A random list of things I've noticed
- Mechanically, one stage of Synthetic Rubber doesn't have any effect on its own: it gives -5, but we need -8 to hit the next breakpoint given current civilian demand. We need either two stages of it or it plus some plastic, so we might as well put it off for a bit longer.
- If we assume the next Samotor oil Stage 2 is a /150 project, it's 99.3% to complete with 5 dice. Not quite as good as my original 3/3 split and loses the reasonable chance of getting a stage 2 anyway just by good luck, but getting that extra dice is nice.
- CA Regional Roads is reasonably likely to complete with 7 dice next turn
- Educated Labor is actually pretty close to its breakpoint, not sure if we want to keep prices high or let them dip down to reduce inequality
-Break Private Land Limits has some nice synergy with Agricultural Grants in that the grants provide the mechanization that makes assessing farms by employee count rather than land area actually important.
In rocketry, my primary goal is to maximize the push for good integrated circuit electronics, and the automated probes seem best for that. The discount for taking them together is also very nice.
[X] Plan Oil Good
-[X]4330/4340 Resources (10 Reserve), 46 Dice Rolled
-[X]Infrastructure (10/9 Dice, 900 R)
--[X]Western USSR Regional Roads, 1 Dice (90 R), 89%/100%
--[X]Ural Regional Roads, 4 Dice (360 R), 42%/52%
--[X]Caucuses Regional Roads, 1 Dice (90 R), 85%/100%
--[X]Central Asian High Capacity Roads, 2 Dice (180 R), 0%/0%
--[X]Central Asian Regional Roads, 1 Dice (90 R), 0%/0%
--[X]Power Grid Expansions, 1 Dice (90 R), 9%/24%
-[X]Heavy Industry (6/5 Dice, 1030 R)
--[X]Bakchar Deposit Utilization(Stage 1/3), 2 Dice (260 R), 96%/99%
--[X]Sevastopol Technical Equipment Plants, 2 Dice (540 R), 30%/43%
--[X]Kuzbas Deposit Exploitation(Stage 3/5), 1 Dice (90 R), 98%/100%
--[X]Bryansk Truck Plant, 1 Dice (140 R), 91%/100%
-[X]Rocketry (2/2 Dice, 0 R)
--[X]Jovian Programs, 1 Dice
--[X]Outer System Probes, 1 Dice
-[X]Light and Chemical Industry (8/6 Dice, 870 R)
--[X]Caspian Sea Petrochemical Extraction(Stage 1/2), 3 Dice (390 R), 97%/99%
--[X]Samotor Field Development(Stage 1/3), 3 Dice (300 R), 100%/100%
--[X]Consumer Goods Production Grants(Stage 1/3), 2 Dice (180 R), 98%/100%
-[X]Agriculture (6/6 Dice, 580 R)
--[X]Increasing Mechanization, 1 Dice (90 R), 33%/48%
--[X]Agricultural Grants, 2 Dice (220 R), 74%/83%
--[X]Universalization of the Food Program, 3 Dice (270 R), 62%/72%
-[X]Services (10/10 Dice, 950 R)
--[X]Transportation Enterprises(Stage 2/5), 1 Dice (100 R), 100%/100%
--[X]Expanding State Catalogs, 2 Dice (140 R), 48%/62%
--[X]Universal Distribution Systems, 4 Dice (360 R), 77%/84%
--[X]Universalization of Telephone Networking, 1 Dice (130 R), 100%/100%
--[X]State Insurance Enterprises, 1 Dice (110 R), 0%/0%
--[X]Solving the Garbage Problem, 1 Dice (110 R), 82%/97%
-[X]Bureaucracy (4/4 Dice, 0 R)
--[X]Locate a Deputy, 1 Dice
--[X]Electrification Drives, 1 Dice
--[X]Break Private Land Limits, 1 Dice
--[X]Reorganize a Department(Services), 1 Dice
Changes from my original plan: 2 dice Meat -> 2 dice Agri grants, Adult Education -> Break Land Limits
edit: additional changes: -1 Consumer Goods Production Grants (still 100% completion chance) for +1 Bakchar Steel.