Attempting to Fulfill the Plan MNKh Edition

Voted best in category in the Users' Choice awards.
Voz fundamentally doesn't understand what it is farmers do and is putting together stupid projects based on his fantasies on what it's like out in the countryside. Do not ever take these.
One wonders what our Minister of Agriculture is for if it won't stop The Voz from doing this.

Also I just realized that Precision Machinery, Hybrid Packaging, and Fertilizers all put together use up 72 of our 73 electricity available this turn. Well funk. I'm unwilling to delay the machinery or packaging, so I guess I have to delay the fertilizers >_<
 
when our hydopower has ramped up more.
We've been saying this since forever :rofl:

We NEVER have enough electricity. it's the one thing we're always in danger of going negative.

hydro is already in full force, power plants are in full force, nuclear is not ready yet (but it won't be too long since we can begin with it), geothermal/wind/solar are not ready yet, we still have plenty of coal (though it's probably not THAT bad, and air quality can likely be improved more easily and at lower cost by removing coal heating than by removing coal electricity, at least for now)

Heavy Industry, 7/8 Dice
no Second Generation Precision Machinery ? that's one of the "improve computers/make them more common" options, isn't it? Or are we waiting to do the hybrid packaging first?

Services, 0 Dice + 1 Free
-[ ] Television Station Development(Stage 3), 1 die (60 Resources)
any possible problem from ignoring waste management for so long? how is it holding up thus far? That might actually be more urgent than televisions.
 
no Second Generation Precision Machinery ? that's one of the "improve computers/make them more common" options, isn't it? Or are we waiting to do the hybrid packaging first?
the precision machinery is about more precise industrial equipment that the military want mainly for their airplanes, it doesn't affect computers from my understanding. The improve computers is hybrid packaging thats about standarizing their components and to ensure we can uprade them as the field advances.
 
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We've been saying this since forever :rofl:

We NEVER have enough electricity. it's the one thing we're always in danger of going negative.

hydro is already in full force, power plants are in full force, nuclear is not ready yet (but it won't be too long since we can begin with it), geothermal/wind/solar are not ready yet, we still have plenty of coal (though it's probably not THAT bad, and air quality can likely be improved more easily and at lower cost by removing coal heating than by removing coal electricity, at least for now)
Ugh you made me smile there. But yeah, the power crunch is there. I drafted this plan and was waiting to not need to double post, and I wanted to wait for results from Augmented Earthmoving before starting canal digs, but I'm now rather inclined to move dice from the trans-siberian road to start the canal system so that we have enough transport capacity to build more coal plants.

God. Those things stink literally and figuratively, they directly eat resources, but we might still need them. The power grid hungers.

[] Plan Machinery, Microchips, and GAS GAS GAS IM GONNA STEP ON THE GAS
-[]1865/1870 Resources (5 Reserve), 33 Dice Rolled
Infrastructure (5/5 Dice, 315 R)
-[]Leningrad Renovation, 2 Dice (100 R)
-[]Passenger Rail Network(Western SU), 1 Dice (75 R)
-[]Trans-Siberian Road, 1 Dice (60 R)
-[]Augmented Earthmoving, 1 Dice (80 R)
Heavy Industry (7/8 Dice, 680 R)
-[]Novocherkassk Locomotive Plant, 1 Dice (80 R)
-[]Kuzbas Deposit Exploitation(Stage 1), 1 Dice (60 R)
-[]Expansion of the Automotive Plants(GAZ), 3 Dice (240 R)
-[]Second Generation Precision Machinery, 2 Dice (300 R)
Rocketry (2/4 Dice, 0 R)
-[]Expand RLA Program, 1 Dice
-[]Abort Program Enhancement, 1 Dice
Light and Chemical Industry (11/8 Dice, 560 R)
-[]Petrochemical Pipelines(Stage 4), 1 Dice (50 R)
-[]Volga-Ural Petroleum Basin Exploitation(Stage 3), 2 Dice (60 R)
-[]Pre-Caspian Petroleum Basin Exploitation(Stage 3), 3 Dice (90 R)
-[]Samara Refinery Complex(Stage 3), 1 Dice (40 R)
-[]District Gas Heating(Stage 2 of 3), 1 Dice (60 R)
-[]Television Production Plants(Stage 3), 1 Dice (60 R)
-[]Hybrid Packaging Developments, 2 Dice (200 R)
Agriculture (5/5 Dice, 250 R)
-[]Peoples Dietary Initiatives, 1 Dice (40 R)
-[]Expanding Rural Production, 3 Dice (150 R)
-[]Secondary Agricultural Production, 1 Dice (60 R)
Services (1/0 Dice, 60 R)
-[]Television Station Development(Stage 3), 1 Dice (60 R)
Bureaucracy (5/5 Dice, 0 R) This is very provisional and subject to change
-[]Dedicate Focus Towards a Project(2nd Generation Precision Machinery)
-[]Dedicate Focus Towards a Project(Hybrid Packaging)
-[]Open Containerization Programs, 1 Dice
-[]Fire Incompetents, 1 Dice
-[]Determine Coalitional Alignments, 1 Dice

Theoretical maximum power usage is 71. Probably won't use it all due to not all the projects completing. The gas projects are a good place to put dice when resources are limited!

