So we're not going to try and hire the elemental?
:(

We could always look around in Amun Kelisk for a tutor / companion for Ysilla. Actually lets do that next turn as a minor action!

Or bring it up as an exchange program during the conference!!!

Woah. What if we forge Ysilla and her future Stormcloud companion a Elemental Golem Armor! With wings!
 
Those white squares with beams houses right?

Speaking of, we could make helluva good roof tiling by fabricating thin slices of stone. Make them interlockable and out of rubies or something for that sorcerous Targaryen look TM...
 
branding various items into their fur, usually said items are things of importance to the user which can extend from jewelry to some random piece of wood found by the docks. This also includes adding dyes to their furs in certain patterns and to appear as 'painted' to others. One can usually tell the age of an Essarian by the number of ornaments branded into their fur

Excellent piece, but it would be more appropriate to use "braided" in this case I think.

They are popular messages

This may be better as "They are popular messengers".
 
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Alright, I went back and dug up some numbers back from when we stole the inn.
Found something.

The Weight of Timber Frame / Timber Tecs

This suggests 15 tons for a 150sqm timber building. Even if we double that to account for a base plate and the furnishings, we are at 30 tons, which is well within Viserys ability to lift.
So, our carry capacity with Ant Haul and Bull's Strenght is 35 metric tons.

Which means our light load is up to 23 tons.

So the entire thing is the equivalent to a sack of potatoes.

I think even our friends, inured to our usual bullshit, will be struck a bit dumb.
Things to keep in mind:

1. I'm pretty sure our natural Strength Bonus has increased now that our True Dragon form is older.
2. We have those lovely Muleback Cords specifically for cases like this where advanced looting is required.

@TotallyNotEvil @Goldfish, what's our current carrying capacity anyway?
 
Culture Corner: Awakened Little Valyrians/Essarians

Visitors to the Sorcerer's Deep will see many a new and strange thing not found in much of the world and so when they see monkeys climbing and jumping across rooftops it will seem at first a rather mundane, if still odd, quirk of the city. However, those that look closer will see these monkeys, though technically lemurs, have silver-white fur and violent eyes marking them as the somewhat famous Little Valyrians. While most lemurs live in the more tropical climates of the Summer Isles or Sothoryos Little Valyrians are unique in the fact they live and thrive in the northern forests of Essos around Qohor and Essaria.

Despite having moved a long distance from their original home the Stepstones have a similar climate so have adapted well to it and city life in general in their own way.

The most surprising thing however that many will not notice, unless told or interacting with them personally, is the fact that the Little Valyrians, or 'Essarians', that inhabit the Deep have the same level of wits as men. The origin of such an amazing transformation is the fact that long ago a group of mages seeking to survive the Doom ritually sacrificed their dragons to place themselves into magical slumber to outlast the centuries. One of these mages and later companion to King, Lord Malarys Vanor, awakened the still then beasts to act as guards to their sleep and as a result the descendants of the first Essarians hold a great deal of respect for the mage at the least and see him as a form of god at best, though he has discouraged the latter. Later the King would bring them to the Deep after being attacked and captured by the Golden Company and have now become another part of life in the Deep.

Originally hunters and gatherers in the ruins of Essaria they have been somewhat slow to adapt to modern ideals but have adapted well in their own ways while still maintaining the culture they have built for themselves in the centuries since the Doom.

While they are incapable of speaking in the tongue of men without magic they have become quite adept at getting their feelings across to others with sign language and different howls of their voices. In fact it is a common Deepmen jest that the Essarians speak more fluently then most of the human inhabitants.

Like how many of the flying fey can be seen buzzing above the busy streets of the Deep the Essarians are much more at home among the rooftops than walking below. Their graceful acrobatic skills making it so they can leap great distances, climb a great deal of surfaces with their hands and feet, and in general being as common as birds when one looks up. This seems to be for the best since their small size would make traveling the streets perilous for them when others don't watch their steps.

The Essarians are a simple people and do not want for much in their daily lives. Many are quite happy to nest in the many tall trees of the Deep like they did within their homeland, indeed it is quite common to see many family groups living in the branches of the Godswood. However, others have chosen to live in the attics of of the various homes and shops in the Deep, in exchange for shelter they act as in house exterminators for pests and even guards against the many sneak thieves that still inhabit the Deep. This has caused many to make their homes as comfortable as possible for the tiny beings since they help save them a fortune while also being quite friendly to said families in general.

