Having someone with Mindblank involved at all muddles divination.
They can raise 30k easy tho?
Hello old quote! Must have quoted this for a reason... hmm...
Ah! Right. There's no way Dorne is fielding a 30k army. They are the least popolous of the kingdoms, and in Robert's Rebellion they fielded a whopping 10k when they had direct family members on the line.
You could make an argument that Doran was less than enthuthiastic with having to fight a war because he was essentially in a hostage situation... being generous I'd peg Dorne's army at the 15k range in that case. I suppose he could hit 20k at the most but he'd be scrapping the bottom of the barrel and damaging his economy for the next 10-20 years.
I have the great luck to always end up with the most useless character in the campaign.
If I'm focused on fighting, the campaign will turn entirely social and lore focussed.
If I'm a caster, we are doing 10+ engagements a day and I'm useless because I don't have any backup combat ability worth a damn.
If I'm playing a social character, it's a murderfest.
If I'm playing a sneaky character, it's a "go through the front door and shoot everyone" murderfest.
If I'm playing a low-power character, I've got half the dice / bonuses / stats of everyone else.
If I'm playing something optimised, everyone complains about my evil munchkinry.
And if nothing of that applies, the group dies after three evenings as the DM no longer has time.
That's roughly the last 10 years of me playing any kind of PnP. The only things that work out mostly fine are those that I DM myself.
Damn, that is terrible luck. [hugs] Poor you.
To be fair though, after reading your quests (don't spoil, my archive binge started this morning!) and what you've been posting in this thread, I absolutely would play in a campaign you DMed. You can think
and write! Maybe holding everyone up to your standards is a little harsh?
I own dozens of 4e books. Bought them in bulk on ebay a few months after 4e came out, thinking "wow, what a great price!"
Worst money ever spent. I have NEVER managed to finish an actual campaign. A few short adventures, yeah. But that's it!
Just reading the .pdfs wasn't really enough for me to realize exactly how annoying the game would be to play. So loooong... and headdesk-inducing!
Even worse - I regularly get more as gifts from well-meaning non-playing friends. Pretending to love their gifts when they're that useless...
:/
After a brief stint of a Starfinder campaign that broke the camel's back (it was
bad), I decided I'm through with GMing Vancian RPG's. I'm starting to regard the whole lot of them as obsolete relics of a bygone era, where PC RPG's didnt exist and you had to do everything like a human computer.
Nowadays the true essence that makes pen and paper RPG's unique is the creative exhiliration of creating whole worlds right before your eyes, stories that look like veritable hollywood billion budget productions when you remember them. Works of pure individual expression that build into each other between GM and PC's cooperatively, making one laugh, cry, and have a good time.
People discovered that you didnt need hellishly complicated systems to achieve this; the only truly unique characteristic of Table-top RPG's that couldnt be recreated with another medium. If you want to hack and slash, or love hellishly complicated magic systems and dungeons that feel like puzzles, there's a billion excellent PC and Console RPG out there to play until the end of time, without the need to memorize a 300 page textbook.
That's why most modern pen and paper RPG's are, for the most part, moving away from the complex systems of the past and simplifying everything. I'm currently GMing a FATE Core campaign based on a universe I'm building a novel out of, and the amount of excitement and joy compared to something like Starfinder -basically a scifi reskin of Pathfinder, for those who dont know- has been orders of magnitide apart. Just the other day one of my players commented on how much of a good time he'd had that session, and he was playing a character that was far away indeed from either magic or brawns, a sort of cinematic Sherlock Holmes type.
A third of the session had been battling a huge tentacled monstrocity.
Now, if it had been a standard DnD campaign, my friend's thematically awesome character would have been a level what-have-you Expert. He would have lasted less than 1 round against the house sized lovecraftian horror...
It was not dnd though. Crucially, the system is narratively driven, instead of mechanics driven. Thus, his character was in principle just as OP as a martial artist or an archmage or a knight or what have you (I'm simplifying a lot but this is the core of it). Thus, the themes and character concepts of all players shine equally, making them all more invested and even influencing the world building.
Now, some might say this is blatantly 'unrealistic' or 'takes out all that makes a PnP RPG an RPG... but itsn't that just what traditional systems have sought to achieve since the 70's? WBL, CR, Class Levels, XP, Loot lists, Feat lists, Spells per day per hour per race per class per subclass... all a dance of balancing and regulating so the PC's dont get wrecked by the equally complicated npc's and monster manuals. All things a computer does nowadays with no problem at all and 1000x the efficiency.
Modern PnP RPG's just cut the middleman and reduced the media to its core: Telling stories worth remembering.