Here are my current plan drafts:
[ ] Plan: Activate Hard Mode
-[] Profitability: Implement New Policies Retroactively (-200 RpT)
-[] Second Focus: Infrastructure (+6 Infra Dice)
-[] Spending: 15+15% GNP (2900 All Cause RpT)
-[] Target Proposal: Bypassing Agriculture (45% MFPG, 25% Capital Goods, 60% Consumer Goods, 15% Agricultural, and 65% Service Sector Valuation Increase)
-[] Autodice:
--[] Housing: 3 Infra Dice (180 RpT)
--[] Hydroelectric Power:
---[] Amur Cascade: 1 Infra Dice (60 RpT)
---[] Amu Darya and Syr Danya Hydroelectric Cascades: 3 Infra Dice (180 RpT)
--[] Nuclear Power: 1 HI Die (150 RpT)
--[] Coal Power: 2 HI Dice (240 RpT)
--[] Gas Power: 2 LCI Dice (280 RpT)
--[] Healthcare: 2 Serv Dice (130 RpT)
--[] Education: 4 Serv Dice (160 RpT)
Average of 33 RpD to spend.
[ ] Plan: Make The Managers Very Angry
-[] Profitability: Implement New Policies Retroactively (-200 RpT)
-[] Second Focus: Infrastructure (+6 Infra Dice)
-[] Spending: 20+10% GNP (3500 All Cause RpT)
-[] Target Proposal: Bypassing Agriculture (45% MFPG, 25% Capital Goods, 60% Consumer Goods, 15% Agricultural, and 65% Service Sector Valuation Increase)
-[] Autodice:
--[] Housing: 3 Infra Dice (180 RpT)
--[] Hydroelectric Power:
---[] Amur Cascade: 1 Infra Dice (60 RpT)
---[] Amu Darya and Syr Danya Hydroelectric Cascades: 3 Infra Dice (180 RpT)
--[] Nuclear Power: 1 HI Die (150 RpT)
--[] Coal Power: 2 HI Dice (240 RpT)
--[] Gas Power: 2 LCI Dice (280 RpT)
--[] Healthcare: 2 Serv Dice (130 RpT)
--[] Education: 4 Serv Dice (160 RpT)
Average of 48 RpD to spend.
And here are my justifications:
Profitability: 100 RpT is a pretty low price to pay to clear out far more of the dead chaff and also to buy more public appeasement.
Focus: Obviously Infra, those roads need to be built.
Target Proposal:
I think that it's very unlikely that we actually get the Agri sector to be significantly profitable - even going full on into chemicalization, getting to 30% will be like pulling teeth. Instead, lets focus on getting as many people out of agriculture and into the rest of our economy as we can - after all, given how the trends around the green revolution went IRL, it's probably far easier to maximize "number of workers no longer needed to do agriculture" than it is to maximize "profits of the agricultural sector".
Autodice:
-3 dice on housing is still a pretty hefty investment which will slowly chip away at the rough edges that Voz's big push left exposed, and will leave Infra dice free to finally fix the goddamn roads.
-Both of these dam systems also do useful hydrological stabilization which we'd otherwise want to do anyway, have decent electricity per dice, and also provide us with a bunch of aluminum. Going heavier on dams will also be useful if we want to do atommash next plan, since it'll give us a bunch of electricity then.
-One die on nuclear to keep the science ticking over for atommash.
-Two dice on coal and two dice on gas means that we're going to have plenty of electricity to go around. Between that, the non-ferrous from the dam systems, and the natgas expansions that we'll do for the gas plants, we shouldn't have trouble hitting our MFPG targets.
-Two dice on healthcare, since it has way better resource efficiency than three dice, and focusing on expanding coverage is more important than our top end anyhow imo.
-Four dice on education, because anyone who does anything less is a revisionist traitor wrecker. More seriously, it's cheap in terms of RpD, is critically important in the long term, and we picked the MNKh minister best suited to it.
The angry managers plan is relatively easy to pull off in terms of the raw numbers, since a 48 RpD average is semi-attainable given the low prices in Infra and Services. Just leave some dice idle to do some gas and car plants early and we should be alright - the main problem is the political issues that messing with the managers will cause.
15+15%, on the other hand, is going to be extremely difficult - we'd have to go
deep into the forbidden petro-ruble to make it work.