Augmented earthmoving and keeping the transport links going in Infra, + 2 dice on leningrad because people the locals might be happier if we complete the rebuilding quick. HI finishes the locomotives, prints a car factor, and start slow-rolling coal. LCI sadly skips the power-hungry fertilizer in favor of TVs and petrorubles, Agri mostly keeps old stuff going and services finishes TV stations.

In rocketry I kept up RLA work and took the the program abortion for political reasons, for which I also did not take dual crews. Looks weird to call a halt to expansions while at the same time starting another program for dual-crew capabilities.

Bureaucracy, aside from focusing the two big things, I did containerization since that sounds like something we want to do. But I am BY FAR the least certain about this section, feel free to suggest changes!

EDIT wait shit Notgreat's spreadsheet lists a maximum of 1870 resources, but from the post it seems we only have 1850 + 5 = 1855? So I'm slightly over budget. Bleh, too tired now will rejiggify things tomorrow.
 
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We may want to consider not just focusing on gas heating to completion (we have word of GM that we have enough gas for both remaining stages), but also on Kuzbas for the sake of getting into a coal surplus, which might let us make another round of coal power plants.
 
One wonders what our Minister of Agriculture is for if it won't stop The Voz from doing this.
Probably keeping things running in our existing infrastructure and trying their best to work around Voz. The downside of having so much power over the nation's development concentrated into one position is that they can do stupid things on occasion.
 
God. Those things stink literally and figuratively, they directly eat resources, but we might still need them. The power grid hungers.
We need to burn coal to power a future where we don't burn coal :V

...which is actually true.

Hydro is still going up, and will ear a decent amount of our growing needs. same for Gas. Once nuclear is ready, we can start mass-producing those power plants too, even if they're likely to start as very expensive that's somewhat compensated by requiring very little fuel.

geothermal is likely to never become that relevant and always staying niche. Solar and wind... maybe the 90s if we accelerate it? Urss is quite the varied place, there are certainly areas where it would be suitable, assuming decent costs. And if it's only a low % of our electricity then there's not much to worry about in terms of storage, that's more for when it becomes a larger part of it. In the beginning it would mostly be a way to reduce costs in some areas and maybe an export product.

in any case, while coal certainly stinks, there's other things we can do to counter their pollution. Removing coal heating is a big one I imagine, and going from diesel locomotive to electric locomotives is also a good step in the right direction.
 
[] Plan Electric Crisis (With Fertilizers)
-[]1855/1870 Resources (15 Reserve), 33 Dice Rolled
Infrastructure (6/5 Dice, 355 R)
-[]Leningrad Renovation, 3 Dice (150 R)
-[]Passenger Rail Network(Western SU), 1 Dice (75 R)
-[]Unified Canal System(Step 1 of 3), 1 Dice (50 R)
-[]Augmented Earthmoving, 1 Dice (80 R)
Heavy Industry (8/8 Dice, 620 R)
-[]Novocherkassk Locomotive Plant, 1 Dice (80 R)
-[]Novokuznetsk Steel Mill Expansion, 2 Dice (200 R)
-[]Kuzbas Deposit Exploitation(Stage 1), 3 Dice (180 R)
-[]Expansion of the Automotive Plants(GAZ), 2 Dice (160 R)
Rocketry (2/2 Dice, 0 R)
-[]Expand RLA Program, 1 Dice
-[]Abort Program Enhancement, 1 Dice
Light and Chemical Industry (7/8 Dice, 490 R)
-[]Petrochemical Pipelines(Stage 4), 1 Dice (50 R)
-[]District Gas Heating(Stage 2 of 3), 2 Dice (120 R)
-[]Fertilizer Plants(Stage 4/5), 2 Dice (120 R)
-[]Hybrid Packaging Developments, 2 Dice (200 R)
Agriculture (3/5 Dice, 160 R)
-[]Peoples Dietary Initiatives, 1 Dice (40 R)
-[]Secondary Agricultural Production, 2 Dice (120 R)
Services (4/0 Dice, 230 R)
-[]Waste Disposal Improvement, 2 Dice (150 R)
-[]State Retail Renovation, 2 Dice (80 R)
Bureaucracy (5/5 Dice, 0 R)
-[]Dedicate Focus Towards a Project(Hybrid Packaging), 1 Dice
-[]Open Containerization Programs, 1 Dice
-[]Expand Rural Housing Programs, 1 Dice
-[]Direct the University Program, 1 Dice
-[]Fire Incompetents, 1 Dice

