Conquer Volantis then!

Seriously though, I find it obsolete now. We can just craft really indestructible magic adamantine items now, or +3 cold iron aligned weapons.
You're being far too dismissive there. We know very little about the properties of Valyrian Steel in this setting. I'm betting there's something neat that we haven't learned yet.

Utility aside, Valyrian Steel is a very potent status symbol (that doubles as a great way to kill Others). It is a fantastic bargaining tool with the nobility. Even in this age of awakening magic, people would still trip over themselves for the prestige of having a Valyrian Steel sword in their family. I remember Westeros being appalled when they found out we were auctioning swords off for a few thousand IM. And more than that, this is still a very nice tool for our PCs.

Also, I can tell you how to destroy the indestructible magic adamantine items -- Wildfire.
 
They're cool because we know they possess the same bane properties Obsidian has versus our Ice Fey friends, and in addition to that, they can carve up walls, doors and steel bars and other obstructions with the same efficiency as Adamantine.


What does everyone think Richard would do against the current Kingsguard?

With him fighting demons for a job he would be like "Finally fighting a normal Kingsguard"

He would reap through everyone but Barristan and Jaime regardless of whether or not the more recent selections were made based on martial prowess or not, and even then, Barristan and Jaime spend most of their time guardian of the Lout. Not slaying fiends and dragons.

Thus they wouldn't do too well against him, either. Both together might make him work up a sweat.

By the time Richard hits, I believe... level 17? People won't be able to flank him. That essentially makes everything but powerful monsters like smacking around a red-headed stepchild for him. By Level 20 I'm pretty sure he would make champions of Hell feel inadequate.
 
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I found some more useful magic items for our lower level parties:

Gloves of Object Reading
Price: 3000 GP
Weight: --
(Magic Item Compendium p. 107)
While most people might use this item to handle an object and learn something about the previous owner, it can also be used to drive a DM completely bugf*ck crazy: "Ok, so this gold piece... the previous owner, did he wear nice clothes? What color was his hair? Did he have a spellbook? Can I see what spells were in it? No? Okay, next gold piece..." If you ask the right questions, the key to any locked door, puzzle, or riddle the DM throws at you should be right at your fingertips (the owner or creator had to get through the door/puzzle/riddle at some point, right?). Also, not sure what a magic item does? These gloves should give you the equivalent of a free identify: how was the item created, how it was used, what is the command word to activate it, and so forth. Plenty of "social engineering" possibilities, too... pick apart the weaknesses of any important NPCs or BBEGs from whatever objects they leave behind. Return lost items to their owners (for a small -- or perhaps not too small -- "finder's fee", of course). In only a few minutes, identify forged documents, fake art/gems/jewelry, cursed magic items, or trapped objects. The possibilities are endless.

Nolzur's Marvelous Pigments
Price: 4000 GP
Weight: --
(DMG)
The definitive "whatever you can possibly imagine" item. Not only can you create mundane equipment, but any non-magical alchemical item is only 10 minutes away. Don't like how the dungeon is laid out? Paint some doors, walls, tunnels, or a few lava pits. A judicious painter knows how to conserve paint, however. Need to get through a wall? Instead of painting an entire door or tunnel, paint cracks in the wall so it's easier to break down. Or paint a hole and go through with a potion of gaseous form. When you add non-magical items such as Ectoplasm Equipment/Stabilizer (Ghostwalk, non-magical ghost touch weapons) and Chaos Flasks (Planar Handbook, create poisons or diamonds) on top of that, the possibilities are staggering. The only real drawback with the pigments is it's not entirely clear from the description how you track the amount of material you can create. There are two different limitations: by surface area (up to 100' square feet), or by GP cost (up to 2000 GP). However, it's not clear if the 2000 GP limit is per item created or a total per pot of pigments. For example, if the owner paints a 10' x 10' x 10' room, can he fill the entire volume with suits of full plate and vials of poison, or does everything in the room have to total up to 2000 GP or less? If you go by surface area, this works for simple features such as doors, pits, and pools of lava, but not so well for smaller objects with complex shapes, such as weapons/alchemical items/trombones/etc. If you go by GP cost, this works well for smaller items but you may be stuck digging through obscure sourcebooks to find a price for a 5' cube of ice/lava/mozzarella/etc. Work with your DM to determine which method works best.

