Attempting to Fulfill the Plan MNKh Edition

Voted best in category in the Users' Choice awards.
[X]Plan Slow Your Roll, Koba 2.0

[X] Plan Disregard Kulaks, Acquire Labour

Free dice to allocate: 4 Dice.
Infrastructure 4 Dice
[]Buildup of Rail Stock(Coal):
There is currently a considerable lack of proper rail rolling stock in the Union, with the current models of trains being mostly insufficient. However, an option that is not considered is the simple licensing of a western designed train. Obtaining a simple boiler system would provide a considerable capacity upgrade to current designs and be produced in local plants. Despite the German knowledge obtained, their steam designs are not exceptional, with the scientists still preferring imported Americian designs. (10 Resources per dice (0/200))
-3 Infrastructure Dice (30 Resources)
[]Buildup of the Riverine Fleet: With the new locks on the Dneiper river, it is time to build up a fleet of transport barges to allow bulk resources to flow more quickly through the union. The buildup of barges on all of the rivers in the Union would take a considerable amount of pressure off of the rail network, allowing it to be adequate for a bit longer. These barges and harbor systems would not be the fanciest but would provide a considerable capability improvement. (10 Resources per dice (80/120))
-1 Infrastructure Dice (10 Resources)

Heavy Industry 5 Dice
[]Locomotive Plants:
A series of moderately sized locomotive plants is needed to construct additional rail stock and engine maintenance throughout the Union. These would allow for far more significant railway expansion and updates, with the possibility of using licensed Western models to bootstrap a considerable amount of progress on the domestic locomotive design. These plants could be committed to either steam or diesel trains, but the near-unanimous scientific opinion is that coal will do until a rework of the railway system is needed. (10 Resources per dice (77/100))
-1 Heavy Industry Dice (10 Resources)
[]Stalingrad Tractor Plant: There is a considerable need for a new tractor model along with a greater amount of tractor production for the union, with the current models performing poorly. This, however, does not have to mean importing the tractors wholesale. Through the multitude of German acquisitions, a considerable amount of improvements can be made on current tractor models. Instead, the up to date tractors can be copied over and implemented for Soviet uses. (20 Resources per dice (0/150))
-3 Heavy Industry Dice (60 Resources)
[]Khazak Phosphate Mine Expansion: These larger fertilizer prospects are critical for improving the Union's agricultural state and would save a considerable amount of resources on importing foreign fertilizer. Domestic production would ensure a steady supply of fertilizers to the farmers, allowing for far increased yields. However, there will need to be an education campaign to train the farmers on how exactly to farm with new tools. (10 Resources per dice (179/200))
-1 Heavy Industry Dice (10 Resources)
[]Magnitogorsk Planned City(Stage 1): A literal mountain of iron has been found in the Ural Mountains, and it would be the greatest shame if we failed to exploit it properly. This site will form the backbone of the Union's steel industry, and if the dreams of the planners are fulfilled, it will become the largest steel production plant in the world. The current priority is constructing the steel mill complexes and the housing associated with them to allow for optimal steel production. The first step of building the complex will be creating the underlying mining and logistical infrastructure and accommodation for the work teams. This should allow a massive complex to grow far more efficiently with fewer problems, but it is a far less glamorous first step. (20 Resources per dice (0/150))
-2 Free Dice (40 Resources)

Light and Chemical Industry 5 Dice
[]Baku Oil Extraction(Stage 2):
The expansion of the oil fields will continue to be done with the production from Uralmash, guaranteeing a reliable internal baseline for equipment. With the pumping of a greater amount of oil, yet larger systems of refineries can be supplied. These new derricks will start to properly utilize the field and produce sufficient oil for steady-state utilization if cut off from exports. (5 Party Influence upon completion, 10 Resources per dice (27/200))
-1 Light and Chemical Industry Dice (10 Resources)
[]Canning Plants: The construction of multiple new canning plants would allow the Union to preserve a far more significant portion of its food for the low cost of some steel. While these would not be glamorous or a massive industrial effort, they would improve military rations and ensure that every citizen can get a simple can of vegetables. Most would be constructed near farms and increase exported material value due to canned goods' preservation and perceived value. These canning plants will also allow a considerable improvement in food logistics, as they will enable the bulk shipments of quality food to remote regions. (10 Resources per dice (0/150))
-3 Light and Chemical Industry Dice (30 Resources)
[]Book Printing Plants: While the production of books is generally a matter of minutia, the current lack of cheap printed works has a considerable impact on education. The output of a few standardized mass printing plants will allow a far more significant amount of educational and recreational literature to be made for the workers, ensuring that they remain happy and well-read. (10 Resources per dice (0/40))
-1 Light and Chemical Industry Dice (10 Resources)