Assuming we want the Fertilizer Plant done, we're critically low on electricity. We have 22 in the bank, +56 gas power, +30 hydro power, -28 Civilian, -7 Military = 73 Electricity. Doesn't seem that bad until you realize that Fertilizers eats 46 of that.

At a 10%/1% mark of completion chance to count the resource, Chimeraguard's plan uses 115/149 Electricity. This plan is still barely scraping by at 73/102. I'm putting 3 dice on Kuzbas because we absolutely need to get enough coal to open up the coal power plants again. Plan spreadsheet here.

Alternatively, we may seriously need to consider delaying fertilizers. That opens our options up massively.
 
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[] Plan Electric Crisis (With Fertilizers)
-[]1855/1870 Resources (15 Reserve), 33 Dice Rolled
Infrastructure (6/5 Dice, 355 R)
-[]Leningrad Renovation, 3 Dice (150 R)
-[]Passenger Rail Network(Western SU), 1 Dice (75 R)
-[]Unified Canal System(Step 1 of 3), 1 Dice (50 R)
-[]Augmented Earthmoving, 1 Dice (80 R)
Heavy Industry (8/8 Dice, 620 R)
-[]Novocherkassk Locomotive Plant, 1 Dice (80 R)
-[]Novokuznetsk Steel Mill Expansion, 2 Dice (200 R)
-[]Kuzbas Deposit Exploitation(Stage 1), 3 Dice (180 R)
-[]Expansion of the Automotive Plants(GAZ), 2 Dice (160 R)
Rocketry (2/2 Dice, 0 R)
-[]Expand RLA Program, 1 Dice
-[]Abort Program Enhancement, 1 Dice
Light and Chemical Industry (7/8 Dice, 490 R)
-[]Petrochemical Pipelines(Stage 4), 1 Dice (50 R)
-[]District Gas Heating(Stage 2 of 3), 2 Dice (120 R)
-[]Fertilizer Plants(Stage 4/5), 2 Dice (120 R)
-[]Hybrid Packaging Developments, 2 Dice (200 R)
Agriculture (3/5 Dice, 160 R)
-[]Peoples Dietary Initiatives, 1 Dice (40 R)
-[]Secondary Agricultural Production, 2 Dice (120 R)
Services (4/0 Dice, 230 R)
-[]Waste Disposal Improvement, 2 Dice (150 R)
-[]State Retail Renovation, 2 Dice (80 R)
Bureaucracy (5/5 Dice, 0 R)
-[]Dedicate Focus Towards a Project(), 1 Dice
-[]Open Containerization Programs, 1 Dice
-[]Expand Rural Housing Programs, 1 Dice
-[]Direct the University Program, 1 Dice
-[]Fire Incompetents, 1 Dice

Assuming we want the Fertilizer Plant done, we're critically low on electricity. We have 22 in the bank, +56 gas power, +30 hydro power, -28 Civilian, -7 Military = 73 Electricity. Doesn't seem that bad until you realize that Fertilizers eats 46 of that.

At a 10%/1% mark of completion chance to count the resource, Chimeraguard's plan uses 115/149 Electricity. This plan is still barely scraping by at 73/102. I'm putting 3 dice on Kuzbas because we absolutely need to get enough coal to open up the coal power plants again. Plan spreadsheet here.

Alternatively, we may seriously need to consider delaying fertilizers. That opens our options up massively.

...Do we really need more steel? I would think we could go without for a turn? :/
 
-[]Dedicate Focus Towards a Project(), 1 Dice
I assume you want this to be on Hybrid Packaging?

Hmm, not particularly happy about not going for a 1 turn completion of a Car Plant Expansion when we have such a massive steel surplus, but I suppose needs must if our electricity bill isn't affordable otherwise.

Though is there a way to save up enough resources to put a 3rd die on Gas Heating, to try and complete the 3rd stage as well? Since we do have enough gas for that, and it should save even more coal.

...Do we really need more steel? I would think we could go without for a turn? :/
Well, if we want to get both Car Plant Expansions done (and we do because those are big money printers and highly demanded ConGoods), then we will need another Steel Plant eventually.
 
