Attempting to Fulfill the Plan MNKh Edition

Voted best in category in the Users' Choice awards.
What I expect will be the most interesting divergence from the OTL Spanish Civil War (besides maybe more soviet support) is the possibility we directly send over some of our officer corp and test if the theory that a large, well trained and motivated officer corp can mobilize and improve on a conscripted force.

A Soviet training officer cadre seems likely, and that could further insulate some of the military from the purges.
 
[X] Plan Random

Free dice to allocate: 6 Dice
Infrastructure 6 Dice
[]Regional Interlinked Grids:
The construction of a full regional scale grid is necessary to ensure that every city and town can be connected to the central network of electrical capacity. While such an effort would be a massive arduous undertaking, progress will allow an enormous leap forward in the workers' comfort and quality of life. Such efforts would also enable the expansion of new types of industry exploiting the production of electric power. Currently, the electrification of the Western Region is a high priority, as it will link a considerable number of core industrial cities. (Select a region from: Far East, Siberia, and the Western Region) (15 Resources per dice (0/300))
-West: 6 Infrastructure Dice (90 Resources)

Heavy Industry 8 Dice
[]Gorky Machine-building Plant(Stage 3):
The expansion of the machine-building plant is critical for producing a full domestic series of large industrial machinery. While the planned city itself is already producing many goods, further expansion is easily in the books, allowing a further massive production ramp-up. The steel shortage has passed for now, and while there is insufficient domestic steel to maintain the full planned production of the plant, minor imports will combine well with it, making the facility one of the largest machine production plants in the world. (10 Party Influence upon completion, 35 Resources per dice (60/400))
-6 Heavy Industry Dice (210 Resources)
[]Power Production Campaigns(Stage 2): Additional thermal power generation will ensure that the Union can secure its electricity supply. While this would considerably improve urban workers' lives, the bulk of this power use will improve industrial processes. For this stage of the effort, a large quantity of coal will be required along with a considerable number of rail assets to transport it. The integration of more power into the Union can only help, as if in 10 years every home can have electric lighting and heating, we will have truly reached the goals of the plans. (20 Resources per dice (29/200))
-2 Heavy Industry Dice (40 Resources)

Light and Chemical Industry 5 Dice
[]Pharmaceutical Plants(Sulfa):
With the newly published paper in Germany about the wonder drug capable of easily fighting Bacteria, mass production must be rapidly initiated. Prospects for it would allow the bulk of the people in the Union to fight off infection far more easily, a considerable improvement to military capabilities, and yield improvements in factory farms. The necessity to get production of these wondrous new classes of medications cannot be overstated as they shall revolutionize medicine. (40 Resources per dice (46/100))
-1 Light and Chemical Industry Dice (40 Resources)
[]Electric Heating Plants: Through the use of new tungsten filaments, many new commercial items can be made. These new items will allow the multitude of workers connected to the electric grid to heat their homes and food and utilize the newly available power sources more efficiently. While such an effort will increase electric consumption, it should steadily reduce reliance on coal inside of cities, allowing for a degree of cleaner air. (15 Resources per dice (0/150))
-2 Light and Chemical Industry Dice (30 Resources)

Agriculture 6 Dice
[]Voluntary Cooperative Construction(Stage 4):
With the current massive flood of peasants to new installations, the cooperative farm program does not lack for labor. With the new plans and food targets needed of the people, these large installations will allow for a considerable production increase. Despite being less popular with the average peasant, these cooperatives represent a far more integrated and more efficient approach to improving grain yields. However, they do cause considerable lifestyle changes to the average peasant and may cause some issues in their conversion to rural proletariat. (5 Party Influence upon completion) (Think Kibbutz with more propaganda) (Will have a Stage 6 if NST stage 4 is not done) (15 Resources per dice (14/300))
-6 Agriculture Dice + 1 Free Dice (105 Resources)
[]New Socialist Towns(Stage 4): The construction of new models of socialist towns is needed to accommodate the steady flood of peasants that are abandoning their previous homes in favor of transferring to new agriculture. While the peasants will happily go to either system, they are far more enthusiastic about the town model. While such a setup would inherently have lower production efficiency, it allows more workers to stay on the land and considerably modernize the small-town life without massive alterations. Thus, allowing a minimally interventionist hand in the lives of the newly made rural proletariat. (5 Party Influence upon completion) (Think Moshav with more propaganda) (Will have a Stage 6 if VCC stage 4 is not done) (10 Resources per dice (243/300))
-2 Free Dice (20 Resources)

