@Goldfish, not a Construct, but an actual ship. I will draw up some diagrams next week. We can adapt the Smelter into an engine.

I have yet to run the math for the actual trust and how it is influenced by the intake fluid, but we might be able to make it fly.
 
... This war could be insanely lucrative.

The unfortunate problem is that it's likely to be time consuming. That said...low level conflict could actually be remarkably good training for our adolescent adventurers. Proper blooding and all that. I'd rather not send the Legion anywhere near this until we've got a lot more of them and far more magical support. Probably post-Westeros, but given the timescales involved that's probably quite doable. I mean, help them finish their war and they give us some help with nuking the Deep Ones, perhaps? Or another of the multitude of foes we have lurking down the line...
 
The unfortunate problem is that it's likely to be time consuming. That said...low level conflict could actually be remarkably good training for our adolescent adventurers. Proper blooding and all that. I'd rather not send the Legion anywhere near this until we've got a lot more of them and far more magical support. Probably post-Westeros, but given the timescales involved that's probably quite doable. I mean, help them finish their war and they give us some help with nuking the Deep Ones, perhaps? Or another of the multitude of foes we have lurking down the line...

I wonder how much the Shaitan would like to buy our Molten Skies portal from us for? If we can transport it to the Plane of Earth, it would be a nice way for them to get very close to the City of Brass without using the more overt magical means they would normally rely on.
 
If we use Hardening on the wood that goes into creating a vessel, at the very least it would become just as hard as iron or steel.

Timberclad warships were used in the 19th century, and they werent even hardened so thats something to consider. Of course, ironclads would be better.

@dragonlaradox could we at least loot our enemy's ashes as crafting materials? They should fit on our bag.
 
I'm heading to bed. Probably won't be up before DP closes the next vote, so if people think of anything important we've missed you'll have to see about adding it in manually like we've done before.

Fingers crossed for our travel to the Vault.
 
If we use Hardening on the wood that goes into creating a vessel, at the very least it would become just as hard as iron or steel.

True, but it doesn't let us bypass the cost and transport of the needed wood, or produce a fireproof ship. I'm sure the lannisters have learned lessons of the value of magical fire for ruining fleets.

One small thing I want to add, historically speaking the risk drowning due to heavy armor was considered much less of a problem then you might expect and contemporary illustrations of medieval and early modern naval battles showed the majority of the fighters wearing armor.

Mechanically, an NPC sailor knocked overboard in D&D is at real risk of drowning if they're wearing medium armor. -8 to swim checks is pretty rough.

@Diomedon, due to being locked into sporadic internet access, I've been planning a few things.

How about a magitek submarine with hypersonic, kinetic weaponry?

Well, that sounds lovely. We'll need some sort of submarine to serve as a base when we're going on the offensive against the Deep Ones. Cost is still the main barrier there.
 
@Goldfish, not a Construct, but an actual ship. I will draw up some diagrams next week. We can adapt the Smelter into an engine.

I have yet to run the math for the actual trust and how it is influenced by the intake fluid, but we might be able to make it fly.

I like the Construct idea better. As a creature, it could be buffed and repaired from the inside by its passengers, making it much more effective and dramatically increasing its likelihood of survival.
 
@Goldfish @TotallyNotEvil, a thought occurs. Making Queen Rhaella (the flagship) bound to a dryad is an awesome idea and all, but wouldn't she be insanely vulnerable to aberrations? What stops her from being utterly screwed in a Deep Ones attack?
 
Mechanically, an NPC sailor knocked overboard in D&D is at real risk of drowning if they're wearing medium armor. -8 to swim checks is pretty rough.

Is there something we could do to reduce the armour check penalty? Lining the inside of the breastplate with cork would theoretically help. I'm pretty sure corked wine bottles are mentioned in the books.

Either way, breast plates have to be lined with something in order to pad blows and reduce blunt impacts. Currently, they're probably lined with two inches of padded linen which soaks up tons of water and becomes monsterously heavy. Cork would still serve to reduce blunt impacts while not absorbing water. If anything, it should lower the average density of the breastplate and make it float easier.
 
Is there something we could do to reduce the armour check penalty? Lining the inside of the breastplate with cork would theoretically help. I'm pretty sure corked wine bottles are mentioned in the books.

Either way, breast plates have to be lined with something in order to pad blows and reduce blunt impacts. Currently, they're probably lined with two inches of padded linen which soaks up tons of water and becomes monsterously heavy. Cork would still serve to reduce blunt impacts while not absorbing water. If anything, it should lower the average density of the breastplate and make it float easier.

It's cheaper to build in the quick escape option, and let them ditch the armor if they fall in. That can be a mechanical release (i.e. made of steel), and thus "free." There are floating aid options, but they impact combat performance, and can't be produced from steel.
 
Why is the plane of balance so important anyways, sorry if it's a stupid question.

Think of the planes like countries, North and South Korea multiplied several times over, each with their own native species of fauna and flora, their own herbs and spices and pigments, each producing their own specialties. Like the Old World, spice in one place is a staple and the most high society delicacy in another. (See our Salt trade and the Adamantine for Pearl trade).

Plane of Balance is a free trade zone within the confluence of abutting No Man's Lands, capable of supporting all native species simultaneously.

It's the Garden of Eden, the Universal Translator of Existence, the Third Bed in a Bear's House.

It's All Ours.

 
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On the possibility of loot, have you guys considered the fact not even the bodies of the guys we just killed even fit in our bag (sorry to brag but I've been harping on upgrading our bag of holding since ages).

Apparently we cant carry anymore loot, unless we unload it on the Xorn for safekeeping.
 
We should probably pin down a wish, on the off chance one is offered freely. Gives us more time to think on it. Unfortunately, we'd probably have to use it immediately when offered, or I'd suggest Elia.
 
We should probably pin down a wish, on the off chance one is offered freely. Gives us more time to think on it. Unfortunately, we'd probably have to use it immediately when offered, or I'd suggest Elia.

An Expanded Arcana feat.

Or just gaining a version of the Paragon Surge spell Viserys can cast.
 
On the possibility of loot, have you guys considered the fact not even the bodies of the guys we just killed even fit in our bag (sorry to brag but I've been harping on upgrading our bag of holding since ages).

Apparently we cant carry anymore loot, unless we unload it on the Xorn for safekeeping.
While I definitely agree on getting Bags of Holding (I'm pushing for that to be crafted next turn), I want to point out that it was only said that not all the corpses could be stuffed in there.
Truth be told the iron copses present something of a problem of logistics. They will not fit into the pouch at your belt, at least not all six of them.
We can totally get that trophy.

Anyway, regarding the Bag of Holding.

We have three options, all of them with their own perks.

Type IV Bag of Holding
Weighs 60 pounds
Holds 250 cubic feet of contents
Costs 1000 IM to craft (750 IM with Lya's Extraordinary Artisan).

Bag of Corpse-Ferrying
Weighs 20 pounds
Holds 300 pounds (10 cubic feet)
Added benefit of perfectly preserving all corpses placed inside
Costs 200 IM to craft (150 IM with Lya's Extraordinary Artisan).

Portable Hole
Weighs Nothing
Holds anything that can fit in a hole 10 feet deep and 6 feet in diameter
Costs 2000 IM to craft (1500 IM with Lya's Extraordinary Artisan).
Benefit of almost never getting in the way of combat

EDIT: Damn, a mere 150 IM to make a bag that lets us perfectly preserve all loot in corpse-form.
 
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