OverReactionGuy
Verified Sanity
Np.
Wait until our spreadsheet overload figures out how to optimize our early XP spending.
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I thought that for reaching the same damage numbers, waiting to get that ability reduces the overall xp cost due to doubling our power at time of purchase, but not doubling the power of any level ups bought after that upgrade.No, it would still grant the same effect and our damage would end up being the same as we level it up or save it regardless.
I thought that for reaching the same damage numbers, waiting to get that ability reduces the overall xp cost due to doubling our power at time of purchase, but not doubling the power of any level ups bought after that upgrade.
Even if it does provide its increase to all future levels as well, we should not buy the doubling power until it costs less than upgrading our Spell's level does. So around level 5 (when the cost is the same) or 6 (when the upgrade cost would be 60 XP) for the sake of point efficiency.
The "How To: Upgrading" section of the OP says that the xp cost to level up our base damage is equal to 10*currentBaseDamage, which implies that buying the Extension also doubles the cost of future level ups. By that logic, leveling up from 5->10 and then doubling to 20 is cheaper than doubling from 5->10 and then leveling up 20, even if the future levels are also doubled.... But that doesn't really matter because we would have to spend the same amount of exp in the first place though. I think getting it out of the way would be better than waiting.
The "How To: Upgrading" section of the OP says that the xp cost to level up our base damage is equal to 10*currentBaseDamage, which implies that buying the Extension also doubles the cost of future level ups. By that logic, leveling up from 5->10 and then doubling to 20 is cheaper than doubling from 5->10 and then leveling up 20, even if the future levels are also doubled.
What that upgrade basically does is double our current level. It doesn't change the fact that level up cost is dependent on current strength instead of number of previously purchased level ups.
Yes, we do. His name is Lightmage, and he was figuring this out way before you dropped in. Has a plan for poking what we can upgrade to figure out how what we can buy improves our stats and then make a spreadsheet for what our levels and stats will look like.We don't have one.
-edit-
And it would likely be pointless to try and guess that either way.
Yes, we do. His name is Lightmage, and he was figuring this out way before you dropped in. Has a plan for poking what we can upgrade to figure out how what we can buy improves our stats and then make a spreadsheet for what our levels and stats will look like.
It depends on how the effects of the Extension upgrade are applied. If the Extension is a passive ability that applies exclusively during damage calculation, then the timing of buying it is irrelevant, but it's possible for enemies to disable it temporarily. If the Extension instead directly modifies our actual "Base Damage" stat permanently, the timing of purchasing it matters but it's probably impossible for enemies to disable it.It doesn't increase the spells level, it doubles the base damage. We don't directly increase the base damage. The spell will not require double exp to level. It would stay the same, and our base damage would increase per level in it. Except instead of for example 1 base damage per level, it would be 2 base damage per level. I think you got things a bit mixed up there.
The base damage isn't what we are leveling up. The spell level is.
Here lets ask the GM.
@crystalwatcher and I getting this right?
It depends on how the effects of the Extension upgrade are applied. If the Extension is a passive ability that applies exclusively during damage calculation, then the timing of buying it is irrelevant, but it's possible for enemies to disable it temporarily. If the Extension instead directly modifies our actual "Base Damage" stat permanently, the timing of purchasing it matters but it's probably impossible for enemies to disable it.
I'm saying that the Extension doubles our base damage, and the xp cost to upgrade our base damage by normal means is dependent on our current base damage. Thus, it's possible that buying the Extension doubles the cost of future upgrades to base damage.... I honestly have no idea what you are going on about now, so I'm going to take a break. Maybe a few hours or so. Even if that were the case it wouldn't make it so our spell cost double exp to level which is what I thought we were debating about.
Reequip: ????
-500xp
Improve Team equipment.
Synchronize: ????
-350xp
Allows practitioner allies to synch their spells with yours.
I'm saying that the Extension doubles our base damage, and the xp cost to upgrade our base damage by normal means is dependent on our current base damage. Thus, it's possible that buying the Extension doubles the cost of future upgrades to base damage.
EXCELL SPREADSHEEETS
SPREADSHEETS
NUMBERS
MATH
DAKKA
POWER OVERWHELMING
Btw, you might want to change this to a 2 since that is all we have for the exp wise unless I did the math wrong. Going to check on that now...
289-175=114- 30= 84-30= 54- 30=24-10=14
2x10= 20
Yeah, we would only have 14 exp left after uprating the rest to three. So we are 6 exp off from getting core up to level three unless we want to make something else the two or knock off one of the shop items.
So don't buy the extension upgrade for now.The Purifier Beam will increase damage output by 50% per level rounded up. The Extension Upgrade will double what's currently there. The later you wait to buy it, the more powerful the boost, and the price wont go up. But that's how that works.
The Extension won't effect XP costs at all.I'm saying that the Extension doubles our base damage, and the xp cost to upgrade our base damage by normal means is dependent on our current base damage. Thus, it's possible that buying the Extension doubles the cost of future upgrades to base damage.
It depends on how the effects of the Extension upgrade are applied. If the Extension is a passive ability that applies exclusively during damage calculation, then the timing of buying it is irrelevant, but it's possible for enemies to disable it temporarily. If the Extension instead directly modifies our actual "Base Damage" stat permanently, the timing of purchasing it matters but it's probably impossible for enemies to disable it.
The Extension will operate as a completely separate ability.... I honestly have no idea what you are going on about now, so I'm going to take a break. Maybe a few hours or so. Even if that were the case it wouldn't make it so our spell cost double exp to level which is what I thought we were debating about.
You guys confused me for a minute there. Does this help?
Magical ability isn't actually measures in this quest since it's theoretically, or functionally anyway, infinite.