Services 5 Dice
[]Expansion of the Schooling Programs(Stage 3):
The current youth of the Union need further expansions in schools so that illiteracy may finally be defeated. This step of schools will be built down to the smallest town that can require one and create a unified classification system of students' performance. Overall, such an effort would allow a consistent and trackable improvement to the nation's education for little cost. However, this effort would further exacerbate the shortage of trained personnel for some time and not pay off in anything close to the near term. It would, however, ensure a steady pipeline of well-educated adults joining the labor force. (5 Resources per dice (227/300))
-5 Services Dice + 1 Free Dice (30 Resources)

Military 6 Dice
[]Trial New Sub-Machine Guns:
With multiple foreign armies creating new fully automatic pistol-caliber weapons, it would be a shame for the Union to not join in on the trend. The new gun trials will open up for all engineers to design a new gun model suitable to the Union's needs in the reliable Tokarev cartridge. (10 Resources per dice (0/40))
-1 Military Dice (10 Resources)
[]Trial New Machine Guns: With the prevalence of the old maxim, and the current lack of any option better than it, a new series of infantry portable machine guns must be considered. While there is a multitude of designs, the current favorite is a modernization of the PV-1. But, the design faces stiff competition from multiple OKB's, each wanting the honor of designing a gun for the Union. (10 Resources per dice (0/40))
-1 Military Dice (10 Resources)
[]Construct Officer academies (Stage 4): With the massive recruitment of more personnel that is planned yet more officer training is needed. With the current reserve of officers already starting to thin with the need for instructors, some commanders will be transferred over to teach the next generation how to lead correctly. The effort will involve constructing an additional twenty universities to educate officer candidates into competent individuals capable of managing the army's complexity. (15 Resources per dice (158/300))
-4 Military Dice (60 Resources)
[]Expansion of the Leningrad Locomotive Plant: With the considerable production capacity in the North of the Union, it would be prudent to utilize it to create a new series of trucks to allow easy transport of troops, resources, and supplies. Such a design inherently would use a licensed American engine but should perform fairly well, ensuring a steady movement and advance speed. (25 Resources per dice (0/150)) (-50 ABM)
-1 Free Dice (25 Resources)

Bureaucracy 2 Dice
[]Attempt Trade Agreements(USA):
There are currently some opportunities to open far more friendly relations with the United States through an expansion of trade. The current president in power is moderately friendly and should be able to sign a fairly reasonable deal so that some income can be gained from US markets, at the same time as securing more favorable machinery imports. (-5 Party Support if attempted, DC 40/60) (Resource Gain)
-2 Bureaucracy Dice + 1 Free Dice

Total cost: 670 Resources
 
[X] Plan Agriculture, Electrification, and Spanish Preparations

It's basically what I would've done, quibbling over one agriculture die isn't worth it. Getting a solid jump on Gorky is nice, we can probably push through and finish it next turn alongside Norilsk for 1-2 Free dice if all goes well.
 
Do we actually get penalties for attempting high-latitude projects in the winter, or are the myriad frostbite deaths just flavor text? (dog this quest makes you write odd things)
 
The casualties are real and tracked, the direct mechanical impact is dead inmates don't generate any revenue, but beyond that all our kills are tracked in the background to presumably be presented at the end of the GPW in a big CONGRATS ON 5 MILLION party or something
 
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So, any aviation experts want to comment on what freely available aluminum, Ash-62 engines, and much better trained and educated pilots will do for the I-16 equivalent? Getting a lot of our aviation tested in the Spanish Civil War is something we definitely want to strive for.

