- Location
- Germany
I have not yet seen any videogame that came even close to the D&D 3.5 magic system.People discovered that you didnt need hellishly complicated systems to achieve this; the only truly unique characteristic of Table-top RPG's that couldnt be recreated with another medium. If you want to hack and slash, or love hellishly complicated magic systems and dungeons that feel like puzzles, there's a billion excellent PC and Console RPG out there to play until the end of time, without the need to memorize a 300 page textbook.
Not in the sheer amount of options and combinations, not in the utility and combat power that can be expressed in countless ways.
On the opposite, most games have a sharply limited number of effects you can create (few of them utility or field-control, mostly direct buffing, debuffing or damage) and you can only change the power or size of these limited effects, nothing more.
A PC game will never allow you to get full effect out of clever use of Illusion spells, will always limit what options you have with a Wish or Miracle to a finite and defined number of effects and so on.
To combine our various magic here for new and even for the GM unplanned effect is a large part of the fun in this quest for me.
Could a videogame allow you to stack strenght and capacity buffs and combine them with Teleport effects to steal buildings? Only if the developers thought of it and only in specific situations, I bet.
Could it allow you to fuse two only thematically related spells and a Limited Wish to change the very nature of an undead foe? Again, only if the developers thought of it and created a specific situation for you to use these spells together.
[X] Beepsmile