@Goldfish Sorry I've been a pain to get a response from, my insomnia has been kicking my ass and I'm going through training. No audit until the weekend. That should give @Duesal some time to get together with me before Saturday and figure out what's missing before we comb over it.

I'll probably crash soon after getting home, no omake part until Friday at the earliest.

[X] Goldfish
 
In one of the old laboratories which you had not previously inspected stands a long low black stone table, the outline of a human set upon it in gold wire. Precious stones are set to mark the head and heart. You can almost feel the power radiating from it like unseen flames. Intrigued, you move closer.

The table is bound with dizzying chains of arcane symbols... not all in Valyrian. You recognize them though you cannot necessarily read them: the hash runes of the First Men, the cursive script of the fey... even an inscription in native Braavosi: Remember Thyself.

"The markings are newly carved... You made this?" Not, you must, admit your most intelligent question, but the sheer shock of Lya having created something so complex and so potent in so short a span of time has gotten the better of you.

"Adapted it," she admits. "Aebys helped a great deal..." A smile touches her lips as she indicates the tinny wyrmkin which had fluttered to her shoulder. He begins speaking, his words even more formal and archaic than usual, expressing great pride in Lya and thus, after the manner of his kind, in himself.

"The original propose of this apparatus was to find some way to ground fiends in the world to make them both more useful as servants and... less perilous by sundering their connection with the Impossible Abyss. The mistress deemed pursuing that line of research unproductive by reasons of not wishing to deal with tanar'ri after recent... unpleasantness, so instead the mechanism has been inverted and enhanced..."
whatever happened to this?

I know we spent research time making a an erinyes specific ritual to break their connection to baator...but if i'm understanding this right, we can possibly sunder any outsider's connection to their home plane, without needing to make a ritual for every specific breed that comes under our sway.

unless it's just limited to fiends for some reason. Though lya inverted and adjusted it to work on mortals, so we know it's not impossible to modify.
 
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whatever happened to this?

I know we spent research time making a an erinyes specific ritual to break their connection to baator...but if i'm understanding this right, we can possibly sunder any outsider's connection to their home plane, without needing to make a ritual for every specific breed that comes under our sway.

unless it's just limited to fiends for some reason. Though lya inverted and adjusted it to work on mortals, so we know it's not impossible to modify.
We never lost the research, I have no doubt Lya studied it thoroughly before modifying it for her own purposes. She likely passed that research down to Dany who then came up with the ritual to sunder the Erinyes' connection to Hell.
 
Part MMCCLXXVII: Upon a Sea of Flame Part Ten
Upon a Sea of Flame Part Ten

Seventh Day of the Fifth Month 293 AC

Upon briefly conferring with the others the consensus is clear, a devil with time to prepare is a perilous enough foe, let alone a full ship worth of them, and so the six of you and the five newly ascended spirits of fire eager to strike a blow against their erstwhile masters all ready to depart. Though you suspect Baella is more than worried enough to wish she could accompany you even onto battle, the spell of translocation is not nearly strong enough to carry her across the gulf that separates you from Yrten's ship. Thus she must again say her farewells, though not before making you promise to return or send word as soon the battle ends.

"Here," Dany says as she embeds a stone of far-speech into Baella's stony hide. Not the most effective use of the magic, but you cannot find it in yourself to begrudge it.

"Thank you," she replies, relieved. "If I don't get an answer I'll go and fetch the rest of your friends to organize a rescue together."

"I don't think there will be any need of that," Waymar replies confidently.

"Hope for steady currents, plan for storms," the Fire Whale replies with the air of oft invoked wisdom, the sentiment resonating strongly with you.

***​

The Golden Wind lives up to its name in an unexpected manner. While the ship's hull is wrought of sleek dragonstone fused into elegant curves reminiscent of a galley, its sails seem woven of golden cloth, though so fine is the weave that it is lighter than silk. Rather than the common rectangular sails, or even the triangular forms most often seen in sloops and fast galleons, the golden sails take on the guise of wings, most reminiscent of the rare Yi Ti trader you have seen in the eastern ports.

