People discovered that you didnt need hellishly complicated systems to achieve this; the only truly unique characteristic of Table-top RPG's that couldnt be recreated with another medium. If you want to hack and slash, or love hellishly complicated magic systems and dungeons that feel like puzzles, there's a billion excellent PC and Console RPG out there to play until the end of time, without the need to memorize a 300 page textbook.
I have not yet seen any videogame that came even close to the D&D 3.5 magic system.

Not in the sheer amount of options and combinations, not in the utility and combat power that can be expressed in countless ways.

On the opposite, most games have a sharply limited number of effects you can create (few of them utility or field-control, mostly direct buffing, debuffing or damage) and you can only change the power or size of these limited effects, nothing more.
A PC game will never allow you to get full effect out of clever use of Illusion spells, will always limit what options you have with a Wish or Miracle to a finite and defined number of effects and so on.

To combine our various magic here for new and even for the GM unplanned effect is a large part of the fun in this quest for me.

Could a videogame allow you to stack strenght and capacity buffs and combine them with Teleport effects to steal buildings? Only if the developers thought of it and only in specific situations, I bet.
Could it allow you to fuse two only thematically related spells and a Limited Wish to change the very nature of an undead foe? Again, only if the developers thought of it and created a specific situation for you to use these spells together.

[X] Beepsmile
 
Unfortunately, Waymar can't even begin to produce a fraction of what the Mercy/Valeria team up is doing by spamming multiple Unseen Crafter spells each day. At best, he can be used for research purposes.

I'll write up something for the Alchemy-based company this evening.
Large vats. Huge Alembics. Tanks full of reagents.

I completely forgot about this, but instead of unseen crafter cheese, could you make it a scaling operation?

Something like letting muggles craft as a Alchemy 1 character if working in the specialized lab or something.
 
Large vats. Huge Alembics. Tanks full of reagents.

I completely forgot about this, but instead of unseen crafter cheese, could you make it a scaling operation?

Something like letting muggles craft as a Alchemy 1 character if working in the specialized lab or something.
That would be up to DP. It would also probably need to be limited to the less complex, low crafting DC, Alchemical items.

The Unseen Crafter method isn't the most practical, but it works for just about any Alchemical item.
 
[X] Beepsmile

@ValyrianRemnants bet Tiamat killed or corrupted anyone she found.
Still calling a Teleport Cage scattered and fragmented across Valyria along with magical dead zones, wild magic zones, and dimensional locks. The place honestly sounds like what happens when the laws of magic change out from under a magic dependent society and they undergo a sudden and violent collapse of infrastructure and technology.

See the fall of Netheril and Karsus' Folly for a good example. I could definitely see the Valerians trying something like taming all Magic and setting off the Doom.
 
That would be up to DP. It would also probably need to be limited to the less complex, low crafting DC, Alchemical items.

The Unseen Crafter method isn't the most practical, but it works for just about any Alchemical item.
Yeah, but DP asked us for something like this. I didn't have time back then and I know too little about alchemical products to make something balanced.

That aside, I see no reason you can't make high-DC stuff that way. It just takes a bit longer.

And, of course, you should always need someone skilled enough to instruct the muggles.
 
Your weekly reminder that a study action by Waymar to concentrate dawnfruit and create party tier consumables will get me to stop reminding people that I would like Waymar to do a study action to concentrate dawnfruit and create party tier consumables
 
[X] Eleventh vote

On a sidenote, I dont think Tyene has ever actually used one of her poisons. Wjy keep jamming skill ranks in there?
 
[X] Eleventh vote

On a sidenote, I dont think Tyene has ever actually used one of her poisons. Wjy keep jamming skill ranks in there?
Because we're going to start doing it no matter what.

She has the skillpoints, spells, feats, and even the freaking designer poisons to make it all work.

Once we craft her a personalized Handy Haversack to safely store all her poisons and make them easily accessible in battle, she will have absolutely no excuse to not start utilizing that aspect of her magic.

Remember when the Uniila infused one of her spells with poison to almost one-shot Lya? Those are the kinds of tactics we should be going for. Poisons are great in battle, and it's a shame we haven't been using them.
 
Last edited:
[X] Twelfth Vote :cry:

Involuntary rest day naptime strikes again. Anyway, this will be neat. Yrten will be convinced of buying a Spelljammer Helm, Moonsong will be encouraged to get hers too. Will that be enough for eternal fealty?
 
I have not yet seen any videogame that came even close to the D&D 3.5 magic system.

Not in the sheer amount of options and combinations, not in the utility and combat power that can be expressed in countless ways.

On the opposite, most games have a sharply limited number of effects you can create (few of them utility or field-control, mostly direct buffing, debuffing or damage) and you can only change the power or size of these limited effects, nothing more.
A PC game will never allow you to get full effect out of clever use of Illusion spells, will always limit what options you have with a Wish or Miracle to a finite and defined number of effects and so on.

To combine our various magic here for new and even for the GM unplanned effect is a large part of the fun in this quest for me.

Could a videogame allow you to stack strenght and capacity buffs and combine them with Teleport effects to steal buildings? Only if the developers thought of it and only in specific situations, I bet.
Could it allow you to fuse two only thematically related spells and a Limited Wish to change the very nature of an undead foe? Again, only if the developers thought of it and created a specific situation for you to use these spells together.

[X] Beepsmile

Fair enough, but all those things could also have been done with a narrative based pnp rpg... imho you gain more than you lose with the switch, but not everyone likes the change. Different strokes for different folks.
 
Fair enough, but all those things could also have been done with a narrative based pnp rpg... imho you gain more than you lose with the switch, but not everyone likes the change. Different strokes for different folks.
Not a change for me.
I played PnP games exactly twice.
Not two campaigns or so, two sessions, one of them with myself as DM because all my friends have even less experience in PnP than I do, even though my knowledge is almost purely theoretical.

I was mostly talking about what I see lacking in PC games, what I find in this quest and what I would love to get on a table with some friends.
 
Ah! Right. There's no way Dorne is fielding a 30k army. They are the least popolous of the kingdoms, and in Robert's Rebellion they fielded a whopping 10k when they had direct family members on the line.

You could make an argument that Doran was less than enthuthiastic with having to fight a war because he was essentially in a hostage situation... being generous I'd peg Dorne's army at the 15k range in that case. I suppose he could hit 20k at the most but he'd be scrapping the bottom of the barrel and damaging his economy for the next 10-20 years.
Not according to wikis and WoG: Military strength
 
Not a change for me.
I played PnP games exactly twice.
Not two campaigns or so, two sessions, one of them with myself as DM because all my friends have even less experience in PnP than I do, even though my knowledge is almost purely theoretical.

Huh, did it go well? Personally, I've discovered that when trying to entice friends with pnp rpg's, the best one can do is choose a system that is light on rules and memorization... the bloat on Starfinder nearly drowned my campaign before it even began, amd everyone was fairly motivated at that...

Not according to wikis and WoG: Military strength

That's news to me! I find it head scratching that Dorne would have the same streangth as the Vale, but well, canon is canon I suppose.

Yay guys! We have 30k men to play with down south!
 
Huh, did it go well? Personally, I've discovered that when trying to entice friends with pnp rpg's, the best one can do is choose a system that is light on rules and memorization... the bloat on Starfinder nearly drowned my campaign before it even began, amd everyone was fairly motivated at that...

That's news to me! I find it head scratching that Dorne would have the same streangth as the Vale, but well, canon is canon I suppose.

Yay guys! We have 30k men to play with down south!
I had high hopes for Starfinder. Such a disappointment.
 
Back
Top