-[X] Every party member capable of vertical movement (Air Walk, Flight, Levitation) grabs a party member who is not so mobile, and gets above the water.
-[X] Once in the air above the water, Vee begins summoning aquatic creatures to patrol for monsters trying to ride in with the wave.

Also, since we've been screwed over with distances before, should we specify that we should all be a fair bit above the waves so a stray person underneath can't grab us?

The priority has to be on saving the party, the village is secondary to my mind
 
Life is cheap, especially for these people. They aren't immune to the concept of legacy, this town and its people are going to be famous, those who died did so with a spear in hand against creatures from The Deep to save their families and they succeeded. Sad as it is to say for most of these people a death on this field is better than a life lived from more than one perspective.

They're not knights. They're fishermen.

Jorah Mormont (after being exiled for selling those very smallfolk into slavery) said:
The common people pray for rain, healthy children, and a summer that never ends. It is no matter to them if the high lords play their game of thrones, so long as they are left in peace. They never are.

Life may be cheap to them, but glory is cheaper still.
 
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[X] Azel

Although generally I don't mind your plan, I do wonder about this part. Yes, saving children makes sense, but why the emphasis on the elderly or infirm? They would contribute the least to our future kingdom, are the most likely to die soon anyways (due to age/health) and wouldn't contribute to restoring the village after we leave. In order to have a functioning village that can actually take care of the children we need adults

For PR.
Adhoc vote count started by Deliste on Jun 10, 2017 at 9:46 PM, finished with 77574 posts and 16 votes.

  • [X] Plan PR
    [X] Try to save as many as possible, but priority is to saving your companions. If anyone survives this, he will spread the tale and it is important what it says about you.
    -[X] Make it a big show. You want the story of heroic deeds in the face of overwhelming power spread.
    -[X] Ulitharid head goes into the bag of holding.
    -[X] Use VoTD to convince all the villagers to gather in the village center. Cast as many Resilient Spheres are necessary to encapsulate them all. Children and the elderly or infirm get highest priority. Able-bodied adults are only RS'd if there is any room remaining.
    --[X] If you have RS left, protect the Ulitharid corpse and your prisoners in that order.
    -[X] Back at the beach, Tyene makes Walls of Sand on the shore, staggered 50 feet apart, each with a slight convex shape to better dissipate force.
    -[X] Vee casts Plant Growth (Overgrowth) to strengthen the defenses with vines and roots as much as possible.
    -[X] Meanwhile Waymar and Richard kill the bait Illithid.
    -[X] Every party member capable of vertical movement (Air Walk, Flight, Levitation) grabs a party member who is not so mobile, and gets above the water.
    -[X] Once in the air above the water, Vee begins summoning aquatic creatures to patrol for monsters trying to ride in with the wave.
    [X] Plan build a wall. This time with feeling.
    -[X] Pray
    [X] Teleport to the Beach and Teleport with your non-flying companions Lya, Tyene and Waymar back here. (no time to waste on normal movement)
    -[X] Dany gathers the villagers behind the planned defences
    -[X] Tyene makes Walls of Sand before the village, Lya uses Stone Shape (one free spellslot) to help her
    -[X] Viserys casts Resilient Spheres on summoned creatures to support these walls at what he judges the most important spots
    -[X] Vee asks Yss for help and casts Plant Growth (Overgrowth) to strengthen the defenses with vines and roots as much as possible.
    -[X] Last chance before the impact Viserys Sphere's our non-flying companions, the rest goes up
    [X] See to your friends, harden your heart against the suffering of smallfolk. Is it not their lot to endure? (Alignment shifts 10 points to Evil)
    [X] Work to save what lives you can from the ruin of this place (Alignment shifts 10 points to Good)
    [X] Plan PR
    [X] Try to save as many as possible, but priority is to saving your companions. If anyone survives this, he will spread the tale and it is important what it says about you.
    -[X] Make it a big show. You want the story of heroic deeds in the face of overwhelming power spread.
    -[X] Use VoTD to convince all the villagers to gather in the village center. Cast as many Resilient Spheres are necessary to encapsulate them all. Children and the elderly or infirm get highest priority. Able-bodied adults are only RS'd if there is any room remaining.
    -[X] Back at the beach, Tyene makes Walls of Sand on the shore, staggered 50 feet apart, each with a slight convex shape to better dissipate force.
    -[X] Vee casts Plant Growth (Overgrowth) to strengthen the defenses with vines and roots as much as possible.
    -[X] Every party member capable of vertical movement (Air Walk, Flight, Levitation) grabs a party member who is not so mobile, and gets above the water.
    -[X] Once in the air above the water, Vee begins summoning aquatic creatures to patrol for monsters trying to ride in with the wave.
    [X] Work to save what lives you can from the ruin of this place (Alignment shifts 10 points to Good)
    - [X] Try to stop the wave and protect villagers as per Azel
 