Stone Dragon Belt, Novice
Price: 3000 GP
Weight: 1#
(Tome of Battle p. 150)
This item is used primarily to get access to the Mountain Hammer maneuver, the ultimate Swiss-Army chainsaw and dungeon redecorating tool, which is a standard action strike that ignores DR, hardness, and does an extra 2d6 damage. This allows you to cut down, break apart, or sunder anything your heart desires, over and over again. There are a few requirements, however. Because it's a Stone Dragon strike, you have to be in contact with the ground. You also need a high enough Initiator Level. For a non-martial adept, this means you need 6 levels/HD. You can only use the maneuver once per encounter, or if you're out of combat, you have to meditate for 5 minutes to re-ready the maneuver. If you already have martial adept levels and a high enough initiator level, then you can use your usual recovery method. If you don't have a high enough level yet, you can pick up either the Charging Minotaur or Stone Bones strike instead. If you have an Initiator Level of 5 or more, you can also get access to the 3rd level strikes Bonecrusher and Stone Dragon's Fury. The item description doesn't specify how you choose a new maneuver, but it stands to reason that if you take the item off and wait 24 hours for it to re-attune, you can select a different maneuver.
 
They're cool because we know they possess the same bane properties Obsidian has versus our Ice Fey friends, and in addition to that, they can carve up walls, doors and steel bars and other obstructions with the same efficiency as Adamantine.




He would reap through everyone but Barristan and Jaime regardless of whether or not the more recent selections were made based on martial prowess or not, and even then, Barristan and Jaime spend most of their time guardian of the Lout. Not slaying fiends and dragons.

Thus they wouldn't do too well against him, either. Both together might make him work up a sweat.

By the time Richard hits, I believe... level 17? People won't be able to flank him. That essentially makes everything but powerful monsters like smacking around a red-headed stepchild for him. By Level 20 I'm pretty sure he would make champions of Hell feel inadequate.
Sadly his übercharge of death has been nerfed, so who knows how well he would do against Champions of Hell?
I miss the charges for hundreds of damage...
 
Vote closed.
Adhoc vote count started by DragonParadox on Jul 1, 2018 at 2:43 AM, finished with 201879 posts and 16 votes.

  • [X] Get your wine out
    -[X] Viserys explains that he's ascended to True Dragonhood (and if necessary gives a brief explanation on True Dragons) and that he was one of the dragons in the skies
    -[X] Yes, we have another dragon as well--a Dracolich from before Valyria's rise, who we've made a pact with to restore to life under our service
    -[X] We had celestials helping in the conquest, specifically the Archons of Mantarys
    -[X] The reason we went after Tyrosh was that there were daemons infesting the city who no doubt would have murdered everyone inside if they were not stopped
    -[X] Our magelings are really coming along nicely and were able to aid the Legion during the battle
    -[X] Our Legionnaires trashed the Unsullied so hard that they fled the field
    --[X] They also managed to crush the daemons as well
    -[X] We diplomanced the surviving Unsullied, and now they're joining the Legion as well
    -[X] The rebuilding of Tyrosh is continuing apace with little interruption
    -[X] Update the Sealord on the various happenings in the world
    --[X] Undead Sarnori still roam the former Dothraki Sea
    --[X] We have discovered an infestation of Devils in Westeros and there is reason to believe they are active in Essos as well, so the Sealord should stay vigilent
    --[X] Fey are returning in droves to the Rhoyne, and we have recently discovered they are within the countryside of Myr as well
    --[X] Explain the circumstances of the growth of the Tree of Peace and Plenty in Lys (while not mentioning the Fungus Forge)
    --[X] Tell the Sealord that one of your magelings has managed to hatch her own Valyrian Dragon under your guidance
    -[X] As a gift between friends, offer to use Heal on the Sealord
    -[X] Offer to grow a Weirwood Heart Tree for the Silver Eye, specifically to grow the sapling that's already in the backyard of the Wind House
    --[X] Reassure the Sealord that you have daemon-tainted items that can be sacrificed for the purpose
    --[X] If needed, explain the usefulness of such a tree and the various potent magics that could be grown into it, with the added benefit that the Old Gods demand neither worship nor sacrifice
    -[X] You'll be catching up with Alysande later in this visit, so preemptively ask for permission to ask about Alysande's magic and the details of how it works, and how she progresses in making her magic stronger
    --[X] This is mainly out of curiosity since Lya adores the study of magic
    [X] Glyra Missing Feat
    -[X] Versatile Spellcaster
 
I think we all would. My bet would be that Jaime and Barristan would make a good showing, but all the others are minced meat against Richard.


On a different note, we were now informed that our keep is getting too small. Maybe devote a minor action next month to plan the Imperial Palace?
 
I think we all would. My bet would be that Jaime and Barristan would make a good showing, but all the others are minced meat against Richard.