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I assume you want this to be on Hybrid Packaging?
Yeah, thanks. Spreadsheet doesn't handle that automatically and forgot to update it.

EDIT wait shit Notgreat's spreadsheet lists a maximum of 1870 resources, but from the post it seems we only have 1850 + 5 = 1855? So I'm slightly over budget. Bleh, too tired now will rejiggify things tomorrow.
Post has been updated/fixed, 1870 is correct.

edit:
...Do we really need more steel? I would think we could go without for a turn? :/
We don't need it done this turn or maybe even next turn, but we'll definitely need something the turn after. Starting a big one now works for that.
 
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...yesh, I'll definitely be editing my plan tomorrow to put more focus on coal. Fuck we're in another "short on everything" phase. Delaying LCI projects because we don't have enough power, need more coal so we can build more coal plants, even that is going to be throttled until we build our canal system, which adds additional pressure to the eternal Infra Hell, all while facing a resource crunch aggrevated by the need to get precision machinery sooner rather than later...

Btw @notgreat Are you sure the spreadsheet is right about our total resources? According to the update post we have "1850 with 5 in storage", or 1855 I think. EDIT: Ninja'd, sorry!

...Do we really need more steel? I would think we could go without for a turn? :/
Especially if we don't 3-dice a car plant, we can go without steel a turn after that nat 100.
 
Couldn't help myself, threw up a quick plan, slightly modified. Only 1 dice on a car plant, but finishes the coal mine and good start on the canal.

[] Plan Extreme Thirst For Hydrocarbons
-[]1865/1870 Resources (5 Reserve), 34 Dice Rolled
Infrastructure (6/5 Dice, 355 R)
-[]Leningrad Renovation, 2 Dice (100 R)
-[]Passenger Rail Network(Western SU), 1 Dice (75 R)
-[]Unified Canal System(Step 1 of 3), 2 Dice (100 R)
-[]Augmented Earthmoving, 1 Dice (80 R)
Heavy Industry (7/8 Dice, 640 R)
-[]Novocherkassk Locomotive Plant, 1 Dice (80 R)
-[]Kuzbas Deposit Exploitation(Stage 1), 3 Dice (180 R)
-[]Expansion of the Automotive Plants(GAZ), 1 Dice (80 R)
-[]Second Generation Precision Machinery, 2 Dice (300 R)
Rocketry (2/4 Dice, 0 R)
-[]Expand RLA Program, 1 Dice
-[]Abort Program Enhancement, 1 Dice
Light and Chemical Industry (11/8 Dice, 560 R)
-[]Petrochemical Pipelines(Stage 4), 1 Dice (50 R)
-[]Volga-Ural Petroleum Basin Exploitation(Stage 3), 2 Dice (60 R)
-[]Pre-Caspian Petroleum Basin Exploitation(Stage 3), 3 Dice (90 R)
-[]Samara Refinery Complex(Stage 3), 1 Dice (40 R)
-[]District Gas Heating(Stage 2 of 3), 1 Dice (60 R)
-[]Television Production Plants(Stage 3), 1 Dice (60 R)
-[]Hybrid Packaging Developments, 2 Dice (200 R)
Agriculture (5/5 Dice, 250 R)
-[]Peoples Dietary Initiatives, 1 Dice (40 R)
-[]Expanding Rural Production, 3 Dice (150 R)
-[]Secondary Agricultural Production, 1 Dice (60 R)
Services (1/0 Dice, 60 R)
-[]Television Station Development(Stage 3), 1 Dice (60 R)
Bureaucracy (5/5 Dice, 0 R) still very uncertain about these
-[]Dedicate Focus Towards a Project(2nd Generation Precision Machinery)
-[]Dedicate Focus Towards a Project(Hybrid packaging)
-[]Open Containerization Programs, 1 Dice
-[]Fire Incompetents, 1 Dice
-[]Determine Coalitional Alignments, 1 Dice

any possible problem from ignoring waste management for so long? how is it holding up thus far? That might actually be more urgent than televisions.
I'm a little worried myself. But it feels so nice to finish an incomplete project instead of letting it languish.... I'm definitely pushing for waste once the TV station is done though.
 
the precision machinery is about more precise industrial equipment that the military want mainly for their airplanes, it doesn't affect computers from my understanding. The improve computers is hybrid packaging thats about stardarizing their components and to ensure we can uprade them as the field advances.
If we don't develop goodies for the military, the Supreme Soviet will just end up ransacking the budget to buy a million tanks or something. Better airplanes cut down on how much aluminum they'll need which is good because there's a big aluminum shortage that the only other way out of is electricity, of which there's also a shortage.
 
