Small Miracles

Sixth Day of the First Month 293 AC

The little fey thing reminded Vee of her uncle Earg. Now of course her mother's oldest bother had been neither knee-high, blue nor did he wear a gold-rimmed glass. He did have a gold tooth, or so he claimed at least, but that was not what brought her faded memories of the man to the fore. Uncle Earg had really liked snares and traps, almost as much as he liked to drink, boasting that he did his best hunting with enough wine an' bear in 'him to put three men under the table. A few of the other villagers even admired grudgingly that it was at least half-way true.

So it was with the little blue spirits, they did their best work drunk on dreams so she listened to the plans set before her even though they were shaping up to be for a place about twenty times the size of what she thought she ended to keep the lightning lizards and fright fiends from running off and whatever Irony's get came out as besides. Ge did however draw the line on some things.

"Ye don't put a spring on a door to make it stay shut on account of the animals 'll break it as soon as you can clap twice, especially something as smart as a fright fiend 'r as strong as an iron bull."

"Couldn't you use magic to keep them gentle?" came the disappointed reply.

"Then what would we be needing springs for..." Then because she really did not like seeing them all sad like that she relented. "It'd work fine for the lightning lizards."

"Urgent message! Urgent message!" one of the fake crows croaked as it landed on the table overturning plans. Then its voice took on a harried but distinctly human tone, Leila's. "A ship came in with lots of sick and some of them are hanging by a thread."

Vee was already willing herself to the docks before the bird had even finished speaking.

***​

The ship did not look healthy that was for sure. Vee was not expert of ships but she strongly suspected that was what a sailor would call a leaky old tub... and it certainly was not helped by the lack of a mast. She could see the gangplank was down and someone was coming down, a sailor carrying a two unconscious people like they were sacks of beats.

"What the hells are ye doing?" she shouted, far more loudly then most would assume her slight form could manage.

"Captain said get the plagued sons of bitches off his ships so..."

"Get back up there and lay 'em down gently or I'll make shark feed outa yer guts!" Vee called back. The accompanying roar from the winged tiger behind her might have had something to do with how promptly she was obeyed.

To the girl's faint surprise, Leila who had been standing still as a stature throughout the exchange approached her as she was healing the two. "That's a ship out of the Saltpans from the banner, most folk from there aren't going to be able to talk to you. I'd best come along."

Maybe there was some steel to her after all, Vee thought as she headed up to the ship to sort the dying who would need help right now, from the merely sick who could wait for tomorrow.

The passengers were scared, with a fear that was all too familiar to the young sorceress. She remembered running from that fear, helpless and not knowing where to turn to, but those days were done. She walked among the sick until her magic was spent, an improbable angel of mercy, bringing hope back to those who had almost lost sight of it to soft blessings and tearful smiles. Then she walked up to the captain and punched him in the gut... that too got a few tired cheers.

OOC: A bit of slice of life with Vee.
It's always good to see that under her rough exterior Vee is a big ol' softie. :p
 
What do you have against declaring us a Lord of Flame and Sky again?

Because I don't think we should have made that claim to begin with. It was poorly thought out, IMO.

When it comes to the Elemental Planes, and the various genies which call them home, claiming to be the "Lord of the Sky" or the "Lord of Flames" probably have very specific connotations.

The Efreet are the undisputed masters of the Elemental Plane of Fire, and thus the Lords of Flame, just as the Djinn are the masters of the Elemental Plane of Air, the Lords of the Sky.

Making the claim to both domains might sound like we are talking ourselves up a bit too much, as well as involving ourselves in realms which are already under the control of others. Also, claiming dominion over both Sky and Flames can lead one to think we are an extraplanar power, when we really are not. Professing ignorance of the Opaline Vault, while at the same time claiming such a title could also be a faux pas.

I could easily be reading too much into this. Hopefully I am, but if I'm actually right, simply claiming lordship of Sorcerer's Deep is unlikely to cause us trouble.
 