Since they are a fraction of the size of men Essarians eat very little in comparison and in fact get by on very little by choice, some think this is because a fat Essarian would be incapable of jumping or climbing well. Most of the time they are quite happy to get by on fruits, leaves, flowers, tree bark, and sap of which a great many of which can be gathered freely from their surroundings. While they do not eat it often they are also capable of eating meat so will eat insects, spiders, and smaller creatures if needed. It is no surprise however that Essarians enjoy eating fermented fruit and even drinking fruity wines when able.

While they are a simple people in general it does not mean they dislike shows of wealth in their own way. A notable aspect of Essarian culture is that they enjoy braiding various items into their fur, usually said items are things of importance to the user which can extend from jewelry to some random piece of wood found by the docks. This also includes adding dyes to their furs in certain patterns and to appear as 'painted' to others. One can usually tell the age of an Essarian by the number of ornaments braided into their fur, symbolizing the number of important events in their lives.

The Essarians may not want for much but it does not mean they do not see the merit of work and wealth, in fact they can be seen working a number of jobs within the Deep and beyond. They are popular messages in Deep as they can easily deliver letters to others at great speeds by bypassing the streets entirely, some work as patrol men who quickly report signs of trouble to the guards, and some have even sought to learn magic or take up the way of the warrior within the Circle of Battle. Of course the Essarians living in Deep have become quick to learn that many visitors are quite to write them off as mere beasts and as a result it has made them very adept pickpockets. In fact it is common for Deepmen to play music for the dancing 'monkey' near the docks for foreigners and while they are distracted the Essarians can clean them out when climbing all over them while they have smiles on their faces.

Some of the most famous Essarians are those that have signed on to sail along with Lord Saan on his flagship, the Valyrian, after a great deal of insistence on his part. The climb the rigging's of ships better than even the most experienced sailors can hope for and are much less at risk from falling to their deaths in the process.

As always the Deep is made greater for all the diverse pieces that make it up, and where elsewhere others might respond in fear or hate the Deepmen take it all in with a smile. The Essarians have come from their primitive past and as time goes on they will grow just as the tribal ancestors of man did long ago.
So awesome, dude.
 
We could always look around in Amun Kelisk for a tutor / companion for Ysilla. Actually lets do that next turn as a minor action!

Or bring it up as an exchange program during the conference!!!

Woah. What if we forge Ysilla and her future Stormcloud companion a Elemental Golem Armor! With wings!

I like this and think it is a good idea. But what are the chances it would be an Elder Lightning Elemental? Not a rhetorical questions, I literally have no idea what the chances of that would be.

Could we find this one again? Perhaps on good terms as we saved it?

Or is there something better we could find?
 
One of these mages and later companion to King, Lord Malarys Vanor, awakened the still then beasts to act as guards to their sleep and as a result the descendants of the first Essarians hold a great deal of respect for the mage at the least and see him as a form of god at best, though he has discouraged the latter.
@Massgamer, this part is off. Malarys didn't personally awaken any of them, it was a completely unintentional and unwitting side-effect of the Little Valyrians' proximity to the crystals. He was actually caught by surprise by their existence when they first tried to save him.
People of Essaria

The "Little Valyrians" that inhabit the ruins of Essaria are by a certain measure the youngest Children of Valyria and her magics, born one might say from the very fires of the Doom.

Physically they are near-identical to their wild cousins in the Forest of Qohor, the size of a large cat or small dog, with pelts of silver-white fur and long sweeping tails that aid them in clinging to branches, and lilac eyes set in expressive near-human faces . Yet there is more to them than the beasts their ancestors might once have been, a glimmer of understanding, of intelligence awoken by the presence of mage-priests who bound themselves into enchanted slumber even as the Freehold crumbled.

As these slumbering minds slipped deeper and deeper into the world dream, their power spread though the fallen city, finding no men for the Dothraki who sacked it had little interest in that lonely ruin and few travelers would make the dangerous trek. Yet still there dwelt there the descendants of pets of the Essarians, long since grown used to their new home, leaping through the sundered windows and into ruined halls, heading upon the fruits of the great gardens grown as wild as they.

More than beasts the little folk became under the unwitting tutelage of those they came to see as their gods.
They mastered fire and came to hunt with snares and nets and fire-hardened spears. Art too they came to love: from a storyteller's skills to those of a carver and even simple weaving. Primitive their lives may be counted by the measure of most of the realms about them, but that is not from any dearth of wits. In truth they are as clever as any man and quick indeed to learn.

Rather than a single ruler they usually have two: the Dream Chief—shaman, healer and voice of the Sleeping Gods—and the Spear Chief—first among the hunters and trappers, who guards the tribe from dangers without. Beneath these exalted positions there is little organization within the tribe. Children usually take up the tasks of their parents, though through 'apprenticeships' in other skills and as a child or even later in life one may change paths. Deeds of note are shown by complex braiding of the fur, and those who have shown themselves exemplary in some ways have a greater chance of being headed by the chiefs as well as more influence in electing their successors.