Agriculture 4 Dice
[]Education for the Farmers(Political):
The lack of proper class knowledge and class consciousness of the peasant farmers has created large rifts in society and has created incorrect and misapplied political theory issues. Through large education programs to teach the peasants the proper way to think, class consciousness can be encouraged, allowing more of them to be enabled to become workers without the expensive task of educating them. While this would not be useful for yields, keeping the peasants informed of their tasks' importance would at least improve their morale. (10 Party Influence upon completion, 5 Resources per dice (0/100))
-2 Agriculture Dice (10 Resources)
[]Enforced Breakup of large farms(Dekulakization): The peasants have for too long had too much power in regions creating a considerable number of problems. These, however, can be easily solved with the new breakup of farms into new sets of smaller landowners on single large lots. As long as communal equipment can be issued out, there will be no shortage of qualified farmers to replace the old guard. This will cost some additional labor, but the stability of the peasant class must be secured. With mechanization, these farms can be further consolidated to save manpower with new recently assigned peasants being given large tracts of land for improved production. (5 Party Influence upon completion, 5 Resources per dice (0/50))
-2 Agriculture Dice (10 Resources)

Services 4 Dice
[]Creation of the State Hospital System(Stage 1):
A new system of state hospitals and clinics will allow the Union to reach new goals in population growth and healthcare rapidly. These systems will be built in cities first but will ensure a consistent population growth through improvements in medicine. This initiative will help considerably in the containment of disease. Also, these will manage to reduce workplace lethality through prompt access to medical care marginally. (10 Resources per dice (43/100))
-1 Services Dice (10 Resources)
[]Expansion of Pioneer Programs: The party's youth sections are in great need of expansion to ensure that a steady stream of new students can join them. The number of new young party members can be greatly improved through the expansion in schools and facilities, giving them later experience for later life. These programs will also educate them on the finer points of sports and encourage them to pursue careers in the sciences to ensure a steady stream of new leaders. (10 Party Influence upon completion, 5 Resources per dice (0/100))
-2 Services Dice (10 Resources)
[]Start Glorification of Overachieving Workers: Through a heavy focus on the workers that exceed their targets and their use as propaganda icons, production and morale of other workers should be improved. Through the glorification of these workers and the use of awards for labor, overall productivity should be steadily increased as this information disseminates. This movement should also focus on ramping up productivity across multiple enterprises to ensure that the plan's targets can more easily be met. (10 Party Influence upon completion, 5 Resources per dice (0/50))
-1 Services Dice (5 Resources)

Bureaucracy 2 Dice
[]Additional State Funding:
The plan needs an additional influx of cash to accomplish the initial objectives before the yet greater industry can be constructed. To achieve such gains in resources, it may be wise to dip into the state reserve of currency to ensure that a steady stream of new assets can flow into the Union and ensure that development can occur. Such action would be a risky option as the loss of these reserves can cause significant currency fluctuations, but it would be challenging to accelerate the plan considerably without them. (DC 50, immediate 200 Resources)
-2 Bureaucracy Dice
[]Integrate the ULAG under NKPS: Rather then the alternative utilization of massive quantities of labor under the system set up by the OGPU, it would be far more preferable to utilize the system for the fulfillment of the plan. By assigning a considerable amount of labor under the NKPS construction organization, they can be most optimally organized to ensure construction and productivity improvements. (-20 Party Support if completed, DC 40, Additional Resources per turn depending on Imprisoned Population, Options to manage Imprisoned Population)
-2 Free Dice

Total cost: 255 Resources
 
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I heavily suspect the kind of work-related casualties we saw during Uralmash construction to be memeing it up.

[x]Plan Slow Your Roll, Koba 2.0
Not really? At least going with rail building commands along with later Soviet Industrial commands the casualties during construction by percentage are about accurate. Though due to a slower timescale irl, there was a lot more frostbite a lot less work.
 
At least going with rail building commands along with later Soviet Industrial commands the casualties during construction by percentage are about accurate.
Are you talking BAM and constructions in the Far East? As I recall, those were the most casualty-heavy projects, owed mostly to inhospitable conditions, complete disaster with supply lines combined with inability to procure food locally (with scurvy and diseases claiming a lot of victims), and forced labor of convicts whose well-being wasn't prioritized in the first place.

I can't remember anything similar going on in the Urals. It was hardly an uninhabited wasteland eating people like a blackhole.
 