Listen up you primitive screw heads! This is my

Magitek Railgun
Warning: Contains Math, Mad Science and Hubris, Keep Away From Children Under Level 3

1. Physics
First thing first, we need to find out how much 1 point of lightning damage is in real world units. To find this out, we use 5 feet long iron pole with a diameter of 1 inch.
π * ( 0.5 in )² = 0.79 in²
0.79 in² * 5 ft = 776.7468 cm³
776.7468 cm³ * 7.847 g / cm³ (densitiy of iron) = 6.1161 kg

According to this, it will need roughly 550 kw/h of electricity to melt a ton of raw iron.
550 kw/h * 0.0061161 = 3.3639 kw/h
This would completely liquefy our iron pole.

Said pole has Hardness 10 and 30 Hitpoints, for a total of 40 electricity damage to completely destroy it. D&D says that electricity and fire usually do half damage against objects, but halving electricity damage to iron seems just as sane as halving that of fire against wood.

Let's now eliminate the time dimension by converting to MegaJoule and get the final power.
1 kw/h = 3.6 MJ
3.3639 kw/h * 3.6 = 12.11 MJ
12.11 MJ / 40 ED = 302.75 kJ / ED

Since this damage is done entirely by Joule Heating, we can now calculate the actual current.
Energy = Volt * Ampere = Volt² / Resistance
Resistance = Resistivity * Length / Crosssection
Resistivity of iron = 9.71×10−8​

Therefore:
9.71×10−8​ * 1.524 m (length in a sane unit) / 5.096764x10-4​ m² = 2.90342x10-4​ Ohm
SqrRoot( 302.75 kJ * 2.90342x10-4​ Ohm ) = 296.4811 V
302.75 kJ / 296.4811 V = 1.0211 A

Given that the energy scales linearly with every ED and assuming that the voltage of a electricity attack remains static, we can assume that Ampere grow linearly with ED, giving us:
A(x) = A(1) * x

Now let's calculate what we get for our buck.

Normally a railgun has the problem with the very low inductivity of the the rails requiring tremendous amounts of energy to launch a projectile. This is a simple result of no coiled wire being able to withstand the forces of the launch. The projectile would destroy the rail before it has even reached the end of the barrel.

However, this isn't Real Life, but D&D and we are cheating bastards.
By making the rails into Adamantine coils which are fixed into place with a Wall of Force, we can get a optimized setup that can easily withstand the forces of firing. While regular Wall of Force seems not up to the task, Riverine is proof that the effect can be used to make nigh indestructible materials. Pricey, but worth it.
We thus use Adamantine wire around a iron core and encase everything in a Wall of Force effect, except for thin Adamantine contacts in the barrel, which allow the projectile to close the circuit. To make the whole thing even sturdier, we liberally apply Harden to the setup.

The inductivity of a coil is given by:
L = µ0​ * µ * Coils² * Crosssection / Length
We assume an average of 5000 coils per meter of the coil, a crossection of 25 cm² and a length of one meter. Due to the length of the coil changing as the projectile moves through it, the rail isn't uniform if we want a constant inductivity, which is preferable for a uniform acceleration.
L = (4πx10-7​) * 5000 * 5000² * 0.0025 m² / 1m
L = 392.6991 H

I won't go into too much detail of railgun design, since my browser history is already questionable enough, but Wikipedia supplies a simple formula:
F = L * I² / 2

Which gives us:
(1.0211 A)^2 * ED^2 * 392.6991 H / 2 = F
F = ED² * 204.7229 N / ED²

The final energy of the projectile is thus given by:
ED² * 204.7229 N / ED² * Barrel Length = x Joule

2. Costs
First, the rails. We assume that the weight of the coils per cm³ is the same as iron.
π * ( 2.5 cm )² = 19.634954 cm²
19.634954 cm² * 100 cm = 1963.4954 cm³
1963.4954 cm³ * 7.847 g / cm³ (densitiy of iron) = 15.407,5485 kg = ~34 pounds

Since the most weight comes actually from the iron core, not the Adamantine-Riverine bastardization around it, we will assume that we only have to pay for 20 pounds of material, the rest being dirt cheap iron. A chain shirt weighs 40 pounds, so we will assume that the material value of it will cover the cost for two parallel rails per meter of their length.
16,000 GP (Riverine) + 10,000 GP (Adamantine) = 26,000 GP per meter = 5,200 IM per meter

Turns out WMDs don't come cheap and we haven't even started on spells.

