Attempting to Fulfill the Plan MNKh Edition

Voted best in category in the Users' Choice awards.
Maybe we should do Initiate Rationing as well? The sooner we start the more stockpile we can start building up for the war.
 
I already cant wait for GreatGork Stage 5 after the GPW. Literally turning our Machines into Lego. All those papers that said our steel was shit will get to eat their words.
 
This is very bad. Allied supply lines to North Africa will be crippled. What few gets there will have to come overland via French Morroco and Algeria. We'll be lucky if Egypt holds. Let's hope to god that Turkey doesn't decide to join the Axis and march on the Caucasus.
Oh, we hope Turkey tries to join the Axis. The Turkish military sucks right now, and it would give us the perfect excuse to invade them back for access to the Mediterranean.

Maybe we should do Initiate Rationing as well? The sooner we start the more stockpile we can start building up for the war.
That'll drag away Free Dice from Military buildup, and we're already making significant compromises there to get the highest demand stuff out.
 
I don't think turkey is going to join the axis. The current government is strongly for neutrality.
 
[] Plan Crash Militarization

Free dice to allocate: 6 Dice
Infrastructure 8 Dice
[]Road Programs(Stage 4):
The construction of additional gravel roads in the countryside along with the leveling of multiple dirt roads, will ensure the continued access of trucks into the farming interior. These road programs will be far broader in scope than the previous ones, but also far less involved per road, as the priority will be creating a stable route into and out of the countryside. As an added bonus, these routes will significantly improve rural areas' integration into the union and ability to easily purchase supplies from cities. (15 Resources per dice 70/500)
-4 Infrastructure Dice (60 Resources)
[]Begin Preemptive Industrial Relocations: The currently acquired industrial locations in the Baltics and in the newly acquired areas of Poland are located in vulnerable locations and are surrounded by unreliable workers. While it will not be domestically popular to start their relocations into Siberia, this would allow them to function un-interrupted by both a possible enemy advance and in case of local saboteur action. (10 Resources per dice 0/200) (-Capital Goods -Steel ---Consumer Goods, Temporarily)
-4 Infrastructure Dice (40 Resources)

Heavy Industry 10 Dice
[]Stoylenskoye Planned City(Stage 1):
The infrastructure base's construction to tap a new large deposit of iron for its production to steel is a critical step in further expanding Steel production in the Union. The deposits in the Kursk region are the highest in any place outside of Magnitogorsk. They are also fairly easily accessible, making the site a perfect one to construct a planned city. While the city itself will also be focused on Steel production, many of the early lessons learned during the construction of Magnitogorsk will be taken into account to optimize higher-quality steel production. 20 Resources per dice (0/100)
-2 Heavy Industry Dice (40 Resources)
[]Kuznetsk Basin Mine Expansion(Stage 5): With the current deposit almost fully exploited, just one final push is needed towards its total exploitation. The current effort has dug at the near-surface deposits, but more manpower is necessary to dig out the coal. Thus, with the expansion of the effort to deep shaft mining, more coal can rapidly be dug out of the earth. While such mining efforts are likely to be costly towards manpower, they will secure a supply of coal that will not run out in the course of our lifetimes. (15 Resources per dice 78/600) (+++++Coal ---Workforce)
-3 Heavy Industry Dice (45 Resources)
[]Power Production Campaigns(Stage 4): The next step is constructing more thermal power stations to power the Union with a factor of redundancy. This stage of the effort will build a truly massive number of electric stations and use a similarly enormous quantity of coal. It will allow a good amount of grid redundancy and the introduction of central electric heating, as no longer will power under-production be able to cause people to freeze. This stage of the program will also ensure that most towns and segments of the grid have a similar redundancy level, hopefully relegating full blackouts to the past. (20 Resources per dice 469/500) (++++Power ---Coal --Workforce)
-1 Heavy Industry Dice (20 Resources)
[]Ordzhonikidze Plant Modernization: The first plant driving forward progress in the Union has progressively gotten more old and obsolete and now can be replaced with a far more precise plant. While the output may decrease, the factory and its highly experienced staff can instead be converted into a center of high precision production. Hopefully, with time, even on the small parts level, the Union should exceed the capitalists. (30 Resources per dice 0/100) (++Capital Goods -Steel)
-1 Heavy Industry Dice (30 Resources)
[]Turbine Upgrade Programs: Many power plants in the Union have been using far older and far less optimal turbines. While they are mostly functional, additional capacity can be extracted from the locations with more modern hardware and electrics. Such an effort will be costly and may cause some brown-outs, but it is necessary to improve the Union's power production capacity. (25 Resources per dice 25/150) (+Power)
-2 Heavy Industry Dice (50 Resources)
[]Casting Industry Refurbishment: With the current constant lack of experienced personnel and the issues with creating hard cast steel tools, a general refurbishment and upgrade of the industrial plants are needed. Due to these parts' noticed problems and the constant defects created, a new educational and quality improvement initiative is necessary. While the current issues are relatively minor in most applications, the military has had persistent problems with improperly made bulk steel plates. (20 Resources per dice 131/200) (+Steel +Consumer Goods +Capital Goods -Workforce)
-1 Heavy Industry Dice (20 Resources)

