Heals the target.
Level 7
Base Damage: 1400
Magic Modifier: 1400
Affinity: Life
Ability: Heal | Rapid Regeneration
- Abilities
Master Skill
-Sacrifice three moves to negate enemy attack.
High Speed Combat (Lvl 3)
-Avaritia is able to track and react to objects moving up to 270mph.
Practitioner
-Allows the creation and upgrading of Spells.
Greedy For Life
-All attacks are treated as if they possess the Execute Ability.
Don't Leave Me is eventually supposed to gain Reincarnation, but that probably won't be for a while since she's Legend tier.
Amy, typically known as Limitless Horizon, leaned back and rubbed her eyes. "Your code is bad and you should feel bad."
"Rude," muttered Machine Code, not taking her eyes off the small stack of devices she was watching.
"I'm happy you actually wrote something object-oriented for us. It's a step up from your custom machine code for unique chips, and actually allows for some decompiling. But your source code... well, you've got method 't' in class 'b' that increments int 'sc' in class 'q' which is accessed by a small army of classes and methods which don't seem to do anything else. They don't return anything or send any commands." Amy sighed, "and for all that it's still better than when you submitted drone code in binary lambda calculus."
"The methods do something. When the registers hit certain values it triggers some actions and inputs through purpose-built components."
Amy twitched imperceptibly. "You should refactor. use descriptive names instead of single characters, use booleans instead of letting some random regi-"
"It's not random, I know where it all goes."
"What if it overflows?"
"That's intentional, there are some implicit loops that I control that way."
"Why." Amy took a breath, "Doing that misses the point of this exercise. It's supposed to let me examine the code without having to know the circuit diagram down to the transistor level."
"That's no fun. Besides, I can do a lot more per clock cycle this way."
"Well, this was pointless on my end." Amy put the laptop back, perched precariously on a humming server rack.
Hate to nitpick, but you seem to have forgotten the Seven Sins.
Dammit, added.Hate to nitpick, but you seem to have forgotten the Seven Sins.
Since it's been a while since the last vote here is the current Tally:
Vote Tally : Original - Crystalwatcher's Magical Girl Quest! | Page 346 | Sufficient Velocity
##### NetTally 1.7.3.2
[x] Hunt down Truth. You haven't seen her or Carnage in a while.
No. of Votes: 29
[X] Visit Rei, San, and Sega. Your sister might need you to help clear some paperwork.
No. of Votes: 29
[X] Plan "Spend Spend Spend"
-[X] Buy Purifier Beam 14 (360 xp)
-[X] Buy Indestructible Core 6 (60 xp)
No. of Votes: 17
[x] Follow Team GEAR. Lucky and Aquila need to get plugged in.
No. of Votes: 11
[X] The base's population is booming. Lets see who all's here.
No. of Votes: 3
[X] No Xp Spending
No. of Votes: 2
[X] Purchase Severance: Echo.
No. of Votes: 1
Total No. of Voters: 38
Current winners are:
[x] Hunt down Truth. You haven't seen her or Carnage in a while.
[X] Visit Rei, San, and Sega. Your sister might need you to help clear some paperwork.
[X] Plan "Spend Spend Spend"
-[X] Buy Purifier Beam 14 (360 xp)
-[X] Buy Indestructible Core 6 (60 xp)
and given their vote leads it seem rather unlikely they'll be unseated barring a massive vote swing for some reason.
Sure.
Honestly, the thing that would be most effective at that is a more generalized assassin. Stealth kill the magical girl before she can transform.Whilst listening to songs I come back to in a blue moon or so, I was listening to the Yu-Gi-Oh! English Season 2 opening. The main antagonist of that season had in his employ a group called the "Rare Hunters," various people garbed in dark body cloaks for the specific task of hunting down rare cards. I then came to thought about this Quest and so I ask:
Is there an equivalent to this setting? Magical Girl Hunters, I mean. Are there specific and/or infamous groups/cabals/squadrons that exist within the setting; whose sole purpose are to track down and hunt Magical Girls?
Is there an equivalent to this setting? Magical Girl Hunters, I mean. Are there specific and/or infamous groups/cabals/squadrons that exist within the setting; whose sole purpose are to track down and hunt Magical Girls?
The Unified Darkness has assassins and kill teams.Honestly, the thing that would be most effective at that is a more generalized assassin. Stealth kill the magical girl before she can transform.
Yes. Her name is Red Rose.Whilst listening to songs I come back to in a blue moon or so, I was listening to the Yu-Gi-Oh! English Season 2 opening. The main antagonist of that season had in his employ a group called the "Rare Hunters," various people garbed in dark body cloaks for the specific task of hunting down rare cards. I then came to thought about this Quest and so I ask:
Is there an equivalent to this setting? Magical Girl Hunters, I mean. Are there specific and/or infamous groups/cabals/squadrons that exist within the setting; whose sole purpose are to track down and hunt Magical Girls?
That kinda demands being used only on high priority targets.
Those are what the Assassins and Kill Teams are for.That kinda demands being used only on high priority targets.
I was thinking more along the lines of what they use to hunt down inexperienced Story and weaker growth affinity girls.
Red Rose is the Unified Light's answer to Dark Magical Girls. She actively hunts down girls that've switched sides on her own.
Hence why I said
Honestly, the thing that would be most effective at that is a more generalized assassin. Stealth kill the magical girl before she can transform.
Lots of little things.So, do the various versions of the Skilled trait give any effects other than allowing the holder to cancel enemy attacks?