[X] Plan Random
Free dice to allocate: 6 Dice
Infrastructure 6 Dice
[]Regional Interlinked Grids: The construction of a full regional scale grid is necessary to ensure that every city and town can be connected to the central network of electrical capacity. While such an effort would be a massive arduous undertaking, progress will allow an enormous leap forward in the workers' comfort and quality of life. Such efforts would also enable the expansion of new types of industry exploiting the production of electric power. Currently, the electrification of the Western Region is a high priority, as it will link a considerable number of core industrial cities. (Select a region from: Far East, Siberia, and the Western Region) (15 Resources per dice (0/300))
-West: 6 Infrastructure Dice (90 Resources)
Heavy Industry 8 Dice
[]Gorky Machine-building Plant(Stage 3): The expansion of the machine-building plant is critical for producing a full domestic series of large industrial machinery. While the planned city itself is already producing many goods, further expansion is easily in the books, allowing a further massive production ramp-up. The steel shortage has passed for now, and while there is insufficient domestic steel to maintain the full planned production of the plant, minor imports will combine well with it, making the facility one of the largest machine production plants in the world. (10 Party Influence upon completion, 35 Resources per dice (60/400))
-6 Heavy Industry Dice (210 Resources)
[]Power Production Campaigns(Stage 2): Additional thermal power generation will ensure that the Union can secure its electricity supply. While this would considerably improve urban workers' lives, the bulk of this power use will improve industrial processes. For this stage of the effort, a large quantity of coal will be required along with a considerable number of rail assets to transport it. The integration of more power into the Union can only help, as if in 10 years every home can have electric lighting and heating, we will have truly reached the goals of the plans. (20 Resources per dice (29/200))
-2 Heavy Industry Dice (40 Resources)
Light and Chemical Industry 5 Dice
[]Pharmaceutical Plants(Sulfa): With the newly published paper in Germany about the wonder drug capable of easily fighting Bacteria, mass production must be rapidly initiated. Prospects for it would allow the bulk of the people in the Union to fight off infection far more easily, a considerable improvement to military capabilities, and yield improvements in factory farms. The necessity to get production of these wondrous new classes of medications cannot be overstated as they shall revolutionize medicine. (40 Resources per dice (46/100))
-1 Light and Chemical Industry Dice (40 Resources)
[]Electric Heating Plants: Through the use of new tungsten filaments, many new commercial items can be made. These new items will allow the multitude of workers connected to the electric grid to heat their homes and food and utilize the newly available power sources more efficiently. While such an effort will increase electric consumption, it should steadily reduce reliance on coal inside of cities, allowing for a degree of cleaner air. (15 Resources per dice (0/150))
-2 Light and Chemical Industry Dice (30 Resources)
Agriculture 6 Dice
[]Voluntary Cooperative Construction(Stage 4): With the current massive flood of peasants to new installations, the cooperative farm program does not lack for labor. With the new plans and food targets needed of the people, these large installations will allow for a considerable production increase. Despite being less popular with the average peasant, these cooperatives represent a far more integrated and more efficient approach to improving grain yields. However, they do cause considerable lifestyle changes to the average peasant and may cause some issues in their conversion to rural proletariat. (5 Party Influence upon completion) (Think Kibbutz with more propaganda) (Will have a Stage 6 if NST stage 4 is not done) (15 Resources per dice (14/300))
-6 Agriculture Dice + 1 Free Dice (105 Resources)
[]New Socialist Towns(Stage 4): The construction of new models of socialist towns is needed to accommodate the steady flood of peasants that are abandoning their previous homes in favor of transferring to new agriculture. While the peasants will happily go to either system, they are far more enthusiastic about the town model. While such a setup would inherently have lower production efficiency, it allows more workers to stay on the land and considerably modernize the small-town life without massive alterations. Thus, allowing a minimally interventionist hand in the lives of the newly made rural proletariat. (5 Party Influence upon completion) (Think Moshav with more propaganda) (Will have a Stage 6 if VCC stage 4 is not done) (10 Resources per dice (243/300))
-2 Free Dice (20 Resources)
Services 5 Dice
[]Expansion of the Schooling Programs(Stage 3): The current youth of the Union need further expansions in schools so that illiteracy may finally be defeated. This step of schools will be built down to the smallest town that can require one and create a unified classification system of students' performance. Overall, such an effort would allow a consistent and trackable improvement to the nation's education for little cost. However, this effort would further exacerbate the shortage of trained personnel for some time and not pay off in anything close to the near term. It would, however, ensure a steady pipeline of well-educated adults joining the labor force. (5 Resources per dice (227/300))
-5 Services Dice + 1 Free Dice (30 Resources)
Military 6 Dice
[]Trial New Sub-Machine Guns: With multiple foreign armies creating new fully automatic pistol-caliber weapons, it would be a shame for the Union to not join in on the trend. The new gun trials will open up for all engineers to design a new gun model suitable to the Union's needs in the reliable Tokarev cartridge. (10 Resources per dice (0/40))
-1 Military Dice (10 Resources)
[]Trial New Machine Guns: With the prevalence of the old maxim, and the current lack of any option better than it, a new series of infantry portable machine guns must be considered. While there is a multitude of designs, the current favorite is a modernization of the PV-1. But, the design faces stiff competition from multiple OKB's, each wanting the honor of designing a gun for the Union. (10 Resources per dice (0/40))
-1 Military Dice (10 Resources)
[]Construct Officer academies (Stage 4): With the massive recruitment of more personnel that is planned yet more officer training is needed. With the current reserve of officers already starting to thin with the need for instructors, some commanders will be transferred over to teach the next generation how to lead correctly. The effort will involve constructing an additional twenty universities to educate officer candidates into competent individuals capable of managing the army's complexity. (15 Resources per dice (158/300))
-4 Military Dice (60 Resources)
[]Expansion of the Leningrad Locomotive Plant: With the considerable production capacity in the North of the Union, it would be prudent to utilize it to create a new series of trucks to allow easy transport of troops, resources, and supplies. Such a design inherently would use a licensed American engine but should perform fairly well, ensuring a steady movement and advance speed. (25 Resources per dice (0/150)) (-50 ABM)
-1 Free Dice (25 Resources)
Bureaucracy 2 Dice
[]Attempt Trade Agreements(USA): There are currently some opportunities to open far more friendly relations with the United States through an expansion of trade. The current president in power is moderately friendly and should be able to sign a fairly reasonable deal so that some income can be gained from US markets, at the same time as securing more favorable machinery imports. (-5 Party Support if attempted, DC 40/60) (Resource Gain)
-2 Bureaucracy Dice + 1 Free Dice
Total cost: 670 Resources