Light and Chemical Industry 6 Dice
[]Sulfa Drug Expansion: With the current demand for Sulfa drugs so massive all across the Union, it has been found that multiple managers have been reducing concentrations of the medications. There is a simple solution to fix this: reporting the managers to upper echelons and greatly expanding production to ensure that every location in the Union can receive a proper medication dosage. (40 Resources per dice 0/100) (++Consumer Goods)
-1 Light & Chemical Dice (40 Resources)
[]High Octane Refineries: With the newly obtained breakthroughs in the catalytic cracking of oil into more optimal petrochemical products, the construction of a new series of refineries is needed. The bulk of these new systems' output will almost exclusively go towards the ever-growing VVS, but some additional production will be left over for extended equipment trials. As these are the first systems constructed, the process will be inefficient and require further development by their very nature. The Soviet Union, however, is up to the task. (20 Resources Per dice 0/200) (+Fuel -Workforce)
-3 Light & Chemical Dice (60 Resources)
[]Tomsk Synthetic Rubber Plant: The production of yet more synthetic rubber is a critical need for the Union, as further expansions of mobile forces require a constant stream of more rubber. The current supply is mostly sufficient for most uses, but further progress needs to be made to allow for the massive expansion of the truck pool. Additional rubber production will also enable the projected uniform modernization projects to be initiated, allowing far better boots to reach the troops. (5 Party Influence upon completion, 30 Resources per dice 0/250) (+Consumer Goods -Workforce)
-2 Light & Chemical Dice (60 Resources)

Agriculture 4 Dice
[]Reverse Reporting Policy:
The current state policy on glorifying those that are over-performing in agriculture has been found to cause a multitude of problems due to unsustainable practices. While removing the glorification of excessive farming labor will cause some minor tension in the party, the reform is necessary to reduce pressure on farmers and improve sustainability. (-10 Party Influence upon completion, 5 Resources per dice 0/100)
-2 Agriculture Dice (10 Resources)

Services 4 Dice
[]Expand Resources to Ailing Schools:
Multiple school districts are far behind on standardized scores and performance, creating an immediate crisis in the countryside. While the initial teachers sent out were moderately qualified, they were far from perfect, creating a cascade of issues. While this will not cost much in terms of cost to sort out, more educated personnel need to be transferred to education, limiting industrial development. (5 Resources per dice 0/100) (-Workforce)
-2 Services Dice (10 Resources)