We can safely ignore Harden, since that is only cast at the rails once and doesn't need to be enchanted into the gun itself. However, we do need spellwork to make sure the gun doesn't break down after a few shots due to overheating or wear. The latter is covered for the rails themselves, but unless we want to shell out even more money to build the whole carriage out of hideously expensive materials, it's better to add Make Whole.
Make Whole: 1800 GP (Command Activated) * 2 (Spell Level) * 3 (Caster Level) = 10,800 GP = 1,080 IM -> 810 IM (Lya Price)

For overheating, we will use Chill Metal, which explicitly is capable of negating heat damage.
Chill Metal: 1800 GP (Command Activated) * 2 (Spell Level) * 3 (Caster Level) = 10,800 GP = 1,080 IM -> 810 IM (Lya Price)

Finally, we need energy. Ironically enough, we get the best ratio of ED / GP by the lowly Shocking Grasp. To get half-way regular values, we will assume a basic "Power Unit" of 4d6 ED, which we average out to 14 ED. Each unit costs:
Power Unit / Shocking Grasp: 1800 GP (Command Activated) * 1 (Spell Level) * 4 (Caster Level) = 7,200 GP = 720 IM -> 540 IM (Lya Price)

Which gives us a final table of:
Part GP IM Lya
Rails (per meter) 26,000 GP 5,200 IM 5,200 IM
Make Whole 10,800 GP 1,080 IM 810 IM
Chill Metal 10,800 GP 1,080 IM 810 IM
Power Unit (per 14 ED) 7,200 GP 720 IM 540 IM
3. Final Design
Now we plug everything together. For the final calculation of total kinetic energy of the projectile, we will assume a energy loss of 25% during acceleration. We will use a 2m long rail and 20 PU = 280 ED as the power source, while firing a 20kg projectile.

Thus we get:
(420 ED)² * 204.7229 N / ED² * 2m * 0.75 (Energy Loss) =24.0754 MJ

Punching this into the kinetic energy formula, we get our velocity:
SqrRoot( 24.0754 MJ * 2 / 20kg) = 1551.63 m/s

D&D is slightly crazy with falling object damage. A 20kg = ~44 lb projectile would need to travel 40ft per round to do 1d6 of damage. This is pretty bogus, but let's roll with it. We will assume that the projectile has lost 50% of its speed by the time it hits the target.
50 ft / 6s = 2.032 m/s
1551.63 m/s * 0.5 (Speed Loss) / 2.032 m/s = ~ 382d6 of damage -> average of 1337 HP on a direct hit

Total Cost:
Materials: 10,400 IM
Crafting Materials: 12,420 IM
Time in Days: 62.1
The face of Tywin Lannister when we shell Casterly Rock into rubble: Priceless

4. Ammunition
Due to the forces involved, the projectile has to withstand quite some punishment. Regular steel shells will melt after a while, making them unsuitable for long range fire. So these shells are only really useful for close engagements.

However, there are other options:
Adamantine Tipped(AT) - Directly mitigates the problems by making the tip more sturdy, but it will melt all the same given a few kilometers of flight and once the Adamantine is gone, the steel will evaporate immediately.

Adamantine Mantled(AM) - Unlike the version with just a tip from Adamantine, this one will last a lot longer, but obviously require more Adamantine.

Adamantine Tipped Flat Top Shell (AT-FT) - By making the tip of the shell into a flat surface, we are actually improving the air resistance of the shell. The tip will take quite a bit of punishment, but push the air out of the way and form a vacuum bubble around the shell, which massively cuts down on drag and friction. Also useful for underwater use.

Riverine Tipped Flat Top Shell (RT-FT) - Basically the same as AT-FT, but since Riverine flat out no-sells damage, the melting problem disappears entirely. Obviously a pricey option.