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Although generally I don't mind your plan, I do wonder about this part. Yes, saving children makes sense, but why the emphasis on the elderly or infirm? They would contribute the least to our future kingdom, are the most likely to die soon anyways (due to age/health) and wouldn't contribute to restoring the village after we leave. In order to have a functioning village that can actually take care of the children we need adults

When I wrote it up, I was thinking about perception as much as utility. In the grande scheme of things, none of these peasants are terribly useful to our goals. But saving the children and the elderly, that sends a message that could very well spread beyond this small village. Viserys Targaryen is a man of the people; he cares for those who can't care for themselves. Think of the children!

So I wasn't being quite as blatantly PR-oriented as Azel, but the thought was heading in that direction.
 
Actually one question, how are we supposed to coordinate the defense of the village if the priority is our party? Won't we need to go to them first, organize and then quickly teleport back to the village?

I'm just concerned that if we don't go back to the party, then our whole plan is basically "do what we can to save the village" which could mean good points, notwithstanding all of our rationale behind it (which is scarcely good)
 
They're not knights. They're fishermen.



Life may be cheap to them, but glory is cheaper still.

Not even close to the same context.

Peasants don't give a shit about the game of thrones because one lord is the same as any other, they don't profit from a victory.

Lords tell tales of men's wars, peasants still talk about grumps and snarks and they just killed the terrors of the night, for the first time in generations the things 'the educated' told them didn't exist, ridiculed them for their superstition, was proved and felled at their hand. Drinking for free til the day they die is the least they will get from their participation.
 
I don't get the "conga line of stupid" line. I think we handled this pretty well, no?

@Goldfish Quick Potion still doesn't allow for Personal range buffs. It's a neat spell for Lya to learn, no doubt about it. But far from essential in a party with as many spontaneous casters (whom have a lot of spell slots), a quick-entry Theurge and a DMM cleric.

And especially not something for a sorcerer to pick up as one of his limited spells known.

We could instead pick up Mirror Image, which we will likely use every single fight.

For fifth level, I really like the combination of Necrotic Skull Bomb and Baleful Polymorph. Goes really well with Pain Darts, too. Cast Darts, get them shaken, cast Skull Bomb, drain their levels. Baleful Poly on their much weakened fort save next turn.

Tho Cloudkill, being SR: No and Save: No, is very, very tempting. Especially with Black Tentacles.
 
I really dont like how this thread turns into a game of dodge the alignment shift.

It doesnt even work if DP only changes after the post because people are even more paranoid about dodging them.
 
Aside from dragging this whole village into it, and then telling them that we dragged their whole village into it.
An underwater attack is highly unadvantageous to us.

Yeah, telling them had a bit of an unintended consequence, but the thread as a whole thought they'd be happy with it, and we soon corrected their attitude.

A handful of peasants maybe died to th sahuagin, but we killed an Ullitharid, the Ether Swimmer which can't possibly be cheap or easy to make, two chuuls and the CR 13 beetle, plus a ton of said sahuagin.

How could we have done it better?
 
I really dont like how this thread turns into a game of dodge the alignment shift.

It doesnt even work if DP only changes after the post because people are even more paranoid about dodging them.
Put simply: that is never going to stop unless the system is removed entirely. If the people going Good become a majority, then the situation will flip - there will start being arguments of "oh don't do Evil things that bring benefit because we'll stop being Good."

The mechanics and tangible effects on personality ensure that there will always be disagreement over extreme alignment, and the hilariously swingy nature of the alignment scale means they happen very frequently and with a lot of fervor.

Aside from dragging this whole village into it, and then telling them that we dragged their whole village into it.
Yeah. That's not exactly a conga line of stupid, that's one bad mistake.


Anyway, I don't know if voting is closed yet or not, but anyway:
[X] Azel
 
I don't get the "conga line of stupid" line. I think we handled this pretty well, no?

