Wildling kneelers + StoneFeyConstructs = Cityscape Stepstones, if we build in farming and produce fishing vessels too yeah?

We should dedicate many ships to trade at Hardhome, and see what tribes might be interested.

If we did a public weirwood ritual that probably will impress aswell.
 
Day of Change is different from Day of Blood in that it is more powerful (since you are suing an artifact) but also less reliable (since unlike blood/lives whatever you are feeding them may simply not resonate enough to absorb). Basically Day of Change can fail completely but when it succeeds it always gives extras in addition to the heart-tree.
Hmm, so I'm assuming that things like random Devil/Demon weapons will be rejected, because those have no real thematic resonance with the Old Gods, but things of Nature (Earth and Stone) or things that belong to their enemies (The Others/The Seven) or possibly things that are of the opposite alignment to them (Air vs Earth) would count as thematic enough to work in a Day of Change ritual?
 
Wildling kneelers + StoneFeyConstructs = Cityscape Stepstones, if we build in farming and produce fishing vessels too yeah?

We should dedicate many ships to trade at Hardhome, and see what tribes might be interested.

If we did a public weirwood ritual that probably will impress aswell.

I was going to propose that we set up a SD->Eastwatch->Bay of Seals (crab tribes) trade route, where we dump supplies and prisoners to the Night's Watch, and then go see if any Wildlings want to escape the north.

I was also going to float the suggestion that we send Elle a sending offering to pay her if she sends tribes in dire straights our way. Maybe make it a challenge or something, where we wager food, steel, and supplies vs kneeling and becoming our subjects? A tribe not doing well might see that as a win-win.

We wont have the time to hunt down tribes to wrestle them into submission for some time, so it'd be nice to work on getting them to come to us.
 
Hmm, so I'm assuming that things like random Devil/Demon weapons will be rejected, because those have no real thematic resonance with the Old Gods, but things of Nature (Earth and Stone) or things that belong to their enemies (The Others/The Seven) or possibly things that are of the opposite alignment to them (Air vs Earth) would count as thematic enough to work in a Day of Change ritual?

The OG aren't picky about what is sacrificed to them. They've yet to reject anything we have fed them, and they shouldn't start now, just when we are gaining a useful means of getting rid of all the junk we've accumulated over the years.
 
The OG aren't picky about what is sacrificed to them. They've yet to reject anything we have fed them, and they shouldn't start now, just when we are gaining a useful means of getting rid of all the junk we've accumulated over the years.
DP said the Day of Change ritual can fail if what we gave them did not "resonate" enough to be absorbed.
I'm just trying to see what exactly the criteria are for resonance.

Is it based off of a theme?
Is it based off of location (Maybe things from the Feywild might resonate?)

Just wanted some clarification is all.
 
DP said the Day of Change ritual can fail if what we gave them did not "resonate" enough to be absorbed.
I'm just trying to see what exactly the criteria are for resonance.

Is it based off of a theme?
Is it based off of location (Maybe things from the Feywild might resonate?)

Just wanted some clarification is all.

Things that have no affinity with them have a chance to not go through, not guaranteed rejection.
 
so wait what did we just learn? I thought we were asking about Bahamut and the metallic dragons?
 
Basically, Bloodraven and the Old Gods have no clue. There were no heart trees in Essos at that time, so they had no knowledge of anything that went on over there.
Now that I think about it, maybe Yss would know something?

Sothoryos is relatively close to Essos, as well as being close to Valyira, and Yss is super old, probably as old as the Old Gods.
If anyone could divine the answer, it would probably be him.

...plus, it gives us an excuse to feed him more stuff, which I'm always for.
Best God is Best :V
 
I would rather keep the Driftwood Crown for the Merling King. Much better resonance there.
Yes, please.
I still want that Super-Temple in our habor that will rival temple of Yss in size and gloryousness.
Us having Merlin King's blood will certainly help with sanctification.
Merlin King avatar, pls?

And Driftwood Crown?
Frankly, I wouldn't mind even straight up losing it and gaining nothing, as it'll be still one he'll of a bitchslap to Drowned God and a small-ish but still favorable boon to MK.
Nothing like fucking over ashhole-gods that can't currently do anything to you.
But having it re-aligned or gaining another thematically appropriate artefact seems much more possible.

And If there's a place where MK will find some followers that aren't Tritons it's the port town that recently had been fucked over by his nemesis and things he has a hate-on for.

I can't wait for this string of updates, really.
I simply love this little sim-city we're having with SD.
Grand temples like that feel like a superstructures, even in comparison to other cities. I hope it'll soon be far more impressive than any other city on plane material, if only through our vanity projects.
 