Steel Cannister (SC) - The shell is designed to break apart from drag shortly after launch, releasing shrapnel. Nice to clean up large groups near the gun.

Adamantine Cannister (AC) - Basically the same as above, but by using Adamantine instead of steel, we can extend the distance the shell travels before breaking apart, thus allowing shrapnel bombardments of long range targets.

Before somebody asks, no, we can't fire Wildfyre or other chemically non-inert stuff with this. It would go up in the barrel once the electricity is applied.
However, since the thing is just accelerating metal really, really fast, most of the common defenses against long range strikes become ineffective against it. No SR, no wards, no AM shielding, no nothing.

It's just the wrath of an angry dragon, delivered as a half molten chunk of hyper-sonic death.


@DragonParadox, too far?

Azel you glorious bastard! You've done it again!!!

Elder Bran: *telepathically* Look upon my dread citadel, and despair!!!

Viserys: *frowns*

Viserys: You may proceed, Captain.

Captain: Gladly Your Majesty. Targeting, lock on that main magical nexus.

Officer 1: We have target lock sir!

Captain: Weapons, batteries one through twenty, full power. Fire at will.

Officer 2: Firing!

*the deck trembles*

Officer 1: ...Target destroyed.

Captain: One Elder Brain torn to pieces, Your Majesty.

Viserys: Excellent! Now I do believe I have an appointment with the Sultan of Brass.

Captain: *grins ferally* Weapons, secure all guns, Maneuvering, ready plane shift.

Officer 3: Where to sir?

Captain: Plane of Molten Skies son, Plane of Molten Skies...


---


Because there's no way we'd have that beuty without flying and transplanar capabilities.;)
 
What extra did we learn here?

Most of it is not aplicable toyou as you are not a noble djinn, but basic courtly etiquette basically.


Lord of Sky and Flame is simple merchant?

Unusual merchant then, still a long way from 'king.'

How do you treat damage transfer between forms?

Is it 1 to 1 because relative fractions would make more sense wouldn't it?

The situation is mechanically identical to having one's con temporarily boosted, so yes 1 to 1.
 
Well, in this case, black-hole style darkness due to perfect absorption of the visible (human eye) wavelengths, or indeed, all wavelengths... (though obviously one is caused by warping space-time to change the definition of "straight line" (i.e. light travels in straight line, but the medium through which that "straight" line goes through is now twisted/folded towards the black hole) and the other is a hypothetical uh... dark force wall? made of magic), but I think we may be talking past each other. I am very confused.
You wouldn't see the wall which fits 'invisible'. Doesn't it?
 
Technically it can't overcome DR/Epic, since it's firing only hunks of steel, so Tiamat should be safe. However, we can just load +6 RT-FT shells to fix that issue.

Mind you that the Doomblob in Lys has no DR/Epic. It would go down after two hits.

Well, that has the problem that we'd be mushroom clouding the city left and right... we would kind of do the doomblob's job for it.
 
Ghost Touch shells. :V

Though said enemy would still take half damage from +1 shells. Which means... it would be splattered over slightly fever zip codes?

This is 3.5 with extras not Pathfinder. Incorporeal things have a 50% chance to take full damage from magical attacks originating with a corporeal source (otherwise they ignore it), they do not consistently take 50% of damage. So it would be a coin fit if you hit an ethereal target.
 
Well, that has the problem that we'd be mushroom clouding the city left and right... we would kind of do the doomblob's job for it.
Not really. It would tear a hole clear through him and through any unfortunate buildings behind it, but no big explosions.

It's a weapon with very little chance of collateral damage. Though buildings certainly don't take it well when you pulverize a few walls with it.
 
This is 3.5 with extras not Pathfinder. Incorporeal things have a 50% chance to take full damage from magical attacks originating with a corporeal source (otherwise they ignore it), they do not consistently take 50% of damage. So it would be a coin fit if you hit an ethereal target.
Incorporeal. Not the same.
 
Not really. It would tear a hole clear through him and through any unfortunate buildings behind it, but no big explosions.

