- Location
- Minnesota
With how we've been perpetually low on temp econ it may be a good idea to swap a passive policy or two off of infrastructure to agriculture instead.
We really don't. We just need to not spend buckets of temp econ founding worthless settlements and empowering racists.With how we've been perpetually low on temp econ it may be a good idea to swap a passive policy or two off of infrastructure to agriculture instead.
Purists (1.3/10) = Goals: No barbarians and their ways, Mood: Pleased, Ability: Diplo- per 2 Faction Power, Objective: Build 3 Walls within 4 Turns, Success/Failure: Temp Econ+/-
It is the old PoC Discord except we use it for most of SV's civ quests these days. Link can be found in my discord or here: Join the PoC discord Discord Server!.Ah, there's a discord? Is it public? If so, would you mind providing an invite?
It's the old Paths of Civilization server, but there's a section of it that Oshha uses for his quests (including this one)Ah, there's a discord? Is it public? If so, would you mind providing an invite?
We did two Trade Expeditions to complete the Explorists quest, which would've built that mine the Conservatives wanted.
We don't need more defences in the south. Stop trying to empower racists while disguising your actions with false motives.[X] [MAIN] Build Boats
[X] [SEC] Expand Econ.
[X] [SEC] Change up to two Passive Policies (Infrastructure,Infrastructure→Agriculture,Study)
[X] [SEC] Build Wall = (Western Rock River)
[X] [SEC] Study Magic.
Boats for the traders and 'additional effects.' Econ to pay for things. Swapping up policies to help with budgeting and getting more innovation rolls. Keeping defenses up facing the south. Study as an action that doesn't spend econ to keep things balanced.
We at least have magic that could be partially blamed, unlike the POC Ymaryn...
Our military is ridiculous. Great at small scale as far as I am aware, but at large scale, which our numbers easily support, our knowledge amounts to using our raw numbers...By the way, the current populace of the Arthwyd Empire (the Arthwyd and all of their subordinates) is over two million and has about 376,000 km2 of land that it claims as its territory (and can enforce said claim).
Militarists (3.1/10) = Goals: Stronger military and increased warfare, Mood: Pleased, Ability: Martial+ per 2 Faction Power, Objective: Build 3 Walls in 3 Turns, Success/Failure: Free Road/-
Most of that land is autonomous in nature and you only control that much land because you got a bunch of otherwise independent countries answering to you for cultural/religious reasons or because they consider your protection to be worth the loss of nominal independence.We at least have magic that could be partially blamed, unlike the POC Ymaryn...
Our military is ridiculous. Great at small scale as far as I am aware, but at large scale, which our numbers easily support, our knowledge amounts to using our raw numbers...
I'll take a look at it.We did two Trade Expeditions to complete the Explorists quest, which would've built that mine the Conservatives wanted.
The three roads that were built should've completed the Centralists quest, but instead that quest only counted 1 road as built. (If you choose to complete it, remember to replace it with a new quest and add a reward/penalty.)
The Pacifists quest didn't count the library that was built.
The Action List, the Localist quest, and the Internalist quest haven't counted the built aqueduct.
The Pacifists had more faction power than the Centralists and were supported by the Theocrats, but the passive policies prioritised roads before libraries.
The Localists and Internalists had a total faction power greater than the Centralists, but the passives prioritised roads before aqueducts. (Finishing the aqueducts would've helped with the roads, but that's optimisation rather than based on faction power.)
Based on the faction power of the factions asking for infrastructure, I think this is what the passives should've built:
Two libraries (Pacifists>Centralists; Pacifists+Theocrats>Centralists)
Three aqueducts (Localists+Internalists>Centralists)
One road (Centralists>Theocrats)
The Conservatives are the most powerful single faction, but our manual actions were effectively already building a mine for them. The Pacifists+Theocrats beat them out anyway.
They're xenophobic assholes. Calling them racist is easy and is honestly unproblematic. Quibbling over the exact terminology to use when describing them isn't really that helpful.The Purists are not racists. They care about your origins, culture and religion, but not your race or looks.
Also the Purists aren't the only faction that want more walls.
@Oshha, we sent Trade Expeditions to these civilisations so I think we're supposed to have Limited contact with them now.Fordysh = Caradysh Vassal/None
-Your Opinion 3/10
-Their Opinion = 7.2/10
Hamefordysh = Caradysh Vassal/None
-Your Opinion 3/10
-Their Opinion = 5.5/10
They're xenophobic assholes. Calling them racist is easy and is honestly unproblematic. Quibbling over the exact terminology to use when describing them isn't really that helpful.
Xenophobia and racism form an incestuous tangle. Xenophobia easily leads to racism, racism easily leads to xenophobia.
That is correct. Fixing now.@Oshha, we sent Trade Expeditions to these civilisations so I think we're supposed to have Limited contact with them now.
I'm waiting until the passives and faction quests get updated before I make a plan,