@Goldfish Quick Potion still doesn't allow for Personal range buffs. It's a neat spell for Lya to learn, no doubt about it. But far from essential in a party with as many spontaneous casters (whom have a lot of spell slots), a quick-entry Theurge and a DMM cleric.

And especially not something for a sorcerer to pick up as one of his limited spells known.

We could instead pick up Mirror Image, which we will likely use every single fight.

For fifth level, I really like the combination of Necrotic Skull Bomb and Baleful Polymorph. Goes really well with Pain Darts, too. Cast Darts, get them shaken, cast Skull Bomb, drain their levels. Baleful Poly on their much weakened fort save next turn.

Tho Cloudkill, being SR: No and Save: No, is very, very tempting. Especially with Black Tentacles.

I don't get the conga line of stupid thing either. I think the whole situation was handled fairly well, especially since we didn't anticipate an enemy that would make liberal use of Divination magic to plan around our extensive preparations.

I'm not dead set on arguing for Quick Potion until I'm blue in the face, though I can see how it would be useful quite often. As I mentioned earlier, when keeping track of buffs has reached the point of multiple spreadsheets and relying almost entirely on Dany abusing the ever living hell out of Divine Metamagic, we might need to start taking a different approach to party enhancement.

I don't think Viserys needs more offensive combat spells right now. He's already heavily geared toward combat, this next level is an opportunity for us to pick up multiple highly useful spells. And carrying around multiple human skulls is really bad for our reputation among the non-mustache twirling evil populace.

I also think we should get rid of Black Tentacles. We've used it two or three times since Viserys learned it, and that's just unacceptable for a Sorcerer. There are any number of better spells we could replace it with, all of which would get far more use; Assay Spell Resistance, Ruin Delver's Fortune, Spell Enhancer, Celerity, etc.
 
Actually, I think Viserys does lack offensive spells in the sense is is unable to seal the deal, so to speak, without mostly resorting to blasting.

What about:
2nd: Blur
3rd: Air of Nobility
4th: ???
4th: Black Tentacles -> Solid Fog
5th: Baleful Polymorph and Necrotic Skull Bomb.

I know you like Heart of Earth, but we shouldn't usually be getting tangled in melee, especially now as we have Fly-By-Attack on LHD, so we can still bite and fly if we can't blast, and Shadow Wyrmling isn't supposed to do it anyway.

It's very neat for the nice amount of temp HP, and the free Stoneskin, but is it the spell we need right now?
Necrotic Skull bomb has Fortitude Negates as a save. If you wanna lower a Fort save, you don't use a spell that already is resisted by that save.

And, as the bomb allows SR, it is effectively worse than Enervation, requiring a save after beating SR.
It's a 20ft radius burst Evervation with a swift action cast. Enervation is also SR: Yes.

Is it a worthy trade-off? I think so. Especially as a set up to Baleful Polymorph, or Poison, or Phantamal Killer, or Bestow Curse, or any of the real good SoL we have around, but by itself, it's well worth a swift action to cast, IMO.

Also, you have a Ooze problem Tomcost :V

It's a cleric spell, and it doesn't discriminate, and we'd still need to bullrush the targets there.
 
Do we still have enough Teleports to carry 4 pechs? Is our castle in range? If both answers are yes, then we can grab pechs and they have wall of stone SLA when working in groups, and that would probably stop wave better than wall of sand.
 
I dunno, I think I might be being butt hurt.

I think its the reason we've been doing things this time that has been bothering me. This arc has dedicated an extraordinary amount of time to dodging good points.

This whole chain of events got kicked off because we didn't wanna heal that guy and keep our cover, why? Because it would have been the "Good" thing to do? This is where we wanted to set up an ambush for them?

Didn't we come here to heal some guys daughter originally? Also try and hunt down the Illithid nest?

This whole things just seems like it didn't need to happen, and now this town is getting wasted.

All that being said, if nobody dies, and the worst that happens is a lot of pissed off peasants, that's a win, I guess?
I'm kind of nervous I am getting a really bad feeling that there are way, way more mindflayers down there than we think there are.
 
I don't get the "conga line of stupid" line. I think we handled this pretty well, no?

The battle itself? Yes, I suppose. We lured powerful enemies onto land and destroyed them without anyone in the party dying, allowing for an underwater attack against a seriously weakened foe - though I'll caution that we have no idea how strong their forces actually are, or what their political situation is.