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There are always casualties in any major construction work. However, workers, especially experienced and skilled workers are just as valuable as machinery or raw material. Therefore we should try our hardest to prevent unnecessary waste.
 
Are you talking BAM and constructions in the Far East? As I recall, those were the most casualty-heavy projects, owed mostly to inhospitable conditions, complete disaster with supply lines combined with inability to procure food locally (with scurvy and diseases claiming a lot of victims), and forced labor of convicts whose well-being wasn't prioritized in the first place.

I can't remember anything similar going on in the Urals. It was hardly an uninhabited wasteland eating people like a blackhole.
Yep, the big thing is that they did Uralmash before the historical infrastructural improvements, and got similar weather and issues with habitation/supply lines.
 
Yep, the big thing is that they did Uralmash before the historical infrastructural improvements, and got similar weather and issues with habitation/supply lines.
Now on the one hand, Uralmash is inside Sverdlovsk (Yekaterinburg), a 140k pop city (by the census of 1926) with a solid rail connection, universities and a bread-making factory, so the hardships should not be as pronounced as somewhere around Lake Baikal. On the other hand, in the period between 1929 and 1935 the city grew massively with multiple habitation districts, two new theaters, tram lines and parks. And Uralmash was opened only in 1933, so this version is clearly not as prepared to receive this influx of workers.

P.s. I like that the nature of actions (cost along the way, profit after 100% completion) and the shoestring budget realistically portray the workforce being thrown around the country from one Komsomol shock project to another.
 
I like the plan but is it possible to put another die on Rail Stock (coal), we kinda desperately need better infrastructure and 3 die are not good odds, even 4 only give us 50% chance to complete it.
[X] Plan Debate Club

I personally am not counting on getting it done this turn, more setting up to be completed as easily as possible next turn. Furthermore, I don't see any 10 resources that can be reallocated to get it done.
 
Vote called for
Free Dice 4 Dice
Infrastructure 4 Dice
-[X]Buildup of Rail Stock(Coal) [Rationale: We need trains for logistics and connecting the soviet union.]
--3 Dice (30 Resources)
-[X]Buildup of the Riverine Fleet [Rationale: We are very close to completing this, and is cheap. Should do.]
--1 Dice (10 Resources)
Heavy Industry 5 Dice
-[X]Locomotive Plants [Rationale: We need trains for logistics and connecting the soviet union.]
--1 Dice (10 Resources)
-[X]Stalingrad Tractor Plant [Rationale: This gives us concrete goods we are producing to get more resources to build more things ]
--3 Dice (60 Resources)
-[X]Khazak Phosphate Mine Expansion [Rationale: We are close to finishing, we need the resources.]
--1 Dice (10 Resources)
Light and Chemical Industry 5 Dice
-[X]Baku Oil Extraction(Stage 2) [Rationale: Cheaper than Refining in resource cost, gives party support down the line for when we need it. DO not expect competition this turn, still need.]
--2 Dice (20 Resources)
-[X]Kazak Textile Mills [Rationale: Increases resources available for future plans, does good.]
--2 Dice (10 Resources)
-[X]Book Printing Plants [Rationale: Literacy is important, cheap enough, will help down the line with training up people for jobs we need to be done.]
--1 Dice (10 Resources)
Agriculture (4 Dice)
-[X]Education for the Farmers(Political) [Rationale: Party Support is Crucial right now, and this gives us a decent chance to get it out right now.]
--2 Dice (10 Resources)
-[X]Harsh Land Reform [Rationale: DEATH TO COLLECTIVIZATION]
--2 Dice, 1 Free Dice (15 Resources)
Services (4 Dice)
-[X]Expansion of Pioneer Programs [Rationale: Party Support is Crucial right now.]
--2 Dice (10 Resources)
-[X]Start Glorification of Overachieving Workers [Rationale: Party Support is Crucial right now.]
--2 Dice (10 Resources)
Bureaucracy (2 Dice)
-[X]Additional State Funding [Rationale: We need more monies.]
--1 Dice, 2 Free Dice
-[X]Find a Scapegoat for Poor Riverboats: [Rationale: Party Support is Crucial right now. Also Free.]
--1 Dice. 1 Free Dice
Rolls inbound

Edit..... well that was an insane degree of luck....
Blackstar threw 10 100-faced dice. Reason: The Workers Shock Army Total: 609
19 19 23 23 57 57 92 92 43 43 69 69 77 77 89 89 50 50 90 90
Blackstar threw 10 100-faced dice. Reason: The Workers Shock Army Total: 569
91 91 53 53 96 96 47 47 92 92 14 14 77 77 42 42 46 46 11 11
Blackstar threw 8 100-faced dice. Reason: The Workers Shock Army Total: 552
36 36 98 98 34 34 91 91 57 57 48 48 98 98 90 90
 