We can probably make a much stronger airframe without too much more weight, make it a faster plane in general and afford to be less stingy with our mass budget. On the downside, our I-16 might not be the lightest production fighter in the world.
 
Vote called for
Infrastructure 6 Dice
-[X] Regional Interlinked Grids(Western Region), 6 Infra Dice (90 Resources)
Heavy Industry 8 Dice
-[X] Gorky Machine-Building Plant(Stage 3), 3 HI Dice (105 Resources)
-[X] Zlatoust Planned City, 1 HI Dice (15 Resources)
-[X] Power Production Campaign(Stage 2), 4 HI Dice (80 Resources)
Light and Chemical Industry 5 Dice (1 idle)
-[X] Pharmaceutical Plants(Sulfa), 1 LCI Dice (40 Resources)
-[X] Electric Heating Plants, 3 LCI Dice (45 Resources)
Agriculture 6 Dice (+5 Free Dice)
-[X] Voluntary Cooperative Construction (Stage 4), 6 Agriculture Dice, 2 Free Dice (120 Resources)
-[X] New Socialist Towns(Stage 4), 3 Free Dice (30 Resources)
Services 5 Dice (1 idle)
-[X] Creation of the State Hospital System(Stage 3), 3 Services Dice (30 Resources)
-[X] Expansion of the Schooling Program, 1 Services Dice (5 Resources)
Military 6 Dice (+1 Free Dice)
-[X] Trial New Machine Guns, 1 Free Dice (10 Resources)
-[X] Trial New Aircraft Weapons, 1 Military Dice (15 Resources)
-[X] Trial New Divisional Guns, 1 Military Dice (20 Resources)
-[X] Perm Engine Plant Expansion and Upgrade(ASh-62), 1 Military Dice (20 Resources)
-[X] Construct Officer Academies (Stage 4), 3 Military Dice (45 Resources)
Bureaucracy 2 Dice
-[X] Attempt Trade Agreements(USA) (2 Bureaucracy Dice)
Since I am feeling up to writing

Edit: Since I am feeling nice, am going to give military trials that you double the quantity of a plus 10 to quality.
Blackstar threw 12 100-faced dice. Reason: Progress? Total: 625
73 73 75 75 76 76 15 15 23 23 59 59 38 38 45 45 35 35 61 61 32 32 93 93
Blackstar threw 12 100-faced dice. Reason: Progress? Total: 717
56 56 69 69 73 73 82 82 10 10 95 95 9 9 80 80 42 42 89 89 82 82 30 30
Blackstar threw 12 100-faced dice. Reason: Progress? Total: 796
75 75 81 81 27 27 34 34 88 88 71 71 58 58 73 73 95 95 94 94 5 5 95 95
Blackstar threw 6 100-faced dice. Reason: Progress? Total: 277
32 32 74 74 8 8 38 38 37 37 88 88
Blackstar threw 4 100-faced dice. Reason: Military Dice, 3rd -20 Total: 155
54 54 4 4 45 45 52 52
 
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Lenin smiles upon our electrification projects; all but the last batch of dice rolled above average.
Send that one to the GULAG!
 
Western Region grid: 351/300
Gorky: 193/400
Zlatoust: 205/700
Power generation: 299/200
Sulfa drugs: 124/100
Electric heaters: 202/150
VCC: 460/300
NST: 407/300
Hospitals: 286/300
Schools: 371/300
MG's: 99/40, quality 64 (+10 bonus)
Aircraft weapons: 10/40
Divisional guns: 100/40, quality 14 (+10 bonus)
Perm upgrade: 37/50, rush job, quality 25
Officer academies: 293/300, close enough, quality 52
Trade deal: 135/60
 
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Writings may be redeemable for random bonuses to various die.
Spool up them omake printers, folks! I've personally got my eyes on writing a US quest negaverse if we trade with them/FRA if we don't.
Thinking about the theoretical US negaverse, why do I feel they are getting teased by the dice seeming to favor the USSR by making the 5 year plans as of the start of the great depression went a lot better than IRL?
Suffice to say history is off the rails. How exactly, only time will tell...
 
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