Everything to do with the village, though.... Operating on a lead that wasn't really there, choosing to set the defective illithid free instead of killing or curing, luring the attack to the village, and ultimately, perhaps, getting it destroyed. While being entirely open with the inhabitants about how we ruined their lives and expecting them to be thankful.

Do we still have enough Teleports to carry 4 pechs? Is our castle in range? If both answers are yes, then we can grab pechs and they have wall of stone SLA when working in groups, and that would probably stop wave better than wall of sand.

Not enough time to find them within SD.

Not even close to the same context.

Peasants don't give a shit about the game of thrones because one lord is the same as any other, they don't profit from a victory.

Lords tell tales of men's wars, peasants still talk about grumps and snarks and they just killed the terrors of the night, for the first time in generations the things 'the educated' told them didn't exist, ridiculed them for their superstition, was proved and felled at their hand. Drinking for free til the day they die is the least they will get from their participation.

I think you're exaggerating how much of a difference they'll notice. But we'll see.
 
Actually, I think Viserys does lack offensive spells in the sense is is unable to seal the deal, so to speak, without mostly resorting to blasting.

What about:
2nd: Blur
3rd: Air of Nobility
4th: ???
4th: Black Tentacles -> Solid Fog
5th: Baleful Polymorph and Necrotic Skull Bomb.

I know you like Heart of Earth, but we shouldn't usually be getting tangled in melee, especially now as we have Fly-By-Attack on LHD, so we can still bite and fly if we can't blast, and Shadow Wyrmling isn't supposed to do it anyway.

It's very neat for the nice amount of temp HP, and the free Stoneskin, but is it the spell we need right now?

It's a 20ft radius burst Evervation with a swift action cast. Enervation is also SR: Yes.

Is it a worthy trade-off? I think so. Especially as a set up to Baleful Polymorph, or Poison, or Phantamal Killer, or Bestow Curse, or any of the real good SoL we have around, but by itself, it's well worth a swift action to cast, IMO.

Also, you have a Ooze problem Tomcost :V

It's a cleric spell, and it doesn't discriminate, and we'd still need to bullrush the targets there.

One of the reasons Viserys' current combat spells haven't been able to seal the deal, so to speak, has been the increasing prevalence of Spell Resistance. We should get rid of Color Spray to learn True Casting or replace Black Tentacles with Assay Spell Resistance. Either option would largely solve our SR problem.

Baleful Polymorph is one of my favorite spells, so it's hard to argue against that. It's also a focused effect, which we need, rather than picking up another good area effect spell we can never use because of collateral damage. We really need Draconic Might, too, for the same reason we need Heart of Earth, but it's another one I won't argue for too much if the alternative is an acceptable alternative that we'll actually get regular use out of.

I like your earlier suggestion of Mirror Image for a 2nd level spell over Blur. Imagine several LHD Viserys' flying through the air all at once. That should be downright terrifying to many of our enemies. I wouldn't be unhappy if DP lets us learn Air of Nobility; the synergy between Viserys' diplomancing spells would be awe-inspiring.

Just because we should be avoiding melee doesn't mean we're going to do so; think of the voters and the decisions we make as a group. I'm not going to give up on Heart of Earth, it's too good and there have been too many times where Viserys' survival was down to pure stupid luck.
 
Not getting Celerity is the worst possible decision we could make. I didn't want to talk it up too much in case DP nerfed it but it's stupid good for it's level. Action economy is king and it busts it open with an immediate action, as in not your turn, it's a better quicken (LVL 4 adjustment) for just a LVL 4 slot.
 
The battle itself? Yes, I suppose. We lured powerful enemies onto land and destroyed them without anyone in the party dying, allowing for an underwater attack against a seriously weakened foe - though I'll caution that we have no idea how strong their forces actually are, or what their political situation is.

Everything to do with the village, though.... Operating on a lead that wasn't really there, choosing to set the defective illithid free instead of killing or curing, luring the attack to the village, and ultimately, perhaps, getting it destroyed. While being entirely open with the inhabitants about how we ruined their lives and expecting them to be thankful.



Not enough time to find them within SD.



I think you're exaggerating how much of a difference they'll notice. But we'll see.

Respectfully I think you need to reread the updates and the discussion following it.
Most of what you said has been explained or answered both OOC and IC to the peasants themselves and some is just untrue. E.g. we did try to cure the squid thing.
 
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