On a different note, we were now informed that our keep is getting too small. Maybe devote a minor action next month to plan the Imperial Palace?
Items of Mordenkainen's Magnificent Mansion would be cheaper, or at least faster to build.
 
So... are we not going to upgrade our Keep? It'd only take one action, probably, and our treasure needs better security.
 
That's at best a stop-gap measure and one I don't particularly like at that. We need a proper palace for our growing empire.


Why not start building the new one instead?

IDK... if we bought another set of infrastructural tools, I'd support it right away, so we could both build the roads, and the palace. But it is a big project, is all. It'll cost a lot, whereas just upgrading the Keep won't be a problem.

Then again, what do I know? You probably have plans to make us lots of money already, other than the jewelry businesses and whatnot.

You might even have plans to make money in Braavos.
 
That's at best a stop-gap measure and one I don't particularly like at that. We need a proper palace for our growing empire.

Why not start building the new one instead?

If we use the Mega-Project Tools along with the Violin and Lyre of Building, probably as much as 90% of the structural work on a new palace could be completed in just a few days time, if we already had the plans drawn up. All that would be left would be the finish work, which would require artisans and other skilled folk working on it.

Beyond time and money being saved, it also allows us to make sure no secret passages are surreptitiously added during construction which we are not aware of, because that would be a prime opportunity for some of our more competent enemies to introduce a vulnerability to our new palace's security.
 
IDK... if we bought another set of infrastructural tools, I'd support it right away, so we could both build the roads, and the palace. But it is a big project, is all. It'll cost a lot, whereas just upgrading the Keep won't be a problem.

Then again, what do I know? You probably have plans to make us lots of money already, other than the jewelry businesses and whatnot.

You might even have plans to make money in Braavos.

It really shouldn't require very much time with the Mega-Project Tools we already have, plus the Violin and Lyre of Building. Those things can build a bridge across the ocean at a rate of one kilometer per day. With good plans and dedicated PC time, there is no reason 90%+ of the work on the palace couldn't be completed in just a few days.

The cost should be minimal as well.

As I said in my post above this one, it's the finish work (getting everything properly decorated and furnished to an appropriate level) that will take time and money, but most of that is incidental crap that doesn't really impact our ability to live in and work out of the new palace, especially if we make liberal use of Lya's Magnificent Manse spells in the meantime.
 
Speaking of magical live extension, I've been thinking about how to to deal with it legally.

"Someone resurrected or reincarnated, is for the purposes of inheritance treated as a new youngest child."

+ keeps people that were dead for longer from suddenly unseating existing rulers.
+ makes wealth concentration harder since it is (hopefully) better split among children.
+- ? Dany'd have a stronger claim on the throne than Viserys now?
Nope Viserys would still be first in line, Targaryan inheritance law, says all male family members, are above all female family members in the line of inheritance, if Jon got legitimized he would be before Dany in the line of succession, of course we are planning on repealing that bit of idiocy, but that's how it's at the moment, so even if we count as younger than Dany, due to the laws of inheritance the Targaryan family follow, we would still be first in line.

And if we made such a rule, we would have to rigidly make rules about what's the property of the family and what's private property, we don't want to have adventurers losing all their gear to their heirs, because they died once, personally I would make a rule that such an inheritance law, only count for things you yourself inherited, if you personally got something whether it is gear money or land, then it still belong to you after revival.
 
Beyond time and money being saved, it also allows us to make sure no secret passages are surreptitiously added during construction which we are not aware of, because that would be a prime opportunity for some of our more competent enemies to introduce a vulnerability to our new palace's security.
I actually want quite a few "secret" passages for the servants to move through and to connect the upper levels of the palace to the fortress and service level blow. Obviously, we know all of them and they are warded.

It would also be a neat moment to finally build a proper War-Room, with maps, braziers and this:
@Duesal, @Diomedon, @TotallyNotEvil, @Goldfish
This is what I have planned for our War Room and to coordinate our armies and defenses.

I see it as the original design of which the painted table is a pale imitation.

Gemstone Table
The surface of this finely made stone table looks as if it was made of powdered rubies, emeralds and saphires, yet is perfectly solid to the touch. If the right command word is spoken, the powderer gems flow like water to form a detailed miniature of the area within 50 miles of the table. The user can also add minor illusions to this landscape if he so desires. The user can display any area in range and with as much details as he wishes.