Military 8+4 Dice (+5 Free)
[]Trial New Twin-Engine Bomber:
With the apparent age of the DB-3 design, it is a prudent endeavor to order a new type of light attack bomber. Given the close support pilots' experience in Spain and Khalkhin Gol, a medium weight dive-bomber is the optimal design. To accomplish this and still maintain a decent payload, a new twin-engine bomber needs to be developed. (25 Resources per dice 0/40)
-1 Military Dice (25 Resources)
[]Trial Medium Tank Modernization: With the development of a far cheaper gun along with massive advancements in suspension, and the considerable lessons learned in the battles with Japan, it is time to prototype a new form of medium tank. While the T34 is sufficient for now, there are multiple opportunities to improve its quality and reduce its cost. The all-cast mono-block front plate can be further thickened. The suspension switched to a far more viable torsion bar, and additional visibility devices can be added to the turret. Overall, most of the tank will stay mostly the same, but a general line re-fit is needed to implement the full modernization package at once. (25 Resources per dice 0/40)
-1 Military Dice (25 Resources)
[]Radar Plant: The production of new radars is a critical aspect of expanding naval and air forces' capability. While there are currently many units needing these radars, the highest priority will be those on the German border. The production of the new sets and the accompanying electronic detection development departments should eventually allow for steady miniaturization of the technology and enable its use for rangefinding. (45 Resources Per Dice 0/100) (-Energy -Workforce)
-2 Military Dice (90 Resources)
[]Shell Plants(Stage 2): Given the shortage reports from many frontal districts and individual units themselves, more shell production is desperately needed. The battles of Khalkhin Gol have shown that current levels of munitions reserves are utterly insufficient and that more production of every type of shell is required. As the fascists have already taken Europe, we must supply the shells by the next summer, or the entire war effort could fail. There is no possible set of factory complexes that are more critical than the production of enough shells. (35 Resources Per Dice 0/150) (--Energy -Coal -Workforce)
-4 Military Dice (140 Resources)
[]La-1 Plant: The new cheap wooden fighter is a prime candidate for mass production for a low cost. Despite the lower performance and agility issues, these planes are more affordable, more straightforward, require fewer man-hours, and do not need strategic materials. Due to these, their production should be prioritized to the greatest extent to ensure that no front-line units are equipped with the currently obsolete I-15. Production may take some time to spool up due to the utilization of beta wood, but these should become a useful framework for future fighters. (Choose from: Tbilisi/Leningrad) (30 Resources Per Dice 0/75)
-Tbilisi: 1 Military Dice (30 Resources)
-Leningrad: 1 Military Dice (30 Resources)
[]Ilyushin Aviation Plant: The production of the less armed but far more armored CAS aircraft is essential for fighting the soon to come war. The Su-2 has proven itself to be a capable attacker during the battles with Japan, and this new design should be able to contest the ground and make the Hitlerites bleed. (Choose from: Voronezh/Irkutsk) (35 Resources Per Dice 0/100) (-Steel -Workforce)
-Irkutsk: 2 Military Dice (70 Resources)
[]Stalingrad Plant Retooling: Due to the massive improvements in the new T34 tank's performance over the old models of T28, a production shift is needed to secure enough tanks. The machinery for the construction and casting of turrets and internal systems is already there at the plant, easing conversion pressure. Instead, all that is needed to be built wholesale is the new suspension production line to ensure that a steady output of the new tank can be secured. (25 Resources per Dice 55/100) (Will modernize if taken concurrently)
-1 Free Dice (25 Resources)
[]Gorky Artillery Plant Expansion: The production of additional divisional guns is desperately needed as this is the first modernized gun that has managed to pass trials, with it rapidly becoming the near-universally preferred weapon of the military. While the plant itself has already shifted towards its production, to have any hope of producing enough of the weapon, massive expansions need to be undertaken. (35 Resources per Dice 0/100) (-Steel -Workforce)
-2 Free Dice (70 Resources)
[]Pilot Academies: The returning veterans from Khalkhin Gol and the Spanish civil war have brought back many new improvements to current flight doctrine. While such modifications will take time to train into the bulk of pilots, establishing official piloting classes and starting to stockpile trained aviators will significantly improve the capabilities of the VVS. These efforts, however, will cost money and time, but the climb in tactical acumen and capability should be worth it. (30 Resources per Dice 147/225)
-2 Free Dice (60 Resources)

Bureaucracy 3 Dice
[]Propagandize Towards Female Workers:
With the current lack of industrial labor in many factories and the shortage of men for both the army and the factories, the recruitment of masses of women will be a prudent reform. A larger industrial workforce is needed at nearly any cost to maintain the levels of production necessary. While such an initiative may cause minor grumbling in the party and in the factories, more labor is needed, and this is one of the cheapest ways to obtain it. (-5 Party Support if completed, DC 40) (+++++Workforce)
-2 Bureaucracy Dice
[]Economic Mobilization: With the fall of France and the annihilation of Dunkirk, it stands to reason that we are the next nation to be put under the threat of the Hitlerite boot. To prevent this and to increase military production, it is time to shift the economy into a mobilized state, focusing on the rapid mobilization of the army and the industry. To accomplish this, multiple state and industrial assets will be transferred under the VSNKh to further increase military production at all costs. (2 Dice, Immediate) (4 More Military Actions) (---Consumer Goods) (New Options)
-1 Bureaucracy + 1 Free Dice

