Attempting to Fulfill the Plan MNKh Edition

Voted best in category in the Users' Choice awards.
I really don't like Heavy Metals and its variants because of its unnecessarily wide spread of dice in LCI and Infra. In the former case I want to make maximum use of Balakirev's focus: I don't think Engineered Plastics needs to be done right this moment, and if there were serious consequences from not having it right this turn they would be more explicit.
It's 30-45 points of "lost" progress, which isn't nothing but also isn't a huge loss of efficiency IMO. That's a fraction of a virtual die, the expected value of which 80 progress. Yes fractional dice add up over the course of years, but with a CI focus and a CI deputy that will continue chucking personal attention at it, CI is probably the sector I'm least worried about dice efficiency in out of them all.

In the latter, I've said my piece about why I prefer to work on a few projects at a time. Better to have one project done this year, one in the 2nd, and another the third, rather than slow-rolling them to they all finish in the third year while giving Blackstar a lot more text to write for no reason. And I wonder how many of you will hiss like frightened cats next turn when someone proposes a plan that doesn't keep all three of those going at the same time as we start the very costly ESA.
That's more valid, although I think it's important to continue funding for the halfway complete roads already. I could see an argument for moving the die off the Volga to roads instead, but it's such a small project and we do need to actually act on the solutions to water stress rather than just talking about it for years and then not starting anything. Drinking water just gets a die because I want to hear how fucked things are tbh, plus maybe start rebuilding momentum so the thread can't keep putting it off for Just One More Road.

Also, why the heck does the first variant put a single die on the Pechora fields that probably won't complete it, instead of putting it also on West Siberia to maximize the impact there?
Because I intentionally don't want oil prices to go too low domestically. If we get 2 stages of the Western Siberian fields, it could very easily go down to sub-10 oil price. Which would make us a solid amount of cash in the short term as we start exporting oil to the capitalists as well as CMEA, but I think that's actually undesirable in even the medium term much less long term. The strategic goal of our oil supply (in my opinion anyways) is to keep CMEA in the 20-40 bracket to enable increased growth as long as possible, not to frantically loot all our irreplaceable fossil energy for a quick buck on raw resource exports that enable more sophisticated growth in the capitalist bloc. Every bbl we sell to the capitalists today is one we no longer have to drive "volunteer" armored units around Africa tomorrow.

3 dice on Western Siberian and 1 on Timan-Pechora minimizes the chance of driving the oil price too low, while also making 4 dice of progress on extraction in general. Stage 2 of Western Siberian and completing Timan-Pechora should both be in easy reach as "on deck" options for when we do need more oil, but not instantly go to market in 1971 when it would flood the market too much for my tastes.
 
Last edited:
*bursts through the door hungover and covered in Soviet-themed party favors*

[X]Plan Wow, Cool But Ominous Plastic
-[X]Infrastructure: 3 Dice 3 Free Dice 840R

