Crystalwatcher's Magical Girl Quest!

Changing vote to:

[X]Look around the base. There might be other Magical Girls here that you don't know about.
[X] Team Gear

[X]Exp plan: Better safe then sorry
-[X] Buy: Purifier beam:extension, flight boost, armored core: Iron
-[X] Increase flight level to 3, Purifier Beam level to 3,celestial severance to 3, increase solid core to level 2
 
[X]Look around the base. There might be other Magical Girls here you don't know about.
[X] Team Gear

[X] Wait until our spreadsheet overload figures out how to optimize our early XP spending.
 
[X] Get to know your teammates. You'll be working with them in the future, better to know them.
-[X] See if they know anything about the tank crew that died saving you.

[X] Name Team - If you learn about the tank crew, use their callsign unless it's completely stupid.

[X]Exp plan: Better safe then sorry
 
And probably to how off.
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No, it would still grant the same effect and our damage would end up being the same as we level it up or save it regardless.
I thought that for reaching the same damage numbers, waiting to get that ability reduces the overall xp cost due to doubling our power at time of purchase, but not doubling the power of any level ups bought after that upgrade.
 
I thought that for reaching the same damage numbers, waiting to get that ability reduces the overall xp cost due to doubling our power at time of purchase, but not doubling the power of any level ups bought after that upgrade.

It would work through the levels though, and crystal hasn't directly contested my thinking of that. Otherwise, that skill is kinda pointless to get in the first place, or shouldn't have been able to be bought so soon.

That is, if it doesn't effect the levels beyond that we bought it.

So it would be safer to assume that when we buy it, our base damage with our weapon would be doubled and that we would reach the same damage that, lets say when we get the skill to level 10, if we waited to buy it at said level.

Honestly, probably not very coherent right now.
 
Even if it does provide its increase to all future levels as well, we should not buy the doubling power until it costs less than upgrading our Spell's level does. So around level 5 (when the cost is the same) or 6 (when the upgrade cost would be 60 XP) for the sake of point efficiency.
 
Even if it does provide its increase to all future levels as well, we should not buy the doubling power until it costs less than upgrading our Spell's level does. So around level 5 (when the cost is the same) or 6 (when the upgrade cost would be 60 XP) for the sake of point efficiency.

... But that doesn't really matter because we would have to spend the same amount of exp in the first place though. I think getting it out of the way would be better than waiting.
 
... But that doesn't really matter because we would have to spend the same amount of exp in the first place though. I think getting it out of the way would be better than waiting.
The "How To: Upgrading" section of the OP says that the xp cost to level up our base damage is equal to 10*currentBaseDamage, which implies that buying the Extension also doubles the cost of future level ups. By that logic, leveling up from 5->10 and then doubling to 20 is cheaper than doubling from 5->10 and then leveling up 20, even if the future levels are also doubled.

What that upgrade basically does is double our current level. It doesn't change the fact that level up cost is dependent on current strength instead of number of previously purchased level ups.
 
The "How To: Upgrading" section of the OP says that the xp cost to level up our base damage is equal to 10*currentBaseDamage, which implies that buying the Extension also doubles the cost of future level ups. By that logic, leveling up from 5->10 and then doubling to 20 is cheaper than doubling from 5->10 and then leveling up 20, even if the future levels are also doubled.

What that upgrade basically does is double our current level. It doesn't change the fact that level up cost is dependent on current strength instead of number of previously purchased level ups.

It doesn't increase the spells level, it doubles the base damage. We don't directly increase the base damage. The spell will not require double exp to level. It would stay the same, and our base damage would increase per level in it. Except instead of for example 1 base damage per level, it would be 2 base damage per level. I think you got things a bit mixed up there.

The base damage isn't what we are leveling up. The spell level is.

Here lets ask the GM.

@crystalwatcher and I getting this right?
 
Yes, we do. His name is Lightmage, and he was figuring this out way before you dropped in. Has a plan for poking what we can upgrade to figure out how what we can buy improves our stats and then make a spreadsheet for what our levels and stats will look like.

But we don't directly know how much a skill increases stats yet before upgrading them. So while there might be a spreed sheet being made, there is literally not enough information yet to make one and the optimum leveling people wanted.

Making an optimum path is useless at this point in time regardless, because we haven't unlocked all the skills, we don't know what they increase, and... sigh.

I'm done trying to make the point.

I just rather not have our character die by pointlessly holding back from increasing our base skills which the golden goddess herself suggested with in the update.
 
It doesn't increase the spells level, it doubles the base damage. We don't directly increase the base damage. The spell will not require double exp to level. It would stay the same, and our base damage would increase per level in it. Except instead of for example 1 base damage per level, it would be 2 base damage per level. I think you got things a bit mixed up there.

The base damage isn't what we are leveling up. The spell level is.

Here lets ask the GM.

@crystalwatcher and I getting this right?
It depends on how the effects of the Extension upgrade are applied. If the Extension is a passive ability that applies exclusively during damage calculation, then the timing of buying it is irrelevant, but it's possible for enemies to disable it temporarily. If the Extension instead directly modifies our actual "Base Damage" stat permanently, the timing of purchasing it matters but it's probably impossible for enemies to disable it.
 
It depends on how the effects of the Extension upgrade are applied. If the Extension is a passive ability that applies exclusively during damage calculation, then the timing of buying it is irrelevant, but it's possible for enemies to disable it temporarily. If the Extension instead directly modifies our actual "Base Damage" stat permanently, the timing of purchasing it matters but it's probably impossible for enemies to disable it.

