@TotallyNotEvil, we could always center a knightly order entirely around such elite units.

Packing too much into a single order would be more martial power under a single guy then it would be advisable, but it would make sense for a single order to supply some heavy infantry, classic heavy cavalry and the best and brightest go to such a elite outfit.

So we can have the "Knights Griffon" centered around that, led by Waymar and a order "Knights Occult" that centers around a unit of Occult Slayers, potentially led by Richard.
 
@TotallyNotEvil, we could always center a knightly order entirely around such elite units.

Packing too much into a single order would be more martial power under a single guy then it would be advisable, but it would make sense for a single order to supply some heavy infantry, classic heavy cavalry and the best and brightest go to such a elite outfit.

So we can have the "Knights Griffon" centered around that, led by Waymar and a order "Knights Occult" that centers around a unit of Occult Slayers, potentially led by Richard.
I'm not really worried about power-concentration when 12 Hippogriffs die in a single Firebrand and the riders propably too.

It's not like we have to plan beyond our own lifespan here.
 
I'm not really worried about power-concentration when 12 Hippogriffs die in a single Firebrand and the riders propably too.

It's not like we have to plan beyond our own lifespan here.
Depends. Hippogriff mounted Mage Slayers could be dangerous if they go rouge.

I also like the idea of a bit of knightly variety from a meta perspective.
 
@TotallyNotEvil, we could always center a knightly order entirely around such elite units.

Packing too much into a single order would be more martial power under a single guy then it would be advisable, but it would make sense for a single order to supply some heavy infantry, classic heavy cavalry and the best and brightest go to such a elite outfit.

So we can have the "Knights Griffon" centered around that, led by Waymar and a order "Knights Occult" that centers around a unit of Occult Slayers, potentially led by Richard.

A privilege/responsibility to source/train their own squad could achieve the same in a better way ala Temeraire, Imperial Inquisitors and other more relevant less on my mind examples.

Though picking pre-trained personnel would require those personnel being trained in the first place for some reason or another.
 
There are two type of quests on SV, those with charts and those without charts. :o

I see a spelling misstake in the left corner.
 
Inserted tally
Adhoc vote count started by Deliste on May 30, 2017 at 3:00 AM, finished with 73538 posts and 17 votes.
 
Come to think off.
@DragonParadox, the second chart is actually a visualisation of the council system we voted into effect after conquering TD. I take it that implementation is still ongoing since you've marked is as future system?
 
Crafting list: Magic Smartphone.
See the description of Interplanar Message.
Think what an item would mean for battlefield or seafight coordination, party coordination or spy reporting.
 
Part MCIX: The Lost Children
The Lost Children

Third Day of the Fifth Month 292 AC

When you get around to asking Dany about Glyra, curious about her business in Volantis and any possible changes to her power, you are surprised to hear that your sister does not know exactly where the little fey is. A few months ago that would have been an ominous pronouncement indeed... and even now it is worrisome. As it happens, however, your sister was not near so cavalier about her otherworldly vassal as one might first assume, for she reforges a mind-bond with her every day at sunset the better to be able to call her.

Dany frowns in concentration. "She asks if we can come to her..." A small shrug as she looks around the small hall where she and the other healers do their daily duties. "Don't see why we couldn't. I'm about done with my rounds and Tyene can handle any emergencies that come along."

"I think this may be the healthiest town in the known world... good work, Dany," you praise her in all sincerity. For yourself you likely would not be able to find the patience to work at healing day in and day out like this, but it seems to be helping her... she smiles more and looks less restless in her own skin, though the air of power and authority still hangs about her like an unseen cloak, contrasting with her elfin build, even for one of her tender years.

***​

You find Glyra in one of the older parts of town, far from the harbor and the current renovations. The red-haired "girl" sits perched on the edge of a the roof of an old tannery. With the daring born of her strange mercurial nature she jumps off the roof twenty-five feet to the packed dirt street showing barely a scratch for it. What little harm she has taken heals with uncanny swiftness before your eyes.

"Wanted to show you around," she says, a little out of breath.

"Around" means inside the old shop, which is not nearly as abandoned as it looks at a passing glance. More than a dozen children from toddlers to around Vee's age are eating, resting or playing or taking care of the younger ones. As street urchins go they seem remarkably well fed and though you get quite a few wary glances they seem to trust Glyra.

As you watch a lanky boy with glistening skin and over-large eyes that marks him as one of the unfortunates twisted by Damphair walking up to a heavy rusted iron coffer in the center of the room and throws some dried cheese in, taking out in exchange a two coppers..

"That's the Gift Box," Glyra explains. "You can take what you need but you've got to put something back for the others to use."

"And they actually do it?" you ask dubiously. There's no magic in the air at least, no fey geas.

"Sure." She shrugs. "Those that don't get kicked out and they had to do a task I give 'em to get back in same as when they first come in, 'xept harder."

Fey charity... will wonders never cease, you think bemused. "What kind of tasks?" You try to keep the suspicion out of your voice, though you do not entirely succeed.

"Running messages for Moonsong when she needs 'em, playing lookout, saving kids that are in a bad spot and can't get out."

"What do you mean can't get out?" Dany asks sharply. "If some bastard's been keeping slaves..."

"They don't get bought and sold," Glyra shakes he head. "It's like it's not their own family that treats 'em bad."

"We do not have the trustworthy people to go door to door and check how people are treating their children," you explain to Dany as gently as you can.

"Right, and I'm helping out too," Glyra chimes in reassuringly, her smile showing a hint of diminutive fangs.

You are probably better off not asking about her methods... or come to think of it, how many of her little helpers came to a bad end trying to fulfill her more difficult bargains. Instead you ask her of her business in Volantis. Tucked in a quiet corner she tells the young Alyn Racolsys' trials and her unlikely salvation from a hated union when her brother skewered himself on his own sword in a drunken public duel, leaving the family fortunes to a sickly Ryelle Racolsys and finally to Alyn herself. Glyra's motives may have changed but her nature shines true yet.

The most interesting aspect of the whole affair, for you at least, is that the gremlin seems to have grown in power from the deed, drawing strength from a wrong righted, a kinslaying avenged in trickery and blood.

Glyra Gains 2 Spellthief levels

How did Glyra grow?

[] Write in (must take level in spellthief)

OOC: One of these levels is really from the way she humiliated the Listener, but I forgot to give it to her at the time.
 
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