It's a weapon with very little chance of collateral damage. Though buildings certainly don't take it well when you pulverize a few walls with it.
Now, if there IS a crystal sphere around the solar system ...
 
How curious. I wonder whether this is simply a virus or other infectious pathogen going rampage in Saltpans (say, contaminated water or food), or if we're dealing with a true plague. Then there's the additional question whether the plague is of natural or magical in origin.
 
How curious. I wonder whether this is simply a virus or other infectious pathogen going rampage in Saltpans (say, contaminated water or food), or if we're dealing with a true plague. Then there's the additional question whether the plague is of natural or magical in origin.

Or a not-so-subtle attempt by someone to introduce a plague to SD.
 
How curious. I wonder whether this is simply a virus or other infectious pathogen going rampage in Saltpans (say, contaminated water or food), or if we're dealing with a true plague. Then there's the additional question whether the plague is of natural or magical in origin.
At least it wasn't a curse.
 
When it comes to the Elemental Planes, and the various genies which call them home, claiming to be the "Lord of the Sky" or the "Lord of Flames" probably have very specific connotations.
They can't burn Fire, they can't fly in an AMF.

Besides that, that title specifically refers to Reds.
Unusual merchant then, still a long way from 'king.'
Guys, seriously.

If there was ever a time to introduce ourselves properly, it's now.
 
Or a not-so-subtle attempt by someone to introduce a plague to SD.
Roughly as clever as trying to drown Sahuagin. With the amount of sick people coming to SD for healing, we should haver very tight protocols for these things by now.

Case in point, Vee got a raven the moment the ship docked and was very cross about the attempt to dump the sick in the harbor.
 
Listen up you primitive screw heads! This is my

Magitek Railgun
Warning: Contains Math, Mad Science and Hubris, Keep Away From Children Under Level 3

1. Physics
First thing first, we need to find out how much 1 point of lightning damage is in real world units. To find this out, we use 5 feet long iron pole with a diameter of 1 inch.
π * ( 0.5 in )² = 0.79 in²
0.79 in² * 5 ft = 776.7468 cm³
776.7468 cm³ * 7.847 g / cm³ (densitiy of iron) = 6.1161 kg

According to this, it will need roughly 550 kw/h of electricity to melt a ton of raw iron.
550 kw/h * 0.0061161 = 3.3639 kw/h
This would completely liquefy our iron pole.

Said pole has Hardness 10 and 30 Hitpoints, for a total of 40 electricity damage to completely destroy it. D&D says that electricity and fire usually do half damage against objects, but halving electricity damage to iron seems just as sane as halving that of fire against wood.

Let's now eliminate the time dimension by converting to MegaJoule and get the final power.
1 kw/h = 3.6 MJ
3.3639 kw/h * 3.6 = 12.11 MJ
12.11 MJ / 40 ED = 302.75 kJ / ED

Since this damage is done entirely by Joule Heating, we can now calculate the actual current.
Energy = Volt * Ampere = Volt² / Resistance
Resistance = Resistivity * Length / Crosssection
Resistivity of iron = 9.71×10−8​

Therefore:
9.71×10−8​ * 1.524 m (length in a sane unit) / 5.096764x10-4​ m² = 2.90342x10-4​ Ohm
SqrRoot( 302.75 kJ * 2.90342x10-4​ Ohm ) = 296.4811 V
302.75 kJ / 296.4811 V = 1.0211 A

Given that the energy scales linearly with every ED and assuming that the voltage of a electricity attack remains static, we can assume that Ampere grow linearly with ED, giving us:
A(x) = A(1) * x

Now let's calculate what we get for our buck.

Normally a railgun has the problem with the very low inductivity of the the rails requiring tremendous amounts of energy to launch a projectile. This is a simple result of no coiled wire being able to withstand the forces of the launch. The projectile would destroy the rail before it has even reached the end of the barrel.