Total cost: 1050
 
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[ ] Plan War Preparations
Infrastructure 8 Dice
-[ ] Road Programs(Stage 4), 5 Infra Dice (75 Resources)
-[ ] Begin Preemptive Industrial Relocations, 3 Infra Dice (30 Resources)
Heavy Industry 10 Dice
-[ ] Stoylenskoye Planned City(Stage 1), 2 HI Dice (40 Resources)
-[ ] Kuznetsk Basin Mine Expansion, 2 HI Dice (30 Resources)
-[ ] Power Production Campaigns, 1 HI Dice (20 Resources)
-[ ] Ordzhonikidze Plant Modernization, 2 HI Dice (60 Resources)
-[ ] Turbine Upgrade Programs, 2 HI Dice (50 Resources)
-[ ] Casting Industry Refurbishment, 1 HI Dice (20 Resources)
Light and Chemical Industry 6 Dice
-[ ] Sulfa Drug Expansion, 1 LCI Dice (40 Resources)
-[ ] High Octane Refineries, 3 LCI Dice (60 Resources)
-[ ] Tomsk Synthetic Rubber Plant, 2 LCI Dice (60 Resources)
Agriculture 4 Dice (4 idle)
Services 4 Dice (4 idle)
Military 8 Dice (+5 Free Dice) (+4 Military Dice from Mobilization)
-[ ] Trial New Twin-Engine Bomber, 1 Military Dice (25 Resources)
-[ ] Trial Medium Tank Modernization, 1 Military Dice (25 Resources)
-[ ] Radar Plant, 2 Military Dice (90 Resources)
-[ ] Shell Plants(Stage 2), 4 Military Dice (140 Resources)
-[ ] La-1 Plant(Tbilisi), 1 Military Dice (30 Resources)
-[ ] La-1 Plant(Leningrad), 1 Military Dice (30 Resources)
-[ ] Ilyushin Aviation Plant(Voronezh), 2 Military Dice (70 Resources)
-[ ] Stalingrad Plant Retooling, 1 Free Dice (25 Resources)
-[ ] Gorky Artillery Plant Expansion, 2 Free Dice (70 Resources)
-[ ] Pilot Academies, 2 Free Dice (60 Resources)
Bureaucracy 3 Dice (+1 Free Dice)
-[ ] Propagandize Towards Female Workers, 1 Bureaucracy Dice,
-[ ] Economic Mobilization, 2 Bureaucracy Dice
-[] Initiate Rationing, 1 free die
Resources Used: 1050
Resources Remaining: 5

Instead of using two dice on getting more female workers, this plan focuses on initiating rationing. With the dice bonus we have, the chance of succeeding DC 40 is around 79% I think. That's pretty great odds. So we should take the chance to ensure that we don't suffer any sort of resource shortage.
 
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Well the situation in western europe is Bad, but theres 2 silver linings:

1. a falangist regime in spain in gonna be an even bigger liability to the germans than the italians are
2. potential for RED TIDE TO THE ATLANTIC RED EUROPE RED EUROPE RED EUROPE*soviet music intensifies*
 
