With how we've been perpetually low on temp econ it may be a good idea to swap a passive policy or two off of infrastructure to agriculture instead.
 
Though seriously some Econ boosting actions now when there isn't too much urgent business could save our asses later on if something bad happens. Maybe we'd be fine, but the consequences if we aren't are so severe I'd rather not risk it.
 
Since I mentioned it in the Discord, I'll mention it here too. The Nersondur have access to a lot of obsidian and their extensive usage of obsidian weaponry is a key factor for their military success. You also failed both of your military rolls as you got end results of 57 and 43.
 
Purists (1.3/10) = Goals: No barbarians and their ways, Mood: Pleased, Ability: Diplo- per 2 Faction Power, Objective: Build 3 Walls within 4 Turns, Success/Failure: Temp Econ+/-

ok, these guys are flat out poision. This kind of purity is the death of virtue time and again throughout history. So lets be sure to limit how many walls we build for the next 4 turns. I'm pretty sure we can find other things to spend those actions on, since I don't believe we are in desperate need of walls at the moment.
 
By the way, the current populace of the Arthwyd Empire (the Arthwyd and all of their subordinates) is over two million and has about 376,000 km2 of land that it claims as its territory (and can enforce said claim).
 
One aqueduct, one library, one mine and three roads.
We did two Trade Expeditions to complete the Explorists quest, which would've built that mine the Conservatives wanted.
The three roads that were built should've completed the Centralists quest, but instead that quest only counted 1 road as built. (If you choose to complete it, remember to replace it with a new quest and add a reward/penalty.)
The Pacifists quest didn't count the library that was built.
The Action List, the Localist quest, and the Internalist quest haven't counted the built aqueduct.
The Pacifists had more faction power than the Centralists and were supported by the Theocrats, but the passive policies prioritised roads before libraries.
The Localists and Internalists had a total faction power greater than the Centralists, but the passives prioritised roads before aqueducts. (Finishing the aqueducts would've helped with the roads, but that's optimisation rather than based on faction power.)

Based on the faction power of the factions asking for infrastructure, I think this is what the passives should've built:
Two libraries (Pacifists>Centralists; Pacifists+Theocrats>Centralists)
Three aqueducts (Localists+Internalists>Centralists)
One road (Centralists>Theocrats)

The Conservatives are the most powerful single faction, but our manual actions were effectively already building a mine for them. The Pacifists+Theocrats beat them out anyway.
 
[X] [MAIN] Build Boats
[X] [SEC] Expand Econ.
[X] [SEC] Change up to two Passive Policies (Infrastructure,Infrastructure→Agriculture,Study)
[X] [SEC] Build Wall = (Western Rock River)
[X] [SEC] Study Magic.

Boats for the traders and 'additional effects.' Econ to pay for things. Swapping up policies to help with budgeting and getting more innovation rolls. Keeping defenses up facing the south. Study as an action that doesn't spend econ to keep things balanced.
 
[X] [MAIN] Build Boats
[X] [SEC] Expand Econ.
[X] [SEC] Change up to two Passive Policies (Infrastructure,Infrastructure→Agriculture,Study)
[X] [SEC] Build Wall = (Western Rock River)
[X] [SEC] Study Magic.

Boats for the traders and 'additional effects.' Econ to pay for things. Swapping up policies to help with budgeting and getting more innovation rolls. Keeping defenses up facing the south. Study as an action that doesn't spend econ to keep things balanced.
We don't need more defences in the south. Stop trying to empower racists while disguising your actions with false motives.
 
Holy shit that is a lot for a goddamn Bronze Age civilization
We at least have magic that could be partially blamed, unlike the POC Ymaryn...
By the way, the current populace of the Arthwyd Empire (the Arthwyd and all of their subordinates) is over two million and has about 376,000 km2 of land that it claims as its territory (and can enforce said claim).
Our military is ridiculous. Great at small scale as far as I am aware, but at large scale, which our numbers easily support, our knowledge amounts to using our raw numbers...
 
let's try not to give any power to racists
Stop trying to empower racists

The Purists are not racists. They care about your origins, culture and religion, but not your race or looks.

