Reminder that the QM did comment on the effects of the population crisis before.To clear up some questions from the discord on how the population crisis, the refugees and the drought work with the Econ stat.
First of all, Econ is an abstract measurement of how much spare food you have/how much spare manpower you have. Permanent Econ is how much spare food/manpoower you can produce on a long term basis barring outsider factors while Temp Econ is how much spare food/manpower you have right at the moment. It isn't a representation of how much food you have total, but how much excess food you have.
For the population crisis, the problem is less space as in farm land or places to found new villages, but spare housing in your current settlements. The Arthwyd spent a couple centuries without any major expansions whilst you have building up plenty of population between your relatively low death rate and longer lifespans. This has resulted in things getting cramped and if you hadn't started to recently expand, you would be looking at an overpopulation crisis thanks to the sudden influx of refugees. This is something of an Arthwyd population as other civs haven't built a pop like you have and a civ without your high level of control would have people go out and start their own settlements (something you risk getting in an Overpopulation Crisis). The overpopulation crisis is also unrelated to any food issues as you have enough food to feed everyone with a lack of housing being the problem.
With the refugees, I'm admit I'm not entirely happy with how I did them mechanically or sure on how to portray them. As with many things in this quest, I used PoC as an inspiration so you got lost stability to represent disruption caused by a bunch of outsiders being brought into the community. From there I kind of split as I decided to have it as losing Temp Econ to represent having to feed them followed by regaining that Temp Econ in the following turn to represent a flux of manpower from the integrated refugees (or the descendants of the refugees). You haven't actually seen former bit yet thanks to your Centralisation and Palace Economy as you would have lost a total 11 Temp Econ without it. I'm not too happy about this as I am not sure how to best put the returns on the refugees even if I know that the cost of having them is. If anyone has better suggestions, feel free to pitch them.
On the drought, it relates back to Econ representing spare food rather than total food. Even when you use up food on things like feeding the refugees, you won't necessarily lost Temp Econ if you are efficient enough with your food reserves. So when you don't get Temp Econ regeneration at the end of a Mid Turn/start of a Main Turn, it is because the drought is keeping you from getting enough food to build up an excess. When you lose Temp Econ from the drought, it is because the drought is bad enough that you are having to tap into your food reserves and use enough that they are notably depleted.
Lack of Farmhands probably won't be an issue with a population crisis. Near as I can tell, the -1 Econ from having more Warriors just means more of our manpower is tied up in the military and more of our food production is being diverted to support our military. Not that we produce less food.
We might encounter issues like the Settlements being unplanned expansion(no free Shrine/Trails from Planned Settlements), the settlers settling in other provinces(increasing our minimum centralization requirements due to Early Ancient Palace Economy) or the reduced Social Cohesion from Charitable Haven creating a new Merntir/Maradysh-esque faction of (semi)autonomous Arthrynites.