[ ] The plan "We don't need perfect weapons, we need a lot of good weapons"
Infrastructure 8 Dice (Used 8 Dice)
[]Begin Preemptive Industrial Relocations (10 Resources per dice 0/200) (-Capital Goods -Steel ---Consumer Goods, Temporarily) - 3 dice (30 res)
[]Rail Line Replacements(Stage 1) (10 Resources per dice 0/300) - 5 dice (50 res)
Heavy Industry 10 Dice (Used 8 Dice)
[]Stoylenskoye Planned City(Stage 1) (20 Resources per dice) (0/100) - 2 dice (40 res)
[]Power Production Campaigns(Stage 4) (20 Resources per dice 469/500) (++++Power ---Coal --Workforce) - 1 dice (20 res)
[]Ordzhonikidze Plant Modernization (30 Resources per dice 0/100) (++Capital Goods -Steel) - 2 dice (60 res)
[]Turbine Upgrade Programs (25 Resources per dice 25/150) (+Power) - 2 dice (50 res)
[]Casting Industry Refurbishment (20 Resources per dice 131/200) (+Steel +Consumer Goods +Capital Goods -Workforce) - 1 dice (20 res)
Light and Chemical Industry 6 Dice (Used 5 Dice)
[]Sulfa Drug Expansion (40 Resources per dice 0/100) (++Consumer Goods) - 1 dice (40 res)
[]Tomsk Synthetic Rubber Plant (5 Party Influence upon completion, 30 Resources per dice 0/250) (+Consumer Goods -Workforce) - 4 dice (120 res)
Agriculture 4 Dice (Used 2 Dice)
[]Reverse Reporting Policy (-10 Party Influence upon completion, 5 Resources per dice 0/100) - 2 dice (10 res)
Services 4 Dice (Used 3 Dice)
[]Pharmacy Systems (10 Resources per dice 0/150) (-Workforce) - 3 dice (30 res)
Military 8 Dice (Used 8 Dice + 4 Free + 4 Event = 16)
[]Trial New Twin-Engine Bomber (25 Resources per dice 0/40) - 1 dice (25 res)
[]Radar Plant (45 Resources Per Dice 0/100) (-Energy -Workforce) - 2 dice (90 res)
[]Shell Plants(Stage 2) (35 Resources Per Dice 0/150) (--Energy -Coal -Workforce) - 3 dice (105 res)
[]La-1 Plant Leningrad (30 Resources Per Dice 0/75) - 1 dice (30 res)
[]La-1 Plant Tbilisi (30 Resources Per Dice 0/75) - 1 dice (30 res)
[]Ilyushin Aviation Plant Irkutsk (35 Resources Per Dice 0/100) (-Steel -Workforce) - 2 dice (70 res)
[]Sukhoi Aviation Plant Moscow (40 Resources Per Dice 0/150) (-Aluminum -Workforce) - 3 dice (120 res)
[]Stalingrad Plant Retooling (25 Resources per Dice 55/100) - 1 dice (25 res)
[]Pilot Academies (30 Resources per Dice 147/225) - 2 dice (60 res)
Bureaucracy 3 Dice (Used 3 Dice + 2 Free = 5)
[]Propagandize Towards Female Workers (-5 Party Support if completed, DC 40) (+++++Workforce) - 2 dice
[]Economic Mobilization (2 Dice, Immediate) (4 More Military Actions) (---Consumer Goods) (New Options) - 2 dice
[]Initiate Rationing (-10 Party Influence, DC 40) (++ All Resources) - 1 dice

Resources Used: 1025
Resources Remaining: 35

Ignoring the chance of success for "Initiate Rationing"
Capital Goods ++
Steel -
Consumer Goods ---
Power ++
Coal ----
Workforce(!!!) ---
Aluminum -

The plan above was wrong with the resource calculations. In any case, we have a few points that I would like to note:
- The torsion bar suspension requires high-quality metal and probably a high level of new steel production, we already have a shortage of steel, the project of a new tank is not needed. We have a good medium tank that we will replace during the war.
- It would be logical to simultaneously build railways and evacuate some of the factories. In any case, this will cause an increase in the distance of factories from enemy aircraft, but also factories in new places will become new cities, and if the front does not roll back so much, it will be easy to build new ones in place of old factories.
- The labor shortage will cause problems with mobilization anyway, there is no point in aggravating it even more. In the proposed plan, we have a small deficit, which can still be covered by the introduction of quotas.
- We are facing large population migration, bombing and probable malnutrition. Developing a pharmacy system, standardized medicines and unification are the easiest ways to reduce population loss.
- Although the party will not like it, the farmers should work fine. Not urgently or otherwise. HDI losses of agricultural regions led to famine in 1942.
- Building a rubber plant is EXTREMELY important. Damn, we are going to fight on the territory of the USSR, we have a cold snowy winter and a hot (yes, hot up to +40 Cel/ +100 Far
in Stalingrad) summer. And a dirty mess between these extremes. If we do not want sickly soldiers, then we should get both normal shoes for them, and PVC for airtight bags. Of course, due to the experience of the Civil War, the Red Army cares very much about vaccinations and anti-epidemiological control in the army, but we should not repeat the Germans in the winter of 1942-1943, when tens of thousands of soldiers fell ill with the tuleriamia epidemic.
- Probably the United States will allow us to trade in high-octane fuel and coal, even if there is no lend-lease. There is no point in doing this right now, the USSR Air Force flew a little on weak fuel. In general, the IRL, the main consumer of undiluted kerosene was lend-lease aviation.
- Attack aircraft with 37-mm cannons will be effective for destroying enemy vehicles and tanks, so we shouldn't forget about them. Until we have a PTAB (bomb) - Wikipedia (Obviously IRL sovestky 100 on cumulative shells) IL-2 will not be so effective. We should also speed up the transition from the "wave" attack system of attack aircraft to the "circular" one, because heavy autocannons and good armor can dramatically reduce the losses of attack aircraft, because at the beginning of the war, attack aircraft pilots are almost suicidal.