Also the Purists aren't the only faction that want more walls.
Militarists (3.1/10) = Goals: Stronger military and increased warfare, Mood: Pleased, Ability: Martial+ per 2 Faction Power, Objective: Build 3 Walls in 3 Turns, Success/Failure: Free Road/-
 
Holy shit that is a lot for a goddamn Bronze Age civilization
We at least have magic that could be partially blamed, unlike the POC Ymaryn...
Most of that land is autonomous in nature and you only control that much land because you got a bunch of otherwise independent countries answering to you for cultural/religious reasons or because they consider your protection to be worth the loss of nominal independence.

Our military is ridiculous. Great at small scale as far as I am aware, but at large scale, which our numbers easily support, our knowledge amounts to using our raw numbers...

The Arthwydish military is one unmatched and beats out anyone else pound for pound, but yes, you are still using small scale neolithic tactics and get away with using your sheer population size to maintain enough sacred warriors to match your neighbours.

We did two Trade Expeditions to complete the Explorists quest, which would've built that mine the Conservatives wanted.
The three roads that were built should've completed the Centralists quest, but instead that quest only counted 1 road as built. (If you choose to complete it, remember to replace it with a new quest and add a reward/penalty.)
The Pacifists quest didn't count the library that was built.
The Action List, the Localist quest, and the Internalist quest haven't counted the built aqueduct.
The Pacifists had more faction power than the Centralists and were supported by the Theocrats, but the passive policies prioritised roads before libraries.
The Localists and Internalists had a total faction power greater than the Centralists, but the passives prioritised roads before aqueducts. (Finishing the aqueducts would've helped with the roads, but that's optimisation rather than based on faction power.)

Based on the faction power of the factions asking for infrastructure, I think this is what the passives should've built:
Two libraries (Pacifists>Centralists; Pacifists+Theocrats>Centralists)
Three aqueducts (Localists+Internalists>Centralists)
One road (Centralists>Theocrats)

The Conservatives are the most powerful single faction, but our manual actions were effectively already building a mine for them. The Pacifists+Theocrats beat them out anyway.
I'll take a look at it.
 
The Purists are not racists. They care about your origins, culture and religion, but not your race or looks.

Also the Purists aren't the only faction that want more walls.
They're xenophobic assholes. Calling them racist is easy and is honestly unproblematic. Quibbling over the exact terminology to use when describing them isn't really that helpful.
 
Xenophobia and racism form an incestuous tangle. Xenophobia easily leads to racism, racism easily leads to xenophobia.
 
They're xenophobic assholes. Calling them racist is easy and is honestly unproblematic. Quibbling over the exact terminology to use when describing them isn't really that helpful.
Xenophobia and racism form an incestuous tangle. Xenophobia easily leads to racism, racism easily leads to xenophobia.

While I am aware and agree that the relevant part is that they are bigots, I do feel that the particular type of bigotry is relevant as a racist, a misogynist and a homophobe are all bigots, but will attempt to do different things as they want to harm different groups and therefore need to be countered in different ways as what might stop a racist may not stop a homophobe.

The Purists care about whether or not you are Arthwydish. They are not racist and would honestly consider racism to be utterly stupid and unbecoming of them. I guess it is fine to call them racists, but just remember that they aren't actually racism and treating them like racists when you try to counter them might lead to failure due to the differing form of bigotry.

@Oshha, we sent Trade Expeditions to these civilisations so I think we're supposed to have Limited contact with them now.
That is correct. Fixing now.
 
I'm waiting until the passives and faction quests get updated before I make a plan, but to whomever decides to make one before then, please change the Glory passive to something else. We really don't need the extra Prestige and it's really not valuable trying to thread the line between promoting good values and promoting bad ones, especially when the passive policy placed elsewhere can directly and certainly promote good values.
 
I'm waiting until the passives and faction quests get updated before I make a plan,

What the Passive Policies did won't be changing. I figure out what they do before looking at your actions and any rewards from the faction quests. I'll be updating the factions and their quests, but that might be tomorrow as it is getting late.
 
Updated the faction and their quests. As a reminder, the power of a faction and their current quest can influence what the passive policies choose to do, but that is far from guaranteed so don't assume that the passive policies will attempt to fulfil faction quests, even if that faction is powerful.
 
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