If we don't develop goodies for the military, the Supreme Soviet will just end up ransacking the budget to buy a million tanks or something. Better airplanes cut down on how much aluminum they'll need which is good because there's a big aluminum shortage that the only other way out of is electricity, of which there's also a shortage.
Thats true, I am in favor of doing both but from my understanding they are both so expensive that they are not enough resources to do both at the same time without cutting other projects. So from what I understand we should do one of them at a time.
 
The first casualty of the Vostok program has occurred with the failure of the R7U before the point of max Q as it was carrying the to be first female cosmonaut. Post launch aerodynamic issues of the polyblock design lead to a disintegration of the main craft as the four external first stage boosters had a connection issue, leading to an impact into the second stage. This led to the rapid disintegration of the lower body of the craft, rapidly followed by an intense spin and disintegration of the main Vostok module. Contact at this point was lost with the craft, with no parachute deployment or ejection occurring as it tumbled to the ground, with Valentina Tereshkova unresponsive and failing to eject. Almost immediately, a change in plans of the mainline capsule program to enable a remote ejection has been started, with a number of safety features integrated to eliminate the chance of such an event happening again. Some delays to the new capsule program are expected from this, but they should be entirely surmountable.
Jesus.

Well, that's one that the OTL Soviets never really had, as I recall. Booster failure killing the cosmonaut. And it being Tereshkova, too. That's harsh.

We definitely need to stop and integrate safety features here.

Free dice to allocate 5 Dice.
Infrastructure: 5 Dice

[]Secondary City Metro Lines(Stage 5):
The further and practically final development of the metro project for a time involves constructing a further system in some core industrial sites. The Kazan and Chelyabinsk metros will be built in a direct repetition of the old pattern, ensuring all industrial areas can receive a steady supply of workers. The more complex Odessa metro will involve only a single integrated linking line due to the cost of working near the water table, but this should still be more than sufficient for the efficient transportation of labor. (75 Resources per dice 79/150) (-3 Electricity) (Pork Project)
Again, there is really no urgency on this. Subway programs getting less-than-full funding for a turn or two is not much of a problem, and these are cities that historically the USSR never established metro systems for. This isn't a worthless or pointless project, but it's not something we should consider urgent.

[]Leningrad Renovation: Home of the revolution and rapidly increasing in size over the last few decades to the point that rapidly constructed moderate-density Mikoyan and wartime-era housing predominates entire districts. Through a dedicated modernization towards a proper skyline in those areas based on the high-density metro integrated district model, it is possible to significantly improve labor and organizational throughput. Dedicated areas for the organization of the largest enterprises and developmental areas for several critical aspects of the economy will be designated, ensuring that any large services projects can have a sufficient degree of bureaucratic space and a rapid flow of labor. This will be accompanied by moderate protective work to ensure that further inclement weather doesn't damage the city. (50 Resources per dice 37/400) (Pork Project)
This, by contrast, is quasi-mandatory. Having started, we need to keep it moving and at a reasonable pace.

[]Moscow High Capacity Road Ring: A four lane combined road system for the linkages around the Union's core industrial city is important for both local development and for further initiatives towards the construction of more automotive capacity. Truck shipping is steadily becoming a larger factor of conventional enterprise and it needs to be supported to improve general economic throughput. The current plan calls for the construction of a number of rings of high capacity unlimited speed roads around Moscow with interlinks built into them along with links to the broader urban network. Expansions might eventually be necessary, but for now the proposal should be sufficient for a decade. (60 Resources per Dice 0/300)
"A number of rings..." DIdn't we have issues with this project being inflated in scale and scope? The part where the project is double the Progress cost of building a whole highway all the way to the Pacific and nearly half the Progress cost of the entire Western USSR system combined... Yeah, that makes me very suspicious.

[]Second Generation Precision Machinery: With further computational developments, a program towards modernizing precision and defense critical machinery needs to be initiated. While the army is at best useless at funding what is necessary for economic development, doing them a partial favor as a consequence of natural expansions of capability should encourage a further degree of dependency and limit the Ministry of Defenses ability to politically maneuver. Current goals call for the development of a limited stock of computer integrated machinery and creating a few standard models capable of general machining tasks. These will then be rapidly shifted towards production, with a significant expected degree of internal supply especially for the aerospace industry. (150 Resources per Dice 0/150) (-10 CI3 Steel -15 CI2 Non-Ferrous -16 CI2 Electricity -4CI1 Workforce)
We really do need this...

