So if Amrelath loses his host, we can just go and hunt down a couple giant snakes or crocs, and he should manage to possess them sooner or later?
By the rules, if DP uses that as written, he should be able to do that.

Though a CHA-roll against 20 is hard, he'd need 17 or better if he's a regular Young Adult Red Dracolich and I don't think we can buff a soul in gem.
So better get a dozen potential host corpses.
 
We still have at least part of the Fey dragons corpse, we might be able to improvise something with that.
No. The reason the Velroc is an option is because we haven't harvested everything of value from it yet, all we've taken from it is two ribs for Theon and Aradia's dragonbone bows. The Fey Drake on the other hand has been stripped bare and is the result of Make Whole on the skull. It's completely worthless for the purposes of giving Amrelath a new body.
 
By the rules, if DP uses that as written, he should be able to do that.

Though a CHA-roll against 20 is hard, he'd need 17 or better if he's a regular Young Adult Red Dracolich and I don't think we can buff a soul in gem.
So better get a dozen potential host corpses.
Still not much of a problem, a dozen or 2 of crocs shouldn't be all that expensive.
 
Part MDCCLXI: Scholars' Tomb
Scholars' Tomb

Seventeenth Day of the First Month 293 AC

Pondering on the betrayals willing and not that a wyrm may commit when faced with a cleric of Tiamat the Many-Hued, you eventually decide to leave the dead dragon behind, at the same time showing a measure of trust for the cursed ancient... after all, you are leaving him near your 'hoard' with nothing to guard it. Nothing obvious at least. You've little doubt that Yss will rouse himself from slumber to warn you if some madness overtakes Amrelath and then woe betide him.

To Essaria you travel first in three long leaps, then to stand among the ruins of another age, the place where you and your foes in equal measure had claimed new allies from amidst the crumbling stone. Then without pause or a backwards glance on you ride thought the night: yourself and Dany upon your own wings, Aradia riding the wind lightly as a feather while while the others ride steeds of shadow and smoke. Next come Malarys, Lya, Ser Richard, Waymar and Vee, all of you ready... no, eager to put an end to a foe you can find at last, a foe with a face and a name. Not distant powers of the depths or the ice, not lords of flame in fortresses before which the gods might balk, but mortal men who can die just as easily as any others in spite of all the dark pacts they have made.

The Dothraki Sea is dark under you, the distant lights of campfires like fireflies caught in the grass, and for a time is seems as though the the whole world had been stilled by the twined emptiness of sky and earth, broken up only by the many rivers cutting across it. You take heart when you notice that they are beginning to flow east not west, knowing your destination near.


***​

Your company approaches the Silver Lake besides which Sallosh rests still under the stars, though false dawn cannot be far. The place once been named the City of Scholars, and the second among the jewels of Sarnor now lies still and silent as a gravestone in the pale moonlight. You see no fire from on high, no sign of life save birds and beasts for as far as the eye can reach. Only the River Clearsong burbles in its banks as ever, passing over the wreck of what must once have been a tall and stately bridge as it heads north into the Bay of Tusks.

Looking closer you realize a truth that the moonlight had hid, much of the stonework is blackened by a great blaze: the work of looting Dothraki or a last desperate blow struck by the defenders before they were cut down, the histories do not tell, for there were none there to recall but the horselords to witness it and they care little for such matters. A melancholy fate that so little would be known of the fall of a city built on scholarship... though perhaps a fitting one.

"So to work expunging the last of my order's shame," Malarys begins, speaking briskly as though to to clear away his own grim thoughts.

"We dare not come much closer like this," you muse. "Any flying scout untroubled by darkness will easily be able to spot us."

"Yet we cannot search the place house by house and street by street... it's the size of bloody Oldtown," Ser Richard is quick to point out. "If we have to spend a month looking for them there won't be much surprise by the end."

Here sorcery cannot guide you as well as it has done so far. The Wayfinder points the straight and surest path to the Cheesemonger of Pentos, unfortunately that path leads to some place beneath the city as you had half-suspected from the vision, and you can hardly carve a tunnel through the ruins where it leads.

"They will have things with them... things that don't belong in ruins," Dany says after a moment. "We could try to find the nearest store of grain, or the nearest sharpened knife. They can't have dug in like moles without leaving any guards on the surface, either so..."

"We could take prisoners," Waymar finishes the thought, excitedly. You recall a time when such tactics would have been the farthest thing from his mind.

"Maybe send some of my spirits like the manner, make them think its something else looking for 'em," Vee offers slowly. "They won't last long, but a few of them are quick."

"We could call one of the Xorn," Lya suggests, rising suddenly. "They can swim through the stone and find any tunnels that may lie hidden underneath the city."

What do you do?

[] Fly through the city trying to locate with the Wayfinder objects that do not belong

[] Send summoned creatures scouting
-[] Write in which

[] Call a Xorn
-[] With lesser planar binding (Dreamcast or Blood Wish)
-[] Travel to the Plane of Earth to obtain a guide

[] Write in plan


OOC: You used three teleports from you and three from Vee getting here, plus five phantom horses.
 
@DragonParadox, can we see what using the Wayfinder for locating Valyrian Dragon Eggs and Valyrian Steel would get us? If we get anything for that then that's probably where the Blackfyre kid is.
 
And this is why I wanted Locate Plant or Animal on the Wayfinder. That has a range of miles.

[X] Stay on the edge of the city and use the Wayfinder to track horses, oxen, mules, donkeys and other beasts of burden.
 
And this is why I wanted Locate Plant or Animal on the Wayfinder. That has a range of miles.

[X] Stay on the edge of the city and use the Wayfinder to track horses, oxen, mules, donkeys and other beasts of burden.
Is there anything stopping us from just adding that on now? I want Find the Path on there as well.

[X] Azel

@Azel, can you add looking for Valyrian Steel and Dragon Eggs at random intervals during our search? Doesn't hurt, and we might luck out and get something on our radar.
 
Does Commune with Nature not work with detecting hollow chambers?
Detect air to me should have a "higher contrast" than detecting rare metals?
 
I'm glad we didn't bring Amrelath. He would have made a stealth attack extremely difficult.

This is like our problems with Xor all over again.
 
Seems like asking the Wayfinder to point out the location of the nearest mage lanterns would be a good starting place. We saw from our Scrying that Illyrio was using them.
 
How about we combine all the stuff mentioned, look for it using the Wayfinder, triangulate the results and look for the most promising location?
 
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