So here's the relevant rules for success/failure:

If more than half the skill checks for an occult ritual are successful, the ritual succeeds, and the primary caster (and the secondary casters if specified) experiences the ritual's backlash before the ritual's effect occurs. The DC for a saving throw against a ritual's effects (if applicable) is equal to 10 + the ritual level + the primary caster's Intelligence, Wisdom, or Charisma bonus (whichever is highest).

If the casters fail half of the skill checks required for an occult ritual (rounded down), the ritual ends, the casters also experience the ritual's backlash, and the failure consequences occur. The consequences of failure are detailed in each ritual's description.

They need to fail (with the aforementioned bonuses of +6 total they have to roll 7 or fewer to fail a check) 3 of the rolls to get Perma-killed. If they pass four out of five of the checks, they succeed. This means they need to roll 8 (or higher) for at least four out of five rolls on a d20.

Edit: Actually technically half of the rolls would be 2.5... so 3? Not sure.
 
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So here's the relevant rules for success/failure:

They need to fail (with the aforementioned bonuses of +6 total they have to roll 7 or fewer to fail a check) 3 of the rolls to get Perma-killed. If they pass four out of five of the checks, they succeed. This means they need to roll 8 (or higher) for at least four out of five rolls on a d20.
If it were literally anything else this would be an acceptable risk, but in the face of permadeath I'd definitely rather Dany refine the ritual.
 
*shrug*

Dude we're trying to do the next craziest thing from stealing fire from the Gods, which I feel, and I think @DragonParadox feels but hasn't outlined yet, should carry some level of inherent risk.

For one thing, the onus is entirely on the Erinyes in question. If it fails, they're the only ones who die, which is pretty fair as far as I'm concerned since the only crazier thing than trying to steal the fire?

Write in your own escape clause in Asmodeus' work.
 
*shrug*

Dude we're trying to do the next craziest thing from stealing fire from the Gods, which I feel, and I think @DragonParadox feels but hasn't outlined yet, should carry some level of inherent risk.

For one thing, the onus is entirely on the Erinyes in question. If it fails, they're the only ones who die, which is pretty fair as far as I'm concerned since the only crazier thing than trying to steal the fire?

Write in your own escape clause in Asmodeus' work.

That was pretty much my thought when I set the DCs for this.
 
@Goldfish

We can again bring 100,000 IM of goods for 200,000 IM of sale value if DP permits. That would be a good set of crates full of luxuries.

If we want to do Erinyes and the cloak and do crafting next month, we need 100,000 IM in materials.

Which leaves 50,000 IM we might spend on other stuff.

This is back of the envelope and we might run precariously low on funds if we do this.

As I've said, I can't do the exact accounting until the evening.
 
It would interfere with the ritual.

No active magic. No spells.

It has to be an item or talisman or some sort, a leyline bonus, aid another bonus, or alchemic bonus.

I'm still not sure what the word is on a competence bonus boosting item for knowledge checks. @DragonParadox?
 
Alright, I guess we're taking the risk then. I hope Mereth makes it.

@DragonParadox, had an idea I wanted to run by you.

If the ritual was performed at the Planar Binding Tree with its constant CL 20 Death Ward enchantment, would that or would that not lessen the True Death penalty?

It's still active magic, though considering how powerful it is it would likely just shut down the whole ritual rather than making it fail.

I'm still not sure what the word is on a competence bonus boosting item for knowledge checks. @DragonParadox?

Logically it would probably be a book or scroll of some sort.
 
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@Goldfish

We can again bring 100,000 IM of goods for 200,000 IM of sale value if DP permits. That would be a good set of crates full of luxuries.

If we want to do Erinyes and the cloak and do crafting next month, we need 100,000 IM in materials.

Which leaves 50,000 IM we might spend on other stuff.

This is back of the envelope and we might run precariously low on funds if we do this.

As I've said, I can't do the exact accounting until the evening.
Numbers added to the plan. Thanks, dude.
 
@Goldfish, can we buy scrolls while we were here?

@Deliste has his own list, but these were the top ones for me:

Scribe's Binding
Cyclic Reincarnation
Planar Binding
Greater Planar Binding
 
@Goldfish, can we buy scrolls while we were here?

@Deliste has his own list, but these were the top ones for me:

Scribe's Binding
Cyclic Reincarnation
Planar Binding
Greater Planar Binding
Scribe's Binding is already in the plan. I'll add Cyclic Reincarnation and Planar Binding, but Greater Planar Binding is 8th level, so it'll have to wait until we can actually use it.
 
Scribe's Binding is already in the plan. I'll add Cyclic Reincarnation and Planar Binding, but Greater Planar Binding is 8th level, so it'll have to wait until we can actually use it.
@Goldfish, my reasoning with Greater Planar Binding is that higher level scrolls are always harder to find in the first place, so we should be taking every shot at getting a scroll of it that we can. That way we don't have to waste time looking for a scroll when Lya levels.
 
[X] Goldfish

I don't see a huge rush needed to do the ritual right this minute/turn, I'd rather see what we can do to get the success rate up since as of now we'd likely lose at least one or two if we do all these rituals.
 
Fine, added.

I'll put something in the crafting plan.
Thanks, @Goldfish. By the way, DP approved competence-boosting items for the knowledge checks for the Erinyes. @Crake mentions it here.
I'm still not sure what the word is on a competence bonus boosting item for knowledge checks. @DragonParadox?
Can we get those as well? According to DP it would cost about as much as Viserys' woodworking item does.
I don't see a huge rush needed to do the ritual right this minute/turn, I'd rather see what we can do to get the success rate up since as of now we'd likely lose at least one or two if we do all these rituals.
Paranoia is warranted here. Having the Erinyes remain connected to Hell is a true chink in our armor, and since they're still connected to Hell and not yet bound to us Mammon could potentially reach them somehow. He certainly has the motivation to do so.

