Attempting to Fulfill the Plan MNKh Edition

Voted best in category in the Users' Choice awards.
The Agri grants aren't time limited, right? I prioritised topsoil for now because the topsoil guy is expiring at the end of the plan, and I ideally want it done before he goes so that the program doesn't get cut/limited.
 
The Agri grants aren't time limited, right? I prioritised topsoil for now because the topsoil guy is expiring at the end of the plan, and I ideally want it done before he goes so that the program doesn't get cut/limited.
He has to retire in 1972, so he might wait until then. But if you're worried about it I am pretty sure if we start it it won't disappear.
 
[X]Plan Mountain Roads Take Me Home
[X] Plan EMERGENCY MAINTENANCE plus ratfucking Services
[X] Plan Oil Good
 
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I strongly feel neither Heavy Industry nor Agriculture should be ignored in favour of really rushing out a lot of oil, even if it's important we complete at least two projects.
Hmm, we need at least two oil projects to stabilize the situation in the USSR. But I really think there is something to be said about rushing two stages of Samotor with 3 dice. CMEA is in a spot of trouble, and if we could get their oil prices above the 40 price treshold I think we should. Like, if its what makes the difference between the situation stabilizing and us needing to send in the tanks its definitely worth it imo. Otherwise your plan is pretty much my ideal plan, I think getting land grants and mechanization finished are incredibly important.
 
Hmm, we need at least two oil projects to stabilize the situation in the USSR. But I really think there is something to be said about rushing two stages of Samotor with 3 dice. CMEA is in a spot of trouble, and if we could get their oil prices above the 40 price treshold I think we should. Like, if its what makes the difference between the situation stabilizing and us needing to send in the tanks its definitely worth it imo. Otherwise your plan is pretty much my ideal plan, I think getting land grants and mechanization finished are incredibly important.
Well, I can make a variant where I move one die out of Infra and shift Synthetic Rubber to Samator. Honestly, I kind of think spending dice on CA HC roads is a waste, but it seems really popular, so.
 
A random list of things I've noticed
- Mechanically, one stage of Synthetic Rubber doesn't have any effect on its own: it gives -5, but we need -8 to hit the next breakpoint given current civilian demand. We need either two stages of it or it plus some plastic, so we might as well put it off for a bit longer.
- If we assume the next Samotor oil Stage 2 is a /150 project, it's 99.3% to complete with 5 dice. Not quite as good as my original 3/3 split and loses the reasonable chance of getting a stage 2 anyway just by good luck, but getting that extra dice is nice.
- CA Regional Roads is reasonably likely to complete with 7 dice next turn
- Educated Labor is actually pretty close to its breakpoint, not sure if we want to keep prices high or let them dip down to reduce inequality
-Break Private Land Limits has some nice synergy with Agricultural Grants in that the grants provide the mechanization that makes assessing farms by employee count rather than land area actually important.

In rocketry, my primary goal is to maximize the push for good integrated circuit electronics, and the automated probes seem best for that. The discount for taking them together is also very nice.

[X] Plan Oil Good
-[X]4330/4340 Resources (10 Reserve), 46 Dice Rolled
-[X]Infrastructure (10/9 Dice, 900 R)
--[X]Western USSR Regional Roads, 1 Dice (90 R), 89%/100%
--[X]Ural Regional Roads, 4 Dice (360 R), 42%/52%
--[X]Caucuses Regional Roads, 1 Dice (90 R), 85%/100%
--[X]Central Asian High Capacity Roads, 2 Dice (180 R), 0%/0%
--[X]Central Asian Regional Roads, 1 Dice (90 R), 0%/0%
--[X]Power Grid Expansions, 1 Dice (90 R), 9%/24%
-[X]Heavy Industry (6/5 Dice, 1030 R)
--[X]Bakchar Deposit Utilization(Stage 1/3), 2 Dice (260 R), 96%/99%
--[X]Sevastopol Technical Equipment Plants, 2 Dice (540 R), 30%/43%
--[X]Kuzbas Deposit Exploitation(Stage 3/5), 1 Dice (90 R), 98%/100%
--[X]Bryansk Truck Plant, 1 Dice (140 R), 91%/100%
-[X]Rocketry (2/2 Dice, 0 R)
--[X]Jovian Programs, 1 Dice
--[X]Outer System Probes, 1 Dice
-[X]Light and Chemical Industry (8/6 Dice, 870 R)
--[X]Caspian Sea Petrochemical Extraction(Stage 1/2), 3 Dice (390 R), 97%/99%
--[X]Samotor Field Development(Stage 1/3), 3 Dice (300 R), 100%/100%
--[X]Consumer Goods Production Grants(Stage 1/3), 2 Dice (180 R), 98%/100%
-[X]Agriculture (6/6 Dice, 580 R)
--[X]Increasing Mechanization, 1 Dice (90 R), 33%/48%
--[X]Agricultural Grants, 2 Dice (220 R), 74%/83%
--[X]Universalization of the Food Program, 3 Dice (270 R), 62%/72%
-[X]Services (10/10 Dice, 950 R)
--[X]Transportation Enterprises(Stage 2/5), 1 Dice (100 R), 100%/100%
--[X]Expanding State Catalogs, 2 Dice (140 R), 48%/62%
--[X]Universal Distribution Systems, 4 Dice (360 R), 77%/84%
--[X]Universalization of Telephone Networking, 1 Dice (130 R), 100%/100%
--[X]State Insurance Enterprises, 1 Dice (110 R), 0%/0%
--[X]Solving the Garbage Problem, 1 Dice (110 R), 82%/97%
-[X]Bureaucracy (4/4 Dice, 0 R)
--[X]Locate a Deputy, 1 Dice
--[X]Electrification Drives, 1 Dice
--[X]Break Private Land Limits, 1 Dice
--[X]Reorganize a Department(Services), 1 Dice

Changes from my original plan: 2 dice Meat -> 2 dice Agri grants, Adult Education -> Break Land Limits

edit: additional changes: -1 Consumer Goods Production Grants (still 100% completion chance) for +1 Bakchar Steel.
 
