[ ] The plan "We don't need perfect weapons, we need a lot of good weapons"
Infrastructure 8 Dice (Used 8 Dice)
[]Begin Preemptive Industrial Relocations (10 Resources per dice 0/200) (-Capital Goods -Steel ---Consumer Goods, Temporarily) - 3 dice (30 res)
[]Rail Line Replacements(Stage 1) (10 Resources per dice 0/300) - 5 dice (50 res)
Heavy Industry 10 Dice (Used 8 Dice)
[]Stoylenskoye Planned City(Stage 1) (20 Resources per dice) (0/100) - 2 dice (40 res)
[]Power Production Campaigns(Stage 4) (20 Resources per dice 469/500) (++++Power ---Coal --Workforce) - 1 dice (20 res)
[]Ordzhonikidze Plant Modernization (30 Resources per dice 0/100) (++Capital Goods -Steel) - 2 dice (60 res)
[]Turbine Upgrade Programs (25 Resources per dice 25/150) (+Power) - 2 dice (50 res)
[]Casting Industry Refurbishment (20 Resources per dice 131/200) (+Steel +Consumer Goods +Capital Goods -Workforce) - 1 dice (20 res)
Light and Chemical Industry 6 Dice (Used 5 Dice)
[]Sulfa Drug Expansion (40 Resources per dice 0/100) (++Consumer Goods) - 1 dice (40 res)
[]Tomsk Synthetic Rubber Plant (5 Party Influence upon completion, 30 Resources per dice 0/250) (+Consumer Goods -Workforce) - 4 dice (120 res)
Agriculture 4 Dice (Used 2 Dice)
[]Reverse Reporting Policy (-10 Party Influence upon completion, 5 Resources per dice 0/100) - 2 dice (10 res)
Services 4 Dice (Used 3 Dice)
[]Pharmacy Systems (10 Resources per dice 0/150) (-Workforce) - 3 dice (30 res)
Military 8 Dice (Used 8 Dice + 4 Free + 4 Event = 16)
[]Trial New Twin-Engine Bomber (25 Resources per dice 0/40) - 1 dice (25 res)
[]Radar Plant (45 Resources Per Dice 0/100) (-Energy -Workforce) - 2 dice (90 res)
[]Shell Plants(Stage 2) (35 Resources Per Dice 0/150) (--Energy -Coal -Workforce) - 3 dice (105 res)
[]La-1 Plant Leningrad (30 Resources Per Dice 0/75) - 1 dice (30 res)
[]La-1 Plant Tbilisi (30 Resources Per Dice 0/75) - 1 dice (30 res)
[]Ilyushin Aviation Plant Irkutsk (35 Resources Per Dice 0/100) (-Steel -Workforce) - 2 dice (70 res)
[]Sukhoi Aviation Plant Moscow (40 Resources Per Dice 0/150) (-Aluminum -Workforce) - 3 dice (120 res)
[]Stalingrad Plant Retooling (25 Resources per Dice 55/100) - 1 dice (25 res)
[]Pilot Academies (30 Resources per Dice 147/225) - 2 dice (60 res)
Bureaucracy 3 Dice (Used 3 Dice + 2 Free = 5)
[]Propagandize Towards Female Workers (-5 Party Support if completed, DC 40) (+++++Workforce) - 2 dice
[]Economic Mobilization (2 Dice, Immediate) (4 More Military Actions) (---Consumer Goods) (New Options) - 2 dice
[]Initiate Rationing (-10 Party Influence, DC 40) (++ All Resources) - 1 dice
Resources Used: 1025
Resources Remaining: 35
Ignoring the chance of success for "Initiate Rationing"
Capital Goods ++
Steel -
Consumer Goods ---
Power ++
Coal ----
Workforce(!!!) ---
Aluminum -
The plan above was wrong with the resource calculations. In any case, we have a few points that I would like to note:
- The torsion bar suspension requires high-quality metal and probably a high level of new steel production, we already have a shortage of steel, the project of a new tank is not needed. We have a good medium tank that we will replace during the war.
- It would be logical to simultaneously build railways and evacuate some of the factories. In any case, this will cause an increase in the distance of factories from enemy aircraft, but also factories in new places will become new cities, and if the front does not roll back so much, it will be easy to build new ones in place of old factories.
- The labor shortage will cause problems with mobilization anyway, there is no point in aggravating it even more. In the proposed plan, we have a small deficit, which can still be covered by the introduction of quotas.
- We are facing large population migration, bombing and probable malnutrition. Developing a pharmacy system, standardized medicines and unification are the easiest ways to reduce population loss.
- Although the party will not like it, the farmers should work fine. Not urgently or otherwise. HDI losses of agricultural regions led to famine in 1942.
- Building a rubber plant is EXTREMELY important. Damn, we are going to fight on the territory of the USSR, we have a cold snowy winter and a hot (yes, hot up to +40 Cel/ +100 Far
in Stalingrad) summer. And a dirty mess between these extremes. If we do not want sickly soldiers, then we should get both normal shoes for them, and PVC for airtight bags. Of course, due to the experience of the Civil War, the Red Army cares very much about vaccinations and anti-epidemiological control in the army, but we should not repeat the Germans in the winter of 1942-1943, when tens of thousands of soldiers fell ill with the tuleriamia epidemic.
- Probably the United States will allow us to trade in high-octane fuel and coal, even if there is no lend-lease. There is no point in doing this right now, the USSR Air Force flew a little on weak fuel. In general, the IRL, the main consumer of undiluted kerosene was lend-lease aviation.
- Attack aircraft with 37-mm cannons will be effective for destroying enemy vehicles and tanks, so we shouldn't forget about them. Until we have a
PTAB (bomb) - Wikipedia (Obviously IRL sovestky 100 on cumulative shells) IL-2 will not be so effective. We should also speed up the transition from the "wave" attack system of attack aircraft to the "circular" one, because heavy autocannons and good armor can dramatically reduce the losses of attack aircraft, because at the beginning of the war, attack aircraft pilots are almost suicidal.
We should create a lot of good equipment, but prototypes should be created already during the war, when "feedback from the front" will allow us to instantly make changes to the design, such as a change in production from KV-1E to KV-1S, the creation of IS-1 and IS-2, as well as for the IS-2 of its 44th version, the replacement of the T-70 at once with the T-80 and many other changes. It makes no sense to introduce a bunch of innovative techniques, we need a lot of good ones.
UPS: Fix Sulfa Drug Expansion