As to the crew itself it is as motley a gathering as one might expect of a raider ship has that long sailed the perilous expanses of the Sea of Fire. There are only a handful of Azer like the captain, genie-kin born of both fire and earth, a dozen salamanders with burnished spear-tips at the ready, and at least one kindred of flame-touched whose name only slowly rises to mind, for you had never seen their like before in the flesh: Harssaf, the children of the burning sands. Long indeed did they travel to find themselves in such a place, though from the nimbleness with which the slender crimson-skinned crewmen navigate the ropes it is clear they have made a worthy place for themselves here.


However, your eyes are swiftly drawn away from the desert dwellers and onto the obvious sorcerer at Yrten's side, and one of the few people aboard the Golden Wind who did not react with at least some instinctive suspicion to your arrival. The marks of fiendish heritage are clear upon her from the curling horns caped with gold, but the most striking thing by far is how familiar the lines of her face and the silver tint of her hair is. Even the deep blue of her searching gaze would not be odd in an heir to Valyria's blood.


"Greetings, elder one," she calls politely, though seeming undaunted by your looming presence above the ship. "I do not wish to trouble you, but it is my thought that we would better join in battle against the fel servants of the Lord of the Second if we knew more of each other's skills and powers." She gives a small smile. "I must also admit some curiosity as to your history. It has been many years since a true wyrm's wings have graced these skies. Still less common to see a dragon followed by such a mighty coterie." She glances curiously at the others, paying neither more nor less attention to Rina than any other in your company. She at least has no instinctive dislike of those who would deal in ice.

A skilled flatterer, you must admit. Were you the dragon you present yourself to be you would likely share something of your past simply for a chance to preen. Perhaps it is worth sharing some truths for the sake of learning more from her in turn. Wizards are nothing if not skilled at both finding interesting secrets and keeping them when it suits them.

What you do?

[] Ask questions
-[] Write in

[] Share something of yourself
-[] Write in

[] Scout the enemy ship
-[] Write in plan

[] Write in


OOC: Hope you guys don't mind spending the Sending Stone. It seemed in character with Baella as worried as she was.
 
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A Tiefling as Sorcerer?
Does that mean she gets the same deal as Maelor, switching the CHA-malus to WIS instead by the power of GLORIOUS VALYRIAN HAIR?

fel servants of the Lord of the First
That's unpleasant.
I was really hoping to work with Bel against some pitspawn.
He is said to be quite pragmatic and willing to work relativly fairly with people who kill demons.
 
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...Hey, @Duesal.
Remember how you hoped to gather sacrifices here? :p

This is Tyrosh 2.0.
Or sothoryos "We could have gotten hundreds more of HD if we didn't overcook some spiders"-situation.

That said, I'm a bit nervous.
I was genuinely hoping the events wouldn't come so close to one-another, but I suppose keeping us on our toes comes first to realism. Dice is shit, too.
:/
 
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I was genuinely hoping the events wouldn't come so close to one-another, but I suppose keeping us on our toes comes first to realism. Dice is shit, too.
:/
I mean, in a world with divination it's fairly realistic for competent foes to predict us if we wait after making a decision. :p
 
So do we share the basics of skills but don't go into detail?

@DragonParadox what weapons does the ship appear to have? Since it's a raider does it mostly look like equipment used to hook onto a ship so the crew can board it?
 
@DragonParadox, Lya level-up interlude?
I mean, in a world with divination it's fairly realistic for competent foes to predict us if we wait after making the decision. We might have Mindblank but the guy we sent ahead probably doesn't.
it is just that timing is a bit uncanny, so that we are mere hours apart in fights, even though the plane is literally endless and whatnot.
 
Bel-chan will be happy! We get to dump a load of paperwork on his neighbor's desk!
 
Reasons why Dispater must die anyway:
1. Aspect of Dispater

Rust (Su) If Dispater succeeds on a touch attack, his touch causes the target metal to corrode, falling to pieces and becoming useless immediately. His touch can destroy a 10-foot cube of metal instantly. Magic armor, weapons, and other magic items made of metal must succeed on a DC 36 Reflex save or be dissolved. The save DC is Constitution-based.
A metal weapon that deals damage to Dispater corrodes immediately unless its bearer succeeds on a DC 36 Reflex save. Wooden, stone, and other nonmetallic weapons are unaffected. Dispater can suppress or resume his rusting touch ability as a free action. The save DC is Constitution-based.

I think I have made my case.
You may hear screaming magpies in the backround.
 
Yeah, we get to fuck around with Mr. never-leaves-his-hideout.

Which sadly means that we can't challenge him to steal his minions.
 
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