[]Abort Program Enhancement: The recent loss of a cosmonaut is a politically fraught affair occuring due to failures in military quality control standards. Instead of focusing on the development of novel techniques, the current loss must be prevented from happening again. To that end, full scale testing and evaluation of the entire flight profile is necessary. High velocity solid rockets to separate the capsule at all launch phases, manual exit of the capsule in case of parachute abort and several novel features can be evaluated and tested. Space travel may be inherently dangerous, but risks can still be minimized. (1 Dice) (Expected Project Cost 10RpT) (Reduces Political Fatigue Gain)
THIS.

[]Hybrid Packaging Developments: Continued computational production rests on a continuation of funding and demand. While local demand is considerable, production has so far met it and mostly produced new units without too much issue. As the academies in Kiev and other parts of the union have worked tirelessly towards new formats, a modernization to them will cost a minimized degree of funds. Going from the central ministry and standardizing on a generation of modular systems built on expandable transistors mounted onto card format can only help with the modularity. Funding here will mostly go towards accelerating production implementation, as early systems are not expected to ship before 1964 even with sufficient funding. (100 Resources per Dice 0/175) (-10 CI3 Electricity -2 CI1 Workforce)
As discussed, we definitely want to go ahead with this.

[]Continuing Consolidations: Individual and family farmers do not compare favorably to large agricultural enterprises in either labor efficiency or integration. Enabling enterprises to consolidate out the smaller farmers will cause some unrest, but as they are already relocating to cities along with the younger generations, most should be fine. Increased rural industrial integration and private sector integration is expected to pick up a large number of these displaced personnel. Simultaneously, freeing more labor from the countryside will enable an acceleration in industrial development. (40 Resources per Dice 0/150) (9 CI1 Workforce) (Increased Rural Migration)
Ugh, yeah. I think pushing this past the point the market already encourages it anyway is a bad idea. We don't need more labor that badly.

[]Bringing Land Under Cultivation: Expansion of agricultural enterprises and the provision of land for no cost to any farmer willing to utilize it is an essential frontier. As new techniques are developed for the operation of virgin lands and growth near permafrost zones, overall utilization of land can increase. Some of those in areas can also be re-connected towards overall development, expanding utilization at almost no cost and further distributing populations for defensive purposes. As with before, more farmers should be willing to make the move as prices for mainstream goods drop, ensuring that they have the correct incentives to stay in the business until better transportation networks can be built out. (40 Resources per Dice 0/150) (-2 CI1 Workforce)
This sounds like a recipe for some of the same problems that historically resulted from Soviet agriculture going full bore on the Virgin Lands project, such as the Aral Sea drying up.

[]Light Transportation Systems: The subsidized distribution and recycling of old trucks for agricultural work is a tradition, but more efforts can be made to equip farmers with the tools to easily transport their goods. By improving the mechanization of the agricultural enterprises themselves, a faster transfer of goods can be enabled, ensuring that only the freshest produce reaches the workers. These initiatives will also accelerate the refrigeration of rail cars, steadily increasing their stock and prevalence and allowing products to reach stores in the lowest amount of time. These speed improvements should also accelerate the overall cybernetic loop inherent to the agricultural system, optimizing both the strength and the decisiveness of the mechanism so that workers may better judge what crops to plant. (50 Resources per Dice 0/200) (-10 CI1 Electricity -4 CI1 Workforce) (Increases Agricultural Profitability)
Oh hey, that's pretty cool.

[]Waste Disposal Improvement: The production of garbage from the average worker has steadily increased over the last decade and some funding eventually needs to be allocated towards fixing it. With increased urban density and urban collection points the actual process of collection is relatively non-labor intensive but more work is needed in order to process and store it. Through the construction of a number of high temperature incineration facilities, the designation of more space for landfills, and an increased fleet of garbage vehicles in a number of cities, the problem can be solved for a time. Future efforts will likely necessitate a further expansion, but for at least a decade the current expansions should keep the situation under control. (75 Resources per Dice 0/150) (-7 CI1 Workforce 6 CI1 Electricity)
I still say we need to tackle this.

Bureaucracy 5 Dice (No Free Dice can be Used)

[]Dedicate Focus Towards a Project():
By committing additional time towards personally organizing an initiative and going over some heads, it should be possible to bypass the political imbeciles that are tragically still present in the middle rungs of leadership. (1 Bureau Dice for +10 per dice on a project)
You know, this is interesting and not a bad thing if we've got something we want to push hard.

[]Open Containerization Programs: Containerization of shipping is occurring at a slow pace, but through a degree of cybernetic encouragement through dual-approach methodologies it can be accelerated. Moderate fees and taxes will be placed on enterprises building conventional hulls outside of bulk freight while new ships will be softly encouraged to be built for containerization. These policies are just a first step and spending on the containerization of the entire economy will eventually be necessary, but the first steps can be taken legalistically. (1 Dice, Rolled) (Supreme Soviet Reform)
Woo woo!