In death as in life "the People" make no great fanfare, being buried with a sapling for a headstone so that the branches of the tree may lead the soul ever upwards to the gods' heavenly fire.
 
Part MMCCLXXIII: Upon a Sea of Flame Part Six
Upon a Sea of Flame Part Six

Sixth Day of the Fifth Month 293 AC

"Send it back!" you call to Dany after but an instant's thought. Freed slaves are understandably not the most reasonable beings when it comes to preserving their erstwhile masters or their possessions, and still less restraint might expected of a raging storm incarnate. As she folds back her wings and dives, seeming a silver arrow falling unerringly to her task, you take flight in turn.

"No... They.... Must... Suffer As I have!" The elemental flies back whence it came, its lust for vengeance unfulfilled.

A single sweep of your wings carries you a full thirty feet from the spike-laden shell of the central ship just as Ser Richard swiftly executes both Efreeti who were still dazed. Though you are no lip-reader, you rather suspect he is cursing you for making a target of yourself, but better they hit you than any of the others. Best of all if they hit no one. With yet a third wish you conjure a inviolate barrier blocking the hatches on the ship to your left.

The barrier of sorcerous power ripples from the efforts of some mage within it but holds, the ship effectively muzzled just as Waymar and Rina descend into the central vessel, the mantle of otherworldly chill following in the winter-touched mage's wake.

To your ears the sound of battle emerging from within are desperate and brief, and little wonder. From your judgement of the Efreeti all the powerful warriors of the raid would have risen to defend the ship, leaving naught but the slaves that make up the majority of their armies to defend the ship, a poor match for Rina's deadly spells or Waymar's sword. You can only hope they will eventually see the sense of surrendering rather than dying to protect their fallen masters.

"They can handle it!" Tyene shouts over the howling of the wind. "Let's take care of the other ship!"

You briefly consider breathing a wave of fire down the hatches, but not only would your own spell be in the way, you would also risk the lighting weapons you would much rather Lya have a chance to get a look at. Still, rather than changing fully into your own shape you take on one of the larger forms between man and dragon, trusting to the pride of the Efreeti to have made corridors at last large enough to account for their own stature.

The belly of the ship is like a furnace about to burst. More than a score of Azer slaves rush about with heavy brass warhammers as elemental workers weave tongues of flame from their own bodies to try and weld together rupturing pipes that billow greenish black smoke all over the lower decks. Facing the still blocked hatches, you spot a trio of robed figures wielding not any common weapons but wands... wands of unraveling, you realize.

At first the crew do not even notice you standing in their midst, so focused are they upon their impossible task. You even catch a stray cheer at your seeming withdraw. Then one sharp-eyed mephit calls the alarm: "Dragon! The dragon's in here!"

Enchanted brass wielded with otherworldly strength still holds the power to harm you in this form, though not nearly as much as they might have hoped.

You take 13 Damage

Alas it is the will to fight on that troubles you most. You have no desire to kill a ship full of slaves, but trying to spare them risks Tyene's life, not to mention that the wand bearers might banish your barriers through sheer persistence.

How do you take the ship?

[] Write in


OOC: I took a little initiative with what to do after the plan, but I had to stop here since this is not just a tricky tactical decision but a moral one too. How many risks are you willing to take in order to spare efreeti slaves who have been indoctrinated into service of their masters?
 
I'm about to be stuck in class for an hour-and-a-half, so I vote preemptively.

[X] Goldfish

@Goldfish, I trust you to take zero risks. Tyene's safety is the top priority here.
 
Tell them to surrender or perish, simple as that. You are not trying to have a polite chit-chat a bunch of people actively trying to murder you.
 
Can we make our breath merciful? If not, merciful firebrand.

Im pretty sure nonlethal damage does a lot less harm to the surroundings than lethal.
 
Well, can we fear aura in m/l/h hd form @DragonParadox?

If so, can we get them to cower rather than flee to their death?

How many minds inside the ship that varys' can sense now?
 
Tell them to surrender or perish, simple as that. You are not trying to have a polite chit-chat a bunch of people actively trying to murder you.

On the other manipulator, we get them to surrender, sabotage their propulsion (quickly), and deal with the third ship before it flees?

Edit: "not to mention that the wand bearers might banish your barriers through sheer persistence."

Whatever happens, we collect these wands asap before someone gets a lucky shot.
 
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Trying to negotiate with them isn't pointless and we're on a time limit. 'Surrender or die' will work fine, and terror is both something we're good at inflicting and they understand.
 
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