--[X]Central Asian High Capacity Roads: (205/450) x3 300R
--[X]ESA: (0/250) x3 540R
-[X]Heavy Industry 9/10 Dice 1890R
--[X]Kursk Steel Mills(Stage 1/2): (0/175) x2 400R
--[X]Kuzbas Deposit Exploitation(Stage 4/5): (8/200) x2 220R
--[X]Modernization of Tooling: (0/150) x2 550R
--[X]Volga Automotive Plant Modernization: (0/200) x3 720R
-[X]Rocketry 2 Dice 1 Free Die 0R
--[X]Consolidate the Program: (1 Dice)
--[X]Nuclear Drives: (-10 RpY Expected) (1 Dice)
--[X]Mars Sample Return: (-10 RpY Expected) (1 Dice)
-[X]Light Industry 6 Dice 675R
--[X]Air Conditioner Plants(Stage 5/8): (6/250) x3 375
--[X]Modern Foods Production(Stage 3/3): (1/175) x3 300R
-[X]Chemical Industry 11 Dice 2080R
--[X]Plastic Industries(Stage 1/5): (0/175) x5 1000R
--[X]Stabilization of Agrochemicals(Stage 1/2): (0/150) x3 540R
--[X]Synthetic Rubber Plants(Stage 2/4): (8/75) x2 360R
--[X]Engineering Plastics(Stage 3/3): (19/100) x1 180R
-[X]Agriculture 4 Dice 450R
--[X]Domestic Meat Programs(Stage 4/10) (2/250) x2 210R
--[X]Irrigation Technique Evaluation: (0/150) x2 240R
-[X]Services 3 Dice 240R
--[X]Expanded Childcare(Stage 6/6): (Dice 36/325) x240R
-[X] Bureaucracy 1 Die 0R
--[X]Dedicate Focus Towards a Project(Plastic Industries): (1 Dice) (+15 per Dice) (Balakirev)
--[X]Dedicate Focus Towards a Project(ESA): (1 Bureau Dice for +5 per dice on a project, +15 in services) (Unrolled)
--[X]Crackdown on Misallocation, 1 Dice
--[X]Commission on the Criminal Code, 1 Dice
--[X]State Union Reform, 1 Dice
--[X]Enforcement of Enterprise Balances, 1 Dice

Plan Cost: 6103, 43 remaining

vote me
 
Last edited:
Personally, I think we should focus more on the profitable projects in the first turn of the plan. There'll be a lot of projects for us to spend money on in the next few turns, so let's provide the funds for our future dice with things like Second Generation Furnishings, Meat Programs and Town-Markets.

[X] Plan The Real Meat
-[X]6145/6145 Resources (0 Reserve), 48 Dice Rolled
-[X]Infrastructure (3/3 Dice, 300 R)
--[X]Central Asian High Capacity Roads, 3 Dice (300 R), 57%/68%
-[X]Heavy Industry (10/10 Dice, 2160 R)
--[X]Mangyshlak Arc-Mills, 3 Dice (660 R), 89%/94%
--[X]Kansk-Achinsk Basin Exploitation(Stage 1/5), 3 Dice (450 R), 99%/100%
--[X]Modernization of Tooling, 2 Dice (550 R), 59%/72%
--[X]Semiconductor Fabrication, 2 Dice (500 R), 59%/72%
-[X]Rocketry (3/2 Dice, 0 R)
--[X]Consolidate the Program, 1 Dice
--[X]Inflatable Section Experiments, 1 Dice
--[X]Revise the Outer Planets Program, 1 Dice
-[X]Light Industry (6/6 Dice, 715 R)
--[X]Air Conditioner Plants(Stage 5/8), 1 Dice (125 R), 0%/0%
--[X]Modern Foods Production(Stage 3/3), 2 Dice (200 R), 37%/51%
--[X]Second Generation Furnishings, 2 Dice (240 R), 79%/87%
--[X]Home Supplies Production, 1 Dice (150 R), 55%/70%
-[X]Chemical Industry (11/11 Dice, 1880 R)
--[X]Offshore Experiments, 1 Dice (180 R), 30%/45%
--[X]West Siberian Petroleum Fields(Stage 1/6), 3 Dice (360 R), 96%/98%
--[X]Plastic Industries(Stage 1/5), 4 Dice (800 R), 100%/100%
--[X]Lanthanide Refining Programs, 2 Dice (360 R), 59%/72%
--[X]Synthetic Rubber Plants(Stage 2/4), 1 Dice (180 R), 63%/78%
-[X]Agriculture (5/4 Dice, 615 R)
--[X]Domestic Meat Programs(Stage 4/10), 3 Dice (315 R), 51%/62%
--[X]Seed Programs, 2 Dice (300 R), 59%/72%
-[X]Services (5/3 Dice, 475 R)
--[X]Expanded Childcare(Stage 6/6), 2 Dice (160 R), 0%/0%
--[X]Expansion of the Store System, 2 Dice (200 R), 90%/95%
--[X]Town-Market Construction, 1 Dice (115 R), 15%/30%
-[X]Bureaucracy (6/1+5 Forced Dice, 0 R)
--[X]Crackdown on Misallocation, 1 Dice
--[X]Commission on the Criminal Code, 1 Dice
--[X]Dedicate Focus Towards a Project(Plastic Industries), 1 Dice
--[X]State Union Reform, 1 Dice
--[X]Enforcement of Enterprise Balances, 1 Dice
--[X]Reorganize a Department(Chemical Industry), 1 Dice
 