[]Equivocate on Trade: Taking lines on trade is a position that Kosygin himself likely doesn't even support. By instead taking a mixed stance and equivocation on it while backing whatever the committees of party experts trot out, a degree of influence in the party can be secured. Not much is expected to be accomplished, but the political gains of working with the party can pose an advantage especially if further political events continue to occur. (1 Dice, Rolled) (Supreme Soviet Reform)
This... sounds like a good idea?

[]Expand Rural Housing Programs: Shifting up the intensity of the rural housing program has practically built a generation of controlled and correct housing personnel, and its expansion comes as a logical conclusion in expanding bureaucratic power. Setting the department towards a greater commitment of resources will assist in developing the Union even faster and a broader construction program will ensure that the countryside can start approaching the living standards expected from the development of communism. (1 Dice) (Internal Reform) (Rural Modernization Program Becomes (-2 Agri Dice -180 RpT) (Stage 6 by 1965) (+6 Workforce a Turn))
Hm. Might not be a bad thing.

[]Direct the University Program: Correct graduates are going to be moved up in massive numbers, and by taking a vested interest in the freshest cadres raised far from Moscow a far broader front of new personnel can be secured. Many will not be the most capable but politically isolated educated and technocratic personnel cannot be under-estimated. They will be dependent on direct backing and practically be isolated and compliant to any necessary directive from above. Agreement is even unnecessary for as long as it takes them to form their own networks of connections, providing political capital for the better part of a decade with every promotion. (1 Dice, Rolled) (Internal Reform)
...This is almost certainly a bad thing.

[]Determine Coalitional Alignments: The current supreme Soviet may have just been re-seated, but already the closed-door debates have intensified. By taking time to personally discuss with several influential bureaus and members, it should be possible to obtain a general idea of the exact state of the various blocks present. The current poorly organized diaspora will only ensure that the ministry cannot operate with a proper idea for political margin, limiting capabilities at all levels. (1 or 2 Dice)
Probably important, Voz being Voz.

Coal: -84 CI4 (-40 RpT, Net Import, Moderate Cross Border Volume, Low Prices)
Non-Ferrous: -23 CI6 (-40 RpT, Net Import, Moderate Cross Border Volume, Very High Prices)
Steel: 146 CI12 (50 RpT, Large Net Export, High Cross Border Volume, Low Prices) (-10 RpD Infra)
Electricity: 22 CI9 (Insufficient Infra for Trade)
Food: -10 RpT (Large Net Export, High Cross Border Volume, Low Prices, Subsidized)
Oil: 190 RpT (Large Net Export, High Cross Border Volume, Low Prices)
Medications: 90 RpT (Large Net Export, Moderate Cross Border Volume, Medium Prices)
Consumer Goods: 160 RpT (Net Export, Very High Cross Border Volume, Medium Prices)
Conclusions:
1) Importing coal is inconvenient but not a huge problem.
2) Importing nonferrous metals is a big deal and we should probably be expanding production, especially since delay on second-generation tooling is... not good. That kind of thing has knock-on effects.
3) We have a lot of steel, but we need that steel surplus to save us 50+ RpT on Infrastructure spending, so we can't dip into it too far.
4) Electrical power remains scarce.
 
1) Importing coal is inconvenient but not a huge problem.
From a financial and economic perspective yes, but its a big political issue. As we can see from the blurb for Kuzbas:

"Due to a number of political demands on the critical nature of domestic coal production and a number of speeches designating it a core element of national security, expansions need to be undertaken"
 
[]Secondary City Metro Lines(Stage 5)

Again, there is really no urgency on this. Subway programs getting less-than-full funding for a turn or two is not much of a problem, and these are cities that historically the USSR never established metro systems for. This isn't a worthless or pointless project, but it's not something we should consider urgent.

Urgency, maybe not, but it still gets us extra transportation in those cities and it'll be nice to have.

[]Light Transportation Systems

Oh hey, that's pretty cool.

Yeah I'd like to stuff that one into a plan, hopefully.


[]Direct the University Program

...This is almost certainly a bad thing.

Huh, how so? It looks like a natural expansion and follow up of the political deal we just made. :/

[]Determine Coalitional Alignments

Probably important, Voz being Voz.

We had this available the last turn or two, didn't we? Is it going to disappear on us if we don't take it?

1) Importing coal is inconvenient but not a huge problem.

From a financial and economic perspective yes, but its a big political issue.