However, this isn't Real Life, but D&D and we are cheating bastards.
By making the rails into Adamantine coils which are fixed into place with a Wall of Force, we can get a optimized setup that can easily withstand the forces of firing. While regular Wall of Force seems not up to the task, Riverine is proof that the effect can be used to make nigh indestructible materials. Pricey, but worth it.
We thus use Adamantine wire around a iron core and encase everything in a Wall of Force effect, except for thin Adamantine contacts in the barrel, which allow the projectile to close the circuit. To make the whole thing even sturdier, we liberally apply Harden to the setup.

The inductivity of a coil is given by:
L = µ0​ * µ * Coils² * Crosssection / Length
We assume an average of 5000 coils per meter of the coil, a crossection of 25 cm² and a length of one meter. Due to the length of the coil changing as the projectile moves through it, the rail isn't uniform if we want a constant inductivity, which is preferable for a uniform acceleration.
L = (4πx10-7​) * 5000 * 5000² * 0.0025 m² / 1m
L = 392.6991 H

I won't go into too much detail of railgun design, since my browser history is already questionable enough, but Wikipedia supplies a simple formula:
F = L * I² / 2

Which gives us:
(1.0211 A)^2 * ED^2 * 392.6991 H / 2 = F
F = ED² * 204.7229 N / ED²

The final energy of the projectile is thus given by:
ED² * 204.7229 N / ED² * Barrel Length = x Joule

2. Costs
First, the rails. We assume that the weight of the coils per cm³ is the same as iron.
π * ( 2.5 cm )² = 19.634954 cm²
19.634954 cm² * 100 cm = 1963.4954 cm³
1963.4954 cm³ * 7.847 g / cm³ (densitiy of iron) = 15.407,5485 kg = ~34 pounds

Since the most weight comes actually from the iron core, not the Adamantine-Riverine bastardization around it, we will assume that we only have to pay for 20 pounds of material, the rest being dirt cheap iron. A chain shirt weighs 40 pounds, so we will assume that the material value of it will cover the cost for two parallel rails per meter of their length.
16,000 GP (Riverine) + 10,000 GP (Adamantine) = 26,000 GP per meter = 5,200 IM per meter

Turns out WMDs don't come cheap and we haven't even started on spells.

We can safely ignore Harden, since that is only cast at the rails once and doesn't need to be enchanted into the gun itself. However, we do need spellwork to make sure the gun doesn't break down after a few shots due to overheating or wear. The latter is covered for the rails themselves, but unless we want to shell out even more money to build the whole carriage out of hideously expensive materials, it's better to add Make Whole.
Make Whole: 1800 GP (Command Activated) * 2 (Spell Level) * 3 (Caster Level) = 10,800 GP = 1,080 IM -> 810 IM (Lya Price)

For overheating, we will use Chill Metal, which explicitly is capable of negating heat damage.
Chill Metal: 1800 GP (Command Activated) * 2 (Spell Level) * 3 (Caster Level) = 10,800 GP = 1,080 IM -> 810 IM (Lya Price)

Finally, we need energy. Ironically enough, we get the best ratio of ED / GP by the lowly Shocking Grasp. To get half-way regular values, we will assume a basic "Power Unit" of 4d6 ED, which we average out to 14 ED. Each unit costs:
Power Unit / Shocking Grasp: 1800 GP (Command Activated) * 1 (Spell Level) * 4 (Caster Level) = 7,200 GP = 720 IM -> 540 IM (Lya Price)

Which gives us a final table of:
Part GP IM Lya
Rails (per meter) 26,000 GP 5,200 IM 5,200 IM
Make Whole 10,800 GP 1,080 IM 810 IM
Chill Metal 10,800 GP 1,080 IM 810 IM
Power Unit (per 14 ED) 7,200 GP 720 IM 540 IM
3. Final Design
Now we plug everything together. For the final calculation of total kinetic energy of the projectile, we will assume a energy loss of 25% during acceleration. We will use a 2m long rail and 20 PU = 280 ED as the power source, while firing a 20kg projectile.