[X] Goldfish
 
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@Goldfish
The idea with the following is that they don't inhibit our ability to interrogate .

Even if they manage to remove them anyone should have a godawful time of the first couple rounds trying to do anything. The inquisition could use some low level stacking curses.

Old Salt's Curse
Permanently Sickened
Staggered at sea or in the sea.

Nature's Exile
All animals are hostile, that's hard to hide even, no especially from peasants, that's fairytale demon sign.

Curse of Befouled Fortune
Negates some buffs she may use
Negates rerolls
Forces unfavorable rerolls

Curse of the Dragonflies
Negates flight

Curse of Disgust
Sickened by trigger
Pick something she needs or wants

@DragonParadox
Would she have to make checks against The Black Spot while vialed, gemmed etc?
This one is life threatening but once again increases visibility on her by a lot.

Mark of Blood
Permanently able to spend a move action to know direction.
Involves our blood though.

Sun's Disdain
Blinded, dazzled, lightblinded on exposure to bright light such as sunlight.

Lipstitch
Stitch her lips together magically.

Spellblight Jinx
Anti-magic effect

Eldritch Fever
Anti-magic effect
Stacking curses is fun

Blindness & Deafness
Classic

And if we're smart the best part is she won't know these even exist until she's already escaped, I hope she plans well on the fly while deaf, dumb, sickened, unable to cast etc.

Wall of Eyes
Page of Spell Knowledge for Viserys is needed.
 
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@Goldfish
The idea with the following is that they don't inhibit our ability to interrogate .

Even if they manage to remove them anyone should have a godawful time of the first couple rounds trying to do anything. The inquisition could use some low level stacking curses.

Old Salt's Curse
Permanently Sickened
Staggered at sea or in the sea.

Nature's Exile
All animals are hostile, that's hard to hide even, no especially from peasants, that's fairytale demon sign.

Curse of Befouled Fortune
Negates some buffs she may use
Negates rerolls
Forces unfavorable rerolls

Curse of the Dragonflies
Negates flight

Curse of Disgust
Sickened by trigger
Pick something she needs or wants

@DragonParadox
Would she have to make checks against The Black Spot while vialed, gemmed etc?
This one is life threatening but once again increases visibility on her by a lot.

Mark of Blood
Permanently able to spend a move action to know direction.
Involves our blood though.

Sun's Disdain
Blinded, dazzled, lightblinded on exposure to bright light such as sunlight.

Lipstitch
Stitch her lips together magically.

Spellblight Jinx
Anti-magic effect

Eldritch Fever
Anti-magic effect
Stacking curses is fun

Blindness & Deafness
Classic

And if we're smart the best part is she won't know these even exist until she's already escaped, I hope she plans well on the fly while deaf, dumb, sickened, unable to cast etc.

Wall of Eyes
Page of Spell Knowledge for Viserys is needed.

We already have multiple casters able to use Blindness/Deafness, some even have it prepared currently.

As for Wall of Eyes, I don't mind us getting the spell, but a Page of Spell Knowledge will have to wait a while, since even with her discount, it would cost 3,675 IM for Lya to craft it, or over 18 days.

I'll go through the others and add them to the plan as soon as I've finished rejiggering the crafting schedule.
 
@Goldfish
The idea with the following is that they don't inhibit our ability to interrogate .

Even if they manage to remove them anyone should have a godawful time of the first couple rounds trying to do anything. The inquisition could use some low level stacking curses.

Old Salt's Curse
Permanently Sickened
Staggered at sea or in the sea.

Nature's Exile
All animals are hostile, that's hard to hide even, no especially from peasants, that's fairytale demon sign.


Curse of Befouled Fortune
Negates some buffs she may use
Negates rerolls
Forces unfavorable rerolls


Curse of the Dragonflies
Negates flight

Curse of Disgust
Sickened by trigger
Pick something she needs or wants

@DragonParadox
Would she have to make checks against The Black Spot while vialed, gemmed etc?
This one is life threatening but once again increases visibility on her by a lot.


Mark of Blood
Permanently able to spend a move action to know direction.
Involves our blood though.

Sun's Disdain
Blinded, dazzled, lightblinded on exposure to bright light such as sunlight.

Lipstitch
Stitch her lips together magically.

Spellblight Jinx
Anti-magic effect

Eldritch Fever
Anti-magic effect
Stacking curses is fun

And if we're smart the best part is she won't know these even exist until she's already escaped, I hope she plans well on the fly while deaf, dumb, sickened, unable to cast etc.

Wall of Eyes
Page of Spell Knowledge for Viserys is needed.

Looking through the spells more closely, @Deliste, a lot of them are available to Clerics or they are Druid spells of a low enough level our Druid Leshy/Treants can access them now. I've made those red.

@DragonParadox Of the spells with red text that I've quoted, are any of them rare enough that our Clerics/Druids can't access them without first learning them from a scroll?
 
Looking through the spells more closely, @Deliste, a lot of them are available to Clerics or they are Druid spells of a low enough level our Druid Leshy/Treants can access them now. I've made those red.

@DragonParadox Of the spells with red text that I've quoted, are any of them rare enough that our Clerics/Druids can't access them without first learning them from a scroll?

Clerics even know their Pathfinder spells?
 
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