Guys. You're looking at this wrong. What gets more focus put on us: showing off in a simulator now and inevitably getting worfed later, or holding back, combined with our reluctance to be a role model or fight humans, and our general mysteriousness, spawning a sub-plot where the MC tries to discover our past and help us overcome our trauma?
Beyond that, it keeps our exact full power level vague, which is very good for us, prevents a potential PTSD meltdown, let's the newbies get more practice in, and will piss off Sandra after her bit about trusting them, which is ripe subplot material for which the resolution should coincide with us being freaking sweet.
On the flip side of this however is that so far BAHHSCQ seems to be avoiding age old tropes like that. Instead of a generic MC Koji feels like he is an actual character with depth. Instead of the Tsundere getting to beat on the MC without any reaction she keeps getting Tsunblocked. Instead of the MC's Limit Break letting him pull out a win in a no win scenario he
still loses.
I could go on. My point is that while we should
absolutely be aware of the narrative nature of the quest setting we should also remember that our universe's tropes do not necessarily apply. Instead we seem to be getting more reasonable takes on tropes.
So given that the whole "Worf Effect" trope never made any sense, to me at least, since if the threat is serious enough that the strongest character gets utterly owned then frankly everyone else is screwed. After all the strongest character
is the strongest character. There is no, reasonable, way anyone else could defeat an enemy they could not, barring certain character only weaknesses like Kryptonite.
Therefore I doubt we'll see the "Worf Effect" here. Instead I think we'll see them taking advantage of the plethora of named characters. Take Zoe Hermann for example. The "Other Ace" is mentioned a couple times in Koji's presence and just recently got named on screen. Odds are she'll show up in the Tournament as well.
She would be the
perfect character to use to demonstrate how serious the situation is. Show her, and maybe her entire squad, dying on screen. It will definitely hammer home how dangerous the situation is, after all Aces were literally described on screen as
Symbols of Hope. Have one die casually, no epic battle just a single attack blowing through her Impeller Field, would easily make the point that combat is risky and that people die with no warning or reason.