Minister: Konstantin Mikhailovich Obukhov(1969): With the near forced retirement of Barsukov in light of current labor problems and the essential compromises needed for Romanov to affirm the selection of Garetovsky, Obukhov has been moved in. He is a veteran of the SMERSH campaigns against espionage. After the war and with the Mikoyan reforms he took charge of movements against religious dissent and earned his name for the successful management of the anti-sect department of the MGB. He is inherently a more conservative voice than Baskurov advocating a stronger response to criminality and failures of socialist discipline. Further, his selection is almost certain to accompany a new series of social reforms to both improve discipline and eliminate several tendencies towards criminality.
  • Conservative
  • Internal Services Veteran
  • Mikoyanist Views
  • Technologies Proponent
  • Harsh
  • Romanov's Hatchet-man
Current Major Programs:
-Addressing Discipline Issues
-Ensuring Adequate Police Training
-Expanding Signals-Interception
Barsukov is out and this gamer guy Romanov appointed in exchange for letting Semyonov pick the Minister of Finance is in. Hopefully he doesn't have many opportunities to "utilize his talents". At least he is a total toady, hopefully his boss serves to moderate him, even though Romanov himself is not exactly a beacon of caution and moderation in such matter, hopefully he has learned his lessons with the CMEA emergency.
 
[X] Plan It's the Economy Stupid
-[X]6145/6145 Resources (0 Reserve), 48 Dice Rolled
-[X]Infrastructure (6/3 Dice, 610 R)
--[X]Central Asian High Capacity Roads, 3 Dice (300 R), 57%/68%
--[X]Water Distribution Systems(Stage 7/10), 1 Dice (130 R), 0%/0%
--[X]Civilian Airports(Stage 3/5), 2 Dice (180 R), 97%/99%
-[X]Heavy Industry (10/10 Dice, 2160 R)
--[X]Mangyshlak Arc-Mills, 3 Dice (660 R), 89%/94%
--[X]Kansk-Achinsk Basin Exploitation(Stage 1/5), 3 Dice (450 R), 99%/100%
--[X]Modernization of Tooling, 2 Dice (550 R), 59%/72%
--[X]Semiconductor Fabrication, 2 Dice (500 R), 59%/72%
-[X]Rocketry (3/2 Dice, 0 R)
--[X]Consolidate the Program, 1 Dice
--[X]Revise the Outer Planets Program, 1 Dice
-[X]Light Industry (6/6 Dice, 695 R)
--[X]Air Conditioner Plants(Stage 5/8), 3 Dice (375 R), 46%/57%
--[X]Modern Foods Production(Stage 3/3), 2 Dice (200 R), 37%/51%
--[X]Second Generation Furnishings, 1 Dice (120 R), 5%/20%
-[X]Chemical Industry (11/11 Dice, 1900 R)
--[X]Offshore Experiments, 1 Dice (180 R), 30%/45%
--[X]West Siberian Petroleum Fields(Stage 1/6), 3 Dice (360 R), 96%/98%
--[X]Plastic Industries(Stage 1/5), 5 Dice (1000 R), 100%/100%
--[X]Stabilization of Agrochemicals(Stage 1/2), 1 Dice (180 R), 0%/0%
--[X]Synthetic Rubber Plants(Stage 2/4), 1 Dice (180 R), 63%/78%
-[X]Agriculture (4/4 Dice, 540 R)
--[X]Seed Programs, 2 Dice (300 R), 59%/72%
--[X]Irrigation Technique Evaluation, 2 Dice (240 R), 59%/72%
-[X]Services (3/3 Dice, 240 R)
--[X]Expanded Childcare(Stage 6/6), 3 Dice (240 R), 35%/46%
-[X]Bureaucracy (1/1 Dice, 0 R)
--[X]Crackdown on Misallocation, 1 Dice
--[X]Commission on the Criminal Code, 1 Dice
--[X]Dedicate Focus Towards a Project(Plastic Industries), 1 Dice
--[X]State Union Reform, 1 Dice
--[X]Enforcement of Enterprise Balances, 1 Dice
--[X]Expanded Education for Adults, 1 Dice