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Well, I can make a variant where I move one die out of Infra and shift Synthetic Rubber to Samator. Honestly, I kind of think spending dice on CA HC roads is a waste, but it seems really popular, so.
I think that would be great, would def vote for that!
- If we assume the next Samotor oil Stage 2 is a /150 project, it's 99.3% to complete with 5 dice. Not quite as good as my original 3/3 split and loses the reasonable chance of getting a stage 2 anyway just by good luck, but getting that extra dice is nice.
I can't really check the Discord right now, but am pretty sure Blackstar mentioned second stage Samotor is cheaper or the same and Caspian more expensive? So I would assume the second stage is either 100 progress or less.
 
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In general I'm really not a fan of Tariff Compensation. It's basically taking our money and using it to pay others' tariffs so that we can destroy their local agricultural markets. It doesn't really help us make the agri sector any more profitable, and is basically just us directly giving money to other countries since they can raise the tariffs more to compensate for our increased subsidies.

I would much rather focus on improving our own efficiency by giving family farms the mechanization grants and removing their land limits (replaced with an employee limit).
 
In general I'm really not a fan of Tariff Compensation. It's basically taking our money and using it to pay others' tariffs so that we can destroy their local agricultural markets. It doesn't really help us make the agri sector any more profitable, and is basically just us directly giving money to other countries since they can raise the tariffs more to compensate for our increased subsidies.

I would much rather focus on improving our own efficiency by giving family farms the mechanization grants and removing their land limits (replaced with an employee limit).
We can, however, outcompete other exporters who wouldn't be able to support their farmers. Moreover, other diplomatic instruments can be used to ensure the tariffs are not raised. It's not as good as mechanization and land limits, I agree, but it also doesn't compete with these options - my plan takes both. And I think the tariffs are much better than trying to find a deputy now of all times, instead of doing so after the elections and the beginning of the new plan.
 
Could someone clarify to me why every project in any plan is projected to cost 10 RpD less than in turn post?
Is the "-10 RpD for all projects" from low wages not already accounted for? Cost per die for projects is lower than on the previous turn...

Also, for those favouring "Plan EMERGENCY MAINTENANCE" - afaik, we cannot use free dice in rocketry.
 
Could someone clarify to me why every project in any plan is projected to cost 10 RpD less than in turn post?
Is the "-10 RpD for all projects" from low wages not already accounted for? Cost per die for projects is lower than on the previous turn...

Also, for those favouring "Plan EMERGENCY MAINTENANCE" - afaik, we cannot use free dice in rocketry.
We got price reductions from anti corruption, which are what I think is already accounted for. Meanwhile the -10 from low labor prices isn't and planmakers need to apply it, just like the steel cost reductions previously
 
Oh jeez our LCI sector is overtaxed we're barely keeping up on petrochemicals and we're leaving so many delicious labor-consuming CONSOOM projects sitting idle. I think we need an LCI focus next plan, if we can afford not having an infra focus.

Several projects reduced in price, how much of that was from anti-corruption and how much from Stage 2 of the canal completing? It did promise price drops, and under Malenkov anti-corruption dropped required progress rather than cost.
Could someone clarify to me why every project in any plan is projected to cost 10 RpD less than in turn post?
Is the "-10 RpD for all projects" from low wages not already accounted for? Cost per die for projects is lower than on the previous turn...

Also, for those favouring "Plan EMERGENCY MAINTENANCE" - afaik, we cannot use free dice in rocketry.
I'm confident we can use free dice on rocketry, the winning plan of 1965 used one for example.

And I'll echo the concerns of others about Tariff Compensation being a poor choice.
 
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And I'll echo the concerns of others about Tariff Compensation being a poor choice.
The concerns around Tariff compensation were based on a misunderstanding what the reform actually does. It doesn't lower tariffs of CEMA members, but it gives farmers financial compensation for tariffs from exporting to foreign markets. The main impact of this is allowing our farmers to export into heavily protectionist economies on the global market, instead of living off domestic grain subsidies. We are somewhat fucking over the developing nations, but CEMA won't strongly impacted given the already fairly low tariffs from being in a trading block.
 
[X] Plan Price Recovery (More Oil Edition)

[X] Plan Oil Good

[X] Plan EMERGENCY MAINTENANCE plus atomic rockets

[X] Plan Price Recovery, Oil and Science
 
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Nuclear rockets seem like more trouble than they're worth. If OTL NASA managed without them then we can manage without them.

We can manage without them, sure - and be limited to a one-off flyby of outer planets and no manned missions beyond LEO for foreseeable future. OTL space history, maybe even with less achievements to it's name - no Venus landing and possibly even no moonwalk.

Nuclear drives offer a significant amount of capability that we can hardly substitute if we want ambitious programs. Not least because nuclear drives also offer nuclear power sources for manned bases in space and highly capable probes.
 
The concerns around Tariff compensation were based on a misunderstanding what the reform actually does. It doesn't lower tariffs of CEMA members, but it gives farmers financial compensation for tariffs from exporting to foreign markets. The main impact of this is allowing our farmers to export into heavily protectionist economies on the global market, instead of living off domestic grain subsidies. We are somewhat fucking over the developing nations, but CEMA won't strongly impacted given the already fairly low tariffs from being in a trading block.
I see. Thanks for explaining. I see the appeal and I don't see it as a cause of chaos now. But I still think it's a poor choice, better to work on directly improving efficiency than to spend money on compensating others' tariffs.
 
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