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Buildup of Rail Stock(Coal) = 19, 23, 57 + 3 = 102/200, not done.
Buildup of the Riverine Fleet = 92 + 1 = 173/120, complete.
Locomotive Plants = 43 + 1 = 121/100, complete.
Stalingrad Tractor Plant = 69, 77, 89 + 3 = 238/150, complete. Possible overkill (probably not).
Khazak Phosphate Mine Expansion = 50 + 1 = 230/200, complete.
Baku Oil Extraction(Stage 2) = 90, 91 + 2 = 210/200, complete.
Kazak Textile Mills = 53, 96 + 2 = 151/50, 3x goal - overkill?
Book Printing Plants = 47 + 1 =48/40, complete.
Education for the Farmers(Political)= 92, 14 + 2 = 108/100, complete.
Harsh Land Reform = 77, 42, 46 + 3 = 165 = 3x goal met, overkill?
Expansion of Pioneer Programs = 11, 36 + 2 = 49/100, not done.
Start Glorification of Overachieving Workers = 98 + 34 + 2 = 134, 2.5x goal - overkill?
Additional State Funding = 91, 57, 48. Success x2.
Find a Scapegoat for Poor Riverboats = 98, 90. Success x2, overkill?
 
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Harsh Land Reform = 77, 42, 46 + 3 = 165 = 3x goal met, overkill?
NOOOOOOOOOOOOOO, you can't just successfully do a land reform and let the kulaks live, you're undermining the revolution with your revisionism! :cry::cry::cry:
Start Glorification of Overachieving Workers = 98 + 34 + 2 = 134, 2.5x goal - overkill?
Well, looks like our workers are going to be working themselves to death. Even more so than before!
Find a Scapegoat for Poor Riverboats = 98, 90. Success x2, overkill?
That's gonna be a large purge.
 
Yeah, I'm not super happy about all the purging but at least we are getting party support for it this time. Party support we need if we're going to argue with freaking Stalin.
 
By the way, under what category are radios, electrics, telephones and all that stuff? Is it heavy industry?


NOOOOOOOOOOOOOO, you can't just successfully do a land reform and let the kulaks live, you're undermining the revolution with your revisionism! :cry::cry::cry:

Nah.
They managed to to surgically remove all the actual kulaks, without letting the purge spread to relatively wealthy part of general peasantry.
 
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I think, dead comrade, that if you check the party doctrine you will find these to be capitalist myths.
What? Radio, post and telegraph are vital to running a country, as said by Lenin: "It is imperative to capture telephone, telegraph and rail stations (in order to lead a successful uprising)". And the propaganda morale effect of hearing about the revolution's new victories should push our citizens to work with more heart and motivation.

See this placard "Listen! Moscow is speaking": https://privetpeople.ru/Prazdnik/radio/radio2.jpeg

P.S. and good luck powering all the steel factories without proper electric plants
 
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I think, dead comrade, that if you check the party doctrine you will find these to be capitalist myths.
What? Radio, post and telegraph are vital to running a country, as said by Lenin: "It is imperative to capture telephone, telegraph and rail stations (in order to lead a successful uprising)". And the propaganda morale effect of hearing about the revolution's new victories should push our citizens to work with more heart and motivation.

See this placard "Listen! Moscow is speaking": https://privetpeople.ru/Prazdnik/radio/radio2.jpeg

P.S. and good luck powering all the steel factories without proper electric plants
Communism is Soviet power plus the electrification of the whole country. Implement the GOELRO plan, comrades!
 
By the way, can we go for postal service upgrade if we have a "free" die?

As it would allow both to transport documentation faster and mean more planes used and subsequently more pilots trained. Considering the situation in Europe (KPD getting enough power to become a threat, but not enough yet to control Germany... Weimar Republic possibly ends several years earlier?) and in Asia (It's not just porous borders of Central Asian republics or continuous clashes with Japanese... On one memorable occasion, White cavalry supported by Red tanks fought against Islamic fundamentalists in mountains of China), getting more pilots through pipelines would be useful.

Even if some of those pipelines aren't military - Po-2 can do a lot of civilian stuff too. And widespread use of aviation in exploitation of Siberia could be worthwhile, what with our shambles of infrastructure.
Maybe we can get even zeppelins?
 
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