[X]Plan Heavy Metals

My own plan and Heavy Metals as well. I'd prefer having agrochemicals somewhere in CI, but it's close enough to what I want. I also support distributing progress over multiple years, rather than decisive efforts every year. It's a bit more efficient, as it helps minimize dice wastage, such as in the central asian regional roads, where we went 100 over. If we want a project to be finished in a year, we need to over invest in it, especially if it's only a single stage project.
 
[] Plan Unlimited Power!!!!!
-[]3920/6145 Resources (2225 Reserve), 14 Dice Rolled
-[]Atomash, 14 dice.

My plan for infinite sustainable definitely non-evil electricity, thoughts?
 
ok, reading now...

INFRA:

I'd say in general we want more roads, ESA, and water distribution systems.

ESA is probably better done soon because it gives extra dice, but they all matter.

HEAVY INDUSTRY:

We want some coal and steel each turn (AT LEAST -6 coal and -3 steel right now), pushing labor up a bit would also be appreciated.

Beside that, the High Profitability projects as usual (mostly cars/trucks)...

and of course there's the new high tech stuff. Atomash, tooling, semiconductors... where to start... we want most of our dice here, I think, if we can afford it... Atomash can probably wait a turn or two while we do the cost reduction projects and high profitability ones first (while also keeping up with coal and steel)

ROCKETRY

Everything is interesting, really. no strong opinions here

LIGHT INDUSTRY

Well, there's some nice High Profitability and CHEAP projects left here. I imagine air conditioning can wait, maybe we can finish all three other projects at the same time...

CHEMICAL INDUSTRIES

would offshore experiments benefit from first doing better tooling and semiconductors?

we obviously wants lots of oil and plastic... I imagine bringing oil under 20 would cause an even strong economic boom, though it won't last THAT long. We'd also import a lot more oil to CMEA.

Are Lanthanides that important as of right now, or can they wait? "Contained Ecological Zone"... probably a nightmare polluted area

AGRICULTURE

meat, seeds, saving more water. All good.

SERVICES

...well, there's a bit of everything here, really.

Childcare 6 can probably wait. Literally everything else is worth doing now

BUREAUCRACY

acceptable use of favours by Romanov and Seymonov. Balakirev's action basically near-forces us to focus a lot on plastic now to not wait that +15 per dice, which is not a bad thing, but it means we'll also want to do a lot of oil immediately.

For bureaucracy, considering how we're already forced to do a lot of questionable stuff... maybe we could just take another +15 per dice to, for example, more oil? or, actually, to an expensive HI project like Atomash? Something we'd want to spend 5 dice in or so...
 
*bursts through the door hungover and covered in Soviet-themed party favors*
Dang. Rough night? I see the appeal in your plant but I don't want to take the risk on both coal and steel. Plus if you do only two steel dice, might as well do Mangyshlak.

[X] Plan The Real Meat
Y'know what? We DO need the resources, probably good to chase shinies this turn. Your plan does that while still shoring up our technical base, I'll edit my last post with a vote for it.
Are Lanthanides that important as of right now, or can they wait? "Contained Ecological Zone"... probably a nightmare polluted area
I do not think they're as urgent as the others make them out to be, our fabs can still run without them they'll just be slightly less profitable. But We probably can not wait long enough for someone to come up with an idea less destructive than "Contained Ecological Zone". Time to make some deserts even worse.
 
Back
Top