We should create a lot of good equipment, but prototypes should be created already during the war, when "feedback from the front" will allow us to instantly make changes to the design, such as a change in production from KV-1E to KV-1S, the creation of IS-1 and IS-2, as well as for the IS-2 of its 44th version, the replacement of the T-70 at once with the T-80 and many other changes. It makes no sense to introduce a bunch of innovative techniques, we need a lot of good ones.
UPS: Fix Sulfa Drug Expansion
 
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Seems we are far from the OTL. I'm genuinely wondering what our long term gameplan will be. Let them break upon us and drown them in the long term? Hope the USA joins the war soon? Fascist incompetence is a near certainty but I don't think we can rely on that being enough to salvage this.

Curious what Japan might do, we did kick their ass but will they try and solidify control over east and southern Asia or will they try and push against us again while we deal with the Nazis?

Questions, questions. No matter what I hope for that red tide. We're going to need it.
 
One should realise that Falangist Spain will be a burden upon the Axis. And Japan was dissuaded from fighting the USSR after that Border Skirmish and clubbed them even harder. But wow Falangists without Franco are fucked
 
One should realise that Falangist Spain will be a burden upon the Axis. And Japan was dissuaded from fighting the USSR after that Border Skirmish and clubbed them even harder. But wow Falangists without Franco are fucked

Yeah the idea of a united Spanish nation is more likely then not dead, all the big factions have been shot by one side or another so Spain is in for a very bad time.
 
Spain, as a national concept is fucked. Without an utterally massive post war rebuilding effort they will collapse, and collapse quickly.
 
Ehh backstair made the point that + or - in actions are not equivalent to each other. Each additional + or - makes all of the others more valuable. So you can't do the final result math like your trying to do. @Melifaro
 
Yeah pluses and minuses aren't discrete units and we can't tally them, a ++ is worth more than a + and a + etc. They're good guidelines to help us compare projects but it's not a perfect system.
 
Well the situation in western europe is Bad, but theres 2 silver linings:

1. a falangist regime in spain in gonna be an even bigger liability to the germans than the italians are
2. potential for RED TIDE TO THE ATLANTIC RED EUROPE RED EUROPE RED EUROPE*soviet music intensifies*
Between the British and French losses it looks like we shall be doing the heavy lifting on liberating Europe.
 
Understood, accepted. Probably you need to go to Discord to have better information, can someone give a link?
I mean that in particular wasn't actually Discord information, just saying.
(So, as you might notice now, a lot of actions have little indicators of what they cost and of what they produce as a result of Statistical planning. An important thing to note is that two of a symbol is far greater than two single symbols, with a similar pattern continuing up the chain.)
It was right here.
 
The reading I've been coming to is, pluses and minuses on the same scale (three of each or four of each) probably cancel out, but a large enough total change can have minor fluctuations vanish into it like a drop in the ocean.
 
Mystery Rolls Revealed:

German Purges of Spain: 75
German Invasion of Norway: 89
UK Resisting Norway: 65
Germany Dunkirk: 98
Italy on the Africa Front: 39
Allies on the Africa Front: 35
Battle Of Britain Intensity: 7
German BoB: 86
British BoB: 76
Does Churchill get ousted?: 54 nope
 
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