... I honestly have no idea what you are going on about now, so I'm going to take a break. Maybe a few hours or so. Even if that were the case it wouldn't make it so our spell cost double exp to level which is what I thought we were debating about. :(
 
... I honestly have no idea what you are going on about now, so I'm going to take a break. Maybe a few hours or so. Even if that were the case it wouldn't make it so our spell cost double exp to level which is what I thought we were debating about. :(
I'm saying that the Extension doubles our base damage, and the xp cost to upgrade our base damage by normal means is dependent on our current base damage. Thus, it's possible that buying the Extension doubles the cost of future upgrades to base damage.
 
[X] Look around the base. There might be other Magical Girls here you don't know about.
[X] Team Gear

[X]Exp plan: Better safe then sorry
-[X] Buy: Purifier beam:extension, flight boost, armored core: Iron
-[X] Increase flight level to 3, Purifier Beam level to 3,celestial severance to 3, increase solid core to level 2

Mostly so we know the growth rate of well... everything~

EXCELL SPREADSHEEETS

SPREADSHEETS
NUMBERS
MATH
DAKKA
POWER OVERWHELMING


Edit shop has updated btw guys

Reequip: ????
-500xp
Improve Team equipment.

Synchronize: ????
-350xp
Allows practitioner allies to synch their spells with yours.

Crazy XP Cost and I'm fairly sure that Synch is hardly useful unless we're already got our spells upgraded a bit first.
 
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I'm saying that the Extension doubles our base damage, and the xp cost to upgrade our base damage by normal means is dependent on our current base damage. Thus, it's possible that buying the Extension doubles the cost of future upgrades to base damage.

Upgrading the base damage directly is inefficient anyway.

Its currently at 10 right now.

10x10= 100

Which means it costs 100 in order to level it up once. Then 110 to level it up again.

Leveling up our spells, and skills would probably give us a lot more stats then leveling them directly. And be more efficient.

But honestly, I just read the skill again, it doesn't double our base damage, but the base damage of our spell.

Which that will only appear when we go to fight likely with rolls.

Purifier Beam: Extension
-50xp
Double the base power of the Purifier Beam.


EXCELL SPREADSHEEETS

SPREADSHEETS
NUMBERS
MATH
DAKKA
POWER OVERWHELMING

Glad your the one making one and not me. I haven't made one in ages.
 
XP Wise the Purifier Beam: Extension is worth it once we hit level 3. Because it gives a greater boost to DMG than the next level, but is cheaper than the next two levels.

As 2x dmg is equal to 1.75x levels.

Thus buying level 4+5 at level 3 = 70 XP
Where-as buying Extension = 50 XP

Of course this doesn't boost our Magical Ability, just dmg.
 
increase solid core to level 3

Btw, you might want to change this to a 2 since that is all we have for the exp wise unless I did the math wrong. Going to check on that now...

289-175=114- 30= 84-30= 54- 30=24-10=14

2x10= 20

Yeah, we would only have 14 exp left after uprating the rest to three. So we are 6 exp off from getting core up to level three unless we want to make something else the two or knock off one of the shop items.
 
Btw, you might want to change this to a 2 since that is all we have for the exp wise unless I did the math wrong. Going to check on that now...

289-175=114- 30= 84-30= 54- 30=24-10=14

2x10= 20

Yeah, we would only have 14 exp left after uprating the rest to three. So we are 6 exp off from getting core up to level three unless we want to make something else the two or knock off one of the shop items.

Oh yeah, I did my 'buy everything to level 3 plan' w/o the extension b/c I planned to buy it later.
Editing.
 
[X] Look around the base. There might be other Magical Girls here you don't know about.
[X] Team Gear

[X]Exp plan: Better safe then sorry
-[X] Buy: Purifier beam:extension, flight boost, armored core: Iron
-[X] Increase flight level to 3, Purifier Beam level to 3,celestial severance to 3, increase solid core to level 2
 
I go to bed for six hour and~

Yeah. Were to start...

I'm saying that the Extension doubles our base damage, and the xp cost to upgrade our base damage by normal means is dependent on our current base damage. Thus, it's possible that buying the Extension doubles the cost of future upgrades to base damage.
The Extension won't effect XP costs at all.

It depends on how the effects of the Extension upgrade are applied. If the Extension is a passive ability that applies exclusively during damage calculation, then the timing of buying it is irrelevant, but it's possible for enemies to disable it temporarily. If the Extension instead directly modifies our actual "Base Damage" stat permanently, the timing of purchasing it matters but it's probably impossible for enemies to disable it.
... I honestly have no idea what you are going on about now, so I'm going to take a break. Maybe a few hours or so. Even if that were the case it wouldn't make it so our spell cost double exp to level which is what I thought we were debating about. :(
The Extension will operate as a completely separate ability.

It would be completely possible for it to be suppressed by the right ability.

You guys confused me for a minute there. Does this help?

Of course this doesn't boost our Magical Ability, just dmg.
Magical ability isn't actually measures in this quest since it's theoretically, or functionally anyway, infinite.

Would explain more but combat system spoilers. And I left a bunch of hints laying around already.
 
Question to @crystalwatcher : Does the extension double our level once or constantly ? What i mean is if we buy the extension the weapon will be at an effective level of 2, but if we buy the second level of purifier beam after that, will it be at an effective level of 3 or at level 4 ?
 
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