But the true power of this item is only revealed when coupled with linked stones, called anchors. These offer additional abilities and extend the range of the table. Anchors must be attuned to a given Gemstone Table with a ritual. This is not permanent and the user of the table can disconnect any anchor again. Some anchors may temporarily loose the connection for other reasons. All connected anchors and their positions can be seen as glowing dots on the map.
Market Value - 50,000 GP

Fortress Anchor - 4,000 GP
This anchor looks like a small copy of a true Gemstone Table. When linked to one, the user of the table can see and hear any person near this anchor and vice versa. It also allows to show a ghostly image that matches the map currently shown on the Gemstone Table. Lastly, the Gemstone Table treats the area in a 50 miles radius around this anchor as part of it's range.
If this anchor is moved, it looses the connection to the Gemstone Table temporarily and can't be used for a day and a night.

Generals Anchor - 8,000 GP
This works like a Fortress Anchor, but can be moved freely without loosing its attunement.

Officers Anchor - 1,000 GP
These anchors are made to be carried by a single person and allows to send and receive spoken messages to or from the Gemstone Tablet, Fortress Anchors or Generals Anchors.

Border Anchor - 500 GP
As the name implies, these anchors are mostly used along borders. They extend the range of the Gemstone Table to include a 50 miles radius around the anchor. If disturbed, it ceases to function for a day and a night.

Soldiers Anchor - 10 GP
This least of anchors is usually a small pebble worn on a amulet. It offers the wearer bo direct benefit, but can be tracked by the Gemstone Table like all other anchors. If it's wearer dies, the anchor ceases to function.


Thoughts? Pricing advice?

@DragonParadox, approval?
 
As I said in my post above this one, it's the finish work (getting everything properly decorated and furnished to an appropriate level) that will take time and money, but most of that is incidental crap that doesn't really impact our ability to live in and work out of the new palace, especially if we make liberal use of Lya's Magnificent Manse spells in the meantime.
It will actually take at least a month or two of effort to get the fortress layer done in the size I want (which is "fucking huge"). Making a nice palace on top will probably take another one, before furnishings can be added.
Though nothing stops us from beginning the furnishing work on the lower levels while the upper ones are build.

It would need a bit of crafting time to get all the enchanted items in place though and we would need a large shipment of lead for the Divination proofing.
 
I actually want quite a few "secret" passages for the servants to move through and to connect the upper levels of the palace to the fortress and service level blow. Obviously, we know all of them and they are warded.

...it also allows us to make sure no secret passages are surreptitiously added during construction which we are not aware of...

Notice I didn't say there would be no secret passages, just none that were slipped by us by bribed, blackmailed, or mind-controlled workers. ;)
 
Nope Viserys would still be first in line, Targaryan inheritance law, says all male family members, are above all female family members in the line of inheritance, if Jon got legitimized he would be before Dany in the line of succession, of course we are planning on repealing that bit of idiocy, but that's how it's at the moment, so even if we count as younger than Dany, due to the laws of inheritance the Targaryan family follow, we would still be first in line.
Jon, as Rhaegar's son, would be even before Viserys.

Therefor we'll never legitimize him, or make a special exeption to take Rhaegar and all his prodgeny out of the line of succession.
 
Notice I didn't say there would be no secret passages, just none that were slipped by us by bribed, blackmailed, or mind-controlled workers. ;)
I know, I just wanted to emphasize that I definitely want hidden passages, since even that was rejected by some. It's just neat to be able to move through your own palace without being stopped by a gaggle of annoying sycophants in every second hallway.

Which is also why I want the Gemstone Table done, since it could double as our local security system by virtue of mapping the whole palace in real-time.

Edit: Also, how the hell do you want to "slip in" a secret passage when the walls of the lower layers are meter thick slabs of fused stone with lead inlays. :???:

You would have to literally dig a shaft into them with a hidden entrance and that without leaving so much as a seam on the walls.
 
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It will actually take at least a month or two of effort to get the fortress layer done in the size I want (which is "fucking huge"). Making a nice palace on top will probably take another one, before furnishings can be added.
Though nothing stops us from beginning the furnishing work on the lower levels while the upper ones are build.

It would need a bit of crafting time to get all the enchanted items in place though and we would need a large shipment of lead for the Divination proofing.

I really don't see where you are getting those time estimates from. With the Mega-Project Tools, there would be no need for construction at all. We could literally grow the palace and underlying fortress into being in the exact shape we desire. If we can build a kilometer of bridge over open ocean in a day, there is no reason at all we can't build the entire palace and fortress complex in just a few days. Sure, there would need to be a ton of finish work, such as adding doors and putting in windows, furniture and artwork, etc, but that's all incidental.

We also don't need to worry about sourcing a huge amount of lead. We can simply use the Transfiguring Touch spell to produce as much lead as we need on site. It will cost the same amount in material components, but that still removes another couple layers of complication.
 
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