It also stops us from making more coal fired power plants.
 
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Infra completes Metros, continues Rail and accelerates Leningrad to prevent too much PR issues (also because it's cheap), and does Canals + Nuclear Earthmoving because Blackstar has been making hints that we'll want to have access to the Far East Iron sooner rather than later.
I think starting the canals before the nuclear earthmoving project kind of undermines the point of the nuclear earthmoving project...?

Aluminum will become a political issue before we get to that point, because of our politicians becoming antsy about it becoming an issue of NatSec, so as soon as we get the electricity we might want to start work on it. Its the same with coal, getting Kuzbas and Heating done should alleviate their concerns though, and that's easier to do than the MMK.
I suspect coal is less of a problem than non-ferrous metals (not just aluminum, but stuff like copper and rare-metal alloys like chromium, vanadium, and so on). Because we can import coal from lots of places, including ones pretty well under the USSR's thumb, but something like tungsten or whatever tends to come from a shorter list of sources. Thus, importing it leaves us more vulnerable to either localized supply disruptions (labor unrest in Country X) or a deliberate boycott by the capitalist bloc.

It's also fricking expensive to import in a way that coal just isn't.

We've been saying this since forever :rofl:

We NEVER have enough electricity. it's the one thing we're always in danger of going negative.

hydro is already in full force, power plants are in full force, nuclear is not ready yet (but it won't be too long since we can begin with it), geothermal/wind/solar are not ready yet, we still have plenty of coal
Yeah.

Like, I know we hate the idea because we're millennial-Gen-Z babies who think in terms of global warming. But in quest it's 1960-ish and people were still building coal-fired power plants in those days for a reason. Because you just... need the electricity to finish industrializing properly. The alternatives are vaporware at this point. We need to keep pushing that line; it didn't become entirely or even really obsolete.

(though it's probably not THAT bad, and air quality can likely be improved more easily and at lower cost by removing coal heating than by removing coal electricity, at least for now)
Oh, absolutely. With giant coal-fired power plants you can centralize, you can scrub the stacks for particulates and some of the chemical crap maybe, and importantly, you can locate the power plant fifty miles downwind of the nearest major city rather than having the coal being burned inside the urban area where everyone lives.

the precision machinery is about more precise industrial equipment that the military want mainly for their airplanes, it doesn't affect computers from my understanding. The improve computers is hybrid packaging thats about stardarizing their components and to ensure we can uprade them as the field advances.
Honestly, quality machining probably does make a major difference in our ability to do component reliability, which is critical to computer production and one of the big things that seems to have killed Soviet computing in real life.

Because for a computer to run you need a very large number of fiddly components to be right, components whose performance cannot be evaluated at a glance, and you need them to keep working for a long time.

This is problematic if your industrial base is configured around "but did you make quota tho" being the only metric that matters, regardless of whether 5-10% of the stuff coming off the assembly line is broken right out of the box.

From a financial and economic perspective yes, but its a big political issue. As we can see from the blurb for Kuzbas:

"Due to a number of political demands on the critical nature of domestic coal production and a number of speeches designating it a core element of national security, expansions need to be undertaken"
Sigh. Yeah. Fuck.

Urgency, maybe not, but it still gets us extra transportation in those cities and it'll be nice to have.
Okay, but we're in constant nonstop infra hell and we've got other projects stacking up waiting for us to accomplish anything.

If we need canals NAO DAMMIT to transport coal that we in turn need just to keep the lights on, then we should be putting dice on canals, not subway systems in secondary-tertiary cities that OTL literally never got them or didn't get them until after the turn of the millennium.

Huh, how so? It looks like a natural expansion and follow up of the political deal we just made. :/
I don't know if this is sarcasm, but basically I don't want Voz taking lots of detailed control of the university system above and beyond all the influence he already has. And my attempt to read through the Voz-speak leaves me thinking that's what was going on.

We had this available the last turn or two, didn't we? Is it going to disappear on us if we don't take it?
I don't know when we have or haven't done it. Can't remember. The big point is that Soviet politics is undergoing some flux and likely to undergo more, and we risk having our position chopped out from under us (and, say, being screwed over by massive mandates from a new ruling coalition that doesn't respect or trust us) if we don't keep an eye on things.
 
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I think starting the canals before the nuclear earthmoving project kind of undermines the point of the nuclear earthmoving project...?
From what was mentioned in the discord, the first stage doesn't benefit from the earthmoving project or at least barely affects it since its only about restoring and deepening an existing canal from the times of the tzars. Its stage 2 and 3 where the earthmoving project is most effective since that is where we need it to make new canals to connect the far east.
 
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