Part MDCXXXII: Where Blood Might Fail
Where Blood Might Fail

Eighteenth Day of the Twelfth Month 292 AC

Much of the rest of the day is spent in the study of a matter you had wished to learn ever since you first dreamed true of this place. How different might your deeds have been if instead of blood you would had chosen to pay the Secret Gods of the stone stream and tree in treasure of a different sort? Might your name be less feared, or would you have merely done without all the aid and protection that those same sacrifices had granted your subjects?

You shake off the thought and fix your mind upon the mater at hand. Today's opportunities matter now, not yesterday's.

"Remember that in the beginning the Children worked no metals, and even bronze was a thing of the First Men and only the chiefs and heroes among them," Bloodraven explains. "Thus you cannot simply break a sword before the Heart Tree and expect the gods to drink the power brought forth. It must be worn and ground apart until its purity is lost and it becomes again one with the earth..." Bloodraven's voice is as dry as ever, but the subject matter is not. He works history, song, and the exploits of heroes into the explanation of arcane matters, in a way that shows a keen intellect not dulled by his long life, but sharpened to a razor's edge.

Learned Day of Change Ritual


So you discover the secrets behind what had always struck you as an odd moment in history: Theon the Hungry Wolf's 'Scouring of Andalos.' How could northmen, few and with little skill at seamanship and few ships, bring such ruin to the rich lands that would one day be the Pentosi heartlands? Such scenes are vivid in the mind and the eye, frightful for a generation perhaps, but to have deterred Andal raiders forevermore, to have broken their heartlands always felt to you like an excess of the scribe's quill. However, Bloodraven tells that more than swords went into the doing of it.

Locked in a fortified septry guarded with more fervor than the towers of Andal lords, the Hungry Wolf found a chalice sacred to the Mother that flowed with life-giving water that could make any who drank of it fruitful and even make fields sprout in midwinter. The Stark took then this chalice and broke it before the Heart Tree of Winterfell with his sword before burning the pieces in a fire made with the bones of seven times seven Andal knights and their petty king Argos Seven Star together, all to work a mighty curse upon the invaders: fallow fields, cold hearths, and barren loins he wished to give them.

"Alas for King Theon, he did not truly know his foe. He did not realize that in the veins of the Houses already across the water ran as much or more the blood of the First Men as that of eastern warriors, and that the septons had drawn to their faith many common men with not a single drop of foreign blood. So it came to pass the lasting legacy of Theon Stark was not to take back the South as he had hoped, but vengeance upon those Andals who had not set out upon the sea," the greenseer finishes his tale. There might be the faintest touch of amusement in his voice.

"A lesson?" you ask archly.

He snorts. "You are no child to be taught lessons and neither is your sister though she may still look it. Call it a reminder that blood is not all that matters, a thing easy to forget in eastern lands, and that the greatest of magics can fail from the simplest of causes."

"You teach history far better than the grandmeaster, lord Bloodraven," you answer with a slight bow.

You learn then that the red staring eye of the Last Greenseer can still roll back in his head.

OOC: Level up vote is now open.
 
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Hmm, so I'm assuming that things like random Devil/Demon weapons will be rejected, because those have no real thematic resonance with the Old Gods, but things of Nature (Earth and Stone) or things that belong to their enemies (The Others/The Seven) or possibly things that are of the opposite alignment to them (Air vs Earth) would count as thematic enough to work in a Day of Change ritual?

Abberation loot might count.

Oh spend the Vrook on getting our dr robes made less awful!

Should stop any sutble madness effect.
 
@DrgaonParadox I don't suppose Bloodraven has a scroll of Rusting Grasp lying around for us to take to Lya, eh?

[X] Richard Level Up
-[X] Class: +1 Paragon Knight
-[X] Skills (5 Points): +1 Concentration, +4 Knowledge (War)
-[X] Maneuvers: Retrain Disarming Strike into Iron Heart Focus, learn Dazing Strike.
--[X] Loadout: Swap Mind Strike and Lightning Recovery for Iron Heart Focus and Dazing Strike.

[X] Garin Level Up
-[X] Class: +1 Twilight Hunter
-[X] Attribute: +1 Dexterity
-[X] Skills (10 Points): +1 Hide, +1 Move Silently, +1 Sense Motive, +1 Spot, +6 Gather Information
-[X] Feat: Practiced Spellcaster
-[X] Spells:
--[X] 3rd Level: Darkbolt
--[X] 4th Level: Fracturing Weapon
 
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