Thus we get:
(420 ED)² * 204.7229 N / ED² * 2m * 0.75 (Energy Loss) =24.0754 MJ

Punching this into the kinetic energy formula, we get our velocity:
SqrRoot( 24.0754 MJ * 2 / 20kg) = 1551.63 m/s

D&D is slightly crazy with falling object damage. A 20kg = ~44 lb projectile would need to travel 40ft per round to do 1d6 of damage. This is pretty bogus, but let's roll with it. We will assume that the projectile has lost 50% of its speed by the time it hits the target.
50 ft / 6s = 2.032 m/s
1551.63 m/s * 0.5 (Speed Loss) / 2.032 m/s = ~ 382d6 of damage -> average of 1337 HP on a direct hit

Total Cost:
Materials: 10,400 IM
Crafting Materials: 12,420 IM
Time in Days: 62.1
The face of Tywin Lannister when we shell Casterly Rock into rubble: Priceless

4. Ammunition
Due to the forces involved, the projectile has to withstand quite some punishment. Regular steel shells will melt after a while, making them unsuitable for long range fire. So these shells are only really useful for close engagements.

However, there are other options:
Adamantine Tipped(AT) - Directly mitigates the problems by making the tip more sturdy, but it will melt all the same given a few kilometers of flight and once the Adamantine is gone, the steel will evaporate immediately.

Adamantine Mantled(AM) - Unlike the version with just a tip from Adamantine, this one will last a lot longer, but obviously require more Adamantine.

Adamantine Tipped Flat Top Shell (AT-FT) - By making the tip of the shell into a flat surface, we are actually improving the air resistance of the shell. The tip will take quite a bit of punishment, but push the air out of the way and form a vacuum bubble around the shell, which massively cuts down on drag and friction. Also useful for underwater use.

Riverine Tipped Flat Top Shell (RT-FT) - Basically the same as AT-FT, but since Riverine flat out no-sells damage, the melting problem disappears entirely. Obviously a pricey option.

Steel Cannister (SC) - The shell is designed to break apart from drag shortly after launch, releasing shrapnel. Nice to clean up large groups near the gun.

Adamantine Cannister (AC) - Basically the same as above, but by using Adamantine instead of steel, we can extend the distance the shell travels before breaking apart, thus allowing shrapnel bombardments of long range targets.

Before somebody asks, no, we can't fire Wildfyre or other chemically non-inert stuff with this. It would go up in the barrel once the electricity is applied.
However, since the thing is just accelerating metal really, really fast, most of the common defenses against long range strikes become ineffective against it. No SR, no wards, no AM shielding, no nothing.

It's just the wrath of an angry dragon, delivered as a half molten chunk of hyper-sonic death.


@DragonParadox, too far?
I've copied your treatise into a document for posterity, being the glorious insanity that it is. But since this is Planetos and, therefore, the physics required to figure all this out will never be a thing, you're probably better off abusing the magical and crafting paradigms of Telekinetic Projectile instead.
 
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@Duesal @Massgamer @Artemis1992 @Raichu1972 @egoo @das_slash @Deliste @MTB

Guys, DP has said twice now that us being a king drastically changes the outlook of all future interactions. The Shaitan put serious stock on that.

Let's not let our paranoia, justified as it often might be, unmake everything we've achieved with the protocol-Genies.
Revealing we represent a polity opens up all sorts of new vistas for future talks.
 
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Or a not-so-subtle attempt by someone to introduce a plague to SD.

That's pretty much doomed to failure. Healing is basically the only good thing SD is known for, so a mundane plague would not cut it, and people should expect to fail and therefore not try, and anyone who could create a magical plage will probably be able to guess the consequences:

Plague can not be treated by conventual magic -> Viserys goes to a resident god and sacrifices a fiend ->magic ripped out from plague -> Healers heal mundane elements -> Person who made plague takes place of sacrificed fiend.

Viserys is annoyed at the wasted time and apoplectic at the indiscriminate attack on the citizens under his protection.
 
[x]TotallyNotEvil

My only grief with this vote is that the wording makes it sound like Viserys is the king of the whole Plane of Balance, which is just a tad premature at the moment. :V
 
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