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Adhoc vote count started by DragonParadox on Sep 16, 2017 at 2:44 AM, finished with 100696 posts and 12 votes.

  • [X] Fashion a cloak to serve as a makeshift sack and use it to store the polymorphed creatures. We can keep it slung over our shoulder for now, but pass it to Tyene if we need to use our LHD form in order to fight or fly. Transform the remaining Maenads into tortoises.
    -[X] Tyene uses Bestow Curse to inflict a -6 penalty to the fox's Strength attribute and binds its paws and muzzle with rope or twine, if available.
    [X] Put them into the bag of holding, they should be guarded from any attempts to break the curse there, as long as they do not run out of air.
 
Lya has Craft(Woodworking). If she can't do the carving for some reason, we can have Dany Imbue her with a Bestow Insight spell. Then Lya can use Bestow Insight to temporarily grant Viserys Craft(Woodworking), which he can use with an Imbued Divine Insight from Dany, which would allow him a +17 skill check bonus (+2 Intelligence + 15 Insight).

It's the cycle of CHEESE.
Still requires a PF spell.
Those are still not available by default.
 
Part MCCLV: A Path Through Madness
A Path Through Madness

Thirtieth Day of the Eight Month 292 AC

Moving swiftly as you can, you grab a tattered bloody cloak that had been abandoned in the street and fashion a makeshift sack from it into which you set the fox that is no fox, though not before Tyene inflicts another crippling curse upon it to ensure it does not escape even should it awaken.

"So do we just follow the worst of the screaming?" Waymar asks, looking out over the darkened streets lit by pockets of flame as buildings begin to catch alight from the mad debauchery. None of my friends can see in the dark as I can, you remind yourself, thankful once again that you are moving as one and not scattered among the frenzied mob.

"Not quite," you reply, drawing out Lya's Wayfinder and fixing your mind upon the foes before you. The device grows warm in your hand, the whorl of diamond dust at its center begins to spin. With dizzying swiftness an alien awareness of the city is pressed upon your mind as though the stone could speak and the blood of the slain whisper the secrets of its killers. The experience is more harrowing than you anticipated, but you come out of it unscathed. "This way!"

***​

The battles that follow are not near as one-sided as the first. The savage spirit kin seem to have some sense of their captive sister. They come for with her with savage howls, with torches burning bright, with words of spite and rage in twisted tongues of old: a storm of madness upon your minds, a dance of ecstasy and carnage. Once you lose your sense, mesmerized and staring before the spell of change even passes your lips, only to awaken to the sight of the creature torn and bloodied by Waymar and Ser Richard between them, its bones shattered gruesomely by a single word from Tyene, before with a crack of sorcery you finally transform it into a broken-shelled turtle.

Then two more attack soon after. Cunning in their madness, they jump down from a rope bride alight as living torches though the fire harms them not. Waymar is pulled to the ground by one, his will failing in the face of the vicious attack. Before any of you can react, his sword pierces Tyene in the side. Her scream of pain brings the young Royce to his senses.

Waymar takes 4 Damage

Tyene takes 23 Damage


The other Maenad, its hair cackled with blood and its claws gleaming black, can find no purchase upon Ser Richard's armor and falls in a heap at his feet. Never one to look down at a chance to strike a foe at a disadvantage, the knight takes the creature's left arm off at the shoulder. You've little doubt it would have been its head had it not been for your instructions.

Though Tyene's spell fails to ensnare the mind of the savage that struck her, your own flies true and one more beast is made harmless by your work. By the time you turn your gaze to Ser Richard's foe once again, the knight had removed her other arm as well, though not before the damn thing bites him.

Ser Richard takes 5 Damage

"Fucking thing does not have the sense to know when to stop," the knight curses aloud, drawing a smile from you as you work your magic to add the fourth Maenad of the night to your growing collection.

Before you can carry on or even see to your wounds, a familiar voice calls out from above, "You'd best hurry to the hill if you want to save any of Jacaelar's wealth." Azema is keeping well clear of the ground, out of leaping range from even the tallest building. She seems somewhat worse for wear: a black eye, and she cradles her right arm awkwardly "The manse was burning when I left, and there is no one left up there with the sense to put it out."

Damn it!
You can do without the wealth, but if this madness started there then that is where you will find the clues as to how this started.

What do you do?

[] Hurry up the hill and try to save the manse and any clues to how this all began

[] Restore order in the town and slay any remaining maenads

[] Write in


OOC: Ser Richard used Ruby Nightmare blade to do over fifty damage in one hit when he took off the Maenad's first arm.
 
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So we have four. I think there's a Satyr here somewhere.

[X] Hurry up the hill and try to save the manse and any clues to how this all began
 
[X] Hurry up the hill and try to save the manse and any clues to how this all began

Chances are if we go up there we can find a clue of who was responsible, if not the culprit. We've cut down on a lot of the monsters carving a path through the base already. We go over there, figure out what went down, put out the fire, and then restore order.
 
Well, we have a collection we can sacrafice and/or trade back to their dad? if he shows up.

Let's rescue that treasure!
 
Well. Four people just ain't possibly enough to cover the whole city.
Best go for the source of the problem before more of these things come through.

[X] Hurry up the hill and try to save the manse and any clues to how this all began
 
She has methods of contacting us, and isn't so prideful that she'd risk the others getting hurt under her watch if backup was available--which it is.
 
[X] Hurry up the hill and try to save the manse and any clues to how this all began

Do we get XP for this?
Maenads are a bit underleveled to be a real threat, but there are many and they are boosted by the revelers.
 
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[X] Hurry up the hill and try to save the manse and any clues to how this all began
[] Get Darkvision for all party memebers
 
Oh, yeah, that was a joke, sorry. Dany can chain a spell for it (and or persist it too), but eventually, I would like itemsssss :).

Was just adding it to the list of 'things,' in my head :)
 
Maybe we should see if we can scrounge up a sapling of the Quarth tree. We only need one fully grown to take multiple sticklings for the third grove we make.

Imagine a whole godswood made up of red and blue leaved trees. That is alot of magical sap. Alot of potential regeants, potions, and poisons.
 
Anyway, guys, we now have enough Maenad sacrifices for a full-grown heart tree and two secondary effects. If we get two more we'll hit 54 HD and reach the limit for one weirwood, after which we could actually get started on another tree entirely.
 
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