It seemed appropriate given the arc was focused on cheating death, and of course who you were fighting.

I hope that something so terrifying came from a respons to the metaphorical weight of our deeds here?*

How big was the dragon then?

*You can have weird horrible creeping conseques from the others messing with the rez, or have them send a thematiclly appropriate dragon.
I know what kind of response I'd like :D
 
Damn, I'm getting SCP foundation vibes with that dragon. A breath memetic hazard weapon? We need to create some sort of divine powered Amnestics it seems...

Of course, DP has opened a whole can of worms with this one (IC). I mean, for all we know we went north with Ser Richard, Dany and our cousin Daeron... except the Dragon got him and we dont remember!
 
Would mending be sufficient to assemble the puzzle?

Edit: To repeat myself - what could we do with such a dragon in our claws?
 
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Cribbed quote: 'Ring of Negative Protection from the Magic Item Compendium: 36,000gp, "You can ignore the 1d6 points of damage dealt by negative-dominant planes, such as the Negative Energy Plane, each round. You also cannot gain negative levels."'
So, doesn't work at all. Negative levels =/= ability damage.

A Ring of Death Ward should be 40k GP, much like FoM. 3000 IM with Lya discount.
 
Wait, if someone was at a warded place at the time of the victim's infodeath, would the warded person remember him? I'm inclined to say yes. Yss himself cant see insode the Shadow Tower, no way an ice dragon could affect it.
 
Well, this shit is scary.
But by the gods, doesn't it put it in perspective how fucking powerful we are to vanquish such a monster.
And that's only level 13.
Holy shit, I'm scared of future encounters now D:

At least, there's one less shit-your-pants-powerful-and-terrifying servant of Icicles now.
Can only hope that it'll feel like a hit for them and their operations in Plane Material and not like that one time we killed 100+ illithids and learned that there's somewhere 4000 of those fuckers around the world.
 
Wait, if someone was at a warded place at the time of the victim's infodeath, would the warded person remember him? I'm inclined to say yes. Yss himself cant see insode the Shadow Tower, no way an ice dragon could affect it.
Depends. If the effect happens because the person never existed in this timeline ...


Well, this shit is scary.
But by the gods, doesn't it put it in perspective how fucking powerful we are to vanquish such a monster.
And that's only level 13.
Holy shit, I'm scared of future encounters now D:

At least, there's one less shit-your-pants-powerful-and-terrifying servant of Icicles now.
Can only hope that it'll feel like a hit for them and their operations in Plane Material and not like that one time we killed 100+ illithids and learned that there's somewhere 4000 of those fuckers around the world.
makes you wonder how the battle looked like the last time it was fought ...
 
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You know, Richard not flying is bothersome with a small party. I know how we can help tho: craft a Dragonscale Cloak!

It's usually a relic, made from the scales of the five colors. Guess what relic-worthy dragon corpse with five colored scales we have sitting around?
 
Wait, if someone was at a warded place at the time of the victim's infodeath, would the warded person remember him? I'm inclined to say yes. Yss himself cant see insode the Shadow Tower, no way an ice dragon could affect it.

Yss is a Godling with both life and death as his domains. He might remember (I'd give him a will save).

Edit: Now I seriously need to go yo sleep, fun though the discussion may be.
 
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Can only hope that it'll feel like a hit for them and their operations in Plane Material and not like that one time we killed 100+ illithids and learned that there's somewhere 4000 of those fuckers around the world.

We killed like 300 and there were more than 2000 of them. Statistical analysis says that there are no more than 3000 (considering the 1% chance of an Ulitharid birth and the fact that there are les than 20 of them)
 
Abilities of the Frost Dragon:

Breath Weapon (Su): A frost dragon has one breath weapon—a cone of cold charged with negative energy. Creatures within the cone must not only succeed at a Reflex save to take half damage from the cold but also succeed at a Fortitude save or take 1 point of Charisma damage per age category of the dragon.

Oblivion (Su): An opponent who is killed or has his Charisma reduced to 0 by a frost dragon's breath weapon vanishes, leaving only his clothing and possessions. All memory of the victim similarly vanishes from the minds of those who knew of or met him as if he had never existed. He may not be raised, resurrected, or otherwise restored, even by means of a wish.

First, What The Fuck.

Second, please tell me this holds true

"No one, not even relatives and close friends, can remember the victim; only written records and physical evidence enable anyone to know that the victim ever existed."

Because it'd be nice to have the option to find our friends, and know exactly why we have to go on a murderous rampage.
 
We would probably try and ressurect some random dude on Yss say so. He has proven trustworthy so far.

Also, Jesus. I hope they don't have a lot of those.

Also also, man. Whoever the death god in charge is they must hate those things.
 
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Alright, so, given that we survived that quite handily but our mother just saw the whole thing I think I may have to radically alter the speed at which we explain things. Or otherwise, it really depends on her reaction. There's a significant temptation to just go and grab loot as we normally do, but given the nature of the threat that doesn't actually make sense. This was True Death territory, with no memory of us to endure. That would shake Viserys, as it has Dany, and we need to work past that whilst not casting it aside. If this is the nature of our foe's powers, then we'll need to prepare for them. So being casual about it is pretty much right out. Let's see then. Basics are probably wise here, but we probably need to be less (I'll be honest) coddling about it. So.

[X] I had to change too - Pt 2
-[X] Return to the entrance of the cave and assure your mother that you're both fine. Hugs or handholding might be required, this is fine.
-[X] Equally, it's possible that after the display we've just given she might be a little afraid of us. Be prepared for this in as much as you can. Newcomers to magic generally don't get to see a display like what we just put on unless it's their introduction to it. We've been trying to start out small. This has probably somewhat sunk that notion.
-[X] When pressed on the matter of the great many visible enchantments around you, explain them briefly in a way that Rhaella should be able to understand. Honesty here, to show that your defences are capable of matching the threats you often find facing you is important.
-[X] Do not allow even a hint that this might be a result of moves on the board between the Old Gods and the Others into the conversation. That would allow Rhaella to possibly make the attack her fault. Equally, don't elaborate on the true nature of the danger you were in. The idea of True Death is frightening enough a one to ourselves now that we've faced it, no need to inflict in on someone for whom death is still the worst fate they truly know of.
-[X] The key here is to project a degree of confidence, but no arrogance. Tailor our exact words to our mother's reaction, and work from there.

If I've missed anything here, please tag me about it and I'll work it into things. A lot of this I'm leaving fluid, but that's down to the fact that we don't actually have Rhaella's reaction in front of us, so I can't modify it to suit.
 
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We killed like 300 and there were more than 2000 of them. Statistical analysis says that there are no more than 3000 (considering the 1% chance of an Ulitharid birth and the fact that there are les than 20 of them)
So we killed 10% or more of the entire Illithid population on the planet? Wonderful.
 
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