I don't understand why you're even pretending like we didn't have reading comprehension failure @DragonParadox

It's obvious we're not helping them enslave anyone.
 
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No, I'm fairly sure we just missed the fact we were working with slavers. Bit distracted with RL myself, and everyone else was distracted by shinies imminent. @DragonParadox
 
Er... it was clear they were slavers from the moment you met them. That's not to say you can't turn on them, but you can hardly claim surprise on the matter.

I don't think we agreed to terms on the taking of slaves. They get to question a snake prisoner dude.

Anyway. @Goldfish @TotallyNotEvil

"Our agreement of equal shares was predicated on you providing equal amounts of the might. One sixth circle mage, a few mighty warriors and this ship and it's crew is nowhere near equal to myself and those with me today. At this point 85/15 seems fair, but you did do some scouting that saved us some effort, so I'm willing to allow you to bargain me down to 70/30. *Bargain*
 
"Our agreement of equal shares was predicated on you providing equal amounts of the might. One sixth circle mage, a few mighty warriors and this ship and it's crew is nowhere near equal to myself and those with me today. At this point 85/15 seems fair, but you did do some scouting that saved us some effort, so I'm willing to allow you to bargain me down to 70/30. *Bargain*
People are violently allergic to any such behavior here, or I would try.
I think I will just take my leave for a bit...

[X] Abstain
???
 
OK, what do you guys want to do? I'm a bit at a loss here since I can't retcon dozens of updates.
No reason not to keep going exactly as we have up to this point, IMO. If they are truly slavers, we're going to have to kill them all, since we brought Dany along. No reason we can make use of them for now, though.

More loot for us.

EDIT: Though I am editing my plan to remove buffs for Yrten and his crew.
 
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[X] Goldfish

How could you have reading comprehension fail, and as DP said, ransoming, which were brought up earlier too.
 
People are violently allergic to any such behavior here, or I would try.

I think you should try. @Thread, we are expected to give up half the loot, as if one sixth level mage, a few high level warriors, a ship and a crew are in any way equivalent to Viserys, Dany, Richard, Tyene and Rina. What a joke.

Considering the new information, renegotiation seems fair. Any problems or opposing views you would like to spend time on?
 
Slavery is rife throughout the Plane of Fire(and the Plane of Earth for that matter), the shaitan and the efreeti both engage in it. It's obviously gonna bleed down to the rest of the inhabitants of the two planes.

I don't know why this is a surprise?
 
No reason not to keep going exactly as we have up to this point, IMO. If they are truly slavers, we're going to have to kill them all, since we brought Dany along. No reason we can make use of them for now, though.

More loot for us.

Killing all the slavers you come across including your allies would be a bit of a consistency issue considering all the times you have worked with slavers including this very action which was given to you by the Shaitans.
 
Yeah, did peeps forget that we knowingly worked with the shaitan and are trying to ally with them?

Hold your murderboners, peeps, we can't just go ham on the planes before we'd even extinguished slavery on the Prime Material.
 
[X] Plan due rewards
-[X] "We have found that Devils can often be disturbingly clever, and giving them even the slightest opportunity frequently leads them to implementing Fiendishly dangerous plots or fleeing entirely, neither of which is in our best interest today. Rather than ceding the initiative to the Baatezu, we shall instead strike them suddenly, like a bolt of lightning, using tactics similar to those they all to often employ thanks to their natural...gifts."
--[X] Try and renegotiate your agreements to a 25/75 split, given the sheer disparity of the forces you bring to the table and the work you would be doing, but allow yourself to be negotiated down to two-thirds of the share if you can't convince them.
--[X] "I would also ask that you avoid overly damaging the ship, as I intend to keep it afterwards."

-[X] We will instead approach the Devil vessel at maximum speed. Once it is in visual range, Viserys will Teleport to within Firebrand range of the vessel, cast a Quickened, Searing, Agonizing Firebrand targeting every visible enemy, taking care to avoid directly damaging the vessel, then make a strafing pass using Maximized, Searing, Agonizing, Dispelling Fire Breath, again attempting to prevent unnecessary damage to the vessel.
--[X] Immediately after Viserys' strafing attack, Dany will Teleport (sacrificing her prepared Break Enchantment spell) herself, Richard, Rina, and two of Yrten's crew, while Tyene Teleports herself, Waymar, Yrten, and two more of his crew, all aiming for cleared areas of the deck. If she is capable and willing, it would also be helpful if Siduri could Teleport another strike team to the Devil vessel.
--[X] Meanwhile, the Golden Wind will approach, hopefully unmolested by the distracted Devil's, in order to lend the support of its crew and weapons to our attack.
-[X] Just before the Devil vessel is to be attacked;
--[X] Tyene will cast Fickle Winds on the party, along with Yrten, Siduri, and the four members of his crew Teleporting over with herself and Dany. She also casts Mass Resist Energy (Cold) and Mass Resist Energy (Fire) on everyone (using four 2nd level spell slots). She also renews her Greater Blindsight spell.
--[X] Dany and Rina renew their Sign spells.
--[X] Waymar renews his See Invisibility and Heart of Earth spells.
--[X] Viserys renews his Heart of Earth spell, if necessary, uses Magic Army to enhance everyone's weapons, then casts Mirror Image, Scinitillating Scales, Starmantle, and Greater Blink. Just before beginning the attack, he casts Searing, Agonizing Mass Fire Shield on the party, all of Yrten's crew Teleporting over, and as many other volunteers as he can manage with a single spell, then casts Arcane Spellsurge (using two 6th level spell slots).
 
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