Riding to Ruin's End
Twenty-Fifth Day of the Sixth Month 293 AC
As your small company sits perched on one of the barren hills, you measure out your options one by one, from Tyene's notion of simply conjuring a mirage of the gates of Mantarys to trick the dead into believing their charge fulfilled, to Malarys' notion of teleporting the boy and then allowing them to glimpse him in the scrying mirror's eye. Yet for all both options have their merits in not actually leading a cavalcade of specters into populated lands, neither is certain to be heavy enough in whatever damnable scale the curse is measured by.
"I'd almost rather carry their damn carts myself and set them all on phantom horses," you grumble, rubbing away an oncoming headache from your temples.
"Phantoms riding phantoms, wouldn't that be a sight," Waymar laughs, you suspect more at the relief from being away from the dead than the mental image alone.
"Why do they need to ride anything?" Dany asks. "They are specters, lighter than a feather upon the wind, able to pass through any barrier as a man might part a curtain. The only reason they can't move any swifter than they are now is because they are still playing out their failed escape. So what if we were to..."
"Offer some false blessing or enchantment," you nod thoughtfully before turning to Naeron. "Though I hold Yrael's oath, I would hear your word on this, bright one..."
"The peril of leading the dead through the lands of life is not to be discounted, yet I would be derelict not only in duty but compassion also to bar the way. Let us be vigilant and hopeful in equal measure," the codex spirit replies in a voice like muted bells.
Through all this Mereth and her kin choose to remain in the sky, circling the gathering of spirits, watchful as hawks, but silent on the particulars, whether they suspect their voice would not be welcomed or simply do not care you know not, but something about that fact is oddly upsetting. They too are wise with the experience of scores and hundreds of lives of men, and though that wisdom may be tainted by malice it still has worth.
***
"Balerion has showed me a path," Malarys' proclamation has the air of rote to it, intentionally so, for he explained that the priests of his order were expected to possess a certain flair for the dramatic, masking naked ambition. 'I never thought I would have to play into that image again, but times make fools of us all do they not,' he said almost wistfully. Yet here he is taking up the role once more, the obvious lie to hide a deeper and more terrible truth. He speaks of a grand ritual that will help you all reach Mantarys by sunset. At the slightly incredulous pitch of the whispers he quickly amends them to tomorrow morning, whatever sunset and morning might mean in these broken lands where the sky itself has sickened.
Words of power do you speak in time with the magic of a false ritual, power to make blades cut true and deep, playing the part of 'cutting the air ahead of you' and 'splitting moments as a ship's prow parts the waves'. Here you are again upon the borderlands of shattered Valyria addressing a company of the damned and forgotten with the same skills Corlys Waters used to milk silver from dockside moneylenders. Tis almost enough to draw a smile. Fates willing you will be able to smile about this once they have been laid to rest at last.
Racing into the north beside the dead and damned is a far different experience than walking into their camp. You can see the people fading into and out of sight, you can hear their voices fading and reemerging as they tread well-worn paths. Gossip four-hundred years old and rumors of trade born of cities that now lie in broken rubble pass from one to the other, no more than the sound of a serpent rubbing its scales together. Yet beneath it all you can feel an edge of hope, you can feel it like an impossible breath of cool air in the cursed cauldron that the Doom has wrought.
"Trouble behind us and moving far too fast..." Mereth's quiet words jar you from your contemplation like a blow.
"Hell hounds, or something that looks uncannily like them to our eyes."
"What are they doing?" you ask, now cursing your own place in this charade rather than above watching over it with the others.
"Hunting, but not alone, the shape of the pack is wrong for that, nothing on the flanks. They are driven to the caravan by something mightier riding from behind would be my guess," she replies. Thoughtfully, she adds,
"Perhaps they simply seek to break through the specter's delusion and drive them to rage and grief on the edge of salvation."
Looking back over the carts and riders you spot them, creatures of roiling flame and blackened bone. Not devils you realize, but also not quite specters, some foul conjoining of restless dead and spirits of tainted fire, the wardens of this realm of torment perhaps...
Still only sparks in the distance to most eyes but advancing far, far swifter than even their tireless gait should be able to take them. Some vengeful power drives them, of that you are certain. Perhaps one of Valyria's other restless souls is unwilling to release its fellows in suffering. A part of you wishes to take to the sky at once, but caution weighs against it. The dead might see the 'impossibility' before their eyes and so be woken to the true nightmare of their being. Perhaps one final bit of mummery will serve or else you could leave it to your friends and companions above.
What do you do?
[] Call out the attack, justifying it in a manner that maintains the delusion of the dead
-[] Write in
[] Let the others handle this
-[] Write in tactical suggestions (optional)
[] Write in
OOC: This is not a random encounter, but a consequence of what you are trying. I'm trying to move away from random encounters in the traditional sense because they are not as narratively satisfying and engaging I've found. Hope this works.